mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
GEEKING
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,116 @@
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local Settings = UserSettings()
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local GameSettings = Settings.GameSettings
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local YearSettingEnum = GameSettings.YearSetting
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local scriptContext = game:GetService("ScriptContext")
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local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui")
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local RobloxGuiBackup = game:GetService("CoreGui"):WaitForChild("RobloxGuiBackup")
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local ContextActionService = game:GetService("ContextActionService")
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local modules = RobloxGui:FindFirstChild("Modules")
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CSManager = {}
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CSManager.keep = {
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Modules = true,
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Sounds = true
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}
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CSManager.CurrentCoreScript = nil
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CSManager.switchgui = function(yearenum)
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CSManager.loadgui(yearenum)
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end
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CSManager.loadgui = function (yearenum)
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if CSManager.switch[yearenum] then
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CSManager.clearcoregui()
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CSManager.switch[yearenum]()
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else
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CSManager.switch["default"]()
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end
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end
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CSManager.clearcoregui = function()
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--settingshub = require(game:GetService("CoreGui"):WaitForChild("RobloxGui").Modules.Settings.SettingsHub
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for _, child in ipairs(RobloxGui:GetChildren()) do
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if not CSManager.keep[child.Name] then
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child:Destroy()
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end
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end
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local controls = Instance.new("Frame")
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controls.Name = "ControlFrame"
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controls.BackgroundTransparency = 1
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controls.Size = UDim2.new(1, 0, 1, 0)
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controls.Parent = RobloxGui
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local bottomLeftControl = Instance.new("Frame")
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bottomLeftControl.Size = UDim2.new(0, 130, 0, 46)
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bottomLeftControl.Position = UDim2.new(0, 0, 1, -46)
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bottomLeftControl.BackgroundTransparency = 1
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bottomLeftControl.Name = "BottomLeftControl"
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bottomLeftControl.Parent = controls
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local bottomRightControl = Instance.new("Frame")
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bottomRightControl.Size = UDim2.new(0, 180, 0, 41)
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bottomRightControl.Position = UDim2.new(1, -180, 1, -41)
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bottomRightControl.BackgroundTransparency = 1
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bottomRightControl.Name = "BottomRightControl"
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bottomRightControl.Parent = controls
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local topLeftControl = Instance.new("Frame")
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topLeftControl.Size = UDim2.new(0.05, 0, 0.05, 0)
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topLeftControl.BackgroundTransparency = 1
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topLeftControl.Name = "TopLeftControl"
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topLeftControl.Parent = controls
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ContextActionService:UnbindCoreAction("RBXEscapeMainMenu")
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ContextActionService:UnbindCoreAction("Open Dev Console")
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ContextActionService:UnbindCoreAction("RbxSettingsHubSwitchTab")
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ContextActionService:UnbindCoreAction("RbxSettingsScrollHotkey")
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ContextActionService:UnbindCoreAction("RbxSettingsHubStopCharacter")
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end
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CSManager.switch = {
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[0] = function()
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if CSManager.CurrentCoreScript == 0 then return end
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print("Loading 2016 CoreScripts")
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scriptContext:AddCoreScriptLocal("CoreScripts/2016/StarterScript", RobloxGui)
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CSManager.CurrentCoreScript = 0
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YearSettingEnum = 0
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end,
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[1] = function()
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if CSManager.CurrentCoreScript == 1 then return end
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print("Loading 2015 CoreScripts")
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scriptContext:AddCoreScriptLocal("CoreScripts/2015/StarterScript", RobloxGui)
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CSManager.CurrentCoreScript = 1
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YearSettingEnum = 1
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end,
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[2] = function()
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print("Loading 2014 CoreScripts")
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if CSManager.CurrentCoreScript == 2 then return end
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scriptContext:AddCoreScriptLocal("CoreScripts/2014/StarterScript", RobloxGui)
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CSManager.CurrentCoreScript = 2
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YearSettingEnum = 2
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end,
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[3] = function()
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print("Loading 2013 CoreScripts")
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if CSManager.CurrentCoreScript == 3 then return end
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scriptContext:AddCoreScriptLocal("CoreScripts/2013/StarterScript", RobloxGui)
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CSManager.CurrentCoreScript = 3
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YearSettingEnum = 3
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end,
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["default"] = function()
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if CSManager.CurrentCoreScript == 0 then return end
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print("Falling back to 2016 CoreScripts!")
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scriptContext:AddCoreScriptLocal("CoreScripts/2016/StarterScript", RobloxGui)
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CSManager.CurrentCoreScript = 0
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YearSettingEnum = 0
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end
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}
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return CSManager
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,41 @@
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-- Library Registration Script
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-- This script is used to register RbxLua Modules on game servers, so game scripts have
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-- access to all of the Modules (otherwise only local scripts do)
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local function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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print("Waiting...")
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end
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return instance:FindFirstChild(name)
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end
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local function waitForProperty(instance, property)
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while not instance[property] do
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instance.Changed:wait()
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print("Waiting...")
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end
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end
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local sc = game:GetService("ScriptContext")
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local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui")
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local tries = 0
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while not sc and tries < 3 do
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tries = tries + 1
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sc = game:GetService("ScriptContext")
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wait(0.2)
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end
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if sc then
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print("Loading Modules...")
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sc:AddCoreScriptLocal("Modules/RbxGui", RobloxGui)
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print("RbxGui Loaded")
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sc:AddCoreScriptLocal("Modules/RbxGear", RobloxGui)
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print("RbxGear Loaded")
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sc:AddCoreScriptLocal("Modules/RbxUtility", RobloxGui)
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print("RbxUtility Loaded")
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sc:AddCoreScriptLocal("Modules/RbxStamper", RobloxGui)
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print("RbxStamper Loaded")
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else
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print("failed to find script context, Modules did not load")
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end
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@@ -0,0 +1,632 @@
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--[[
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// FileName: PlayerDropDown.lua
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// Written by: TheGamer101
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// Description: Code for the player drop down in the PlayerList and Chat
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]]
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local moduleApiTable = {}
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--[[ Services ]]--
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local CoreGui = game:GetService('CoreGui')
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local HttpService = game:GetService('HttpService')
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local HttpRbxApiService = game:GetService('HttpRbxApiService')
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local PlayersService = game:GetService('Players')
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--[[ Script Variables ]]--
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local LocalPlayer = PlayersService.LocalPlayer
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--[[ Constants ]]--
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local POPUP_ENTRY_SIZE_Y = 24
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local ENTRY_PAD = 2
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local BG_TRANSPARENCY = 0.5
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local BG_COLOR = Color3.new(31/255, 31/255, 31/255)
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local TEXT_STROKE_TRANSPARENCY = 0.75
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local TEXT_COLOR = Color3.new(1, 1, 243/255)
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local TEXT_STROKE_COLOR = Color3.new(34/255, 34/255, 34/255)
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local MAX_FRIEND_COUNT = 200
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local FRIEND_IMAGE = 'http://www.watrbx.wtf/thumbs/avatar.ashx?userId='
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--[[ Fast Flags ]]--
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local followerSuccess, isFollowersEnabled = pcall(function() return settings():GetFFlag("EnableLuaFollowers") end)
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local IsFollowersEnabled = followerSuccess and isFollowersEnabled
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local serverFollowersSuccess, serverFollowersEnabled = pcall(function() return settings():GetFFlag("UserServerFollowers") end)
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local IsServerFollowers = serverFollowersSuccess and serverFollowersEnabled
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--[[ Modules ]]--
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local RobloxGui = CoreGui:WaitForChild('RobloxGui')
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local settingsHub = nil
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spawn(function()
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settingsHub = require(RobloxGui:WaitForChild("Modules"):WaitForChild("Settings"):WaitForChild("SettingsHub"))
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end)
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--[[ Bindables ]]--
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local BinbableFunction_SendNotification = nil
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spawn(function()
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BinbableFunction_SendNotification = RobloxGui:WaitForChild("SendNotification")
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end)
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--[[ Remotes ]]--
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local RemoteEvent_NewFollower = nil
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spawn(function()
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local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
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RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower')
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end)
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--[[ Utility Functions ]]--
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local function createSignal()
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local sig = {}
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local mSignaler = Instance.new('BindableEvent')
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local mArgData = nil
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local mArgDataCount = nil
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function sig:fire(...)
