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https://github.com/copyrighttxt/watrbx-game-engine.git
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#ifndef BT_TYPE_DEFINITIONS_H
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#define BT_TYPE_DEFINITIONS_H
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///This file provides some platform/compiler checks for common definitions
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#include "LinearMath/btScalar.h"
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#include "LinearMath/btMinMax.h"
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "physics_effects/base_level/base/pfx_vectormath_include.win32.h"
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typedef Vectormath::Aos::Vector3 vmVector3;
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typedef Vectormath::Aos::Quat vmQuat;
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typedef Vectormath::Aos::Matrix3 vmMatrix3;
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typedef Vectormath::Aos::Transform3 vmTransform3;
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typedef Vectormath::Aos::Point3 vmPoint3;
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#else
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#include "vectormath/vmInclude.h"
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#endif//PFX_USE_FREE_VECTORMATH
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#ifdef _WIN32
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typedef union
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{
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unsigned int u;
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void *p;
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} addr64;
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#define USE_WIN32_THREADING 1
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#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
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#else
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#endif //__MINGW32__
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typedef unsigned char uint8_t;
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#ifndef __PHYSICS_COMMON_H__
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#ifndef PFX_USE_FREE_VECTORMATH
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#ifndef __BT_SKIP_UINT64_H
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#if defined(_WIN64) && defined(_MSC_VER)
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typedef unsigned __int64 uint64_t;
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#else
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typedef unsigned long int uint64_t;
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#endif
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#endif //__BT_SKIP_UINT64_H
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#endif //PFX_USE_FREE_VECTORMATH
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typedef unsigned int uint32_t;
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#endif //__PHYSICS_COMMON_H__
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typedef unsigned short uint16_t;
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#include <malloc.h>
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#define memalign(alignment, size) malloc(size);
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#include <string.h> //memcpy
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#include <stdio.h>
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#define spu_printf printf
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#else
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h> //for memcpy
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#if defined (__CELLOS_LV2__)
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// Playstation 3 Cell SDK
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#include <spu_printf.h>
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#else
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// posix system
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#define USE_PTHREADS (1)
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#ifdef USE_LIBSPE2
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#include <stdio.h>
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#define spu_printf printf
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#define DWORD unsigned int
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typedef union
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{
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unsigned long long ull;
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unsigned int ui[2];
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void *p;
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} addr64;
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#endif // USE_LIBSPE2
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#endif //__CELLOS_LV2__
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#endif
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#ifdef __SPU__
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#include <stdio.h>
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#define printf spu_printf
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#endif
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/* Included here because we need uint*_t typedefs */
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#include "PpuAddressSpace.h"
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#endif //BT_TYPE_DEFINITIONS_H
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