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watrabi
2025-09-18 17:55:52 -04:00
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Gui/ChatOutput.h"
#include "Network/Player.h"
#include "Network/Players.h"
#include "Util/Hash.h"
#include "V8DataModel/GameSettings.h"
#include "V8DataModel/Teams.h"
#include "V8DataModel/Scale9Frame.h"
#include "V8DataModel/ImageLabel.h"
#include "V8DataModel/GuiObject.h"
#include "V8DataModel/BillboardGui.h"
#include "V8DataModel/PlayerGui.h"
#include "V8DataModel/TextLabel.h"
#include "Gui/ProfanityFilter.h"
#include <boost/tokenizer.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include "GfxBase/ViewportBillboarder.h"
#include "GfxBase/AdornBillboarder.h"
#include "FastLog.h"
namespace RBX {
using RBX::Network::Players;
const char* PlayerChatLine::ROBLOXNAME = "(ROBLOX)";
const char* ChatLine::ELIPSES = "...";
const int ChatOutput::MaxChatBubblesPerPlayer = 10;
const int ChatOutput::MaxChatLinesPerBubble = 5; // the number of lines each bubble can display
const int ChatLine::CchMaxChatMessageLength = 128; // max chat message length, including null terminator and elipses.
const int CchMaxChatMessageLengthExclusive = ChatLine::CchMaxChatMessageLength - strlen(ChatLine::ELIPSES) - 1;
static float lerpLength(const std::string& msg, float min, float max)
{
return min + (max-min)*std::min(msg.length()/75.0f, 1.0f);
}
float ChatLine::ComputeBubbleLifetime(const std::string& msg, bool isSelf)
{
if(isSelf)
return lerpLength(msg,8,15);
else
return lerpLength(msg,12,20);
}
ChatLine::ChatLine(ChatType chatType, const std::string& message, float startTime, BubbleColor bubbleColor, bool isLocalPlayer)
: chatType(chatType)
, origin()
, message(message)
, startTime(startTime)
, bubbleDieDelay(ChatLine::ComputeBubbleLifetime(message, isLocalPlayer)) // mutable.
, bubbleColor(bubbleColor)
, isLocalPlayer(isLocalPlayer)
{}
PlayerChatLine::PlayerChatLine(ChatType chatType, boost::shared_ptr<Network::Player> player, const std::string& message, float startTime, bool isLocalPlayer)
: ChatLine(chatType, message, startTime, ChatLine::WHITE, isLocalPlayer)
, user("")
, historyDieDelay(60.0f)
{
if (player)
{
user = player->getName();
origin = player->getSharedCharacter();
// If this is a team game, make the color of the text be the team color of the speaker
Teams *teams = ServiceProvider::find<Teams>(player.get());
if(teams != NULL && teams->isTeamGame())
{
if(player->getNeutral() == false)
{
Team *t = teams->getTeamFromPlayer(player.get());
if (t != NULL)
userColor = t->getTeamColor().color3();
else
userColor = G3D::Color3::black();
}
else
userColor = G3D::Color3::white();
} else {
unsigned int hash = Hash::hash(user);
userColor = Color::colorFromIndex8(hash % 8);
}
}
else{
user = ROBLOXNAME;
userColor = Color::black();
}
}
GameChatLine::GameChatLine(boost::shared_ptr<Instance> origin, const std::string& message, float startTime, bool isLocalPlayer, BubbleColor bubbleColor)
:ChatLine(Instance::fastDynamicCast<ModelInstance>(origin.get()) ? ChatLine::PLAYER_GAME_CHAT : ChatLine::BOT_CHAT, message, startTime, bubbleColor, isLocalPlayer)
{
this->origin = origin;
}
static shared_ptr<Scale9Frame> createChatBubbleMain(const std::string& filePrefix)
{
shared_ptr<Scale9Frame> chatBubbleMain = Creatable<Instance>::create<Scale9Frame>();
chatBubbleMain->setName("ChatBubble");
chatBubbleMain->setScaleEdgeSize(Vector2int16(8,8));
chatBubbleMain->setSlicePrefix("rbxasset://textures/"+filePrefix+".png");
chatBubbleMain->setBackgroundTransparency(0.0f);
chatBubbleMain->setBorderSizePixel(0);
chatBubbleMain->setSize(UDim2(1.0f, 0, 1.0f, 0));
chatBubbleMain->setPosition(UDim2(0,0,0,-30));
return chatBubbleMain;
}
static shared_ptr<Scale9Frame> createChatBubbleWithTail(const std::string& filePrefix, const UDim2& position, const UDim2& size)
{
shared_ptr<Scale9Frame> chatBubbleMain;
chatBubbleMain = createChatBubbleMain(filePrefix);
shared_ptr<ImageLabel> chatBubbleTail = Creatable<Instance>::create<ImageLabel>();
chatBubbleTail->setName("ChatBubbleTail");
chatBubbleTail->setImage("rbxasset://textures/ui/dialog_tail.png");
chatBubbleTail->setBackgroundTransparency(1.0f);
chatBubbleTail->setBorderSizePixel(0);
chatBubbleTail->setPosition(position);
chatBubbleTail->setSize(size);
chatBubbleTail->setParent(chatBubbleMain.get());
return chatBubbleMain;
}
static shared_ptr<Scale9Frame> createScaledChatBubbleWithTail(const std::string& filePrefix, float frameScaleSize, const UDim2& position)
{
shared_ptr<Scale9Frame> chatBubbleMain;
chatBubbleMain = createChatBubbleMain(filePrefix);
shared_ptr<Frame> frame = Creatable<Instance>::create<Frame>();
frame->setName("ChatBubbleTailFrame");
frame->setBackgroundTransparency(1.0f);
frame->setSizeConstraint(GuiObject::RELATIVE_XX);
frame->setPosition(UDim2(0.5f, 0, 1, 0));
frame->setSize(UDim2(frameScaleSize, 0, frameScaleSize, 0));
frame->setParent(chatBubbleMain.get());
shared_ptr<ImageLabel> chatBubbleTail = Creatable<Instance>::create<ImageLabel>();
chatBubbleTail->setName("ChatBubbleTail");
chatBubbleTail->setImage("rbxasset://textures/ui/dialog_tail.png");
chatBubbleTail->setBackgroundTransparency(1.0f);
chatBubbleTail->setBorderSizePixel(0);
chatBubbleTail->setPosition(position);
chatBubbleTail->setSize(UDim2(1,0,0.5,0));
chatBubbleTail->setParent(frame.get());
return chatBubbleMain;
}
static shared_ptr<GuiObject> createChatImposter(const std::string& filePrefix, const std::string& dotDotDot, float yOffset)
{
shared_ptr<ImageLabel> result = Creatable<Instance>::create<ImageLabel>();
result->setName("DialogPlaceholder");
result->setImage("rbxasset://textures/" + filePrefix + ".png");
result->setBackgroundTransparency(1.0f);
result->setBorderSizePixel(0);
result->setPosition(UDim2(0, 0, -1.25, 0));
result->setSize(UDim2(1, 0, 1, 0));
shared_ptr<ImageLabel> image = Creatable<Instance>::create<ImageLabel>();
image->setName("DotDotDot");
image->setImage("rbxasset://textures/"+dotDotDot+".png");
image->setBackgroundTransparency(1.0f);
image->setBorderSizePixel(0);
image->setPosition(UDim2(0.001, 0, yOffset, 0));
image->setSize(UDim2(1, 0, 0.7, 0));
image->setParent(result.get());
return result;
}
ChatOutput::ChatOutput()
: time(0.0)
, players(NULL)
{
{
chatBubble[ChatLine::WHITE] = createChatBubbleMain("ui/dialog_white");
chatBubbleWithTail[ChatLine::WHITE] = createChatBubbleWithTail("ui/dialog_white", UDim2(0.5f, -14, 1.0f, 0), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::WHITE] = createScaledChatBubbleWithTail("ui/dialog_white", 0.5f, UDim2(-0.5f, 0, 0.0f, 0));
}
{
chatBubble[ChatLine::BLUE] = createChatBubbleMain("ui/dialog_blue");
chatBubbleWithTail[ChatLine::BLUE] = createChatBubbleWithTail("ui/dialog_blue", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::BLUE] = createScaledChatBubbleWithTail("ui/dialog_blue", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
}
{
chatBubble[ChatLine::RED] = createChatBubbleMain("ui/dialog_red");
chatBubbleWithTail[ChatLine::RED] = createChatBubbleWithTail("ui/dialog_red", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::RED] = createScaledChatBubbleWithTail("ui/dialog_red", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
}
{
chatBubble[ChatLine::GREEN] = createChatBubbleMain("ui/dialog_green");
chatBubbleWithTail[ChatLine::GREEN] = createChatBubbleWithTail("ui/dialog_green", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::GREEN] = createScaledChatBubbleWithTail("ui/dialog_green", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
}
chatPlaceholder[ChatLine::WHITE] = createChatImposter("ui/chatBubble_white_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.05f);
chatPlaceholder[ChatLine::BLUE] = createChatImposter("ui/chatBubble_blue_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.12);
chatPlaceholder[ChatLine::GREEN] = createChatImposter("ui/chatBubble_green_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot",-0.12);
chatPlaceholder[ChatLine::RED] = createChatImposter("ui/chatBubble_red_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.12);
}
ChatOutput::~ChatOutput()
{
while (!fifo.empty()) {
removeOldest();
}
}
const ModelInstance* PlayerChatLine::getCharacter() const
{
return Instance::fastDynamicCast<ModelInstance>(getOrigin());
}
void ChatOutput::acceleratedBubbleDecay(ChatLine* line, float wallStep, bool isMoving, bool isVisible)
{
if(line->isLocalPlayer && isMoving)
{
line->bubbleDieDelay -= 3* wallStep; // effectively quarters delay time.
