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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#pragma once
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#include "v8datamodel/CacheableContentProvider.h"
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namespace RBX {
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extern const char* const sMeshContentProvider;
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class MeshContentProvider
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: public DescribedNonCreatable<MeshContentProvider, CacheableContentProvider, sMeshContentProvider, RBX::Reflection::ClassDescriptor::RUNTIME_LOCAL>
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{
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typedef DescribedNonCreatable<MeshContentProvider, CacheableContentProvider, sMeshContentProvider, RBX::Reflection::ClassDescriptor::RUNTIME_LOCAL> Super;
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public:
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MeshContentProvider();
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~MeshContentProvider() {}
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private:
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virtual TaskScheduler::StepResult ProcessTask(const std::string& id, shared_ptr<const std::string> data);
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virtual void updateContent(const std::string& id, boost::shared_ptr<CacheableContentProvider::CachedItem> mesh);
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};
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} // namespace RBX
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