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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "V8DataModel/HandlesBase.h"
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#include "V8DataModel/EventReplicator.h"
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#include "GfxBase/IAdornable.h"
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#include "Util/Faces.h"
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#include "AppDraw/HandleType.h"
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namespace RBX
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{
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extern const char* const sHandles;
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class Handles
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: public DescribedCreatable<Handles, HandlesBase, sHandles>
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{
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private:
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typedef DescribedCreatable<Handles, HandlesBase, sHandles> Super;
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public:
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Handles();
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rbx::remote_signal<void(NormalId)> mouseEnterSignal;
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rbx::remote_signal<void(NormalId)> mouseLeaveSignal;
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rbx::remote_signal<void(NormalId,float)> mouseDragSignal;
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rbx::remote_signal<void(NormalId)> mouseButton1DownSignal;
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rbx::remote_signal<void(NormalId)> mouseButton1UpSignal;
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DECLARE_EVENT_REPLICATOR_SIG(Handles,MouseEnter, void(NormalId));
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DECLARE_EVENT_REPLICATOR_SIG(Handles,MouseLeave, void(NormalId));
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DECLARE_EVENT_REPLICATOR_SIG(Handles,MouseDrag, void(NormalId,float));
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DECLARE_EVENT_REPLICATOR_SIG(Handles,MouseButton1Down, void(NormalId));
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DECLARE_EVENT_REPLICATOR_SIG(Handles,MouseButton1Up, void(NormalId));
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enum VisualStyle
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{
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RESIZE_HANDLES = 0,
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MOVEMENT_HANDLES = 1,
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ARC_HANDLES = 2,
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VELOCITY_HANDLES = 3,
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};
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void setVisualStyle(VisualStyle value);
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VisualStyle getVisualStyle() const { return visualStyle; }
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void setFaces(Faces value);
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Faces getFaces() const { return faces; }
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////////////////////////////////////////////////////////////////////////////////////
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//
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// HandlesBase
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/*override*/ RBX::HandleType getHandleType() const;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Instance
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/*override*/ void onPropertyChanged(const Reflection::PropertyDescriptor& descriptor);
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////////////////////////////////////////////////////////////////////////////////////
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//
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// GuiBase
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/*override*/ GuiResponse process(const shared_ptr<InputObject>& event);
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protected:
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////////////////////////////////////////////////////////////////////////////////////
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//
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// HandlesBase
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/*override*/ int getHandlesNormalIdMask() const { return faces.normalIdMask; }
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/*override*/ void setServerGuiObject();
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private:
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VisualStyle visualStyle;
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Faces faces;
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};
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}
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