}
else if(isVisible)
{
line->bubbleDieDelay -= wallStep; // effectively halfs delay time.
}
}
std::string ChatOutput::SanitizeChatLine(const std::string& msg)
{
if(msg.size() > (size_t)CchMaxChatMessageLengthExclusive)
{
return msg.substr(0, CchMaxChatMessageLengthExclusive) + ChatLine::ELIPSES;
}
else
{
return msg;
}
}
void ChatOutput::onServiceProvider(ServiceProvider* oldProvider, ServiceProvider* newProvider)
{
heartbeatConnection.disconnect();
playerChatMessageConnection.disconnect();
gameChatMessageConnection.disconnect();
Super::onServiceProvider(oldProvider, newProvider);
if (RunService* runService = ServiceProvider::create<RunService>(newProvider))
heartbeatConnection = runService->heartbeatSignal.connect(boost::bind(&ChatOutput::onHeartbeat, this, _1));
players = ServiceProvider::create<Network::Players>(newProvider);
if(newProvider)
{
if (players)
playerChatMessageConnection = players->chatMessageSignal.connect(boost::bind(&ChatOutput::onPlayerChatMessage, this, _1));
if(ChatService* chatService = ServiceProvider::create<ChatService>(newProvider))
gameChatMessageConnection = chatService->chattedSignal.connect(boost::bind(&ChatOutput::onGameChatMessage, this, _1, _2, _3));
}
}
void ChatOutput::removeOldest()
{
fifo.pop_front();
}
bool ChatOutput::removeExpired()
{
bool bRemovedSomething = false;
int maxBubblesPerPlayer = std::min(RBX::GameSettings::singleton().bubbleChatMaxBubbles, MaxChatBubblesPerPlayer);
if (!fifo.empty())
{
// fifo contains only PlayerChatLine objects, its only using generic ChatLine for use in helper functions
PlayerChatLine* line = boost::polymorphic_downcast<PlayerChatLine*>(fifo.front().get());
if((line->historyDieDelay + line->startTime) < time)
{
fifo.pop_front();
bRemovedSomething = true;
}
}
for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end();)
{
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
if(!playerfifo.empty())
{
ChatLine* line = playerfifo.front().get();
if((line->bubbleDieDelay + line->startTime) < time || (int) playerfifo.size() > maxBubblesPerPlayer)
{
playerfifo.pop_front();
bRemovedSomething = true;
}
}
// remove if empty
if(playerfifo.empty())
{
if(shared_ptr<BillboardGui> billlboardGui = it->second.billboardGui.lock())
billlboardGui->setParent(NULL);
characterSortedMsg.erase(it++);
}
else
{
it++;
}
}
return bRemovedSomething;
}
void ChatOutput::onHeartbeat(const Heartbeat& heartbeat)
{
float wallStep = (float)heartbeat.wallStep;
time += wallStep;
for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end(); ++it)
{
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
for (size_t i = 0; i < playerfifo.size(); ++i)
{
acceleratedBubbleDecay(playerfifo[i].get(), wallStep, it->second.isMoving, it->second.isVisible);
}
}
// delete chatLines with dieTime younger than heartbeat time;
while(removeExpired());
}
void ChatOutput::createBillboardGuiHelper(Instance* instance, bool onlyCharacter)
{
if(!characterSortedMsg[instance].billboardGui.lock())
{
if(CoreGuiService* coreGui = ServiceProvider::create<CoreGuiService>(instance))
{
if(!onlyCharacter)
{
if(PartInstance* part = instance->fastDynamicCast<PartInstance>())
{
//Create a new billboardGui object attached to this player
shared_ptr<BillboardGui> billboardGui = Creatable<Instance>::create<BillboardGui>();
billboardGui->setAdornee(part);
billboardGui->setRobloxLocked(true);
billboardGui->setParent(coreGui);
characterSortedMsg[instance].billboardGui = billboardGui;
return;
}
}
if(ModelInstance* character = instance->fastDynamicCast<ModelInstance>())
{
if(PartInstance* head = Instance::fastDynamicCast<PartInstance>(character->findFirstChildByName("Head")))
{
//Create a new billboardGui object attached to this player
shared_ptr<BillboardGui> billboardGui = Creatable<Instance>::create<BillboardGui>();
billboardGui->setAdornee(head);
billboardGui->setRobloxLocked(true);
billboardGui->setParent(coreGui);
characterSortedMsg[instance].billboardGui = billboardGui;
}
}
}
}
}
void ChatOutput::onGameChatMessage(boost::shared_ptr<Instance> origin, const std::string& message, ChatService::ChatColor color)
{
if (ProfanityFilter::ContainsProfanity(message))
return;
Network::Player* local = players->getLocalPlayer();
bool fromOthers = local != NULL && (local->getCharacter() != origin.get());
ChatLine::BubbleColor bubbleColor = ChatLine::WHITE;
switch(color)
{
case ChatService::CHAT_BLUE: bubbleColor = ChatLine::BLUE; break;
case ChatService::CHAT_GREEN: bubbleColor = ChatLine::GREEN; break;
case ChatService::CHAT_RED: bubbleColor = ChatLine::RED; break;
}
std::string safemessage = SanitizeChatLine(message);
shared_ptr<ChatLine> line(new GameChatLine(origin, safemessage, time, !fromOthers, bubbleColor));
characterSortedMsg[line->getOrigin()].fifo.push_back(line);
createBillboardGuiHelper(origin.get(), false);
}
void ChatOutput::onPlayerChatMessage(const Network::ChatMessage& event)
{
// eliminate display of emotes
if (boost::starts_with(event.message, "/e ") || boost::starts_with(event.message, "/emote "))
{
return;
}
while (fifo.size() > (size_t)RBX::GameSettings::singleton().chatScrollLength)
{
removeOldest();
}
Network::Player* local = players->getLocalPlayer();
bool fromOthers = local != NULL && (event.source.get() != local);
ChatLine::ChatType chatType = ChatLine::PLAYER_CHAT;
switch(event.chatType)
{
case Network::ChatMessage::CHAT_TYPE_TEAM:
chatType = ChatLine::PLAYER_TEAM_CHAT;
break;
case Network::ChatMessage::CHAT_TYPE_ALL:
chatType = ChatLine::PLAYER_CHAT;
break;
case Network::ChatMessage::CHAT_TYPE_WHISPER:
chatType = ChatLine::PLAYER_WHISPER_CHAT;
break;
case Network::ChatMessage::CHAT_TYPE_GAME:
chatType = ChatLine::GAME_MESSAGE;
break;
}
std::string safemessage = SanitizeChatLine(event.message);
shared_ptr<PlayerChatLine> line(new PlayerChatLine(chatType, event.source, safemessage, time, !fromOthers));
fifo.push_back(line);
characterSortedMsg[line->getOrigin()].fifo.push_back(line);
if(event.source)
{
//Game chat (badges) won't show up here
createBillboardGuiHelper(event.source->getCharacter(), true);
}
}
bool ChatOutput::bubbleChatEnabled()
{
if(players)
{
return players->getBubbleChat();
}
return false;
}
void ChatOutput::render2d(Adorn* adorn)
{
render2d_bubbleStyle(adorn, bubbleChatEnabled());
}
void ChatOutput::renderBubbleImposters(Adorn* adorn, weak_ptr<const Instance> weakOwner, weak_ptr<PartInstance> weakHead)
{
shared_ptr<PartInstance> head = weakHead.lock();
if(!head)
return;
shared_ptr<const Instance> owner = weakOwner.lock();
if(!owner)
return;
Workspace* workspace = ServiceProvider::find<Workspace>(head.get());
if(!workspace)
return;
ViewportBillboarder viewportBillboarder(Vector3(0,0,0), Vector3(0,0,0), Vector2(0,0), UDim2(3,0, 3.6, 0), NULL /*work in actual pixel space*/);
viewportBillboarder.update(adorn->getViewport(), *workspace->getConstCamera(), head.get()->getPartSizeXml(), head.get()->calcRenderingCoordinateFrame());
if(!viewportBillboarder.isVisibleAndValid())
{
return;
}
AdornBillboarder adornView(adorn, viewportBillboarder);
