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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,174 @@
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#include "stdafx.h"
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#include "script/LuaVM.h"
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#include "util/ProtectedString.h"
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#define LUAVM_COMPILER
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#include "../Lua-5.1.4/src/lcode.c"
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#include "../Lua-5.1.4/src/lparser.c"
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#include "../Lua-5.1.4/src/lauxlib.h"
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#include "../Lua-5.1.4/src/lopcodes.h"
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struct LoadS
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{
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const char *s;
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size_t size;
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};
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static const char* getS(lua_State *L, void *ud, size_t *size)
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{
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LoadS *ls = (LoadS *)ud;
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(void)L;
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if (ls->size == 0) return NULL;
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*size = ls->size;
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ls->size = 0;
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return ls->s;
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}
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#ifndef RBX_STUDIO_BUILD
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static uint32_t rbxDaxEncodeOp(uint32_t x, uint32_t mulEven, uint32_t addEven, uint32_t mulOdd, uint32_t addOdd)
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{
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uint32_t result = 0;
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uint32_t mask = 1;
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for (size_t i = 0; i < 8*sizeof(uint32_t); ++i)
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{
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uint32_t bitDesired = mask & x;
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uint32_t bitOdd = mask & (result*mulOdd + addOdd);
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uint32_t bitEven = mask & (result*mulEven + addEven);
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if ((bitEven ^ bitOdd) != bitDesired)
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{
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result |= mask;
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}
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mask <<= 1;
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}
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return result;
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}
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#endif
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namespace LuaVM
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{
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std::string compile(const std::string& source)
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{
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return "";
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}
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std::string compileLegacy(const std::string& source)
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{
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return "";
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}
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// This function is here to allow the unit tests to work.
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// The unit tests are treated as desktop, but don't serialize the code.
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//
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// Server/Mobile runs unobfuscated code.
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//
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// Desktop runs obfuscated code that was serialized
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//
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// Studio runs/compiles unobfuscated code.
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static void finalize(Proto* p, RbxOpEncoder encode, unsigned int ckey)
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{
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#ifndef RBX_STUDIO_BUILD
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lua_assert(ckey);
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// encode bytecode
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for (int i = 0; i < p->sizecode; ++i)
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p->code[i].v = encode(p->code[i].v, i, ckey);
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// lineinfo was previously encoded.
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for (int i = 0; i < p->sizep; ++i)
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finalize(p->p[i], encode, ckey);
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#endif
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}
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int load(lua_State* L, const RBX::ProtectedString& source, const char* chunkname, unsigned int modkey)
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{
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const std::string& code = source.getSource();
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LoadS ls = { code.c_str(), code.size() };
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int err = lua_load(L, getS, &ls, chunkname);
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if (err == 0)
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{
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const LClosure* cl = static_cast<const LClosure*>(lua_topointer(L, -1));
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finalize(cl->p, rbxDaxEncode, modkey);
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}
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return err;
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}
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unsigned int getKey()
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{
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return LUAVM_KEY_DUMMY;
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}
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std::string compileCore(const std::string& source)
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{
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return "";
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}
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unsigned int getKeyCore()
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{
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return LUAVM_KEY_DUMMY;
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}
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unsigned int getModKeyCore()
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{
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return LUAVM_MODKEY_DUMMY;
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}
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bool useSecureReplication()
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{
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return false;
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}
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bool canCompileScripts()
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{
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return true;
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}
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std::string getBytecodeCore(const std::string& name)
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{
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return "";
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}
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boost::unordered_map<std::string, std::string> getBytecodeCoreModules()
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{
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return boost::unordered_map<std::string, std::string>();
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}
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unsigned int rbxOldEncode(unsigned int i, int pc, unsigned int key)
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{
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return i;
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}
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// code duplication...
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unsigned int rbxDaxEncode(unsigned int i, int pc, unsigned int key)
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{
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#ifndef RBX_STUDIO_BUILD
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Instruction enc = i;
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Instruction op = GET_OPCODE(i);
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switch (op) {
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case OP_CALL:
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case OP_TAILCALL:
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case OP_RETURN:
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case OP_CLOSURE:
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enc = rbxDaxEncodeOp(i, LUAVM_DAX_ME, pc, LUAVM_DAX_MO, LUAVM_DAX_AO);
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SET_OPCODE(enc, op);
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break;
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case OP_MOVE:
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SETARG_C(enc, (pc|1)); // non-zero
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break;
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default:
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break;
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}
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return LUAVM_ENCODEINSN(enc, key);
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#else
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return i;
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#endif
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}
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}
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