mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-07 05:57:47 +00:00
GEEKING
This commit is contained in:
@@ -0,0 +1,91 @@
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#include "rbx/test/App.UnitTest.Lib.h"
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#include <boost/test/unit_test.hpp>
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#include "V8DataModel/ContentProvider.h"
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#include "util/Statistics.h"
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#include "rbx/Debug.h"
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#include "boost/filesystem.hpp"
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namespace fs = boost::filesystem;
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namespace RBX {
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extern bool nameThreads;
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}
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|
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RBX::ProtectedString RBX::ProtectedString::fromTestSource(const std::string& stringRef)
|
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{
|
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return RBX::ProtectedString::fromTrustedSource(stringRef);
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}
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|
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using namespace RBX::Test;
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|
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static bool setBaseUrl = false;
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static bool setContentFolder = false;
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AppGlobalFixture::AppGlobalFixture()
|
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{
|
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RBX::nameThreads = false;
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if (!setBaseUrl)
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// TODO: Is this right?
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::SetBaseURL("www.watrbx.wtf");
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if (!setContentFolder)
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{
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// TODO: Make this configurable?
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fs::path path = fs::initial_path<fs::path>();
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#ifdef _WIN32
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// On Windows App.UnitTest is run from inside of Client/App.UnitTest/bin/Release folder
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// working path above is pointing to Client
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// Content folder is expected directory underneath the Client
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path = path.parent_path();
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path /= "Content";
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#else
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// On Mac App.UnitTest is run from inside of Client/build/Release folder
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// working path above is pointing to Client/build
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// Content folder is expected directory underneath the Client
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path /= "content";
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#endif
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std::string filePath = path.string();
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RBX::ContentProvider::setAssetFolder(filePath.c_str());
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}
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}
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|
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bool AppGlobalFixture::processArg( const std::string arg )
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{
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if (arg.find("--help") == 0)
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{
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std::cout << "ROBLOX custom arguments:\n";
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std::cout << " --content_path=<dir> - directory to the Content folder. Can be absolute or relative\n";
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std::cout << " --base_url=<url> - define the BaseUrl\n";
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return false;
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}
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const char* contentFolderArg = "--content_path=";
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if (arg.find(contentFolderArg) == 0)
|
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{
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std::string contentFolderValue = arg.substr(strlen(contentFolderArg));
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fs::path contentPath = contentFolderValue;
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if (!contentPath.has_root_path())
