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/* Copyright 2003-2006 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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namespace RBX {
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class ContactParams {
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public:
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float kSpring; // spring constant
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float kNeg; // elastic - spring constant on bounceback
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float kFriction; // contact only variable stored as true value * -0.5;???
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float kElasticity;
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ContactParams()
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: kSpring(0.0)
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, kFriction(0.0)
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, kNeg(0.0)
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, kElasticity(0.0f)
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{}
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};
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enum GeoPairType { BALL_POINT_PAIR, // BALL to BLOCK
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BALL_EDGE_PAIR,
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BALL_PLANE_PAIR,
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// BLOCK to BLOCK
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POINT_PLANE_PAIR,
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EDGE_EDGE_PLANE_PAIR, // two edges, plane needed to supply normal
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EDGE_EDGE_PAIR, // two edges, guaranteed to be overlapping
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VERTEX_PLANE_CONNECTOR,
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EDGE_EDGE_CONNECTOR,
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EDGE_EDGE_PLANE_CONNECTOR,
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BALL_VERTEX_CONNECTOR,
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BALL_EDGE_CONNECTOR,
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BALL_PLANE_CONNECTOR,
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BULLET_SHAPE_CONNECTOR,
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BULLET_SHAPE_CELL_CONNECTOR };
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} // namespace
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