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mArgData = {...}
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mArgDataCount = select('#', ...)
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mSignaler:Fire()
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end
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function sig:connect(f)
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if not f then error("connect(nil)", 2) end
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return mSignaler.Event:connect(function()
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f(unpack(mArgData, 1, mArgDataCount))
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end)
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end
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function sig:wait()
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mSignaler.Event:wait()
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assert(mArgData, "Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.")
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return unpack(mArgData, 1, mArgDataCount)
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end
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return sig
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end
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--[[ Events ]]--
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local BlockStatusChanged = createSignal()
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--[[ Personal Server Stuff ]]--
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local IsPersonalServer = false
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local PersonalServerService = nil
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if game.Workspace:FindFirstChild('PSVariable') then
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IsPersonalServer = true
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PersonalServerService = game:GetService('PersonalServerService')
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end
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game.Workspace.ChildAdded:connect(function(child)
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if child.Name == 'PSVariable' and child:IsA('BoolValue') then
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IsPersonalServer = true
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PersonalServerService = game:GetService('PersonalServerService')
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end
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end)
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local PRIVILEGE_LEVEL = {
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OWNER = 255,
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ADMIN = 240,
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MEMBER = 128,
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VISITOR = 10,
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BANNED = 0,
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}
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local function onPrivilegeLevelSelect(player, rank)
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while player.PersonalServerRank < rank do
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PersonalServerService:Promote(player)
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end
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while player.PersonalServerRank > rank do
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PersonalServerService:Demote(player)
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end
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end
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--[[ Follower Notifications ]]--
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local function sendNotification(title, text, image, duration, callback)
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if BinbableFunction_SendNotification then
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BinbableFunction_SendNotification:Invoke(title, text, image, duration, callback)
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end
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end
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--[[ Friend Functions ]]--
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local function getFriendStatus(selectedPlayer)
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if selectedPlayer == LocalPlayer then
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return Enum.FriendStatus.NotFriend
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else
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local success, result = pcall(function()
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-- NOTE: Core script only
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return LocalPlayer:GetFriendStatus(selectedPlayer)
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end)
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if success then
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return result
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else
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return Enum.FriendStatus.NotFriend
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end
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end
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end
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-- if userId = nil, then it will get count for local player
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local function getFriendCountAsync(userId)
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local friendCount = nil
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local wasSuccess, result = pcall(function()
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local str = 'user/get-friendship-count'
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if userId then
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str = str..'?userId='..tostring(userId)
|
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end
|
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return HttpRbxApiService:GetAsync(str, true)
|
||||
end)
|
||||
if not wasSuccess then
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print("getFriendCountAsync() failed because", result)
|
||||
return nil
|
||||
end
|
||||
result = HttpService:JSONDecode(result)
|
||||
|
||||
if result["success"] and result["count"] then
|
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friendCount = result["count"]
|
||||
end
|
||||
|
||||
return friendCount
|
||||
end
|
||||
|
||||
-- checks if we can send a friend request. Right now the only way we
|
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-- can't is if one of the players is at the max friend limit
|
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local function canSendFriendRequestAsync(otherPlayer)
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local theirFriendCount = getFriendCountAsync(otherPlayer.userId)
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local myFriendCount = getFriendCountAsync()
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-- assume max friends if web call fails
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if not myFriendCount or not theirFriendCount then
|
||||
return false
|
||||
end
|
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if myFriendCount < MAX_FRIEND_COUNT and theirFriendCount < MAX_FRIEND_COUNT then
