mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-06 13:47:48 +00:00
GEEKING
This commit is contained in:
@@ -0,0 +1,768 @@
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#include "stdafx.h"
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#include "Gui/ChatOutput.h"
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#include "Network/Player.h"
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#include "Network/Players.h"
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#include "Util/Hash.h"
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#include "V8DataModel/GameSettings.h"
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#include "V8DataModel/Teams.h"
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#include "V8DataModel/Scale9Frame.h"
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#include "V8DataModel/ImageLabel.h"
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#include "V8DataModel/GuiObject.h"
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#include "V8DataModel/BillboardGui.h"
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#include "V8DataModel/PlayerGui.h"
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#include "V8DataModel/TextLabel.h"
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#include "Gui/ProfanityFilter.h"
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#include <boost/tokenizer.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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#include "GfxBase/ViewportBillboarder.h"
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#include "GfxBase/AdornBillboarder.h"
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#include "FastLog.h"
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namespace RBX {
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using RBX::Network::Players;
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const char* PlayerChatLine::ROBLOXNAME = "(ROBLOX)";
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const char* ChatLine::ELIPSES = "...";
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const int ChatOutput::MaxChatBubblesPerPlayer = 10;
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const int ChatOutput::MaxChatLinesPerBubble = 5; // the number of lines each bubble can display
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const int ChatLine::CchMaxChatMessageLength = 128; // max chat message length, including null terminator and elipses.
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const int CchMaxChatMessageLengthExclusive = ChatLine::CchMaxChatMessageLength - strlen(ChatLine::ELIPSES) - 1;
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static float lerpLength(const std::string& msg, float min, float max)
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{
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return min + (max-min)*std::min(msg.length()/75.0f, 1.0f);
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}
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float ChatLine::ComputeBubbleLifetime(const std::string& msg, bool isSelf)
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{
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if(isSelf)
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return lerpLength(msg,8,15);
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else
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return lerpLength(msg,12,20);
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}
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ChatLine::ChatLine(ChatType chatType, const std::string& message, float startTime, BubbleColor bubbleColor, bool isLocalPlayer)
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: chatType(chatType)
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, origin()
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, message(message)
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, startTime(startTime)
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, bubbleDieDelay(ChatLine::ComputeBubbleLifetime(message, isLocalPlayer)) // mutable.
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, bubbleColor(bubbleColor)
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, isLocalPlayer(isLocalPlayer)
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{}
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PlayerChatLine::PlayerChatLine(ChatType chatType, boost::shared_ptr<Network::Player> player, const std::string& message, float startTime, bool isLocalPlayer)
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: ChatLine(chatType, message, startTime, ChatLine::WHITE, isLocalPlayer)
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, user("")
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, historyDieDelay(60.0f)
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{
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if (player)
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{
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user = player->getName();
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origin = player->getSharedCharacter();
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// If this is a team game, make the color of the text be the team color of the speaker
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Teams *teams = ServiceProvider::find<Teams>(player.get());
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if(teams != NULL && teams->isTeamGame())
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{
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if(player->getNeutral() == false)
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{
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Team *t = teams->getTeamFromPlayer(player.get());
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if (t != NULL)
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userColor = t->getTeamColor().color3();
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else
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userColor = G3D::Color3::black();
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}
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else
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userColor = G3D::Color3::white();
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} else {
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unsigned int hash = Hash::hash(user);
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userColor = Color::colorFromIndex8(hash % 8);
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}
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}
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else{
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user = ROBLOXNAME;
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userColor = Color::black();
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}
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}