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(characterSortedMsg[owner.get()].fifo);
for (size_t i = playerfifo.size()-1; i != ~0; --i)
{
if(playerfifo[i]->chatType != ChatLine::GAME_MESSAGE)
{
chatPlaceholder[playerfifo[i]->bubbleColor]->legacyRender2d(&adornView, adornView.getViewport());
break;
}
}
}
void ChatOutput::renderBubbles(Adorn* adorn, weak_ptr<const Instance> weakOwner, weak_ptr<PartInstance> weakHead, bool playerBubbleChat,
Vector3 extentsOffset, Vector3 studsOffset)
{
shared_ptr<PartInstance> head = weakHead.lock();
if(!head)
return;
shared_ptr<const Instance> owner = weakOwner.lock();
if(!owner)
return;
Workspace* workspace = ServiceProvider::find<Workspace>(head.get());
if(!workspace)
return;
Text::Font font;
TextService::Font tsFont;
tsFont = TextService::FONT_SOURCESANS;
font = Text::FONT_SOURCESANS;
const UDim2 size(UDim(22, 25), UDim(3, 0)); /// we need some size, but we are not constrained by this size.
/// we will use billboard witdh as maximum width, but we will allow ourselves to spill out upwards.
/// note also: bubble is drawn in actual pixel space. but size of bubble is set using some stud size contribution (will get smaller
/// as we get farther). We will maintain character width so that maximum width always corresponds to same number of chars. this
/// is to ensure that there is no re-layouting of text as we move away
/// we will align bottom of text to top of viewport. this means that the vertical dimention is only usefull for adjusting the size of the bubble arrow.
ViewportBillboarder viewportBillboarder(extentsOffset, studsOffset, Vector2::zero(), size, NULL /*work in actual pixel space*/);
viewportBillboarder.update(adorn->getViewport(), *workspace->getConstCamera(), head.get()->getPartSizeXml(), head.get()->calcRenderingCoordinateFrame());
AdornBillboarder adornView(adorn, viewportBillboarder);
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(characterSortedMsg[owner.get()].fifo);
Rect2D viewsize = adornView.getViewport();
// clamp max size of bubble.
float viewsizewidth = std::min(viewsize.width(), (float)kMaxTextSize * (kMaxCharsInLine + 1));
float sizeadjust = viewsize.width() - viewsizewidth;
viewsize = Rect2D::xywh(viewsize.x0() + sizeadjust * 0.5f, viewsize.y0(), viewsize.width() - sizeadjust, viewsize.height());
double textSize = floor(viewsize.width() + 0.5f) / (kMaxCharsInLine + 1); // margin is half a char each side.
double textSizeHeight = textSize *1.5f; //magic number, we just know this.
double textMargin = textSize /2;
double spaceBetweenBubbles = 2;
Vector2 availableTextSpace((float) (viewsize.width() - textMargin * 2), (float)(textSizeHeight * MaxChatLinesPerBubble + 0.01f));
double lineCursor = -textSizeHeight; // start at the top of the viewport + textsize, (note: we go up from there!)
Vector2 pointOfBubble(viewsize.center().x, 0); // point at the top of the viewport
textSize *= 1.8f; // source sans is smaller than legacy
spaceBetweenBubbles = 4.0f;
lineCursor = 0.0f;
//Allocate memory on STACK for this data structure
//Rect2D* textrect = (Rect2D*)alloca(sizeof(Rect2D) * playerfifo.size());
Rect2D* bubbleTextRect = (Rect2D*)alloca(sizeof(Rect2D) * playerfifo.size());
float newBubbleBorder = 5.0f;
unsigned chatCount = 0;
for (size_t i = playerfifo.size()-1; i != ~0; --i)
{
if(!playerBubbleChat && playerfifo[i]->isPlayerChat())
continue;
// grab head, and try to get the workspace from the first one we find.
TextService* textService = ServiceProvider::create<TextService>(this);
if(!textService)
continue;
Vector2 textBounds = textService->getTypesetter(tsFont)->measure(playerfifo[i]->message, (float)textSize, availableTextSpace);
float scale = 1.0f;
scale = std::min(scale, textBounds.x / 60);
scale = std::min(scale, textBounds.y / 60);
float border = 7 + 13*scale;
float yborder = border;
float olderChatScale = 3;
border = yborder = newBubbleBorder;
yborder /= olderChatScale;
float x = (float)(viewsize.center().x - textBounds.x /2);
float y = (float)(lineCursor - textBounds.y);
bubbleTextRect[chatCount] = Rect2D::xywh(x-(2.5f*border), y-yborder, textBounds.x+5*border, textBounds.y+2*yborder);
//textrect[chatCount] = Rect2D::xywh((float)(viewsize.center().x - textBounds.x /2), (float)(lineCursor - textBounds.y), textBounds.x, textBounds.y).border((float)-textMargin);
lineCursor -= (bubbleTextRect[chatCount].height() + spaceBetweenBubbles);
chatCount++;
}
for (size_t i = 0; i < playerfifo.size(); ++i)
{
if(!playerBubbleChat && playerfifo[i]->isPlayerChat())
continue;
Color3 textColor = Color3::black();
Text::XAlign xAlin = Text::XALIGN_CENTER;
ChatLine::BubbleColor bubbleColor = playerfifo[i]->bubbleColor;
const Rect2D& rect = bubbleTextRect[chatCount-1];
if(chatCount == 1)
{
if(rect.width() < 60 || rect.height() < 60)
{
if(GuiObject* tail = Instance::fastDynamicCast<GuiObject>(scalingChatBubbleWithTail[bubbleColor]->findFirstChildByName("ChatBubbleTailFrame"))){
tail->setSizeConstraint(rect.width() < rect.height() ? GuiObject::RELATIVE_XX : GuiObject::RELATIVE_YY);
scalingChatBubbleWithTail[bubbleColor]->legacyRender2d(&adornView, rect);
}
}
else{
//straight up render, no scaling funniness
chatBubbleWithTail[bubbleColor]->legacyRender2d(&adornView, rect);
}
textColor = Color3(75/255.0f, 75/255.0f, 75/255.0f);
xAlin = Text::XALIGN_LEFT;
chatBubble[bubbleColor]->setBackgroundTransparency(0.0f);
}
else
{
chatBubble[bubbleColor]->legacyRender2d(&adornView, rect);
textColor = Color3(184/255.0f, 184/255.0f, 184/255.0f);
xAlin = Text::XALIGN_LEFT;
}
Vector2 center = rect.center() + Vector2(0, -30);
Color4 tColor = textColor;
center.x -= (rect.width() / 2) - (newBubbleBorder * 2.5f);
center.y -= 2;
tColor = Color4(textColor, 1.0f - chatBubble[bubbleColor]->getBackgroundTransparency());
adornView.drawFont2D( playerfifo[i]->message,
center,
(float)textSize, // size
false,
tColor,
Color4(Color3::black(), 0), // no outline
font,
xAlin,
Text::YALIGN_CENTER,
availableTextSpace,
Rect2D::xyxy(-1,-1,-1,-1));
chatCount--;
}
}
void ChatOutput::render2d_bubbleStyle(Adorn* adorn, bool playerBubbleChat)
{
Vector3 extentsOffset;
Vector3 studsOffset;
Workspace* workspace = NULL;
for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end(); ++it)
{
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
{
billboardGui->setRenderFunction(NULL);
}
it->second.isVisible = false;
it->second.isMoving = false;
if(playerfifo.empty())
continue;
PartInstance* head = NULL;
if(boost::shared_ptr<Instance> instance = playerfifo[0]->origin.lock())
{
switch(playerfifo[0]->chatType)
{
case ChatLine::PLAYER_CHAT:
case ChatLine::PLAYER_TEAM_CHAT:
case ChatLine::PLAYER_WHISPER_CHAT:
case ChatLine::PLAYER_GAME_CHAT:
extentsOffset = Vector3(0,0,0);
if(playerfifo[0]->chatType == ChatLine::PLAYER_GAME_CHAT)
studsOffset = Vector3(0, 0, 2); //towards camera (so that gear doesn't block readability)
else
studsOffset = Vector3(0,0,2); //towards camera (so that gear doesn't block readability)
if(ModelInstance* character = instance->fastDynamicCast<ModelInstance>())
{
head = Instance::fastDynamicCast<PartInstance>(character->findFirstChildByName("Head"));