|
||||
return true
|
||||
elseif myFriendCount >= MAX_FRIEND_COUNT then
|
||||
sendNotification("Cannot send friend request", "You are at the max friends limit.", "", 5, function() end)
|
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return false
|
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elseif theirFriendCount >= MAX_FRIEND_COUNT then
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sendNotification("Cannot send friend request", otherPlayer.Name.." is at the max friends limit.", "", 5, function() end)
|
||||
return false
|
||||
end
|
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end
|
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|
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--[[ Follower Functions ]]--
|
||||
|
||||
-- Returns whether followerUserId is following userId
|
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local function isFollowing(userId, followerUserId)
|
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local apiPath = "user/following-exists?userId="
|
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local params = userId.."&followerUserId="..followerUserId
|
||||
local success, result = pcall(function()
|
||||
return HttpRbxApiService:GetAsync(apiPath..params, true)
|
||||
end)
|
||||
if not success then
|
||||
print("isFollowing() failed because", result)
|
||||
return false
|
||||
end
|
||||
|
||||
-- can now parse web response
|
||||
result = HttpService:JSONDecode(result)
|
||||
return result["success"] and result["isFollowing"]
|
||||
end
|
||||
|
||||
--[[ Functions for Blocking users ]]--
|
||||
local BlockedList = {}
|
||||
local MutedList = {}
|
||||
|
||||
local function GetBlockedPlayersAsync()
|
||||
local userId = LocalPlayer.userId
|
||||
local apiPath = "userblock/getblockedusers" .. "?" .. "userId=" .. tostring(userId) .. "&" .. "page=" .. "1"
|
||||
if userId > 0 then
|
||||
local blockList = nil
|
||||
local success, msg = pcall(function()
|
||||
local request = HttpRbxApiService:GetAsync(apiPath)
|
||||
blockList = request and game:GetService('HttpService'):JSONDecode(request)
|
||||
end)
|
||||
if blockList and blockList['success'] == true and blockList['userList'] then
|
||||
return blockList['userList']
|
||||
end
|
||||
end
|
||||
return {}
|
||||
end
|
||||
|
||||
spawn(function()
|
||||
BlockedList = GetBlockedPlayersAsync()
|
||||
end)
|
||||
|
||||
local function isBlocked(userId)
|
||||
if (BlockedList[userId] ~= nil and BlockedList[userId] == true) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function isMuted(userId)
|
||||
if (MutedList[userId] ~= nil and MutedList[userId] == true) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function BlockPlayerAsync(playerToBlock)
|
||||
if playerToBlock and LocalPlayer ~= playerToBlock then
|
||||
local blockUserId = playerToBlock.UserId
|
||||
if blockUserId > 0 then
|
||||
if not isBlocked(blockUserId) then
|
||||
BlockedList[blockUserId] = true
|
||||
BlockStatusChanged:fire(blockUserId, true)
|
||||
pcall(function()
|
||||
local success = PlayersService:BlockUser(LocalPlayer.userId, blockUserId)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function UnblockPlayerAsync(playerToUnblock)
|
||||
if playerToUnblock then
|
||||
local unblockUserId = playerToUnblock.userId
|
||||
|
||||
if isBlocked(unblockUserId) then
|
||||
BlockedList[unblockUserId] = nil
|
||||
BlockStatusChanged:fire(unblockUserId, false)
|
||||
pcall(function()
|
||||
local success = PlayersService:UnblockUser(LocalPlayer.userId, unblockUserId)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function MutePlayer(playerToMute)
|
||||
if playerToMute and LocalPlayer ~= playerToMute then
|
||||
local muteUserId = playerToMute.UserId
|
||||
if muteUserId > 0 then
|
||||
if not isMuted(muteUserId) then
|
||||
MutedList[muteUserId] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function UnmutePlayer(playerToUnmute)
|
||||
if playerToUnmute then
|
||||
local unmuteUserId = playerToUnmute.UserId
|
||||
MutedList[unmuteUserId] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Function to create DropDown class ]]--
|
||||
function createPlayerDropDown()
|
||||
local playerDropDown = {}
|
||||
playerDropDown.Player = nil
|
||||
playerDropDown.PopupFrame = nil
|
||||
playerDropDown.HidePopupImmediately = false
|
||||
playerDropDown.PopupFrameOffScreenPosition = nil -- if this is set the popup frame tweens to a different offscreen position than the default
|
||||
|
||||
playerDropDown.HiddenSignal = createSignal()
|
||||
|
||||
--[[ Functions for when options in the dropdown are pressed ]]--
|
||||
local function onFriendButtonPressed()
|
||||
if playerDropDown.Player then
|
||||
local status = getFriendStatus(playerDropDown.Player)
|
||||
if status == Enum.FriendStatus.Friend then
|
||||
LocalPlayer:RevokeFriendship(playerDropDown.Player)
|
||||
elseif status == Enum.FriendStatus.Unknown or status == Enum.FriendStatus.NotFriend then
|
||||
-- cache and spawn
|
||||
local cachedLastSelectedPlayer = playerDropDown.Player
|
||||
spawn(function()
|
||||
-- check for max friends before letting them send the request
|
||||
if canSendFriendRequestAsync(cachedLastSelectedPlayer) then -- Yields
|
||||
if cachedLastSelectedPlayer and cachedLastSelectedPlayer.Parent == PlayersService then
|
||||
LocalPlayer:RequestFriendship(cachedLastSelectedPlayer)
|
||||
end
|
||||
end
|
||||
end)
|
||||
elseif status == Enum.FriendStatus.FriendRequestSent then
|
||||
LocalPlayer:RevokeFriendship(playerDropDown.Player)
|
||||
elseif status == Enum.FriendStatus.FriendRequestReceived then
|
||||
LocalPlayer:RequestFriendship(playerDropDown.Player)
|
||||
end
|
||||
|
||||
playerDropDown:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function onDeclineFriendButonPressed()
|
||||
if playerDropDown.Player then
|
||||
LocalPlayer:RevokeFriendship(playerDropDown.Player)
|
||||
playerDropDown:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- Client unfollows followedUserId
|
||||
local function onUnfollowButtonPressed()
|
||||
if not playerDropDown.Player then return end
|
||||
--
|
||||
local apiPath = "user/unfollow"
|
||||
local params = "followedUserId="..tostring(playerDropDown.Player.userId)
|
||||
local success, result = pcall(function()
|
||||
return HttpRbxApiService:PostAsync(apiPath, params, true, Enum.ThrottlingPriority.Default, Enum.HttpContentType.ApplicationUrlEncoded)
|
||||
end)
|
||||
if not success then
|
||||
print("unfollowPlayer() failed because", result)
|
||||
playerDropDown:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
result = HttpService:JSONDecode(result)
|
||||
if result["success"] then
|
||||
if RemoteEvent_NewFollower then
|
||||
RemoteEvent_NewFollower:FireServer(playerDropDown.Player, false)
|
||||
end
|
||||
moduleApiTable.FollowerStatusChanged:fire()
|
||||
end
|
||||
|
||||
playerDropDown:Hide()
|
||||
-- no need to send notification when someone unfollows
|
||||
end
|
||||
|
||||
local function onBlockButtonPressed()
|
||||
if playerDropDown.Player then
|
||||
local cachedPlayer = playerDropDown.Player
|
||||
spawn(function()
|
||||
BlockPlayerAsync(cachedPlayer)
|
||||
end)
|
||||
playerDropDown:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function onUnblockButtonPressed()
|
||||
if playerDropDown.Player then
|
||||
local cachedPlayer = playerDropDown.Player
|
||||
spawn(function()
|
||||
UnblockPlayerAsync(cachedPlayer)
|
||||
end)
|
||||
playerDropDown:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function onReportButtonPressed()
|
||||
if playerDropDown.Player then