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GameChatLine::GameChatLine(boost::shared_ptr<Instance> origin, const std::string& message, float startTime, bool isLocalPlayer, BubbleColor bubbleColor)
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:ChatLine(Instance::fastDynamicCast<ModelInstance>(origin.get()) ? ChatLine::PLAYER_GAME_CHAT : ChatLine::BOT_CHAT, message, startTime, bubbleColor, isLocalPlayer)
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{
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this->origin = origin;
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}
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static shared_ptr<Scale9Frame> createChatBubbleMain(const std::string& filePrefix)
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{
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shared_ptr<Scale9Frame> chatBubbleMain = Creatable<Instance>::create<Scale9Frame>();
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chatBubbleMain->setName("ChatBubble");
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chatBubbleMain->setScaleEdgeSize(Vector2int16(8,8));
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chatBubbleMain->setSlicePrefix("rbxasset://textures/"+filePrefix+".png");
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chatBubbleMain->setBackgroundTransparency(0.0f);
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chatBubbleMain->setBorderSizePixel(0);
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chatBubbleMain->setSize(UDim2(1.0f, 0, 1.0f, 0));
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chatBubbleMain->setPosition(UDim2(0,0,0,-30));
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return chatBubbleMain;
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}
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static shared_ptr<Scale9Frame> createChatBubbleWithTail(const std::string& filePrefix, const UDim2& position, const UDim2& size)
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{
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shared_ptr<Scale9Frame> chatBubbleMain;
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chatBubbleMain = createChatBubbleMain(filePrefix);
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shared_ptr<ImageLabel> chatBubbleTail = Creatable<Instance>::create<ImageLabel>();
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chatBubbleTail->setName("ChatBubbleTail");
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chatBubbleTail->setImage("rbxasset://textures/ui/dialog_tail.png");
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chatBubbleTail->setBackgroundTransparency(1.0f);
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chatBubbleTail->setBorderSizePixel(0);
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chatBubbleTail->setPosition(position);
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chatBubbleTail->setSize(size);
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chatBubbleTail->setParent(chatBubbleMain.get());
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return chatBubbleMain;
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}
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static shared_ptr<Scale9Frame> createScaledChatBubbleWithTail(const std::string& filePrefix, float frameScaleSize, const UDim2& position)
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{
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shared_ptr<Scale9Frame> chatBubbleMain;
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chatBubbleMain = createChatBubbleMain(filePrefix);
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shared_ptr<Frame> frame = Creatable<Instance>::create<Frame>();
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frame->setName("ChatBubbleTailFrame");
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frame->setBackgroundTransparency(1.0f);
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frame->setSizeConstraint(GuiObject::RELATIVE_XX);
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frame->setPosition(UDim2(0.5f, 0, 1, 0));
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frame->setSize(UDim2(frameScaleSize, 0, frameScaleSize, 0));
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frame->setParent(chatBubbleMain.get());
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shared_ptr<ImageLabel> chatBubbleTail = Creatable<Instance>::create<ImageLabel>();
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chatBubbleTail->setName("ChatBubbleTail");
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chatBubbleTail->setImage("rbxasset://textures/ui/dialog_tail.png");
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chatBubbleTail->setBackgroundTransparency(1.0f);
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chatBubbleTail->setBorderSizePixel(0);
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chatBubbleTail->setPosition(position);
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chatBubbleTail->setSize(UDim2(1,0,0.5,0));
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chatBubbleTail->setParent(frame.get());
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return chatBubbleMain;
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}
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static shared_ptr<GuiObject> createChatImposter(const std::string& filePrefix, const std::string& dotDotDot, float yOffset)
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{
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shared_ptr<ImageLabel> result = Creatable<Instance>::create<ImageLabel>();
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result->setName("DialogPlaceholder");
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result->setImage("rbxasset://textures/" + filePrefix + ".png");
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result->setBackgroundTransparency(1.0f);
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result->setBorderSizePixel(0);
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result->setPosition(UDim2(0, 0, -1.25, 0));
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result->setSize(UDim2(1, 0, 1, 0));
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shared_ptr<ImageLabel> image = Creatable<Instance>::create<ImageLabel>();
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image->setName("DotDotDot");
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image->setImage("rbxasset://textures/"+dotDotDot+".png");
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image->setBackgroundTransparency(1.0f);
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image->setBorderSizePixel(0);
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image->setPosition(UDim2(0.001, 0, yOffset, 0));
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image->setSize(UDim2(1, 0, 0.7, 0));
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image->setParent(result.get());
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return result;
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}
