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#pragma once
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#include "V8DataModel/GuiObject.h"
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#include "V8DataModel/GuiText.h"
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namespace RBX {
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extern const char* const sTextLabel;
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class TextLabel
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: public DescribedCreatable<TextLabel, GuiLabel, sTextLabel>
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, public GuiTextMixin
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{
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typedef DescribedCreatable<TextLabel, GuiLabel, sTextLabel> Super;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// IAdornable
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/*override*/ void render2d(Adorn* adorn);
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/*override*/ void render2dContext(Adorn* adorn, const Instance* context);
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public:
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TextLabel();
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DECLARE_GUI_TEXT_MIXIN();
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};
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} // namespace RBX
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