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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "V8Tree/Instance.h"
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#include "Util/BrickColor.h"
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#include "GuiBase.h"
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namespace RBX {
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extern const char* const sGuiBase3d;
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//A base class for "adornment" instances (3D objects that adorn Instances)
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class GuiBase3d
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: public DescribedNonCreatable<GuiBase3d, GuiBase, sGuiBase3d>
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{
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public:
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GuiBase3d(const char* name);
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void setBrickColor(BrickColor value);
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BrickColor getBrickColor() const { return BrickColor::closest(color); }
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void setColor(Color3 value);
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Color3 getColor() const { return color; }
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void setTransparency(float value);
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float getTransparency() const { return transparency; }
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void setVisible(bool value);
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bool getVisible() const { return visible;}
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////////////////////////////////////////////////////////////////////////////////////
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//
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// IAdornable
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/*override*/ bool shouldRender3dAdorn() const {return getVisible();}
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////////////////////////////////////////////////////////////////////////////////////
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//
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// GuiBase
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/*implement*/ virtual bool canProcessMeAndDescendants() const { return false; };
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/*implement*/ virtual int getZIndex() const { return -1; }
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/*implement*/ virtual GuiQueue getGuiQueue() const { return GUIQUEUE_GENERAL; }
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protected:
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Color3 color;
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float transparency;
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bool visible;
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private:
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typedef DescribedNonCreatable<GuiBase3d, GuiBase, sGuiBase3d> Super;
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};
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}
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