|
||||
settingsHub:ReportPlayer(playerDropDown.Player)
|
||||
playerDropDown:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- Client follows followedUserId
|
||||
local function onFollowButtonPressed()
|
||||
if not playerDropDown.Player then return end
|
||||
--
|
||||
local followedUserId = tostring(playerDropDown.Player.userId)
|
||||
local apiPath = "user/follow"
|
||||
local params = "followedUserId="..followedUserId
|
||||
local success, result = pcall(function()
|
||||
return HttpRbxApiService:PostAsync(apiPath, params, true, Enum.ThrottlingPriority.Default, Enum.HttpContentType.ApplicationUrlEncoded)
|
||||
end)
|
||||
if not success then
|
||||
print("followPlayer() failed because", result)
|
||||
playerDropDown:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
result = HttpService:JSONDecode(result)
|
||||
if result["success"] then
|
||||
sendNotification("You are", "now following "..playerDropDown.Player.Name, FRIEND_IMAGE..followedUserId.."&x=48&y=48", 5, function() end)
|
||||
if RemoteEvent_NewFollower then
|
||||
RemoteEvent_NewFollower:FireServer(playerDropDown.Player, true)
|
||||
end
|
||||
moduleApiTable.FollowerStatusChanged:fire()
|
||||
end
|
||||
|
||||
playerDropDown:Hide()
|
||||
end
|
||||
|
||||
--[[ GUI Creation Functions ]]--
|
||||
local function createPersonalServerDialog(buttons, selectedPlayer)
|
||||
local showPersonalServerRanks = IsPersonalServer and LocalPlayer.PersonalServerRank >= PRIVILEGE_LEVEL.ADMIN and LocalPlayer.PersonalServerRank > selectedPlayer.PersonalServerRank
|
||||
if showPersonalServerRanks then
|
||||
table.insert(buttons, {
|
||||
Name = "BanButton",
|
||||
Text = "Ban",
|
||||
OnPress = function()
|
||||
playerDropDown:Hide()
|
||||
onPrivilegeLevelSelect(selectedPlayer, PRIVILEGE_LEVEL.BANNED)
|
||||
end,
|
||||
})
|
||||
table.insert(buttons, {
|
||||
Name = "VistorButton",
|
||||
Text = "Visitor",
|
||||
OnPress = function()
|
||||
onPrivilegeLevelSelect(selectedPlayer, PRIVILEGE_LEVEL.VISITOR)
|
||||
end,
|
||||
})
|
||||
table.insert(buttons, {
|
||||
Name = "MemberButton",
|
||||
Text = "Member",
|
||||
OnPress = function()
|
||||
onPrivilegeLevelSelect(selectedPlayer, PRIVILEGE_LEVEL.MEMBER)
|
||||
end,
|
||||
})
|
||||
table.insert(buttons, {
|
||||
Name = "AdminButton",
|
||||
Text = "Admin",
|
||||
OnPress = function()
|
||||
onPrivilegeLevelSelect(selectedPlayer, PRIVILEGE_LEVEL.ADMIN)
|
||||
end,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function createPopupFrame(buttons)
|
||||
local frame = Instance.new('Frame')
|
||||
frame.Name = "PopupFrame"
|
||||
frame.Size = UDim2.new(1, 0, 0, (POPUP_ENTRY_SIZE_Y * #buttons) + (#buttons - ENTRY_PAD))
|
||||
frame.Position = UDim2.new(1, 1, 0, 0)
|
||||
frame.BackgroundTransparency = 1
|
||||
|
||||
for i,button in ipairs(buttons) do
|
||||
local btn = Instance.new('TextButton')
|
||||
btn.Name = button.Name
|
||||
btn.Size = UDim2.new(1, 0, 0, POPUP_ENTRY_SIZE_Y)
|
||||
btn.Position = UDim2.new(0, 0, 0, POPUP_ENTRY_SIZE_Y * (i - 1) + ((i - 1) * ENTRY_PAD))
|
||||
btn.BackgroundTransparency = BG_TRANSPARENCY
|
||||
btn.BackgroundColor3 = BG_COLOR
|
||||
btn.BorderSizePixel = 0
|
||||
btn.Text = button.Text
|
||||
btn.Font = Enum.Font.SourceSans
|
||||
btn.FontSize = Enum.FontSize.Size14
|
||||
btn.TextColor3 = TEXT_COLOR
|
||||
btn.TextStrokeTransparency = TEXT_STROKE_TRANSPARENCY
|
||||
btn.TextStrokeColor3 = TEXT_STROKE_COLOR
|
||||
btn.AutoButtonColor = true
|
||||
btn.Parent = frame
|
||||
|
||||
btn.MouseButton1Click:connect(button.OnPress)
|
||||
end
|
||||
|
||||
return frame
|
||||
end
|
||||
|
||||
--[[ PlayerDropDown Functions ]]--
|
||||
function playerDropDown:Hide()
|
||||
if playerDropDown.PopupFrame then
|
||||
local offscreenPosition = (playerDropDown.PopupFrameOffScreenPosition ~= nil and playerDropDown.PopupFrameOffScreenPosition or UDim2.new(1, 1, 0, playerDropDown.PopupFrame.Position.Y.Offset))
|
||||
if not playerDropDown.HidePopupImmediately then
|
||||
playerDropDown.PopupFrame:TweenPosition(offscreenPosition, Enum.EasingDirection.InOut,
|
||||
Enum.EasingStyle.Quad, TWEEN_TIME, true, function()
|
||||
if playerDropDown.PopupFrame then
|
||||
playerDropDown.PopupFrame:Destroy()
|
||||
playerDropDown.PopupFrame = nil
|
||||
end
|
||||
end)
|
||||
else
|
||||
playerDropDown.PopupFrame:Destroy()
|
||||
playerDropDown.PopupFrame = nil
|
||||
end
|
||||
end
|
||||
if playerDropDown.Player then
|
||||
playerDropDown.Player = nil
|
||||
end
|
||||
playerDropDown.HiddenSignal:fire()
|
||||
end
|
||||
|
||||
function playerDropDown:CreatePopup(Player)
|
||||
playerDropDown.Player = Player
|
||||
|
||||
local buttons = {}
|
||||
|
||||
local status = getFriendStatus(playerDropDown.Player)
|
||||
local friendText = ""
|
||||
local canDeclineFriend = false
|
||||
if status == Enum.FriendStatus.Friend then
|
||||
friendText = "Unfriend Player"
|
||||
elseif status == Enum.FriendStatus.Unknown or status == Enum.FriendStatus.NotFriend then
|
||||
friendText = "Send Friend Request"
|
||||
elseif status == Enum.FriendStatus.FriendRequestSent then
|
||||
friendText = "Revoke Friend Request"
|
||||
elseif status == Enum.FriendStatus.FriendRequestReceived then
|
||||
friendText = "Accept Friend Request"
|
||||
canDeclineFriend = true
|
||||
end
|
||||
|
||||
local blocked = isBlocked(playerDropDown.Player.userId)
|
||||
|
||||
if not blocked then
|
||||
table.insert(buttons, {
|
||||
Name = "FriendButton",
|
||||
Text = friendText,
|
||||
OnPress = onFriendButtonPressed,
|
||||
})
|
||||
end
|
||||
|
||||
if canDeclineFriend and not blocked then
|
||||
table.insert(buttons, {
|
||||
Name = "DeclineFriend",
|
||||
Text = "Decline Friend Request",
|
||||
OnPress = onDeclineFriendButonPressed,
|
||||
})
|
||||
end
|
||||
-- following status
|
||||
if IsServerFollowers or IsFollowersEnabled then
|
||||
local following = isFollowing(playerDropDown.Player.userId, LocalPlayer.userId)
|
||||
local followerText = following and "Unfollow Player" or "Follow Player"
|
||||
|
||||
if not blocked then
|
||||
table.insert(buttons, {
|
||||
Name = "FollowerButton",
|
||||
Text = followerText,
|
||||
OnPress = following and onUnfollowButtonPressed or onFollowButtonPressed,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local blockedText = blocked and "Unblock Player" or "Block Player"
|
||||
table.insert(buttons, {
|
||||
Name = "BlockButton",
|
||||
Text = blockedText,
|
||||
OnPress = blocked and onUnblockButtonPressed or onBlockButtonPressed,
|
||||
})
|
||||
table.insert(buttons, {
|
||||
Name = "ReportButton",
|
||||
Text = "Report Abuse",
|
||||
OnPress = onReportButtonPressed,
|
||||
})
|
||||
|
||||
createPersonalServerDialog(buttons, playerDropDown.Player)
|
||||
if playerDropDown.PopupFrame then
|
||||
playerDropDown.PopupFrame:Destroy()
|
||||
end
|
||||
playerDropDown.PopupFrame = createPopupFrame(buttons)
|
||||
return playerDropDown.PopupFrame
|
||||
end
|
||||
|
||||
--[[ PlayerRemoving Connection ]]--
|
||||
PlayersService.PlayerRemoving:connect(function(leavingPlayer)
|
||||
if playerDropDown.Player == leavingPlayer then
|
||||
playerDropDown:Hide()
|
||||
end
|
||||
end)
|
||||
|
||||
return playerDropDown
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
moduleApiTable.FollowerStatusChanged = createSignal()
|
||||
|
||||
function moduleApiTable:CreatePlayerDropDown()
|
||||
return createPlayerDropDown()
|
||||
end
|
||||
|
||||
function moduleApiTable:CreateBlockingUtility()
|
||||
local blockingUtility = {}
|
||||
|
||||
function blockingUtility:BlockPlayerAsync(player)
|
||||
return BlockPlayerAsync(player)
