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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "V8DataModel/JointInstance.h"
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#include "V8DataModel/Workspace.h"
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#include "Humanoid/Humanoid.h"
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#include "V8World/Primitive.h"
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#include "V8World/Assembly.h"
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#include "rbx/rbxTime.h"
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DYNAMIC_FASTINT(ActionStationDebounceTime)
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namespace RBX {
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template<class Base>
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class ActionStation : public Base
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{
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private:
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typedef Base Super;
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protected:
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Time sleepTime;
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Time debounceTime;
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bool sleepTimeUp() const {
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return (Time::now<Time::Fast>() - sleepTime).seconds() > 3.0;
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}
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bool debounceTimeUp() const {
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return (Time::now<Time::Fast>() - debounceTime).seconds() > DFInt::ActionStationDebounceTime;
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}
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// Instance
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// TODO: Ultra mega super hack - setName is setting the internal Primitive::sizeMultiplier
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void setName(const std::string& value) {
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Super::setName(value);
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this->getPartPrimitive()->setSizeMultiplier(Primitive::SEAT_SIZE);
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}
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public:
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ActionStation() : sleepTime(Time::now<Time::Fast>() - Time::Interval(4.0)), debounceTime(Time::now<Time::Fast>())
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{
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RBXASSERT(this->sleepTimeUp());
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RBXASSERT(this->getPartPrimitive());
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this->getPartPrimitive()->setSizeMultiplier(Primitive::SEAT_SIZE);
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}
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virtual ~ActionStation() {}
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};
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} // namespace
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