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ChatOutput::ChatOutput()
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: time(0.0)
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, players(NULL)
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{
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{
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chatBubble[ChatLine::WHITE] = createChatBubbleMain("ui/dialog_white");
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chatBubbleWithTail[ChatLine::WHITE] = createChatBubbleWithTail("ui/dialog_white", UDim2(0.5f, -14, 1.0f, 0), UDim2(0.0f, 30, 0.0f, 14));
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scalingChatBubbleWithTail[ChatLine::WHITE] = createScaledChatBubbleWithTail("ui/dialog_white", 0.5f, UDim2(-0.5f, 0, 0.0f, 0));
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}
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{
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chatBubble[ChatLine::BLUE] = createChatBubbleMain("ui/dialog_blue");
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chatBubbleWithTail[ChatLine::BLUE] = createChatBubbleWithTail("ui/dialog_blue", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
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scalingChatBubbleWithTail[ChatLine::BLUE] = createScaledChatBubbleWithTail("ui/dialog_blue", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
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}
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{
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chatBubble[ChatLine::RED] = createChatBubbleMain("ui/dialog_red");
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chatBubbleWithTail[ChatLine::RED] = createChatBubbleWithTail("ui/dialog_red", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
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scalingChatBubbleWithTail[ChatLine::RED] = createScaledChatBubbleWithTail("ui/dialog_red", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
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}
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{
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chatBubble[ChatLine::GREEN] = createChatBubbleMain("ui/dialog_green");
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chatBubbleWithTail[ChatLine::GREEN] = createChatBubbleWithTail("ui/dialog_green", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
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scalingChatBubbleWithTail[ChatLine::GREEN] = createScaledChatBubbleWithTail("ui/dialog_green", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
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}
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chatPlaceholder[ChatLine::WHITE] = createChatImposter("ui/chatBubble_white_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.05f);
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chatPlaceholder[ChatLine::BLUE] = createChatImposter("ui/chatBubble_blue_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.12);
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chatPlaceholder[ChatLine::GREEN] = createChatImposter("ui/chatBubble_green_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot",-0.12);
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chatPlaceholder[ChatLine::RED] = createChatImposter("ui/chatBubble_red_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.12);
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}
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ChatOutput::~ChatOutput()
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{
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while (!fifo.empty()) {
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removeOldest();
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}
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}
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const ModelInstance* PlayerChatLine::getCharacter() const
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{
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return Instance::fastDynamicCast<ModelInstance>(getOrigin());
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}
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void ChatOutput::acceleratedBubbleDecay(ChatLine* line, float wallStep, bool isMoving, bool isVisible)
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{
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if(line->isLocalPlayer && isMoving)
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{
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line->bubbleDieDelay -= 3* wallStep; // effectively quarters delay time.
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}
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else if(isVisible)
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{
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line->bubbleDieDelay -= wallStep; // effectively halfs delay time.
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}
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}
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std::string ChatOutput::SanitizeChatLine(const std::string& msg)
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{
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if(msg.size() > (size_t)CchMaxChatMessageLengthExclusive)
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{
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return msg.substr(0, CchMaxChatMessageLengthExclusive) + ChatLine::ELIPSES;
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}
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else
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{
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return msg;
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}
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}
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void ChatOutput::onServiceProvider(ServiceProvider* oldProvider, ServiceProvider* newProvider)
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{
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heartbeatConnection.disconnect();
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playerChatMessageConnection.disconnect();
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gameChatMessageConnection.disconnect();
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Super::onServiceProvider(oldProvider, newProvider);
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if (RunService* runService = ServiceProvider::create<RunService>(newProvider))
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heartbeatConnection = runService->heartbeatSignal.connect(boost::bind(&ChatOutput::onHeartbeat, this, _1));
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players = ServiceProvider::create<Network::Players>(newProvider);
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if(newProvider)
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{
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if (players)