if(head && !workspace)
{
workspace = ServiceProvider::find<Workspace>(head);
}
}
else
{
RBXASSERT(0);
}
break;
case ChatLine::GAME_MESSAGE:
RBXASSERT(0);
break;
case ChatLine::BOT_CHAT:
extentsOffset = Vector3(0,1,0);
head = instance->fastDynamicCast<PartInstance>();
if(head)
{
if(head->getName() == "Head" && Instance::fastDynamicCast<ModelInstance>(head->getParent()))
studsOffset = Vector3(0, 0, 0); //towards camera (so that gear doesn't block readability)
else
studsOffset = Vector3(0.0, 0, 0);
if(!workspace)
{
workspace = ServiceProvider::find<Workspace>(head);
}
}
break;
}
}
if(!workspace || !head)
{
continue;
}
if(!playerBubbleChat)
{
bool foundGameChat = false;
//Game chat only
for (size_t i = playerfifo.size()-1; i != ~0; --i)
{
if(!playerfifo[0]->isPlayerChat())
{
foundGameChat = true;
break;
}
}
if(!foundGameChat)
{
continue;
}
}
CoordinateFrame headCFrame = head->calcRenderingCoordinateFrame();
Vector3 distanceToObjectCenter = workspace->getCamera()->coordinateFrame().pointToObjectSpace(headCFrame.translation);
if(distanceToObjectCenter.z > 0)
continue;
if(distanceToObjectCenter.z < -90.0f)
{
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
{
billboardGui->setRenderFunction(boost::bind(&ChatOutput::renderBubbleImposters, this, _2, weak_from(it->first), weak_from(head)));
}
}
else
{
RBX::Frustum frustum(workspace->getCamera()->frustum());
it->second.isVisible = frustum.containsPoint(headCFrame.translation);
it->second.isMoving = !head->getVelocity().linear.isZero();
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
{
billboardGui->setRenderFunction(boost::bind(&ChatOutput::renderBubbles, this, _2, weak_from(it->first), weak_from(head), playerBubbleChat, extentsOffset, studsOffset));
}
}
}
}
} // namespace
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Gui/ChatWidget.h"
#include "Network/Players.h"
#include "Util/SoundService.h"
namespace RBX {
Gui::WidgetState UnifiedImageWidget::getWidgetState() const
{
switch (getMenuState())
{
default:
case NOTHING: return Gui::NOTHING;
case HOVER: return Gui::HOVER;
case SHOWN_APPEARING:
case SHOWN: return Gui::DOWN_OVER;
}
}
void UnifiedImageWidget::render2dMe(Adorn* adorn)
{
if (isVisible()) {
if (guiImageDraw.setImageFromName(adorn, imageName, imageState)) {
guiImageDraw.render2d(adorn, true, getMyRect(adorn->getCanvas()), getWidgetState(), false);
}
}
}
//////////////////////////////////////////////////
bool ChatButton::isVisible() const
{
RBX::Network::Players* players = ServiceProvider::find<RBX::Network::Players>(this);
return (players && players->getLocalPlayer() && RBX::Network::Players::clientIsPresent(this));
}
//////////////////////////////////////////////////
ChatWidget::ChatWidget(const std::string& text, std::string code)
{
setName(text);
this->code = code;
}
std::string ChatWidget::findMenuString(GuiItem* item)
{
if (Instance::fastDynamicCast<ChatWidget>(item))
{
RBXASSERT(item->getParent());
int childIndex = item->getParent()->findChildIndex(item);
return findMenuString(item->getGuiParent()) + "_" + StringConverter<int>::convertToString(childIndex);
}
else
{
return "";
}
}
void ChatWidget::onMenuStateChanged()
{
if (getMenuState() == HOVER)
{
setMenuState(SHOWN);
}
}
GuiResponse ChatWidget::process(const shared_ptr<InputObject>& event)
{
if ( isVisible()
&& event->isMouseEvent()
&& (event->isLeftMouseUpEvent())
&& getMyRect(Canvas(event->getWindowSize())).pointInRect(event->get2DPosition()))
{
if (Network::Players* players = ServiceProvider::find<Network::Players>(this))
{
ServiceProvider::create<Soundscape::SoundService>(this)->playSound(SoundWorld::ClickSound());
//std::string chatString = "Chat" + findMenuString(this);
std::string chatString = "/sc " + this->code;
players->chat(chatString);
return GuiResponse::sunkAndFinished();
}
}
return Super::process(event);
}
} // namespace
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#include "stdafx.h"
#include "Gui/EquationDisplay.h"
#include "Util/IMetric.h"
namespace RBX {
///////////////////////////////////////////////////////////////////////////
//
// EquationDisplay
//
EquationDisplay::EquationDisplay(
const std::string& title,
const std::string& eqText)
:
TextDisplay(title, title),
equation(eqText)
{}
EquationDisplay::EquationDisplay(
const std::string& title,
const std::string& label,
const std::string& eqText)
: TextDisplay(title, label)
, equation(eqText)
{}
std::string EquationDisplay::getLabel() const
{
const Instance* root = Instance::getRootAncestor(this);
const IMetric* metric = dynamic_cast<const IMetric*>(root);
if (metric) {
RBXASSERT(metric);
std::string answer = metric->getMetric(equation);
return label + " " + answer;
}
else {
return label;
}
}
void EquationDisplay::render2d(Adorn* adorn)
{
if (isVisible())
{
label2d(
adorn,
getLabel(),
fontColor,
borderColor,
align);
}
}
} // namespace
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#include "stdafx.h"
#include "Gui/GUI.h"
namespace RBX {
/////////////////////////////////////////////////////////////////////////////////////
//
// GuiItem
//
const char* const sGuiItem = "GuiItem";
const Color4& GuiItem::disabledFill() {static Color4 c(.7f,.7f,.7f,.5f); return c;}
const Color4& GuiItem::translucentBackdrop(){static Color4 c(.6f,.6f,.6f,.6f); return c;}
const Color4& GuiItem::menuSelect() {static Color4 c(.7f,.7f,.7f,1.0f); return c;}
const char* const sGuiRoot = "GuiRoot";
GuiItem::GuiItem()
{
setName("Unnamed GuiItem");
FASTLOG1(FLog::GuiTargetLifetime, "GuiItem created: %p", this);
}
GuiItem::~GuiItem()
{
FASTLOG1(FLog::GuiTargetLifetime, "GuiItem destroyed: %p", this);
}
GuiItem* GuiItem::getGuiParent()
{
return Instance::fastDynamicCast<GuiItem>(this->getParent());
}
const GuiItem* GuiItem::getGuiParent() const
{
return Instance::fastDynamicCast<GuiItem>(this->getParent());
}
GuiItem* GuiItem::getGuiItem(int index)
{
return Instance::fastDynamicCast<GuiItem>(this->getChild(index));
}
const GuiItem* GuiItem::getGuiItem(int index) const
{
return Instance::fastDynamicCast<GuiItem>(this->getChild(index));
}
void GuiItem::onDescendantRemoving(const shared_ptr<Instance>& instance)
{
if (instance == focus)
loseFocus();
Super::onDescendantRemoving(instance);
}
Rect GuiItem::getMyRect(Canvas canvas) const
{
Vector2 pos = getPosition(canvas);
return Rect(pos, pos + this->getSize(canvas));
}
GuiResponse GuiItem::processNonFocus(const shared_ptr<InputObject>& event)
{
for (size_t i = 0; i < numChildren(); ++i) {
if (GuiItem* item = getGuiItem(i)) {
if (item != focus.get() && item != NULL) {
GuiResponse itemResponse = item->process(event);
if (itemResponse.wasSunk())
{
this->loseFocus();
focus = shared_from(item);
focus->loseFocus(); // make sure no focus has no focus of its own
return itemResponse;
}
}
}
}
return GuiResponse::notSunk();
}
// Throw away idle events
GuiResponse GuiItem::process(const shared_ptr<InputObject>& event)
{
// flush idle events
if (event->isMouseEvent() && event->getUserInputType() == InputObject::TYPE_MOUSEIDLE)
{
return GuiResponse::notSunk();
}
// if focus.....