|
||||
end
|
||||
|
||||
function blockingUtility:UnblockPlayerAsync(player)
|
||||
return UnblockPlayerAsync(player)
|
||||
end
|
||||
|
||||
function blockingUtility:MutePlayer(player)
|
||||
return MutePlayer(player)
|
||||
end
|
||||
|
||||
function blockingUtility:UnmutePlayer(player)
|
||||
return UnmutePlayer(player)
|
||||
end
|
||||
|
||||
function blockingUtility:IsPlayerBlockedByUserId(userId)
|
||||
return isBlocked(userId)
|
||||
end
|
||||
|
||||
function blockingUtility:GetBlockedStatusChangedEvent()
|
||||
return BlockStatusChanged
|
||||
end
|
||||
|
||||
function blockingUtility:IsPlayerMutedByUserId(userId)
|
||||
return isMuted(userId)
|
||||
end
|
||||
|
||||
return blockingUtility
|
||||
end
|
||||
end
|
||||
|
||||
return moduleApiTable
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,341 @@
|
||||
-- Global Status Buff Script --
|
||||
-- This will be a part of a humanoid
|
||||
-- Everytime a humanoid gets hit, this script will be invoked
|
||||
-- If the damage is from a previous older gear we just query the takeDamage C++ function
|
||||
-- If its from some of the newer ones with status buffs, we look them up in our table and use that to determine what we need to do
|
||||
|
||||
|
||||
-- [[ The status debuffs currently are
|
||||
|
||||
-- OVER TIME EFFECTS
|
||||
|
||||
-- Poison
|
||||
-- Fire
|
||||
-- Ice, also slows
|
||||
-- Heal
|
||||
-- Plague
|
||||
|
||||
|
||||
-- For fire, ice etc we could apply the texture to nearby parts to showcase as if its spreading
|
||||
|
||||
-- INSTANT EFFECTS
|
||||
|
||||
-- Stun, 10-20% chance to stun
|
||||
-- Confusion
|
||||
-- Invisibilty, there will be fading in and fading out
|
||||
-- Silence, can't use gears
|
||||
-- Blind/Miss
|
||||
|
||||
|
||||
-- TODO, AOE EFFECTS (these will propagate from the wielder) ]]
|
||||
|
||||
-- Return this table for accessing the library
|
||||
local t = {}
|
||||
|
||||
-- Wait for a particular child to show up
|
||||
function waitForChild(instance, name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
end
|
||||
|
||||
local damageGuiWidth = 5.0
|
||||
local damageGuiHeight = 5.0
|
||||
|
||||
local myPlayer = script.Parent
|
||||
local myName = script.Parent.Name
|
||||
local myHumanoid = myPlayer:FindFirstChild("Humanoid")
|
||||
|
||||
|
||||
local charConfig = nil
|
||||
|
||||
-- gear effects
|
||||
local poison = 0
|
||||
local physical = 0
|
||||
local heal = 0
|
||||
local regen = 0
|
||||
local piercing = 0
|
||||
local poisonTime = 10 -- duration of a poisoning (default 10)
|
||||
local corruption = 0 -- amount poison worsens
|
||||
|
||||
local iceDOT = 0
|
||||
local iceDuration = 0
|
||||
local iceSlow = 0
|
||||
|
||||
local stunDuration = 0
|
||||
|
||||
-- armor/character effects [will be reloaded upon characters config folder changing]
|
||||
|
||||
local existingIceDuration = 0
|
||||
|
||||
local fireDOT = 0
|
||||
local fireDuration = 0
|
||||
local existingFireDuration = 0
|
||||
|
||||
local armor = 0
|
||||
local poisonArmor = 0
|
||||
local existingPoison = 0
|
||||
local existingCorruption = 0
|
||||
|
||||
local existingStunDuration = 0
|
||||
|
||||
|
||||
-- Create Lookup Tables
|
||||
local charPropType = {
|
||||
["Armor"] = function(x)
|
||||
print("ARMOR ", x)
|
||||
armor = x
|
||||
end,
|
||||
["Poison Resistance"] = function(x)
|
||||
print("POISON RESISTANCE ", x)
|
||||
poisonArmor = x
|
||||
end,
|
||||
["Poison"] = function(x)
|
||||
existingPoison = x.X
|
||||
existingCorruption = x.Z
|
||||
end,
|
||||
["Ice"] = function(x)
|
||||
existingIceDuration = x.Y
|
||||
end,
|
||||
["Fire"] = function(x)
|
||||
existingFireDuration = x.Y
|
||||
end,
|
||||
["Stun"] = function(x)
|
||||
-- Tentative value, usually we should allow to override stun duration and have a long cool down or a chance effect
|
||||
existingStunDuration = x
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
-- Damage Type Table
|
||||
local damageType = {
|
||||
["Damage"] = function(x)
|
||||
--print("DAMAGE ", x)
|
||||
physical = x
|
||||
end,
|
||||
["Poison"] = function(x)
|
||||
print("POISONED", x)
|
||||
poison = x
|
||||
--poisonTime = x.Y
|
||||
--corruption = x.Z
|
||||
end,
|
||||
["Heal"] = function(x)
|
||||
print("HEALED", x)
|
||||
heal = x
|
||||
end,
|
||||
["Regen"] = function(x)
|
||||
print("REGEN", x)
|
||||
regen = x
|
||||
end,
|
||||
["Piercing"] = function(x)
|
||||
print("PIERCING", x)
|
||||
piercing = x
|
||||
end,
|
||||
["Poison Time"] = function(x)
|
||||
print("POISON TIME", x)
|
||||
poisonTime = x
|
||||
end,
|
||||
["Corruption"] = function(x)
|
||||
print("CORRUPTION", x)
|
||||
corruption = x
|
||||
end,
|
||||
-- Code Change Feb 25th
|
||||
["Ice"] = function(x)
|
||||
--print("Ice")
|
||||
iceDOT = x.X
|
||||
iceDuration = x.Y
|
||||
iceSlow = x.Z
|
||||
end,
|
||||
["Fire"] = function(x)
|
||||
fireDOT = x.X
|
||||
fireDuration = x.Y
|
||||
end,
|
||||
["Stun"] = function(x)
|
||||
stunDuration = x
|
||||
end
|
||||
--
|
||||
}
|
||||
|
||||
function updateCharProperties()
|
||||
-- reset all char properties first to 0
|
||||
armor = 0
|
||||
poisonArmor = 0
|
||||
existingPoison = 0
|
||||
existingCorruption = 0
|
||||
--iceDOT = 0
|
||||
--iceDuration = 0
|
||||
--iceSlow = 0
|
||||
|
||||
--print("Updating Char Properties")
|
||||
charProperties = charConfig:GetChildren()
|
||||
--print(iceDOT," ", iceDuration," ", iceSlow)
|
||||
for i = 1, #charProperties do
|
||||
if charPropType[charProperties[i].Name] then -- can get rid of this check to improve speed at cost of safety
|
||||
charPropType[charProperties[i].Name](charProperties[i].Value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function applyRandomizationTo(property)
|
||||
if (math.random() > property.Y) then
|
||||
return property.X
|
||||
else
|
||||
return property.Z
|
||||
end
|
||||
end
|
||||
|
||||
function eval(property)
|
||||
if type(property) == "number" then return property
|
||||
else return applyRandomizationTo(property) end
|
||||
end
|
||||
|
||||
|
||||
t.ComputeStatusEffects = function (gearConfig, charConfig, vChar)
|
||||
-- all gear effects need to be set to 0 initially
|
||||
poison = 0
|
||||
physical = 0
|
||||
heal = 0
|
||||
--iceDOT = 0
|
||||
iceDuration = 0
|
||||
--iceSlow = 0
|
||||
regen = 0
|
||||
piercing = 0
|
||||
poisonTime = 10 -- default is to poison someone for 10 seconds
|
||||
|
||||
gearProperties = gearConfig:GetChildren()
|
||||
for i = 1, #gearProperties do
|
||||
if not (gearProperties[i].Name == "Damage") then
|
||||
damageType[gearProperties[i].Name](gearProperties[i].Value)
|
||||
print(gearProperties[i].Name)
|
||||
else
|
||||
damageType[gearProperties[i].Name](eval(gearProperties[i].Value))
|
||||
end
|
||||
end
|
||||
|
||||
-- apply randomization to armors that need it
|
||||
-- (doing this here [with eval] allows us to change armor variables only when necessary)
|
||||
--poi = math.max(existingPoison, math.max(poison - eval(poisonArmor), 0))
|
||||
dmg = math.max(physical - math.max(eval(armor) - piercing, 0), 0) - heal
|
||||
poi = math.max(poison - eval(poisonArmor), 0)
|
||||
cor = math.max(existingCorruption, corruption)
|
||||
|
||||
-- Feb 25th Change
|
||||
iceDamage = iceDOT
|
||||
--
|
||||
|
||||
-- Populate the tags in the Players Config!
|
||||
myHumanoid:takeDamage(dmg)
|
||||
print(myHumanoid.Health)
|
||||
if charConfig ~= nil then
|
||||
--if poi > 0 then -- if poison damage taken, make sure we give 'em a poisoned status
|
||||
if poi > 0 and poi >= existingPoison then -- must at least tie previous poison strength to change the poison tag