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playerChatMessageConnection = players->chatMessageSignal.connect(boost::bind(&ChatOutput::onPlayerChatMessage, this, _1));
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if(ChatService* chatService = ServiceProvider::create<ChatService>(newProvider))
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gameChatMessageConnection = chatService->chattedSignal.connect(boost::bind(&ChatOutput::onGameChatMessage, this, _1, _2, _3));
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}
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}
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void ChatOutput::removeOldest()
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{
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fifo.pop_front();
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}
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bool ChatOutput::removeExpired()
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{
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bool bRemovedSomething = false;
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int maxBubblesPerPlayer = std::min(RBX::GameSettings::singleton().bubbleChatMaxBubbles, MaxChatBubblesPerPlayer);
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if (!fifo.empty())
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{
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// fifo contains only PlayerChatLine objects, its only using generic ChatLine for use in helper functions
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PlayerChatLine* line = boost::polymorphic_downcast<PlayerChatLine*>(fifo.front().get());
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if((line->historyDieDelay + line->startTime) < time)
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{
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fifo.pop_front();
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bRemovedSomething = true;
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}
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}
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for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end();)
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{
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std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
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if(!playerfifo.empty())
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{
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ChatLine* line = playerfifo.front().get();
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if((line->bubbleDieDelay + line->startTime) < time || (int) playerfifo.size() > maxBubblesPerPlayer)
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{
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playerfifo.pop_front();
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bRemovedSomething = true;
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}
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}
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// remove if empty
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if(playerfifo.empty())
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{
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if(shared_ptr<BillboardGui> billlboardGui = it->second.billboardGui.lock())
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billlboardGui->setParent(NULL);
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characterSortedMsg.erase(it++);
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}
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else
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{
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it++;
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}
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}
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return bRemovedSomething;
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}
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void ChatOutput::onHeartbeat(const Heartbeat& heartbeat)
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{
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float wallStep = (float)heartbeat.wallStep;
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time += wallStep;
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for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end(); ++it)
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{
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std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
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for (size_t i = 0; i < playerfifo.size(); ++i)
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{
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acceleratedBubbleDecay(playerfifo[i].get(), wallStep, it->second.isMoving, it->second.isVisible);
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}
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}
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// delete chatLines with dieTime younger than heartbeat time;
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while(removeExpired());
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}
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void ChatOutput::createBillboardGuiHelper(Instance* instance, bool onlyCharacter)
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{
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if(!characterSortedMsg[instance].billboardGui.lock())
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{
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if(CoreGuiService* coreGui = ServiceProvider::create<CoreGuiService>(instance))
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{
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if(!onlyCharacter)
|
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{
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if(PartInstance* part = instance->fastDynamicCast<PartInstance>())
|
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{
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//Create a new billboardGui object attached to this player
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shared_ptr<BillboardGui> billboardGui = Creatable<Instance>::create<BillboardGui>();
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billboardGui->setAdornee(part);
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billboardGui->setRobloxLocked(true);
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billboardGui->setParent(coreGui);
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characterSortedMsg[instance].billboardGui = billboardGui;
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return;
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}
|
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}
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if(ModelInstance* character = instance->fastDynamicCast<ModelInstance>())
