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#pragma once
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#include "V8DataModel/GuiObject.h"
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#include "V8DataModel/GuiText.h"
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namespace RBX
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{
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extern const char* const sGuiTextButton;
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class GuiTextButton
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: public DescribedCreatable<GuiTextButton, GuiButton, sGuiTextButton>
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, public GuiTextMixin
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{
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private:
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typedef DescribedCreatable<GuiTextButton, GuiButton, sGuiTextButton> Super;
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public:
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GuiTextButton();
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GuiTextButton(Verb* v);
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DECLARE_GUI_TEXT_MIXIN();
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private:
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////////////////////////////////////////////////////////////////////////////////////
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//
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// IAdornable
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/*override*/ void render2d(Adorn* adorn);
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/*override*/ void render2dContext(Adorn* adorn, const Instance* context);
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};
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}
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