|
||||
poisonTag = charConfig:FindFirstChild("Poison")
|
||||
if poisonTag == nil then
|
||||
poisonTag = Instance.new("Vector3Value")
|
||||
poisonTag.Name = "Poison"
|
||||
poisonTag.Parent = charConfig
|
||||
end
|
||||
poisonTag.Value = Vector3.new(poi, poisonTime, cor)
|
||||
end
|
||||
|
||||
-- Feb 25th Change
|
||||
if iceDuration > 0 and existingIceDuration <= 0 then
|
||||
iceTag = charConfig:FindFirstChild("Ice")
|
||||
if iceTag == nil then
|
||||
iceTag = Instance.new("Vector3Value")
|
||||
iceTag.Name = "Ice"
|
||||
iceTag.Parent = charConfig
|
||||
end
|
||||
iceTag.Value = Vector3.new(iceDOT, iceDuration, iceSlow)
|
||||
end
|
||||
print(fireDuration, existingFireDuration)
|
||||
if fireDuration > 0 and existingFireDuration <= 0 then
|
||||
fireTag = charConfig:FindFirstChild("Fire")
|
||||
if fireTag == nil then
|
||||
fireTag = Instance.new("Vector3Value")
|
||||
fireTag.Name = "Fire"
|
||||
fireTag.Parent = charConfig
|
||||
end
|
||||
fireTag.Value = Vector3.new(fireDOT, fireDuration, 0.0)
|
||||
end
|
||||
|
||||
if stunDuration > 0 and existingStunDuration <= 0 then
|
||||
stunTag = charConfig:FindFirstChild("Stun")
|
||||
if stunTag == nil then
|
||||
stunTag = Instance.new("NumberValue")
|
||||
stunTag.Name = "Stun"
|
||||
stunTag.Parent = charConfig
|
||||
end
|
||||
stunTag.Value = stunDuration
|
||||
end
|
||||
end
|
||||
vPlayer = game.Players:GetPlayerFromCharacter(script.Parent)
|
||||
if vPlayer then
|
||||
dmgGui = vPlayer.PlayerGui:FindFirstChild("DamageGui")
|
||||
if dmgGui ~= nil then
|
||||
dmgChildren = dmgGui:GetChildren()
|
||||
for i = 1, #dmgChildren do
|
||||
if dmgChildren[i].TextTransparency < .35 then
|
||||
dmgChildren[i].Text = tostring(tonumber(dmgChildren[i].Text) + dmg)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
local guiCoRoutine = coroutine.create(statusGui)
|
||||
coroutine.resume(guiCoRoutine, vPlayer, dmg, poi)
|
||||
print("CREATING GUI")
|
||||
end
|
||||
end
|
||||
|
||||
-- GUI STUFF --
|
||||
|
||||
function statusGui(vPlayer, guiDmg, guiPoi)
|
||||
local damageGui = vPlayer.PlayerGui:FindFirstChild("DamageGui")
|
||||
if damageGui == nil then
|
||||
damageGui = Instance.new("BillboardGui")
|
||||
damageGui.Name = "DamageGui"
|
||||
print("BB GUI CREATED")
|
||||
damageGui.Parent = vPlayer.PlayerGui
|
||||
damageGui.Adornee = script.Parent:FindFirstChild("Head")
|
||||
damageGui.Active = true
|
||||
damageGui.size = UDim2.new(damageGuiWidth, 0.0, damageGuiHeight, 0.0)
|
||||
damageGui.StudsOffset = Vector3.new(0.0, 2.0, 0.0)
|
||||
end
|
||||
local textLabel = Instance.new("TextLabel")
|
||||
print("TEXT LABEL CREATED")
|
||||
textLabel.Text = tostring(guiDmg)
|
||||
textLabel.size = UDim2.new(1.0, 0.0, 1.0, 0.0)
|
||||
textLabel.Active = true
|
||||
textLabel.FontSize = 6
|
||||
textLabel.BackgroundTransparency = 1
|
||||
textLabel.TextColor3 = Color3.new(1, 0, 0)
|
||||
textLabel.Parent = damageGui
|
||||
|
||||
for t = 1, 10 do
|
||||
wait(.1)
|
||||
textLabel.TextTransparency = t/10
|
||||
textLabel.Position = UDim2.new(0, 0, 0, -t*5)
|
||||
textLabel.FontSize = 6-t*.6
|
||||
end
|
||||
textLabel:remove()
|
||||
end
|
||||
|
||||
return t
|
||||
|
||||
|
||||
|
||||
-- Hook-up stuff to listeners here and do any other initialization
|
||||
--[[while true do
|
||||
waitForChild(script.Parent, "PlayerStats")
|
||||
charConfig = script.Parent:FindFirstChild("PlayerStats")
|
||||
|
||||
if charConfig then
|
||||
updateCharProperties()
|
||||
charConfig.Changed:connect(updateCharProperties)
|
||||
charConfig.ChildAdded:connect(function (newChild) newChild.Changed:connect(updateCharProperties) updateCharProperties() end)
|
||||
--charConfig.Desc
|
||||
break
|
||||
end
|
||||
end]]
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
local t = {}
|
||||
|
||||
t.Foo =
|
||||
function()
|
||||
print("foo")
|
||||
end
|
||||
|
||||
t.Bar =
|
||||
function()
|
||||
print("bar")
|
||||
end
|
||||
|
||||
t.Help =
|
||||
function(funcNameOrFunc)
|
||||
--input argument can be a string or a function. Should return a description (of arguments and expected side effects)
|
||||
if funcNameOrFunc == "Foo" or funcNameOrFunc == t.Foo then
|
||||
return "Function Foo. Arguments: None. Side effect: prints foo"
|
||||
elseif funcNameOrFunc == "Bar" or funcNameOrFunc == t.Bar then
|
||||
return "Function Bar. Arguments: None. Side effect: prints bar"
|
||||
end
|
||||
end
|
||||
|
||||
return t
|
||||
@@ -0,0 +1,23 @@
|
||||
local t = {}
|
||||
|
||||
t.Foo =
|
||||
function()
|
||||
print("foo")
|
||||
end
|
||||
|
||||
t.Bar =
|
||||
function()
|
||||
print("bar")
|
||||
end
|
||||
|
||||
t.Help =
|
||||
function(funcNameOrFunc)
|
||||
--input argument can be a string or a function. Should return a description (of arguments and expected side effects)
|
||||
if funcNameOrFunc == "Foo" or funcNameOrFunc == t.Foo then
|
||||
return "Function Foo. Arguments: None. Side effect: prints foo"
|
||||
elseif funcNameOrFunc == "Bar" or funcNameOrFunc == t.Bar then
|
||||
return "Function Bar. Arguments: None. Side effect: prints bar"
|
||||
end
|
||||
end
|
||||
|
||||
return t
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,617 @@
|
||||
--[[
|
||||
Filename: GameSettings.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the Game Settings Tab in Settings Menu
|
||||
--]]
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local PlatformService = nil
|
||||
pcall(function() PlatformService = game:GetService("PlatformService") end)
|
||||
local ContextActionService = game:GetService("ContextActionService")
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
-------------- CONSTANTS --------------
|
||||
local GRAPHICS_QUALITY_LEVELS = 10
|
||||
local GRAPHICS_QUALITY_TO_INT = {
|
||||
["Enum.SavedQualitySetting.Automatic"] = 0,
|
||||
["Enum.SavedQualitySetting.QualityLevel1"] = 1,
|
||||
["Enum.SavedQualitySetting.QualityLevel2"] = 2,
|
||||
["Enum.SavedQualitySetting.QualityLevel3"] = 3,
|
||||
["Enum.SavedQualitySetting.QualityLevel4"] = 4,
|
||||
["Enum.SavedQualitySetting.QualityLevel5"] = 5,
|
||||
["Enum.SavedQualitySetting.QualityLevel6"] = 6,
|
||||
["Enum.SavedQualitySetting.QualityLevel7"] = 7,
|
||||
["Enum.SavedQualitySetting.QualityLevel8"] = 8,
|
||||
["Enum.SavedQualitySetting.QualityLevel9"] = 9,
|
||||
["Enum.SavedQualitySetting.QualityLevel10"] = 10,
|
||||
}
|
||||
local PC_CHANGED_PROPS = {
|
||||
DevComputerMovementMode = true,
|
||||
DevComputerCameraMode = true,
|
||||
DevEnableMouseLock = true,
|
||||
}
|
||||
local TOUCH_CHANGED_PROPS = {
|
||||
DevTouchMovementMode = true,
|
||||
DevTouchCameraMode = true,
|
||||
}
|
||||
local CAMERA_MODE_DEFAULT_STRING = UserInputService.TouchEnabled and "Default (Follow)" or "Default (Classic)"
|
||||
|
||||
local MOVEMENT_MODE_DEFAULT_STRING = UserInputService.TouchEnabled and "Default (Thumbstick)" or "Default (Keyboard)"
|
||||
local MOVEMENT_MODE_KEYBOARDMOUSE_STRING = "Keyboard + Mouse"
|
||||
local MOVEMENT_MODE_CLICKTOMOVE_STRING = UserInputService.TouchEnabled and "Tap to Move" or "Click to Move"
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ Variables -------------------
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("Settings"):WaitForChild("SettingsHub")
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
local PageInstance = nil
|
||||
local LocalPlayer = game.Players.LocalPlayer
|
||||
local platform = UserInputService:GetPlatform()
|
||||
local overscanScreen = nil
|
||||
local CSManager = require(RobloxGui.Modules.CSManager)
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