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contentPath = fs::initial_path<fs::path>() / contentFolderValue;
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RBX::ContentProvider::setAssetFolder(contentPath.string().c_str());
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setContentFolder = true;
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return true;
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}
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|
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const char* baseUrlArg = "--base_url=";
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if (arg.find(baseUrlArg) == 0)
|
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{
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std::string baseUrlValue = arg.substr(strlen(baseUrlArg));
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::SetBaseURL(baseUrlValue.c_str());
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setBaseUrl = true;
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return true;
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}
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return false;
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|
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}
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|
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|
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@@ -0,0 +1,184 @@
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{DE42A59C-DAEF-46E0-89DE-7CED362460E0}</ProjectGuid>
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<RootNamespace>AppUnitTestLib</RootNamespace>
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<SccProjectName>SAK</SccProjectName>
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<SccLocalPath>SAK</SccLocalPath>
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<SccProvider>SAK</SccProvider>
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<Keyword>Win32Proj</Keyword>
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||||
GCC_MODEL_TUNING = G5;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
RBX_PLATFORM_IOS,
|
||||
);
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
include,
|
||||
"$(CONTRIB_PATH)/boost_1_55_0/include",
|
||||
../App/include,
|
||||
../Base/include,
|
||||
../Log/include,
|
||||
../Rendering/g3d/include,
|
||||
../Rendering/RbxG3D/include,
|
||||
../Base.UnitTest.Lib/include,
|
||||
../App.BulletPhysics,
|
||||
);
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.0;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_NAME = App.UnitTest.iOS;
|
||||
SDKROOT = iphoneos;
|
||||
VALID_ARCHS = "armv7 armv6";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
D0D04FCE1C75F42B00CDE19D /* NoOpt */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_INLINES_ARE_PRIVATE_EXTERN = YES;
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"NDEBUG=1",
|
||||
"_NOOPT=1",
|
||||
);
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
GCC_TREAT_WARNINGS_AS_ERRORS = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
PREBINDING = NO;
|
||||
SDKROOT = macosx10.8;
|
||||
};
|
||||
name = NoOpt;
|
||||
};
|
||||
D0D04FCF1C75F42B00CDE19D /* NoOpt */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
ARCHS = i386;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
GCC_MODEL_TUNING = G5;
|
||||
GCC_VERSION = "";
|
||||
HEADER_SEARCH_PATHS = (
|
||||
include,
|
||||
"$(CONTRIB_PATH)/boost_1_55_0/include",
|
||||
../App/util/include,
|
||||
../App/include,
|
||||
../Base/include,
|
||||
../Log/include,
|
||||
../Rendering/g3d/include,
|
||||
../Rendering/RbxG3D/include,
|
||||
../Base.UnitTest.Lib/include,
|
||||
../Network/include,
|
||||
../Network,
|
||||
../Rendering/AppDraw/include,
|
||||
../Rendering,
|
||||
../Network/raknet/Source,
|
||||
../Rendering/GfxBase/include,
|
||||
../App.BulletPhysics,
|
||||
../ClientShared,
|
||||
"$(CONTRIB_PATH)/SDL2/include",
|
||||
);
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_NAME = App.UnitTest.Lib;
|
||||
SDKROOT = macosx;
|
||||
VALID_ARCHS = i386;
|
||||
};
|
||||
name = NoOpt;
|
||||
};
|
||||
D0D04FD01C75F42B00CDE19D /* NoOpt */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
ARCHS = (
|
||||
armv7,
|
||||
armv6,
|
||||
);
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
GCC_MODEL_TUNING = G5;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
RBX_PLATFORM_IOS,
|
||||
);
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
include,
|
||||
"$(CONTRIB_PATH)/boost_1_55_0/include",
|
||||
../App/include,
|
||||
../Base/include,
|
||||
../Log/include,
|
||||
../Rendering/g3d/include,
|
||||
../Rendering/RbxG3D/include,
|
||||
../Base.UnitTest.Lib/include,
|
||||
../App.BulletPhysics,
|
||||
);
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.0;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_NAME = App.UnitTest.iOS;
|
||||
SDKROOT = iphoneos;
|
||||
VALID_ARCHS = "armv7 armv6";
|
||||
};
|
||||
name = NoOpt;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
1DEB91EB08733DB70010E9CD /* Build configuration list for PBXNativeTarget "App.UnitTest.Lib" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
1DEB91EC08733DB70010E9CD /* Debug */,
|
||||
1DEB91ED08733DB70010E9CD /* Release */,
|
||||
D0D04FCF1C75F42B00CDE19D /* NoOpt */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
