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GEEKING
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#include "stdafx.h"
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#include "Util/CellID.h"
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namespace RBX
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{
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namespace Reflection
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{
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template<>
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const Type& Type::getSingleton<CellID>()
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{
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static TType<CellID> type("CellId");
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return type;
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}
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}
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CellID::CellID( bool newIsNil, float newLocation[3], shared_ptr<Instance> newTerrainPart )
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{
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isNil = newIsNil;
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location = G3D::Vector3( newLocation[0], newLocation[1], newLocation[2] );
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terrainPart = newTerrainPart;
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}
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CellID::CellID()
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{
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isNil = true;
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location = G3D::Vector3( 0.0, 0.0, 0.0 );
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}
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CellID::~CellID()
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{
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}
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} // namespace
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