----------- FUNCTIONS ---------------
|
||||
local function createGraphicsOptions()
|
||||
|
||||
------------------ Fullscreen Selection GUI Setup ------------------
|
||||
local fullScreenInit = 1
|
||||
if not GameSettings:InFullScreen() then
|
||||
fullScreenInit = 2
|
||||
end
|
||||
|
||||
this.FullscreenFrame,
|
||||
this.FullscreenLabel,
|
||||
this.FullscreenEnabler = utility:AddNewRow(this, "Fullscreen", "Selector", {"On", "Off"}, fullScreenInit)
|
||||
|
||||
local fullScreenSelectionFrame = this.FullscreenEnabler.SliderFrame and this.FullscreenEnabler.SliderFrame or this.FullscreenEnabler.SelectorFrame
|
||||
|
||||
this.FullscreenEnabler.IndexChanged:connect(function(newIndex)
|
||||
GuiService:ToggleFullscreen()
|
||||
end)
|
||||
|
||||
------------------ Gfx Enabler Selection GUI Setup ------------------
|
||||
this.GraphicsEnablerFrame,
|
||||
this.GraphicsEnablerLabel,
|
||||
this.GraphicsQualityEnabler = utility:AddNewRow(this, "Graphics Mode", "Selector", {"Automatic", "Manual"}, 1)
|
||||
|
||||
------------------ Gfx Slider GUI Setup ------------------
|
||||
this.GraphicsQualityFrame,
|
||||
this.GraphicsQualityLabel,
|
||||
this.GraphicsQualitySlider = utility:AddNewRow(this, "Graphics Quality", "Slider", GRAPHICS_QUALITY_LEVELS, 1)
|
||||
this.GraphicsQualitySlider:SetMinStep(1)
|
||||
|
||||
------------------------- Connection Setup ----------------------------
|
||||
settings().Rendering.EnableFRM = true
|
||||
|
||||
function SetGraphicsQuality(newValue, automaticSettingAllowed)
|
||||
local percentage = newValue/GRAPHICS_QUALITY_LEVELS
|
||||
local newQualityLevel = math.floor((settings().Rendering:GetMaxQualityLevel() - 1) * percentage)
|
||||
if newQualityLevel == 20 then
|
||||
newQualityLevel = 21
|
||||
elseif newValue == 1 then
|
||||
newQualityLevel = 1
|
||||
elseif newValue < 1 and not automaticSettingAllowed then
|
||||
newValue = 1
|
||||
newQualityLevel = 1
|
||||
elseif newQualityLevel > settings().Rendering:GetMaxQualityLevel() then
|
||||
newQualityLevel = settings().Rendering:GetMaxQualityLevel() - 1
|
||||
end
|
||||
|
||||
GameSettings.SavedQualityLevel = newValue
|
||||
settings().Rendering.QualityLevel = newQualityLevel
|
||||
end
|
||||
|
||||
local function setGraphicsToAuto()
|
||||
this.GraphicsQualitySlider:SetZIndex(1)
|
||||
this.GraphicsQualityLabel.ZIndex = 1
|
||||
this.GraphicsQualitySlider:SetInteractable(false)
|
||||
|
||||
SetGraphicsQuality(Enum.QualityLevel.Automatic.Value, true)
|
||||
end
|
||||
local function setGraphicsToManual(level)
|
||||
this.GraphicsQualitySlider:SetZIndex(2)
|
||||
this.GraphicsQualityLabel.ZIndex = 2
|
||||
this.GraphicsQualitySlider:SetInteractable(true)
|
||||
|
||||
-- need to force the quality change if slider is already at this position
|
||||
if this.GraphicsQualitySlider:GetValue() == level then
|
||||
SetGraphicsQuality(level)
|
||||
else
|
||||
this.GraphicsQualitySlider:SetValue(level)
|
||||
end
|
||||
end
|
||||
|
||||
game.GraphicsQualityChangeRequest:connect(function(isIncrease)
|
||||
if settings().Rendering.QualityLevel == Enum.QualityLevel.Automatic then return end
|
||||
--
|
||||
local currentGraphicsSliderValue = this.GraphicsQualitySlider:GetValue()
|
||||
if isIncrease then
|
||||
currentGraphicsSliderValue = currentGraphicsSliderValue + 1
|
||||
else
|
||||
currentGraphicsSliderValue = currentGraphicsSliderValue - 1
|
||||
end
|
||||
|
||||
this.GraphicsQualitySlider:SetValue(currentGraphicsSliderValue)
|
||||
end)
|
||||
|
||||
this.GraphicsQualitySlider.ValueChanged:connect(function(newValue)
|
||||
SetGraphicsQuality(newValue)
|
||||
end)
|
||||
|
||||
this.GraphicsQualityEnabler.IndexChanged:connect(function(newIndex)
|
||||
if newIndex == 1 then
|
||||
setGraphicsToAuto()
|
||||
elseif newIndex == 2 then
|
||||
setGraphicsToManual( this.GraphicsQualitySlider:GetValue() )
|
||||
end
|
||||
end)
|
||||
|
||||
-- initialize the slider position
|
||||
if GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic then
|
||||
this.GraphicsQualitySlider:SetValue(5)
|
||||
this.GraphicsQualityEnabler:SetSelectionIndex(1)
|
||||
else
|
||||
local graphicsLevel = tostring(GameSettings.SavedQualityLevel)
|
||||
if GRAPHICS_QUALITY_TO_INT[graphicsLevel] then
|
||||
graphicsLevel = GRAPHICS_QUALITY_TO_INT[graphicsLevel]
|
||||
else
|
||||
graphicsLevel = GRAPHICS_QUALITY_LEVELS
|
||||
end
|
||||
|
||||
spawn(function()
|
||||
this.GraphicsQualitySlider:SetValue(graphicsLevel)
|
||||
this.GraphicsQualityEnabler:SetSelectionIndex(2)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local function createCameraModeOptions(movementModeEnabled)
|
||||
------------------------------------------------------
|
||||
------------------
|
||||
------------------ Shift Lock Switch -----------------
|
||||
if UserInputService.MouseEnabled then
|
||||
this.ShiftLockFrame,
|
||||
this.ShiftLockLabel,
|
||||
this.ShiftLockMode,
|
||||
this.ShiftLockOverrideText = nil
|
||||
|
||||
if UserInputService.MouseEnabled and UserInputService.KeyboardEnabled then
|
||||
local startIndex = 2
|
||||
if GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch then
|
||||
startIndex = 1
|
||||
end
|
||||
|
||||
this.ShiftLockFrame,
|
||||
this.ShiftLockLabel,
|
||||
this.ShiftLockMode = utility:AddNewRow(this, "Shift Lock Switch", "Selector", {"On", "Off"}, startIndex)
|
||||
|
||||
this.ShiftLockOverrideText = utility:Create'TextLabel'
|
||||
{
|
||||
Name = "ShiftLockOverrideLabel",
|
||||
Text = "Set by Developer",
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Font = Enum.Font.SourceSans,
|
||||
FontSize = Enum.FontSize.Size24,
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(0,200,1,0),
|
||||
Position = UDim2.new(1,-350,0,0),
|
||||
Visible = false,
|
||||
ZIndex = 2,
|
||||
Parent = this.ShiftLockFrame
|
||||
};
|
||||
|
||||
this.ShiftLockMode.IndexChanged:connect(function(newIndex)
|
||||
if newIndex == 1 then
|
||||
GameSettings.ControlMode = Enum.ControlMode.MouseLockSwitch
|
||||
else
|
||||
GameSettings.ControlMode = Enum.ControlMode.Classic
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------
|
||||
------------------
|
||||
------------------ Camera Mode -----------------------
|
||||
do
|
||||
local enumItems = nil
|
||||
local startingCameraEnumItem = 1
|
||||
if UserInputService.TouchEnabled then
|
||||
enumItems = Enum.TouchCameraMovementMode:GetEnumItems()
|
||||
else
|
||||
enumItems = Enum.ComputerCameraMovementMode:GetEnumItems()
|
||||
end
|
||||
|
||||
local cameraEnumNames = {}
|
||||
local cameraEnumNameToItem = {}
|
||||
for i = 1, #enumItems do
|
||||
local displayName = enumItems[i].Name
|
||||
if displayName == 'Default' then
|
||||
displayName = CAMERA_MODE_DEFAULT_STRING
|
||||
end
|
||||
|
||||
if UserInputService.TouchEnabled then
|
||||
if GameSettings.TouchCameraMovementMode == enumItems[i] then
|
||||
startingCameraEnumItem = i
|
||||
end
|
||||
else
|
||||
if GameSettings.ComputerCameraMovementMode == enumItems[i] then
|
||||
startingCameraEnumItem = i
|
||||
end
|
||||
end
|
||||
|
||||
cameraEnumNames[i] = displayName
|
||||
cameraEnumNameToItem[displayName] = enumItems[i].Value
|
||||
end
|
||||
|
||||
this.CameraModeFrame,
|
||||
this.CameraModeLabel,
|
||||
this.CameraMode = utility:AddNewRow(this, "Camera Mode", "Selector", cameraEnumNames, startingCameraEnumItem)
|
||||
|
||||
this.CameraModeOverrideText = utility:Create'TextLabel'
|
||||
{
|
||||
Name = "CameraDevOverrideLabel",
|
||||
Text = "Set by Developer",
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Font = Enum.Font.SourceSans,
