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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#include "stdafx.h"
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#include "script/LuaVM.h"
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#include "v8datamodel/HackDefines.h"
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#include "v8datamodel/DataModel.h"
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#include "security/FuzzyTokens.h"
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#include "security/ApiSecurity.h"
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#include "script/ScriptContext.h"
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#include "network/api.h"
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#include "luaconf.h"
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#include "VMProtectSDK.h"
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struct lua_State;
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// If you are getting to this point in a debugger, you probably added a lua_*
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// call to one of the VM protected sections.
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void lua_vmhooked_handler(lua_State* L) {
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VMProtectBeginVirtualization(NULL);
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RBX::Tokens::sendStatsToken.addFlagFast(HATE_LUA_VM_HOOKED);
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RBX::DataModel* dm = RBX::DataModel::get(RobloxExtraSpace::get(L)->context());
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if (dm)
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{
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dm->addHackFlag(HATE_LUA_VM_HOOKED);
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}
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VMProtectEnd();
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};
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#ifdef RBX_SECURE_DOUBLE
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RBX_ALIGN(16) int LuaSecureDouble::luaXorMask[4];
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// For lua, create a random bitstring to use for doubles.
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// Mainly care about the exponent bits. This ensures at least one of the top 7 exp
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// bits gets changed.
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void LuaSecureDouble::initDouble()
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{
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uint32_t luaRandMask;
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do
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{
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luaRandMask = (rand() << 16) | rand();
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} while ((luaRandMask & 0x7F000000) == 0);
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for (int i = 0; i < sizeof(LuaSecureDouble::luaXorMask)/sizeof(int); ++i)
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{
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LuaSecureDouble::luaXorMask[i] = luaRandMask;
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}
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}
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#endif
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#ifdef _WIN32
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// used for the patching process. this is the .text section,
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// fallback defaults are to start at 0x00400000 and be 20MB
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namespace RBX { namespace Security {
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// All of the .text
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volatile const uintptr_t rbxTextBase = 0x00400000;
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volatile const size_t rbxTextSize = 0xFFFFFFFF;
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}
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}
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#endif
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