1DEB91EF08733DB70010E9CD /* Build configuration list for PBXProject "App.UnitTest.Lib" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
1DEB91F008733DB70010E9CD /* Debug */,
|
||||
1DEB91F108733DB70010E9CD /* Release */,
|
||||
D0D04FCE1C75F42B00CDE19D /* NoOpt */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
1F28449015E6FBD600120D64 /* Build configuration list for PBXNativeTarget "App.UnitTest.iOS" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
1F28449115E6FBD600120D64 /* Debug */,
|
||||
1F28449215E6FBD600120D64 /* Release */,
|
||||
D0D04FD01C75F42B00CDE19D /* NoOpt */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 08FB7793FE84155DC02AAC07 /* Project object */;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
#include "rbx/test/DataModelFixture.h"
|
||||
|
||||
#include "Client.h"
|
||||
#include "ClientReplicator.h"
|
||||
#include "Marker.h"
|
||||
|
||||
void NetworkFixture::startClient(DataModelFixture& dm, bool waitForClientToReceiveCharacter)
|
||||
{
|
||||
RBX::CEvent event(true);
|
||||
|
||||
{
|
||||
RBX::Reflection::Tuple args(3);
|
||||
args.values[0] = shared_ptr<RBX::Lua::GenericFunction>(new RBX::Lua::GenericFunction(boost::bind(&accepted, &event)));
|
||||
args.values[1] = shared_ptr<RBX::Lua::GenericFunction>(new RBX::Lua::GenericFunction(boost::bind(&failed, _1, &event)));
|
||||
args.values[2] = shared_ptr<RBX::Lua::GenericFunction>(new RBX::Lua::GenericFunction(boost::bind(&rejected, _1, &event)));
|
||||
|
||||
const char* clientScript = "accepted, failed, rejected = ...\n"\
|
||||
"local nc = game:GetService('NetworkClient')\n"\
|
||||
"nc.ConnectionAccepted:connect(accepted)\n"\
|
||||
"nc.ConnectionFailed:connect(failed)\n"\
|
||||
"nc.ConnectionRejected:connect(rejected)\n"\
|
||||
"nc:PlayerConnect(0, 'localhost', 53640, 0, 0)\n";
|
||||
|
||||
RBX_REQUIRE_NO_EXECEPTION(dm.execute(clientScript, args));
|
||||
}
|
||||
// Raknet default timeout time is 10 or 30 seconds
|
||||
BOOST_CHECK(event.Wait(RBX::Time::Interval::from_seconds(60)));
|
||||
|
||||
if (waitForClientToReceiveCharacter)
|
||||
{
|
||||
RBX::CEvent characterLoadedEvent(true);
|
||||
//boost::shared_ptr<RBX::Network::Marker> marker;
|
||||
{
|
||||
RBX::DataModel::LegacyLock l(&dm, RBX::DataModelJob::Write);
|
||||
|
||||
RBX::Network::Client* client = RBX::ServiceProvider::find<RBX::Network::Client>(&dm);
|
||||
RBXASSERT(client);
|
||||
RBX::Network::ClientReplicator* replicator = client->findFirstChildOfType<RBX::Network::ClientReplicator>();
|
||||
RBXASSERT(replicator);
|
||||
RBX::Network::Players* players = RBX::ServiceProvider::find<RBX::Network::Players>(&dm);
|
||||
RBXASSERT(players);
|
||||
RBX::Network::Player* player = players->getLocalPlayer();
|
||||
RBXASSERT(player);
|
||||
|
||||
RBX::Reflection::Tuple args(1);
|
||||
args.values[0] = shared_ptr<RBX::Lua::GenericFunction>(new RBX::Lua::GenericFunction(boost::bind(&accepted, &characterLoadedEvent)));
|
||||
|
||||
// hack: doing this in script, because sometimes SendMarker returns bad memory in c++ (only observed here)
|
||||
const char* requestCharacterScript ="success = ...\n"\
|
||||
"local nc = game:GetService('NetworkClient')\n"\
|
||||
"local replicator = nc:GetChildren()[1]\n"\
|
||||
"local marker = replicator:SendMarker()\n"\
|
||||
"marker.Received:connect(function() replicator:RequestCharacter() end)\n"\
|
||||
"local waitTime = 0\n"\
|
||||
"while waitTime < 60 do\n"\
|
||||
" local t = wait(1)\n"\
|
||||
" waitTime = waitTime + t\n"\
|
||||
" if game.Players.LocalPlayer.Character ~= nil then success() break end\n"\
|
||||
"end\n";
|
||||
RBX_REQUIRE_NO_EXECEPTION(dm.execute(requestCharacterScript, args));
|
||||
|
||||
}
|
||||
BOOST_REQUIRE(characterLoadedEvent.Wait(RBX::Time::Interval::from_seconds(60)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
|
||||
#include "rbx/test/Performance.h"
|
||||
#include <boost/test/unit_test.hpp>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "Windows.h"
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/types.h>
|
||||
#include <sys/sysctl.h>
|
||||
#endif
|
||||
|
||||
RBX::Test::Memory::Memory()
|
||||
{
|
||||
initialBytes = 0;
|
||||
initialBytes = GetBytes();
|
||||
}
|
||||
|
||||
long RBX::Test::Memory::GetBytes()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
MEMORYSTATUSEX status;
|
||||
status.dwLength = sizeof(MEMORYSTATUSEX);
|
||||
BOOST_REQUIRE(GlobalMemoryStatusEx(&status));
|
||||
// This ain't pretty, but it is notoriously hard to get a good value for bytes used by a process:
|
||||
return (long)status.ullTotalVirtual - (long)status.ullAvailVirtual - initialBytes;
|
||||
#else
|
||||
|
||||
// "MACPORT: TBD for now, implementing something however we need to discuss how to handle this properly"
|
||||
int mib[2];
|
||||
uint64_t memsize;
|
||||
size_t len;
|
||||
|
||||
mib[0] = CTL_HW;
|
||||
mib[1] = HW_MEMSIZE; /*uint64_t: physical ram size */
|
||||
len = sizeof(memsize);
|
||||
sysctl(mib, 2, &memsize, &len, NULL, 0);
|
||||
|
||||
return (long)memsize;
|
||||
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
========================================================================
|
||||
STATIC LIBRARY : App.UnitTest.Lib Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this App.UnitTest.Lib library project for you.