|
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{
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if(PartInstance* head = Instance::fastDynamicCast<PartInstance>(character->findFirstChildByName("Head")))
|
||||
{
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//Create a new billboardGui object attached to this player
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shared_ptr<BillboardGui> billboardGui = Creatable<Instance>::create<BillboardGui>();
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billboardGui->setAdornee(head);
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billboardGui->setRobloxLocked(true);
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billboardGui->setParent(coreGui);
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characterSortedMsg[instance].billboardGui = billboardGui;
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}
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}
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||||
}
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||||
}
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}
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void ChatOutput::onGameChatMessage(boost::shared_ptr<Instance> origin, const std::string& message, ChatService::ChatColor color)
|
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{
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if (ProfanityFilter::ContainsProfanity(message))
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return;
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||||
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Network::Player* local = players->getLocalPlayer();
|
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bool fromOthers = local != NULL && (local->getCharacter() != origin.get());
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||||
|
||||
ChatLine::BubbleColor bubbleColor = ChatLine::WHITE;
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switch(color)
|
||||
{
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||||
case ChatService::CHAT_BLUE: bubbleColor = ChatLine::BLUE; break;
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case ChatService::CHAT_GREEN: bubbleColor = ChatLine::GREEN; break;
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case ChatService::CHAT_RED: bubbleColor = ChatLine::RED; break;
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}
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std::string safemessage = SanitizeChatLine(message);
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shared_ptr<ChatLine> line(new GameChatLine(origin, safemessage, time, !fromOthers, bubbleColor));
|
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characterSortedMsg[line->getOrigin()].fifo.push_back(line);
|
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createBillboardGuiHelper(origin.get(), false);
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}
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||||
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||||
void ChatOutput::onPlayerChatMessage(const Network::ChatMessage& event)
|
||||
{
|
||||
// eliminate display of emotes
|
||||
if (boost::starts_with(event.message, "/e ") || boost::starts_with(event.message, "/emote "))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while (fifo.size() > (size_t)RBX::GameSettings::singleton().chatScrollLength)
|
||||
{
|
||||
removeOldest();
|
||||
}
|
||||
|
||||
Network::Player* local = players->getLocalPlayer();
|
||||
bool fromOthers = local != NULL && (event.source.get() != local);
|
||||
|
||||
ChatLine::ChatType chatType = ChatLine::PLAYER_CHAT;
|
||||
switch(event.chatType)
|
||||
{
|
||||
case Network::ChatMessage::CHAT_TYPE_TEAM:
|
||||
chatType = ChatLine::PLAYER_TEAM_CHAT;
|
||||
break;
|
||||
case Network::ChatMessage::CHAT_TYPE_ALL:
|
||||
chatType = ChatLine::PLAYER_CHAT;
|
||||
break;
|
||||
case Network::ChatMessage::CHAT_TYPE_WHISPER:
|
||||
chatType = ChatLine::PLAYER_WHISPER_CHAT;
|
||||
break;
|
||||
case Network::ChatMessage::CHAT_TYPE_GAME:
|
||||
chatType = ChatLine::GAME_MESSAGE;
|
||||
break;
|
||||
}
|
||||
|
||||
std::string safemessage = SanitizeChatLine(event.message);
|
||||
|
||||
shared_ptr<PlayerChatLine> line(new PlayerChatLine(chatType, event.source, safemessage, time, !fromOthers));
|
||||
fifo.push_back(line);
|
||||
characterSortedMsg[line->getOrigin()].fifo.push_back(line);
|
||||
|
||||
if(event.source)
|
||||
{
|
||||
//Game chat (badges) won't show up here
|
||||
createBillboardGuiHelper(event.source->getCharacter(), true);
|
||||
}
|
||||
}
|
||||
|
||||
bool ChatOutput::bubbleChatEnabled()
|
||||
{
|
||||
if(players)
|
||||
{
|
||||
return players->getBubbleChat();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ChatOutput::render2d(Adorn* adorn)
|
||||
{
|
||||
render2d_bubbleStyle(adorn, bubbleChatEnabled());
|
||||
}
|
||||
|
||||
void ChatOutput::renderBubbleImposters(Adorn* adorn, weak_ptr<const Instance> weakOwner, weak_ptr<PartInstance> weakHead)
|
||||
{
|
||||
shared_ptr<PartInstance> head = weakHead.lock();
|
||||
if(!head)
|
||||
return;
|
||||
|
||||
shared_ptr<const Instance> owner = weakOwner.lock();
|
||||
if(!owner)
|
||||
return;
|
||||
|
||||
Workspace* workspace = ServiceProvider::find<Workspace>(head.get());
|
||||
if(!workspace)
|
||||
return;
|
||||
|
||||
ViewportBillboarder viewportBillboarder(Vector3(0,0,0), Vector3(0,0,0), Vector2(0,0), UDim2(3,0, 3.6, 0), NULL /*work in actual pixel space*/);
|
||||
viewportBillboarder.update(adorn->getViewport(), *workspace->getConstCamera(), head.get()->getPartSizeXml(), head.get()->calcRenderingCoordinateFrame());
|
||||
if(!viewportBillboarder.isVisibleAndValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AdornBillboarder adornView(adorn, viewportBillboarder);
|
||||
|
||||
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(characterSortedMsg[owner.get()].fifo);
|
||||
for (size_t i = playerfifo.size()-1; i != ~0; --i)
|
||||
{
|
||||
if(playerfifo[i]->chatType != ChatLine::GAME_MESSAGE)
|
||||
{
|
||||
chatPlaceholder[playerfifo[i]->bubbleColor]->legacyRender2d(&adornView, adornView.getViewport());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChatOutput::renderBubbles(Adorn* adorn, weak_ptr<const Instance> weakOwner, weak_ptr<PartInstance> weakHead, bool playerBubbleChat,
|
||||
Vector3 extentsOffset, Vector3 studsOffset)
|
||||
{
|
||||
shared_ptr<PartInstance> head = weakHead.lock();
|
||||
if(!head)
|
||||
return;
|
||||
|
||||
shared_ptr<const Instance> owner = weakOwner.lock();
|
||||
if(!owner)
|
||||
return;
|
||||
|
||||
Workspace* workspace = ServiceProvider::find<Workspace>(head.get());
|
||||
if(!workspace)
|
||||
return;
|
||||
|
||||
Text::Font font;
|
||||
TextService::Font tsFont;
|
||||
tsFont = TextService::FONT_SOURCESANS;
|
||||
font = Text::FONT_SOURCESANS;
|
||||
|
||||
const UDim2 size(UDim(22, 25), UDim(3, 0)); /// we need some size, but we are not constrained by this size.