if (focus)
{
if (focus->canLoseFocus())
{
GuiResponse nonFocus = processNonFocus(event);
if (nonFocus.wasSunk())
return nonFocus;
}
GuiResponse focusResponse = focus->process(event);
if (focusResponse.wasSunk())
{
return focusResponse;
}
else
{
loseFocus();
}
}
RBXASSERT(focus == NULL);
return processNonFocus(event);
}
void GuiItem::label2d(
Adorn* adorn,
const std::string& label,
const Color4& fill,
const Color4& border,
Text::XAlign align) const
{
if (label.length()) {
Rect myRect = this->getMyRect(adorn->getCanvas());
Vector2 s = myRect.size();
Vector2 pos = myRect.center();
switch (align)
{
default:
case Text::XALIGN_LEFT:
pos.x = myRect.low.x + (0.1f * s.x);
break;
case Text::XALIGN_RIGHT:
pos.x = myRect.high.x - (0.1f * s.x);
break;
case Text::XALIGN_CENTER: // pos.x == center
break;
}
adorn->drawFont2D( label,
pos,
(float)getFontSize(), // size
false,
fill,
border,
Text::FONT_LEGACY,
align,
Text::YALIGN_CENTER );
}
}
/////////////////////////////////////////////////////////////////////////////////////
//
// GuiRoot
//
GuiRoot::GuiRoot()
{
setName("GuiRoot");
}
Vector2 Canvas::toPixelSize(const Vector2& percent) const // std screen is 100% wide and 75% tall
{
Vector2 answer;
if (size.y > (size.x * 0.75f)) // bound by x - y too big
{
answer = (0.01f * percent) * Vector2(size.x, size.x * 0.75f);
}
else
{
answer = (0.01f * percent) * Vector2(size.y * 1.33f, size.y);
}
return answer;
}
int Canvas::normalizedFontSize(int fontSize) const
{
static Vector2 percentSize(100.0f, 75.0f);
return Math::iFloor(fontSize * toPixelSize(percentSize).x / 1000.0f);
}
void GuiRoot::render2d(Adorn* adorn)
{
for (size_t i = 0; i < numChildren(); i++) {
if (GuiItem* item = getGuiItem(i))
item->render2d(adorn);
}
}
void GuiRoot::render2dItem(Adorn* adorn, GuiItem* guiItem)
{
guiItem->render2d(adorn);
}
/////////////////////////////////////////////////////////////////////////////////////
//
// ScreenPanel
//
void RelativePanel::init(const Layout& layout)
{
setName("RelativePanel");
layoutStyle = layout.layoutStyle;
backdropColor = layout.backdropColor;
xLocation = layout.xLocation;
yLocation = layout.yLocation;
offset = layout.offset;
}
Vector2 RelativePanel::getPosition(Canvas canvas) const
{
Rect canvasRect(Vector2::zero(), canvas.size);
Rect me(Vector2::zero(), getSize(canvas));
canvasRect = canvasRect.inset(offset);
return canvasRect.positionChild(me, xLocation, yLocation).low;
}
/////////////////////////////////////////////////////////////////////////////////////
//
// TopMenuBar
//
void TopMenuBar::init()
{
layoutStyle = Layout::HORIZONTAL;
backdropColor = Color4::clear();
visible = true;
}
TopMenuBar::TopMenuBar(
const std::string& _title,
Layout::Style _layoutStyle,
bool translucentBackdrop)
{
init();
setName(_title);
layoutStyle = _layoutStyle;
if (translucentBackdrop) {
backdropColor = GuiItem::translucentBackdrop();
}
}
TopMenuBar::TopMenuBar(
const std::string& _title,
Layout::Style _layoutStyle,
Color4 _backdropColor)
{
init();
setName(_title);
layoutStyle = _layoutStyle;
backdropColor = _backdropColor;
}
GuiResponse TopMenuBar::process(const shared_ptr<InputObject>& event)
{
if (isVisible())
{
GuiResponse childResponse = GuiItem::process(event);
if (childResponse.wasSunk()) {
return childResponse;
}
// if not a transparent background, grab all mouse events
else if ( (backdropColor.a > 0.0)
&& event->isMouseEvent()
&& getMyRect(Canvas(event->getWindowSize())).pointInRect(event->get2DPosition()))
{
return GuiResponse::sunk();
}
}
return GuiResponse::notSunk();
}
Vector2 TopMenuBar::getSize(Canvas canvas) const
{
Vector2 answer; // set to zero
for (size_t i = 0; i < numChildren(); ++i) {
if (const GuiItem* item = getGuiItem(i))
{
Vector2 childSize = item->getSize(canvas);
switch (layoutStyle)
{
case Layout::HORIZONTAL:
answer.x += childSize.x;
answer.y = std::max(answer.y, childSize.y);
break;
case Layout::VERTICAL:
answer.x = std::max(answer.x, childSize.x);
answer.y += childSize.y;
break;
default:
RBXASSERT(0);
break;
}
}
}
return answer;
}
Vector2 TopMenuBar::getChildPosition(const GuiItem* child, Canvas canvas) const
{
Vector2 childPosition = this->getPosition(canvas);
Vector2 mySize = this->getSize(canvas);
for (size_t i = 0; i < numChildren(); ++i) {
const GuiItem* myChild = getGuiItem(i);
if (myChild)
{
Vector2 myChildSize = myChild->getSize(canvas);
if (myChild == child) {
int perp = (layoutStyle + 1) % 2;
// center it
childPosition[perp] += 0.5f * (mySize[perp] - myChildSize[perp]);
return childPosition;
}
switch (layoutStyle)
{
case Layout::HORIZONTAL:
case Layout::VERTICAL:
childPosition[layoutStyle] += myChild->getSize(canvas)[layoutStyle]; // x, y
break;
default:
RBXASSERT(0);
break;
}
}
}
RBXASSERT(0);
return childPosition;
}
void TopMenuBar::render2d(Adorn* adorn)
{
if (isVisible()) {
if (backdropColor != Color4::clear()) {
adorn->rect2d(getMyRect2D(adorn->getCanvas()), backdropColor);
}
for (size_t i = 0; i < numChildren(); i++) {
if (GuiItem* item = getGuiItem(i))
item->render2d(adorn);
}
}
}
/////////////////////////////////////////////////////////////////////////////////////
//
// UnifiedWidget
//
void UnifiedWidget::init()
{
setGuiSize(Vector2(140, 24));
menuState = NOTHING;
}
UnifiedWidget::UnifiedWidget(const std::string& title)
{
init();
setName(title);
}
void UnifiedWidget::render2dMe(Adorn* adorn)
{
