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#include "stdafx.h"
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#include "v8datamodel/ServerStorage.h"
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#include "V8DataModel/GameBasicSettings.h"
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#include "network/Players.h"
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using namespace RBX;
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const char* const RBX::sServerStorage = "ServerStorage";
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ServerStorage::ServerStorage(void)
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{
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setName(sServerStorage);
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}
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bool ServerStorage::askAddChild(const Instance* instance) const
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{
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return RBX::Network::Players::backendProcessing(this) || RBX::GameBasicSettings::singleton().inStudioMode();
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}
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