|
||||
|
||||
No source files were created as part of your project.
|
||||
|
||||
|
||||
App.UnitTest.Lib.vcproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -0,0 +1,19 @@
|
||||
|
||||
#include <boost/test/unit_test.hpp>
|
||||
|
||||
#include "rbx/test/Base.UnitTest.Lib.h"
|
||||
|
||||
namespace RBX {
|
||||
namespace Test {
|
||||
// Define this fixture in your project:
|
||||
// BOOST_GLOBAL_FIXTURE(AppGlobalFixture);
|
||||
class AppGlobalFixture
|
||||
{
|
||||
public:
|
||||
AppGlobalFixture();
|
||||
|
||||
// returns true if the arg is processed
|
||||
static bool processArg(const std::string arg);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
#pragma once
|
||||
|
||||
// Helpful utility classes you can use to do DataModel-driven tests
|
||||
|
||||
#include "v8datamodel/datamodel.h"
|
||||
#include "v8datamodel/factoryregistration.h"
|
||||
#include "v8datamodel/GameSettings.h"
|
||||
#include "v8datamodel/DebugSettings.h"
|
||||
#include "v8datamodel/PhysicsSettings.h"
|
||||
#include "v8datamodel/CommonVerbs.h"
|
||||
#include "script/LuaSettings.h"
|
||||
#include "Util/Http.h"
|
||||
#include "Util/Profiling.h"
|
||||
#include "Util/StandardOut.h"
|
||||
#include "script/LuaSettings.h"
|
||||
#include "script/ScriptContext.h"
|
||||
#include "Network/API.h"
|
||||
#include "Network/Players.h"
|
||||
#include "rbx/test/test_tools.h"
|
||||
#include "gui/ProfanityFilter.h"
|
||||
|
||||
// Use this fixture to create a DataModel
|
||||
class DataModelFixture
|
||||
{
|
||||
static void init()
|
||||
{
|
||||
static boost::shared_ptr<RBX::ProfanityFilter> s_profanityFilter;
|
||||
s_profanityFilter = RBX::ProfanityFilter::getInstance();
|
||||
|
||||
RBX::Profiling::init(false);
|
||||
|
||||
static RBX::FactoryRegistrator registerFactoryObjects;
|
||||
|
||||
// This is needed before you can instantiate a DataModel
|
||||
RBX::Http::init(RBX::Http::WinHttp, RBX::Http::CookieSharingSingleProcessMultipleThreads);
|
||||
|
||||
RBX::GameSettings::singleton();
|
||||
RBX::LuaSettings::singleton();
|
||||
RBX::DebugSettings::singleton();
|
||||
RBX::PhysicsSettings::singleton();
|
||||
}
|
||||
boost::scoped_ptr<RBX::CommonVerbs> commonVerbs;
|
||||
public:
|
||||
boost::shared_ptr<RBX::DataModel> dataModel;
|
||||
RBX::DataModel* operator&() { return dataModel.get(); }
|
||||
RBX::DataModel* operator->() { return dataModel.get(); }
|
||||
|
||||
std::auto_ptr<RBX::Reflection::Tuple> execute(const char* script, const RBX::Reflection::Tuple& args, RBX::Security::Identities identity = RBX::Security::CmdLine_);
|
||||
std::auto_ptr<RBX::Reflection::Tuple> execute(const char* script)
|
||||
{
|
||||
RBX::Reflection::Tuple args;
|
||||
return execute(script, args);
|
||||
}
|
||||
|
||||
void run()
|
||||
{
|
||||
RBX::RunService* runService = RBX::ServiceProvider::create<RBX::RunService>(dataModel.get());
|
||||
BOOST_REQUIRE(runService);
|
||||
runService->run();
|
||||
}
|
||||
|
||||
DataModelFixture()
|
||||
{
|
||||
static boost::once_flag flag = BOOST_ONCE_INIT;
