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GEEKING
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/* Copyright 2003-2007 ROBLOX Corporation, All Rights Reserved */
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#include "stdafx.h"
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#include "V8DataModel/PlayerMouse.h"
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#include "V8DataModel/ScriptMouseCommand.h"
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namespace RBX {
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const char *const sPlayerMouse = "PlayerMouse";
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// So far, only differences between Mouse and PlayerMouse lie in Mouse.Icon behavior
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PlayerMouse::PlayerMouse() : DescribedNonCreatable<PlayerMouse, Mouse, sPlayerMouse>()
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{
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}
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PlayerMouse::~PlayerMouse()
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{
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}
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TextureId PlayerMouse::getIcon() const
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{
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return Super::getIcon();
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}
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void PlayerMouse::setIcon(const TextureId& value)
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{
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Super::setIcon(value);
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}
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} // namespace
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