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watrabi
2025-09-18 17:55:52 -04:00
commit 977f1ff4b8
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#pragma once
#include "Humanoid/Humanoid.h"
#include "Humanoid/Balancing.h"
#include "Util/Name.h"
namespace RBX {
namespace HUMAN {
extern const char* const sGettingUp;
class GettingUp : public Named<Balancing, sGettingUp>
{
protected:
/*override*/ StateType getStateType() const {return GETTING_UP;}
/*override*/ bool armsShouldCollide() const {return false;}
/*override*/ bool legsShouldCollide() const {return false;}
/*override*/ bool enableAutoJump() const { return false; }
public:
GettingUp(Humanoid* humanoid, StateType priorState);
};
} // HUMAN
} // namespace