adorn->rect2d(getMyRect2D(adorn->getCanvas()), (menuState != NOTHING) ? menuSelect() : Color3::white());
adorn->outlineRect2d(getMyRect2D(adorn->getCanvas()), 1, Color3::black());
label2d(
adorn,
getName(),
Color3::black(),
Color4::clear(),
Text::XALIGN_CENTER
);
}
void UnifiedWidget::render2dChildren(Adorn* adorn)
{
if (showChildren())
{
for (size_t i = 0; i < numChildren(); i++) {
if (GuiItem* item = getGuiItem(i)) {
item->render2d(adorn);
}
}
}
}
void UnifiedWidget::render2d(Adorn* adorn)
{
if (isVisible())
{
render2dMe(adorn);
render2dChildren(adorn);
}
}
// each item is 24 units high
Vector2 UnifiedWidget::firstChildPosition(Canvas canvas) const
{
Vector2 childPosition = getPosition(canvas);
Vector2 mySize = getSize(canvas);
childPosition.x += (mySize.x + 4);
int canvasHeight = (int)canvas.size.y;
int minY = 20;
int maxY = canvasHeight - 100;
int slotHeight = (int)mySize.y + 4;
int slots = (maxY - minY) / slotHeight;
int desiredCenter = (int)childPosition.y;
int desiredCenterSlot = (desiredCenter - minY) / slotHeight;
int desiredSlots = this->numChildren();
int topCenterSlot = desiredSlots / 2;
int bottomCenterSlot = (slots - topCenterSlot);
desiredCenterSlot = std::max(topCenterSlot, desiredCenterSlot);
desiredCenterSlot = std::min(bottomCenterSlot, desiredCenterSlot);
childPosition.y = (float)(((desiredCenterSlot - topCenterSlot)* slotHeight) + minY);
return childPosition;
}
Vector2 UnifiedWidget::childOffset() const
{
// return Vector2(0, -28);
return Vector2(0, 28);
}
Vector2 UnifiedWidget::getChildPosition(const GuiItem* child, Canvas canvas) const
{
Vector2 position = firstChildPosition(canvas);
for (size_t i = 0; i < numChildren(); ++i) {
if (const GuiItem* item = getGuiItem(i)) {
if (item == child) {
return position;
}
position += childOffset();
}
}
RBXASSERT(0);
return position;
}
void UnifiedWidget::onLoseFocus()
{
menuState = NOTHING;
Super::onLoseFocus();
}
void UnifiedWidget::setMenuState(MenuState value)
{
if (menuState != value)
{
menuState = value;
onMenuStateChanged();
}
}
GuiResponse UnifiedWidget::processKey(const shared_ptr<InputObject>& event)
{
return GuiResponse::notSunk();;
}
GuiResponse UnifiedWidget::processShown_InTitle(const shared_ptr<InputObject>& event)
{
loseFocus();
if (menuState == SHOWN)
{
if (event->isLeftMouseUpEvent())
{
setMenuState(HOVER);
}
return GuiResponse::sunk();
}
RBXASSERT(menuState == SHOWN_APPEARING);
if (event->isLeftMouseUpEvent())
{
setMenuState(SHOWN);
}
return GuiResponse::sunk();
}
GuiResponse UnifiedWidget::processShown(const shared_ptr<InputObject>& event)
{
if (getMyRect(Canvas(event->getWindowSize())).pointInRect(event->get2DPosition()))
{
return processShown_InTitle(event);
}
else
{
return processShown_OutOfTitle(event);
}
}
GuiResponse UnifiedWidget::processHover(const shared_ptr<InputObject>& event)
{
RBXASSERT(menuState == HOVER);
loseFocus();
if (getMyRect(Canvas(event->getWindowSize())).pointInRect(event->get2DPosition()))
{
if (event->isLeftMouseDownEvent())
{
setMenuState(SHOWN_APPEARING);
return GuiResponse::sunk();
}
else if(event->isLeftMouseUpEvent())
{
setMenuState(SHOWN);
return GuiResponse::sunk();
}
return GuiResponse::sunk();
}
else
{
setMenuState(NOTHING);
return GuiResponse::notSunk();
}
}
GuiResponse UnifiedWidget::processNothing(const shared_ptr<InputObject>& event)
{
RBXASSERT(menuState == NOTHING);
loseFocus();
if (getMyRect(Canvas(event->getWindowSize())).pointInRect(event->get2DPosition()))
{
switch (event->getUserInputType())
{
case InputObject::TYPE_MOUSEMOVEMENT: // coming in with a mouse down or up?
setMenuState(HOVER);
return GuiResponse::sunk();
case InputObject::TYPE_MOUSEBUTTON1:
RBXASSERT(event->isLeftMouseDownEvent() || event->isLeftMouseUpEvent());
setMenuState(SHOWN_APPEARING);
return GuiResponse::sunk();
default:
return GuiResponse::notSunk();
}
}
else
{
setMenuState(NOTHING);
return GuiResponse::notSunk();
}
}
GuiResponse UnifiedWidget::processShown_OutOfTitle(const shared_ptr<InputObject>& event)
{
UnifiedWidget* oldMenuChild = Instance::fastDynamicCast<UnifiedWidget>(getFocus());
switch (event->getUserInputType())
{
// Mouse move - child can handle - always used
case InputObject::TYPE_MOUSEMOVEMENT:
{
MenuState oldState = oldMenuChild ? oldMenuChild->getMenuState() : NOTHING;
GuiItem::process(event);
if (oldMenuChild) {
if (UnifiedWidget* newMenuChild = Instance::fastDynamicCast<UnifiedWidget>(getFocus())) {
if (newMenuChild != oldMenuChild) {
newMenuChild->setMenuState(oldState);
}
}
}
return GuiResponse::sunk();
}
// UP or Down - if not used, lose focus and hide our menu
case InputObject::TYPE_MOUSEBUTTON1:
{
RBXASSERT(event->isLeftMouseDownEvent() || event->isLeftMouseUpEvent());
GuiResponse answer = GuiItem::process(event);
if (!answer.wasSunk()) {
RBXASSERT(getFocus() == NULL);
setMenuState(NOTHING);
}
if (answer.wasSunkAndFinished()) {
loseFocus();
setMenuState(NOTHING);
}
return answer;
}
default:
break;
}
RBXASSERT(0);
return GuiResponse::notSunk();
}
GuiResponse UnifiedWidget::process(const shared_ptr<InputObject>& event)
{
if (isVisible())
{
if (event->isMouseEvent())
{
switch (menuState)
{
case UnifiedWidget::NOTHING: return processNothing(event);
case UnifiedWidget::HOVER: return processHover(event);
case UnifiedWidget::SHOWN_APPEARING:
case UnifiedWidget::SHOWN: return processShown(event); // with or without focus....