|
||||
/// we will use billboard witdh as maximum width, but we will allow ourselves to spill out upwards.
|
||||
/// note also: bubble is drawn in actual pixel space. but size of bubble is set using some stud size contribution (will get smaller
|
||||
/// as we get farther). We will maintain character width so that maximum width always corresponds to same number of chars. this
|
||||
/// is to ensure that there is no re-layouting of text as we move away
|
||||
/// we will align bottom of text to top of viewport. this means that the vertical dimention is only usefull for adjusting the size of the bubble arrow.
|
||||
|
||||
ViewportBillboarder viewportBillboarder(extentsOffset, studsOffset, Vector2::zero(), size, NULL /*work in actual pixel space*/);
|
||||
viewportBillboarder.update(adorn->getViewport(), *workspace->getConstCamera(), head.get()->getPartSizeXml(), head.get()->calcRenderingCoordinateFrame());
|
||||
|
||||
AdornBillboarder adornView(adorn, viewportBillboarder);
|
||||
|
||||
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(characterSortedMsg[owner.get()].fifo);
|
||||
|
||||
Rect2D viewsize = adornView.getViewport();
|
||||
// clamp max size of bubble.
|
||||
float viewsizewidth = std::min(viewsize.width(), (float)kMaxTextSize * (kMaxCharsInLine + 1));
|
||||
float sizeadjust = viewsize.width() - viewsizewidth;
|
||||
viewsize = Rect2D::xywh(viewsize.x0() + sizeadjust * 0.5f, viewsize.y0(), viewsize.width() - sizeadjust, viewsize.height());
|
||||
|
||||
double textSize = floor(viewsize.width() + 0.5f) / (kMaxCharsInLine + 1); // margin is half a char each side.
|
||||
double textSizeHeight = textSize *1.5f; //magic number, we just know this.
|
||||
double textMargin = textSize /2;
|
||||
double spaceBetweenBubbles = 2;
|
||||
Vector2 availableTextSpace((float) (viewsize.width() - textMargin * 2), (float)(textSizeHeight * MaxChatLinesPerBubble + 0.01f));
|
||||
double lineCursor = -textSizeHeight; // start at the top of the viewport + textsize, (note: we go up from there!)
|
||||
Vector2 pointOfBubble(viewsize.center().x, 0); // point at the top of the viewport
|
||||
|
||||
textSize *= 1.8f; // source sans is smaller than legacy
|
||||
spaceBetweenBubbles = 4.0f;
|
||||
lineCursor = 0.0f;
|
||||
|
||||
|
||||
//Allocate memory on STACK for this data structure
|
||||
//Rect2D* textrect = (Rect2D*)alloca(sizeof(Rect2D) * playerfifo.size());
|
||||
Rect2D* bubbleTextRect = (Rect2D*)alloca(sizeof(Rect2D) * playerfifo.size());
|
||||
|
||||
float newBubbleBorder = 5.0f;
|
||||
unsigned chatCount = 0;
|
||||
for (size_t i = playerfifo.size()-1; i != ~0; --i)
|
||||
{
|
||||
if(!playerBubbleChat && playerfifo[i]->isPlayerChat())
|
||||
continue;
|
||||
|
||||
// grab head, and try to get the workspace from the first one we find.