|
||||
boost::call_once(&init, flag);
|
||||
dataModel = RBX::DataModel::createDataModel(true, new RBX::NullVerb(NULL,""), false);
|
||||
|
||||
{
|
||||
RBX::DataModel::LegacyLock lock(dataModel.get(), RBX::DataModelJob::Write);
|
||||
commonVerbs.reset(new RBX::CommonVerbs(dataModel.get()));
|
||||
}
|
||||
}
|
||||
~DataModelFixture()
|
||||
{
|
||||
commonVerbs.reset();
|
||||
RBX::DataModel::closeDataModel(dataModel);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class NetworkFixture
|
||||
{
|
||||
public:
|
||||
NetworkFixture()
|
||||
{
|
||||
static boost::once_flag flag = BOOST_ONCE_INIT;
|
||||
boost::call_once(&RBX::Network::initWithoutSecurity, flag);
|
||||
}
|
||||
|
||||
static void startServer(DataModelFixture& dm)
|
||||
{
|
||||
const char* serverScript = "local ns = game:GetService('NetworkServer')\n"\
|
||||
"ns:Start(53640, 0)\n";
|
||||
|
||||
RBX_REQUIRE_NO_EXECEPTION(dm.execute(serverScript));
|
||||
}
|
||||
|
||||
static void startClient(DataModelFixture& dm, bool waitForClientToReceiveCharacter=false);
|
||||
|
||||
private:
|
||||
static shared_ptr<RBX::Reflection::Tuple> accepted(RBX::CEvent* event)
|
||||
{
|
||||
//BOOST_TEST_MESSAGE("connection accepted");
|
||||
event->Set();
|
||||
return shared_ptr<RBX::Reflection::Tuple>();
|
||||
};
|
||||
|
||||
static shared_ptr<RBX::Reflection::Tuple> failed(shared_ptr<const RBX::Reflection::Tuple> args, RBX::CEvent* event)
|
||||
{
|
||||
std::string reason = args->values[1].get<std::string>();
|
||||
BOOST_TEST_MESSAGE(reason);
|
||||
event->Set();
|
||||
return shared_ptr<RBX::Reflection::Tuple>();
|
||||
};
|
||||
|
||||
static shared_ptr<RBX::Reflection::Tuple> rejected(shared_ptr<const RBX::Reflection::Tuple> args, RBX::CEvent* event)
|
||||
{
|
||||
BOOST_TEST_MESSAGE("connection rejected");
|
||||
event->Set();
|
||||
return shared_ptr<RBX::Reflection::Tuple>();
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// Use this fixture for debugging
|
||||
class OutputLoggingFixture
|
||||
{
|
||||
rbx::signals::scoped_connection messageConnection;
|
||||
static void print(const RBX::StandardOutMessage& message)
|
||||
{
|
||||
switch (message.type)
|
||||
{
|
||||
case RBX::MESSAGE_INFO:
|
||||
std::cout << "RBX INFO: " << message.message << '\n';
|
||||
break;
|
||||
case RBX::MESSAGE_WARNING:
|
||||
std::cout << "RBX WARNING: " << message.message << '\n';
|
||||
break;
|
||||
case RBX::MESSAGE_ERROR:
|
||||
std::cout << "RBX ERROR: " << message.message << '\n';
|
||||
break;
|
||||
default:
|
||||
std::cout << "RBX: " << message.message << '\n';
|
||||
break;
|
||||
}
|
||||
}
|
||||
public:
|
||||
OutputLoggingFixture()
|
||||
{
|
||||
messageConnection = RBX::StandardOut::singleton()->messageOut.connect(&OutputLoggingFixture::print);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
namespace RBX { namespace Test {
|
||||
class Memory
|
||||
{
|
||||
long initialBytes;
|
||||
public:
|
||||
Memory();
|
||||
long GetBytes();
|
||||
};
|
||||
}}
|
||||
Reference in New Issue
Block a user