}
}
else
{
return processKey(event);
}
}
return GuiResponse::notSunk();
}
///////////////////////////////////////////////////////////////////////////
//
// TextDisplay
//
void TextDisplay::init()
{
setGuiSize(Vector2(180, 30));
fontSize = 18;
fontColor = Color3::purple();
borderColor = Color4::clear();
align = Text::XALIGN_LEFT;
visible = true;
}
TextDisplay::TextDisplay(const std::string& title, const std::string& _label)
{
init();
setName(title);
label = _label;
}
void TextDisplay::render2d(Adorn* adorn)
{
if (isVisible())
{
label2d(
adorn,
getLabel(),
fontColor,
borderColor,
align);
}
}
Vector2 TextDisplay::getSize(Canvas canvas) const
{
if (isVisible())
{
return Super::getSize(canvas);
}
return Vector2::zero();
}
} // namespace
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Gui/GuiDraw.h"
#include "V8Kernel/Constants.h"
#include "V8DataModel/PVInstance.h"
#include "AppDraw/Draw.h"
#include "Util/Utilities.h"
#include "Util/Math.h"
#include "AppDraw/DrawPrimitives.h"
#include "GfxBase/Adorn.h"
#include "v8datamodel/contentprovider.h"
namespace RBX {
/////////////////////////////////////////////////////////////
//
// GuiDrawImage
//
void GuiDrawImage::tryCreateTextureProxy(Adorn *adorn, const std::string& contentString, const std::string& context, RBX::TextureProxyBaseRef& textureRef, bool& isWaiting)
{
ContentId content(contentString);
if ( (content.isAsset() && !RBX::ContentProvider::findAsset(content).empty()) || !content.isAsset())
{
textureRef = adorn->createTextureProxy(content, isWaiting, false, context);
}
}
bool GuiDrawImage::setImage(Adorn *adorn, const TextureId& textureId, unsigned imageState, Vector2* outSize, Instance* contextInstance, const char* context)
{
if (textureId != currentTexture) {
std::string contextString = "";
if (contextInstance != NULL)
{
contextString = contextInstance->getFullName() + context;
}
currentTexture = TextureId::nullTexture();
// lazy connect to signal
if(!unbindResourceSignalHint.connected())
{
unbindResourceSignalHint = adorn->getUnbindResourcesSignal().connect(boost::bind(&GuiDrawImage::OnUnbindResourceSignalHint, this));
}
if(textureId != loadingTexture){
normal.reset();
hover.reset();
down.reset();
disable.reset();
selected.reset();
selectedHover.reset();
selectedDown.reset();
size = Vector2(0, 0);
loadingTexture = textureId;
}
if (textureId.isNull()){
currentTexture = textureId;
}
else{
bool waitingNormal = false;
if(!normal)
{
normal = adorn->createTextureProxy(textureId, waitingNormal, false, contextString);
}
if(textureId.isHttp() || imageState == NORMAL || textureId.isAssetId() || textureId.isNamedAsset()) {
if (normal) {
currentTexture = textureId;
}
}
else {
std::string id = textureId.toString(); // hack - thrash createTextureProxy for old gui stuff if not all four are present
std::string base = id.substr(0, id.size() - 4);
bool waitingHover = false;
bool waitingDown = false;
bool waitingDisable = false;
bool waitingSelected = false;
bool waitingSelectedHover = false;
bool waitingSelectedDown = false;
//TODO: eliminate this polling
if(!hover && (imageState & HOVER))
{
tryCreateTextureProxy(adorn, base + "_ovr.png", contextString, hover, waitingHover);
}
if(!down && (imageState & DOWN))
{
tryCreateTextureProxy(adorn, base + "_dn.png", contextString, down, waitingDown);
}
if(!disable && (imageState & DISABLE))
{
tryCreateTextureProxy(adorn, base + "_ds.png", contextString, disable, waitingDisable);
}
if(!selected && (imageState & SELECTED))
{
tryCreateTextureProxy(adorn, base + "_sel.png", contextString, selected, waitingSelected);
}
if(!selectedHover && (imageState & SELECTED_HOVER))
{
tryCreateTextureProxy(adorn, base + "_sovr.png", contextString, selectedHover, waitingSelectedHover);
}
if(!selectedDown && (imageState & SELECTED_DOWN))
{
tryCreateTextureProxy(adorn, base + "_sdn.png", contextString, selectedDown, waitingSelectedDown);
}
if (normal &&
(hover || !waitingHover) &&
(down || !waitingDown) &&
(disable || !waitingDisable) &&
(selected || !waitingSelected) &&
(selectedHover || !waitingSelectedHover) &&
(selectedDown || !waitingSelectedDown)) {
currentTexture = textureId;
}
}
}
}
if (outSize && normal)
{
*outSize = normal->getOriginalSize();
}
return !!normal;
}
bool GuiDrawImage::setImageFromName(Adorn *adorn, const std::string& textureName, unsigned imageState, Instance* contextInstance, const char* context)
{
std::string asset = "Textures/" + textureName + ".png";
ContentId contentId = ContentId::fromAssets(asset.c_str());
return setImage(adorn, contentId, imageState, NULL, contextInstance, context);
}
void GuiDrawImage::setImageSize(const Vector2& _size)
{
size = _size;
}
Vector2 GuiDrawImage::getImageSize() const
{
if (size.isZero() && normal)
{
RBX::Vector2 sz = normal->getOriginalSize();
size.x = sz.x;
size.y = sz.y;
}
return size;
}
void GuiDrawImage::draw(Adorn* adorn, const RBX::TextureProxyBaseRef& texture, const Rect& rect, const Vector2& texul, const Vector2& texbr, const Color4& color,
const Rect& clipRect, const Color4& behind, const Color4& inFront)
{
Rect2D rect2D = rect.toRect2D();
Rect2D clipRect2D = clipRect.toRect2D();
if( clipRect2D.intersects(rect2D) )
{
if (texture) {
adorn->setTexture(0, texture);
adorn->rect2d(rect2D, texul, texbr, color, clipRect2D);
adorn->setTexture(0, TextureProxyBaseRef());
}
else if (normal) { // backup - use the normal texture
RBX::Rect2D intersectRect = clipRect2D.intersect(rect2D);
adorn->rect2d(intersectRect, texul, texbr, behind);
draw(adorn, normal, rect, texul, texbr, color, clipRect, Color4::clear(), Color4::clear());
adorn->rect2d(intersectRect, texul, texbr, inFront);
}
}
}
void GuiDrawImage::draw(Adorn* adorn, const RBX::TextureProxyBaseRef& texture, const Rect& rect, const Vector2& texul, const Vector2& texbr, const Color4& color,
const Rotation2D& rotation, const Color4& behind, const Color4& inFront)
{
Rect2D rect2D = rect.toRect2D();
if (texture) {
adorn->setTexture(0, texture);
adorn->rect2d(rect2D, texul, texbr, color, rotation);
adorn->setTexture(0, TextureProxyBaseRef());
}
else if (normal) { // backup - use the normal texture
adorn->rect2d(rect2D, texul, texbr, behind);
draw(adorn, normal, rect, texul, texbr, color, rotation, Color4::clear(), Color4::clear());
adorn->rect2d(rect2D, texul, texbr, inFront);
}
}
template <typename Modifier>
void GuiDrawImage::render2dImpl(Adorn* adorn, bool enabled, const Rect& rect, const Vector2& texul, const Vector2& texbr, const Color4& color, const Modifier& modifier,
Gui::WidgetState state, bool isSelected)
{
if (!enabled) {
draw(adorn, disable, rect, texul, texbr, color, modifier, Color4::clear(), Color4(1,1,1,0.5)); // disabled: draw gray over it
}
else if (!isSelected) {
if (state == Gui::NOTHING) {
draw(adorn, normal, rect, texul, texbr, color, modifier, Color4::clear(), Color4::clear()); // no special state, no special outline
}
else if (state == Gui::HOVER || state == Gui::DOWN_AWAY) {
draw(adorn, hover, rect, texul, texbr, color, modifier, Color4::clear(), Color4::clear());
}
else if (state == Gui::DOWN_OVER) {
draw(adorn, down, rect, texul, texbr, color, modifier, Color4::clear(), Color4::clear()); // Depressed: draw blue
}
} else {
if (state == Gui::NOTHING) {
draw(adorn, selected, rect, texul, texbr, color, modifier, Color4::clear(), Color4::clear()); // no special state, no special outline
}
else if (state == Gui::HOVER) {
