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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#include "stdafx.h"
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#include "V8DataModel/legacy.h"
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#include "Util/SurfaceType.h"
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#include "Reflection/EnumConverter.h"
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namespace RBX {
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namespace Reflection {
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template<>
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EnumDesc<Legacy::SurfaceConstraint>::EnumDesc()
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:EnumDescriptor("SurfaceConstraint")
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{
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addPair(Legacy::NO_CONSTRAINT, "None");
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addPair(Legacy::ROTATE_LEGACY, "Hinge");
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addPair(Legacy::ROTATE_P_LEGACY, "SteppingMotor");
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addPair(Legacy::ROTATE_V_LEGACY, "Motor");
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}
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}//namespace Reflection
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}//namespace RBX
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