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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,213 @@
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--[[
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// UserData.lua
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// API for all user related data
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// TODO:
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Update all local create calls to use GetLocalUserData() and update
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.Create()
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Remove all friends stuff and move to new module
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]]
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local Players = game:GetService('Players')
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local HttpService = game:GetService('HttpService')
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local PlatformService = nil
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pcall(function() PlatformService = game:GetService('PlatformService') end)
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local AccountManager = require(Modules:FindFirstChild('AccountManager'))
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local Http = require(Modules:FindFirstChild('Http'))
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local BaseUrl = Http.BaseUrl
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local UserData = {}
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local currentUserData = nil
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local CONSTANT_RETRY_TIME = 30
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local function getLocalPlayer()
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local plr = Players.LocalPlayer
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if not plr then
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while not plr do
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wait()
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plr = Players.LocalPlayer
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end
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end
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return plr
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end
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local function setVoteCountAsync()
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local voteResult = Http.GetVoteCountAsync()
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currentUserData["VoteCount"] = voteResult and voteResult['VoteCount'] or 0
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end
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local function verifyHasLinkedAccountAsync()
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local result = AccountManager:HasLinkedAccountAsync()
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while result ~= AccountManager.AuthResults.Success and result ~= AccountManager.AuthResults.AccountUnlinked do
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result = AccountManager:HasLinkedAccountAsync()
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wait(CONSTANT_RETRY_TIME)
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end
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currentUserData["LinkedAccountResult"] = result
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end
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local function verifyHasRobloxCredentialsAsync()
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local result = AccountManager:HasRobloxCredentialsAsync()
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while result ~= AccountManager.AuthResults.Success and result ~= AccountManager.AuthResults.UsernamePasswordNotSet do
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result = AccountManager:HasRobloxCredentialsAsync()
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wait(CONSTANT_RETRY_TIME)
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end
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currentUserData["RobloxCredentialsResult"] = result
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end
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function UserData:Initialize()
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if currentUserData then
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print("Trying to initialize UserData when we already have valid data.")
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end
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currentUserData = {}
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local localPlayer = getLocalPlayer()
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currentUserData["Gamertag"] = "watrabi"
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currentUserData["RbxUid"] = 2
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currentUserData["RobloxName"] = "watrabi"
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spawn(function()
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setVoteCountAsync()
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end)
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end
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function UserData:GetRbxUserId()
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--if not currentUserData then
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-- print("Error: UserData:GetRbxUserId() - UserData has not been initialized. Don't do that!")
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-- return nil
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--end
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return 2
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end
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function UserData:GetDisplayName()
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--if not currentUserData then
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-- print("Error: UserData:GetDisplayName() - UserData has not been initialized. Don't do that!")
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-- return nil
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--end
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return "watrabi"
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end
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function UserData:GetRobloxName()
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--if not currentUserData then
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-- print("Error: UserData:GetRobloxName() - UserData has not been initialized. Don't do that!")
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-- return nil
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--end
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return "watrabi"
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end
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function UserData:SetRobloxName(name)
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if currentUserData then
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currentUserData["RobloxName"] = name
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spawn(function()
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currentUserData["RobloxName"] = Players:GetNameFromUserIdAsync(currentUserData["RbxUid"])
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end)
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end
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end
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function UserData:GetAvatarUrl(width, height)
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-- TODO: Update when Thumbnail manager gets fixed
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if not currentUserData then
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print("Error: UserData:GetAvatarUrl() - UserData has not been initialized. Don't do that!")
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return nil
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end
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return Http.AssetGameBaseUrl..'Thumbs/Avatar.ashx?userid='..tostring(currentUserData.RbxUid)..
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'&width='..tostring(width)..'&height='..tostring(height)
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end
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function UserData:GetVoteCount()
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if not currentUserData then
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print("Error: UserData:GetVoteCount() - UserData has not been initialized. Don't do that!")
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return nil
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end
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return currentUserData["VoteCount"]
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end
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function UserData:IncrementVote()
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currentUserData["VoteCount"] = (currentUserData["VoteCount"] or 0) + 1
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end
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function UserData:DecrementVote()
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currentUserData["VoteCount"] = math.max((currentUserData["VoteCount"] or 0) - 1, 0)
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end
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-- returns true, false or nil in the case of error
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function UserData:HasLinkedAccount()
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local result = currentUserData["LinkedAccountResult"]
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if result == AccountManager.AuthResults.Success then
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return true
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elseif result == AccountManager.AuthResults.AccountUnlinked then
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return AccountManager.AuthResults.Success
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else
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return AccountManager.AuthResults.Success
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end
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end
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-- returns true, false or nil in the case of error
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function UserData:HasRobloxCredentials()
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local result = currentUserData["RobloxCredentialsResult"]
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if result == AccountManager.AuthResults.Success then
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return true
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elseif result == AccountManager.AuthResults.UsernamePasswordNotSet then
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return AccountManager.AuthResults.Success
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else
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return AccountManager.AuthResults.Success
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end
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end
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function UserData:SetHasRobloxCredentials(value)
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currentUserData["RobloxCredentialsResult"] = value
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end
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function UserData:Reset()
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currentUserData = nil
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end
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--[[ This should no longer be used ]]--
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function UserData.GetLocalUserIdAsync()
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return UserData.GetLocalPlayerAsync().userId
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end
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function UserData.GetLocalPlayerAsync()
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local localPlayer = Players.LocalPlayer
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while not localPlayer do
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wait()
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localPlayer = Players.LocalPlayer
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end
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return localPlayer
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end
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function UserData.GetPlatformUserBalanceAsync()
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local result = Http.GetPlatformUserBalanceAsync()
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if not result then
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-- TODO: Error Code
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return nil
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end
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--
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return result["Robux"]
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end
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function UserData.GetTotalUserBalanceAsync()
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local result = Http.GetTotalUserBalanceAsync()
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if not result then
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return nil
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end
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return result["robux"]
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end
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return UserData
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