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GEEKING
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#pragma once
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#include "V8DataModel/Adornment.h"
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#include "GfxBase/IAdornable.h"
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namespace RBX
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{
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extern const char* const sSelectionSphere;
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class SelectionSphere
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: public DescribedCreatable<SelectionSphere, PVAdornment, sSelectionSphere>
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{
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public:
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SelectionSphere();
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void setSurfaceColor(Color3 value);
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Color3 getSurfaceColor() const { return surfaceColor; }
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void setSurfaceBrickColor(BrickColor value);
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BrickColor getSurfaceBrickColor() const { return BrickColor::closest(surfaceColor); }
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void setSurfaceTransparency(float value);
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float getSurfaceTransparency() const { return surfaceTransparency; }
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////////////////////////////////////////////////////////////////////////////////////
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//
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// IAdornable
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/*override*/ void render3dAdorn(Adorn* adorn);
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Instance
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/*override*/ bool askSetParent(const Instance* instance) const { return true; }
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private:
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Color3 surfaceColor;
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float surfaceTransparency;
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};
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}
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