|
||||
TextService* textService = ServiceProvider::create<TextService>(this);
|
||||
if(!textService)
|
||||
continue;
|
||||
|
||||
Vector2 textBounds = textService->getTypesetter(tsFont)->measure(playerfifo[i]->message, (float)textSize, availableTextSpace);
|
||||
|
||||
float scale = 1.0f;
|
||||
scale = std::min(scale, textBounds.x / 60);
|
||||
scale = std::min(scale, textBounds.y / 60);
|
||||
|
||||
float border = 7 + 13*scale;
|
||||
float yborder = border;
|
||||
float olderChatScale = 3;
|
||||
border = yborder = newBubbleBorder;
|
||||
yborder /= olderChatScale;
|
||||
float x = (float)(viewsize.center().x - textBounds.x /2);
|
||||
float y = (float)(lineCursor - textBounds.y);
|
||||
bubbleTextRect[chatCount] = Rect2D::xywh(x-(2.5f*border), y-yborder, textBounds.x+5*border, textBounds.y+2*yborder);
|
||||
//textrect[chatCount] = Rect2D::xywh((float)(viewsize.center().x - textBounds.x /2), (float)(lineCursor - textBounds.y), textBounds.x, textBounds.y).border((float)-textMargin);
|
||||
lineCursor -= (bubbleTextRect[chatCount].height() + spaceBetweenBubbles);
|
||||
|
||||
chatCount++;
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < playerfifo.size(); ++i)
|
||||
{
|
||||
if(!playerBubbleChat && playerfifo[i]->isPlayerChat())
|
||||
continue;
|
||||
|
||||
Color3 textColor = Color3::black();
|
||||
Text::XAlign xAlin = Text::XALIGN_CENTER;
|
||||
|
||||
ChatLine::BubbleColor bubbleColor = playerfifo[i]->bubbleColor;
|
||||
const Rect2D& rect = bubbleTextRect[chatCount-1];
|
||||
if(chatCount == 1)
|
||||
{
|
||||
if(rect.width() < 60 || rect.height() < 60)
|
||||
{
|
||||
if(GuiObject* tail = Instance::fastDynamicCast<GuiObject>(scalingChatBubbleWithTail[bubbleColor]->findFirstChildByName("ChatBubbleTailFrame"))){
|
||||
tail->setSizeConstraint(rect.width() < rect.height() ? GuiObject::RELATIVE_XX : GuiObject::RELATIVE_YY);
|
||||
scalingChatBubbleWithTail[bubbleColor]->legacyRender2d(&adornView, rect);
|
||||
}
|
||||
}
|
||||
else{
|
||||
//straight up render, no scaling funniness
|
||||
chatBubbleWithTail[bubbleColor]->legacyRender2d(&adornView, rect);
|
||||
}
|
||||
textColor = Color3(75/255.0f, 75/255.0f, 75/255.0f);
|
||||
xAlin = Text::XALIGN_LEFT;
|
||||
chatBubble[bubbleColor]->setBackgroundTransparency(0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
chatBubble[bubbleColor]->legacyRender2d(&adornView, rect);
|
||||
|
||||
textColor = Color3(184/255.0f, 184/255.0f, 184/255.0f);
|
||||
xAlin = Text::XALIGN_LEFT;
|
||||
}
|
||||
|
||||
Vector2 center = rect.center() + Vector2(0, -30);
|
||||
Color4 tColor = textColor;
|
||||
center.x -= (rect.width() / 2) - (newBubbleBorder * 2.5f);
|
||||
center.y -= 2;
|
||||
tColor = Color4(textColor, 1.0f - chatBubble[bubbleColor]->getBackgroundTransparency());
|
||||
adornView.drawFont2D( playerfifo[i]->message,
|
||||
center,
|
||||
(float)textSize, // size
|
||||
false,
|
||||
tColor,
|
||||
Color4(Color3::black(), 0), // no outline
|
||||
font,
|
||||
xAlin,
|
||||
Text::YALIGN_CENTER,
|
||||
availableTextSpace,
|
||||
Rect2D::xyxy(-1,-1,-1,-1));
|
||||
|
||||
chatCount--;
|
||||
}
|
||||
}
|
||||
void ChatOutput::render2d_bubbleStyle(Adorn* adorn, bool playerBubbleChat)
|
||||
{
|
||||
Vector3 extentsOffset;
|
||||
Vector3 studsOffset;
|
||||
|
||||
Workspace* workspace = NULL;
|
||||
|
||||
for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end(); ++it)
|
||||
{
|
||||
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