draw(adorn, hover, rect, texul, texbr, color, modifier, Color4::clear(), Color4::clear());
}
else if (state == Gui::DOWN_AWAY) { // hover/depressed+away: draw yellow
draw(adorn, selectedHover, rect, texul, texbr, color, modifier, Color4::clear(), Color4::clear());
}
else if (state == Gui::DOWN_OVER) {
draw(adorn, selectedDown, rect, texul, texbr, color, modifier, Color4::clear(), Color4::clear()); // Depressed: draw blue
}
}
}
void GuiDrawImage::render2d(Adorn* adorn, bool enabled, const Rect& rect,
Gui::WidgetState state, bool isSelected)
{
render2dImpl(adorn, enabled, rect, Vector2(0, 0), Vector2(1, 1), Color3::white(), Rotation2D(), state, isSelected);
}
void GuiDrawImage::render2d(Adorn* adorn, bool enabled, const Rect& rect, const Vector2& texul, const Vector2& texbr, const Color4& color, const Rotation2D& rotation,
Gui::WidgetState state, bool isSelected)
{
render2dImpl(adorn, enabled, rect, texul, texbr, color, rotation, state, isSelected);
}
void GuiDrawImage::render2d(Adorn* adorn, bool enabled, const Rect& rect, const Vector2& texul, const Vector2& texbr, const Color4& color, const Rect& clipRect,
Gui::WidgetState state, bool isSelected)
{
render2dImpl(adorn, enabled, rect, texul, texbr, color, clipRect, state, isSelected);
}
void GuiDrawImage::OnUnbindResourceSignalHint()
{
currentTexture = TextureId::nullTexture();
normal.reset();
hover.reset();
down.reset();
disable.reset();
selected.reset();
selectedHover.reset();
selectedDown.reset();
unbindResourceSignalHint.disconnect();
}
void GuiDrawImage::computeUV(Vector2& uvtl, Vector2& uvbr, const Vector2& imageRectOffset, const Vector2& imageRectSize, const Vector2& imageSize)
{
if ((imageRectOffset.isZero() && imageRectSize.isZero()) || imageSize.isZero())
{
uvtl = Vector2(0, 0);
uvbr = Vector2(1, 1);
}
else
{
uvtl = G3D::clamp(imageRectOffset / imageSize, Vector2(0, 0), Vector2(1, 1));
uvbr = G3D::clamp((imageRectOffset + imageRectSize) / imageSize, Vector2(0, 0), Vector2(1, 1));
}
}
} // namespace
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Network/Player.h"
#include "Util/Hash.h"
#include "Util/Color.h"
#include "Gui/ProfanityFilter.h"
#include <boost/algorithm/string.hpp>
#include "v8datamodel/contentprovider.h"
#include "Util/SafeToLower.h"
#include "StringConv.h"
namespace RBX {
void WordList::decrypt(std::string& str)
{
for(unsigned i = 0; i<str.size(); ++i){
str[i] = 0x55 ^ str[i];
}
}
WordList::WordList()
{
/* Load blacklist
*/
std::string filename = ContentProvider::getAssetFile("Fonts\\diogenes.fnt");
std::ifstream infile(utf8_decode(filename).c_str());
std::string line;
while( std::getline(infile, line, '\n'))
{
safeToLower(line);
boost::trim(line);
if (line.length() > 2){
decrypt(line);
blacklist.insert(line);
}
}
infile.close();
}
WordList::~WordList()
{
}
bool WordList::ContainsProfanity(std::string str)
{
/*
1. Convert query to lower case
2. Check for in black list
*/
safeToLower(str);
return blacklist.find(str) != blacklist.end();
}
ProfanityFilter::ProfanityFilter()
: wordlist(0)
{
}
ProfanityFilter::~ProfanityFilter()
{
if(wordlist)
{
delete wordlist;
wordlist = 0;
}
}
bool ProfanityFilter::ContainsProfanity(const std::string& str)
{
shared_ptr<ProfanityFilter> instance = getInstance();
RBXASSERT(instance->getInitCount() <= 1); // if you hit this, you are using the ScopedSingleton improperly. Save a shared_ptr on a long-lived instance.
return instance->ContainsProfanityWorker(str);
}
bool ProfanityFilter::ContainsProfanityWorker(std::string str)
{
/*
1. Convert string to lower case
2. Break string into testable "words" (a word is a potential entry in the blacklist)
3. Test each word
4. Return false if any fail, true otherwise
TODO - doesn't currently handle bigrams, so bigrams in word list effectively ignored
*/
// You might be thinking "wtf". We don't want to lock if we have a wordlist. We need a check after we get the lock that the wordlist is still NULL.
if (wordlist == NULL)
{
boost::mutex sync;
boost::mutex::scoped_lock lock(sync);
if (wordlist == NULL)
wordlist = new WordList();
}
safeToLower(str);
std::vector<std::string> words;
boost::split(words, str, boost::is_any_of(" !.?,:;><[]{}|\\/@#$%^&*()-+=\"")); // TODO: add more delimiters
for(unsigned int i = 0; i < words.size(); i++)
{
if (wordlist->ContainsProfanity(words[i]))
return true;
}
return false;
}
} // namespace
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/* Copyright 2003-2008 ROBLOX Corporation, All Rights Reserved */
#include "Gui/ScoreHud.h"
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Gui/Widget.h"
#include "AppDraw/Draw.h"
#include "AppDraw/DrawPrimitives.h"
namespace RBX {
/////////////////////////////////////////////////////////////////////////////////////
//
// Widget
//
Widget::Widget() : widgetState(Gui::NOTHING)
{
setGuiSize(Vector2(100,24));
}
GuiResponse Widget::processMouse(const shared_ptr<InputObject>& event)
{
bool mouseOver = getMyRect(Canvas(event->getWindowSize())).pointInRect(event->get2DPosition());
switch (widgetState)
{
case Gui::NOTHING:
case Gui::HOVER:
if (mouseOver)
{
if (!isEnabled())
{
widgetState = Gui::NOTHING;
return GuiResponse::sunk();
}
else
{
switch (event->getUserInputType())
{
case InputObject::TYPE_MOUSEMOVEMENT:
{
widgetState = Gui::HOVER;
return GuiResponse::sunk();
}
case InputObject::TYPE_MOUSEBUTTON1:
{
if(event->isLeftMouseDownEvent())
{
widgetState = Gui::DOWN_OVER;
return GuiResponse::sunk();
}
}
default:
return GuiResponse::sunk();
}
}
}
else
{
widgetState = Gui::NOTHING;
return GuiResponse::notSunk();
}
case Gui::DOWN_OVER:
switch (event->getUserInputType())
{
case InputObject::TYPE_MOUSEBUTTON1:
{
if(event->isLeftMouseDownEvent())
return GuiResponse::sunk();
else if (event->isLeftMouseUpEvent())
{
widgetState = Gui::NOTHING;
if (mouseOver)
{
onClick(event);
return GuiResponse::sunkAndFinished();
}
else
return GuiResponse::notSunk();
}
break;
}
case InputObject::TYPE_MOUSEMOVEMENT:
{
if (!mouseOver) // mouse was over, no longer over
widgetState = Gui::DOWN_AWAY;
return GuiResponse::sunk();
}
default:
break;
}
break;
case Gui::DOWN_AWAY:
switch (event->getUserInputType())
{
case InputObject::TYPE_MOUSEMOVEMENT:
{
widgetState = mouseOver ? Gui::DOWN_OVER : Gui::DOWN_AWAY;
return GuiResponse::sunk();
}
case InputObject::TYPE_MOUSEBUTTON1:
{
// left button down
if(event->isLeftMouseDownEvent())
return GuiResponse::sunk();
else if(event->isLeftMouseUpEvent())
{
widgetState = Gui::NOTHING;
if (mouseOver)
{
onClick(event);
return GuiResponse::sunk();
}
else
return GuiResponse::notSunk();
}
break;
}
default:
break;
}
break;
default:
RBXASSERT(0);
break;
}
return GuiResponse::notSunk();
}
GuiResponse Widget::processKey(const shared_ptr<InputObject>& event)
{
return GuiResponse::notSunk();
}
GuiResponse Widget::process(const shared_ptr<InputObject>& event)
{
if (!isEnabled()) {
return GuiResponse::notSunk();
}
if (event->isMouseEvent()) {
return processMouse(event);
}
else {
return processKey(event);
}
}
void Widget::render2d(Adorn* adorn)
{
if (!isVisible()) {
return;
}
if (widgetState == Gui::HOVER || widgetState == Gui::DOWN_AWAY) {
adorn->rect2d(getMyRect2D(adorn->getCanvas()), Color3::gray());
}
else if (widgetState == Gui::DOWN_OVER) {
adorn->rect2d(getMyRect2D(adorn->getCanvas()), Color3::yellow());
}
label2d(
adorn,
getTitle(),
isEnabled() ? getFontColor() : disabledFill(),
G3D::Color4(.5,.5,.5,.25) );
}
} // namespace