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GEEKING
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#include "stdafx.h"
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#include "Humanoid/StrafingNoPhysics.h"
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#include "Humanoid/Humanoid.h"
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namespace RBX {
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namespace HUMAN {
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const char* const sStrafingNoPhysics = "StrafingNoPhysics";
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StrafingNoPhysics::StrafingNoPhysics(Humanoid* humanoid, StateType priorState)
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:Named<MovingNoPhysicsBase, sStrafingNoPhysics>(humanoid, priorState)
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{
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}
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} // namespace HUMAN
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} // namespace RBX
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