|
||||
|
||||
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
|
||||
{
|
||||
billboardGui->setRenderFunction(NULL);
|
||||
}
|
||||
|
||||
it->second.isVisible = false;
|
||||
it->second.isMoving = false;
|
||||
|
||||
if(playerfifo.empty())
|
||||
continue;
|
||||
|
||||
PartInstance* head = NULL;
|
||||
if(boost::shared_ptr<Instance> instance = playerfifo[0]->origin.lock())
|
||||
{
|
||||
switch(playerfifo[0]->chatType)
|
||||
{
|
||||
case ChatLine::PLAYER_CHAT:
|
||||
case ChatLine::PLAYER_TEAM_CHAT:
|
||||
case ChatLine::PLAYER_WHISPER_CHAT:
|
||||
case ChatLine::PLAYER_GAME_CHAT:
|
||||
extentsOffset = Vector3(0,0,0);
|
||||
|
||||
if(playerfifo[0]->chatType == ChatLine::PLAYER_GAME_CHAT)
|
||||
studsOffset = Vector3(0, 0, 2); //towards camera (so that gear doesn't block readability)
|
||||
else
|
||||
studsOffset = Vector3(0,0,2); //towards camera (so that gear doesn't block readability)
|
||||
if(ModelInstance* character = instance->fastDynamicCast<ModelInstance>())
|
||||
{
|
||||
head = Instance::fastDynamicCast<PartInstance>(character->findFirstChildByName("Head"));
|
||||
|
||||
if(head && !workspace)
|
||||
{
|
||||
workspace = ServiceProvider::find<Workspace>(head);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RBXASSERT(0);
|
||||
}
|
||||
break;
|
||||
case ChatLine::GAME_MESSAGE:
|
||||
RBXASSERT(0);
|
||||
break;
|
||||
case ChatLine::BOT_CHAT:
|
||||
extentsOffset = Vector3(0,1,0);
|
||||
|
||||
head = instance->fastDynamicCast<PartInstance>();
|
||||
if(head)
|
||||
{
|
||||
if(head->getName() == "Head" && Instance::fastDynamicCast<ModelInstance>(head->getParent()))
|
||||
studsOffset = Vector3(0, 0, 0); //towards camera (so that gear doesn't block readability)
|
||||
else
|
||||
studsOffset = Vector3(0.0, 0, 0);
|
||||
|
||||
if(!workspace)
|
||||
{
|
||||
workspace = ServiceProvider::find<Workspace>(head);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!workspace || !head)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!playerBubbleChat)
|
||||
{
|
||||
bool foundGameChat = false;
|
||||
//Game chat only
|
||||
for (size_t i = playerfifo.size()-1; i != ~0; --i)
|
||||
{
|
||||
if(!playerfifo[0]->isPlayerChat())
|
||||
{
|
||||
foundGameChat = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!foundGameChat)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
CoordinateFrame headCFrame = head->calcRenderingCoordinateFrame();
|
||||
|
||||
Vector3 distanceToObjectCenter = workspace->getCamera()->coordinateFrame().pointToObjectSpace(headCFrame.translation);
|
||||
if(distanceToObjectCenter.z > 0)
|
||||
continue;
|
||||
|
||||
if(distanceToObjectCenter.z < -90.0f)
|
||||
{
|
||||
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
|
||||
{
|
||||
billboardGui->setRenderFunction(boost::bind(&ChatOutput::renderBubbleImposters, this, _2, weak_from(it->first), weak_from(head)));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RBX::Frustum frustum(workspace->getCamera()->frustum());
|
||||
it->second.isVisible = frustum.containsPoint(headCFrame.translation);
|
||||
it->second.isMoving = !head->getVelocity().linear.isZero();
|
||||
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
|
||||
{
|
||||
billboardGui->setRenderFunction(boost::bind(&ChatOutput::renderBubbles, this, _2, weak_from(it->first), weak_from(head), playerBubbleChat, extentsOffset, studsOffset));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
Reference in New Issue
Block a user