|
||||
FontSize = Enum.FontSize.Size24,
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(0,200,1,0),
|
||||
Position = UDim2.new(1,-350,0,0),
|
||||
Visible = false,
|
||||
ZIndex = 2,
|
||||
Parent = this.CameraModeFrame
|
||||
};
|
||||
|
||||
this.CameraMode.IndexChanged:connect(function(newIndex)
|
||||
local newEnumSetting = cameraEnumNameToItem[cameraEnumNames[newIndex]]
|
||||
|
||||
if UserInputService.TouchEnabled then
|
||||
GameSettings.TouchCameraMovementMode = newEnumSetting
|
||||
else
|
||||
GameSettings.ComputerCameraMovementMode = newEnumSetting
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
------------------------------------------------------
|
||||
------------------
|
||||
------------------ Movement Mode ---------------------
|
||||
if movementModeEnabled then
|
||||
local movementEnumItems = nil
|
||||
local startingMovementEnumItem = 1
|
||||
if UserInputService.TouchEnabled then
|
||||
movementEnumItems = Enum.TouchMovementMode:GetEnumItems()
|
||||
else
|
||||
movementEnumItems = Enum.ComputerMovementMode:GetEnumItems()
|
||||
end
|
||||
|
||||
local movementEnumNames = {}
|
||||
local movementEnumNameToItem = {}
|
||||
for i = 1, #movementEnumItems do
|
||||
local displayName = movementEnumItems[i].Name
|
||||
if displayName == "Default" then
|
||||
displayName = MOVEMENT_MODE_DEFAULT_STRING
|
||||
elseif displayName == "KeyboardMouse" then
|
||||
displayName = MOVEMENT_MODE_KEYBOARDMOUSE_STRING
|
||||
elseif displayName == "ClickToMove" then
|
||||
displayName = MOVEMENT_MODE_CLICKTOMOVE_STRING
|
||||
end
|
||||
|
||||
if UserInputService.TouchEnabled then
|
||||
if GameSettings.TouchMovementMode == movementEnumItems[i] then
|
||||
startingMovementEnumItem = i
|
||||
end
|
||||
else
|
||||
if GameSettings.ComputerMovementMode == movementEnumItems[i] then
|
||||
startingMovementEnumItem = i
|
||||
end
|
||||
end
|
||||
|
||||
movementEnumNames[i] = displayName
|
||||
movementEnumNameToItem[displayName] = movementEnumItems[i]
|
||||
end
|
||||
|
||||
this.MovementModeFrame,
|
||||
this.MovementModeLabel,
|
||||
this.MovementMode = utility:AddNewRow(this, "Movement Mode", "Selector", movementEnumNames, startingMovementEnumItem)
|
||||
|
||||
this.MovementModeOverrideText = utility:Create'TextLabel'
|
||||
{
|
||||
Name = "MovementDevOverrideLabel",
|
||||
Text = "Set by Developer",
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Font = Enum.Font.SourceSans,
|
||||
FontSize = Enum.FontSize.Size24,
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(0,200,1,0),
|
||||
Position = UDim2.new(1,-350,0,0),
|
||||
Visible = false,
|
||||
ZIndex = 2,
|
||||
Parent = this.MovementModeFrame
|
||||
};
|
||||
|
||||
this.MovementMode.IndexChanged:connect(function(newIndex)
|
||||
local newEnumSetting = movementEnumNameToItem[movementEnumNames[newIndex]]
|
||||
|
||||
if UserInputService.TouchEnabled then
|
||||
GameSettings.TouchMovementMode = newEnumSetting
|
||||
else
|
||||
GameSettings.ComputerMovementMode = newEnumSetting
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------
|
||||
------------------
|
||||
------------------------- Connection Setup -----------
|
||||
function setCameraModeVisible(visible)
|
||||
if this.CameraMode then
|
||||
this.CameraMode.SelectorFrame.Visible = visible
|
||||
this.CameraMode:SetInteractable(visible)
|
||||
end
|
||||
end
|
||||
|
||||
function setMovementModeVisible(visible)
|
||||
if this.MovementMode then
|
||||
this.MovementMode.SelectorFrame.Visible = visible
|
||||
this.MovementMode:SetInteractable(visible)
|
||||
end
|
||||
end
|
||||
|
||||
function setShiftLockVisible(visible)
|
||||
if this.ShiftLockMode then
|
||||
this.ShiftLockMode.SelectorFrame.Visible = visible
|
||||
this.ShiftLockMode:SetInteractable(visible)
|
||||
end
|
||||
end
|
||||
|
||||
do -- initial set of dev vs user choice for guis
|
||||
local isUserChoiceCamera = false
|
||||
if UserInputService.TouchEnabled then
|
||||
isUserChoiceCamera = LocalPlayer.DevTouchCameraMode == Enum.DevTouchCameraMovementMode.UserChoice
|
||||
else
|
||||
isUserChoiceCamera = LocalPlayer.DevComputerCameraMode == Enum.DevComputerCameraMovementMode.UserChoice
|
||||
end
|
||||
|
||||
if not isUserChoiceCamera then
|
||||
this.CameraModeOverrideText.Visible = true
|
||||
setCameraModeVisible(false)
|
||||
else
|
||||
this.CameraModeOverrideText.Visible = false
|
||||
setCameraModeVisible(true)
|
||||
end
|
||||
|
||||
|
||||
local isUserChoiceMovement = false
|
||||
if UserInputService.TouchEnabled then
|
||||
isUserChoiceMovement = LocalPlayer.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice
|
||||
else
|
||||
isUserChoiceMovement = LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.UserChoice
|
||||
end
|
||||
|
||||
if this.MovementModeOverrideText then
|
||||
if not isUserChoiceMovement then
|
||||
this.MovementModeOverrideText.Visible = true
|
||||
setMovementModeVisible(false)
|
||||
else
|
||||
this.MovementModeOverrideText.Visible = false
|
||||
setMovementModeVisible(true)
|
||||
end
|
||||
end
|
||||
|
||||
if this.ShiftLockOverrideText then
|
||||
this.ShiftLockOverrideText.Visible = not LocalPlayer.DevEnableMouseLock
|
||||
setShiftLockVisible(LocalPlayer.DevEnableMouseLock)
|
||||
end
|
||||
end
|
||||
|
||||
local function updateUserSettingsMenu(property)
|
||||
if this.ShiftLockOverrideText and property == "DevEnableMouseLock" then
|
||||
this.ShiftLockOverrideText.Visible = not LocalPlayer.DevEnableMouseLock
|
||||
setShiftLockVisible(LocalPlayer.DevEnableMouseLock)
|
||||
elseif property == "DevComputerCameraMode" then
|
||||
local isUserChoice = LocalPlayer.DevComputerCameraMode == Enum.DevComputerCameraMovementMode.UserChoice
|
||||
setCameraModeVisible(isUserChoice)
|
||||
this.CameraModeOverrideText.Visible = not isUserChoice
|
||||
elseif property == "DevComputerMovementMode" then
|
||||
local isUserChoice = LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.UserChoice
|
||||
setMovementModeVisible(isUserChoice)
|
||||
if this.MovementModeOverrideText then
|
||||
this.MovementModeOverrideText.Visible = not isUserChoice
|
||||
end
|
||||
-- TOUCH
|
||||
elseif property == "DevTouchMovementMode" then
|
||||
local isUserChoice = LocalPlayer.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice
|
||||
setMovementModeVisible(isUserChoice)
|
||||
if this.MovementModeOverrideText then
|
||||
this.MovementModeOverrideText.Visible = not isUserChoice
|
||||
end
|
||||
elseif property == "DevTouchCameraMode" then
|
||||
local isUserChoice = LocalPlayer.DevTouchCameraMode == Enum.DevTouchCameraMovementMode.UserChoice
|
||||
setCameraModeVisible(isUserChoice)
|
||||
this.CameraModeOverrideText.Visible = not isUserChoice
|
||||
end
|
||||
end
|
||||
|
||||
LocalPlayer.Changed:connect(function(property)
|
||||
if IsTouchClient then
|
||||
if TOUCH_CHANGED_PROPS[property] then
|
||||
updateUserSettingsMenu(property)
|
||||
end
|
||||
else
|
||||
if PC_CHANGED_PROPS[property] then
|
||||
updateUserSettingsMenu(property)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local function createVolumeOptions()
|
||||
local startVolumeLevel = math.floor(GameSettings.MasterVolume * 10)
|
||||
this.VolumeFrame,
|
||||
this.VolumeLabel,
|
||||
this.VolumeSlider = utility:AddNewRow(this, "Volume", "Slider", 10, startVolumeLevel)
|
||||
|
||||
local volumeSound = Instance.new("Sound", game.CoreGui.RobloxGui.Sounds)
|
||||
volumeSound.Name = "VolumeChangeSound"
|
||||
volumeSound.SoundId = "rbxasset://sounds/uuhhh.mp3"
|
||||
|
||||
this.VolumeSlider.ValueChanged:connect(function(newValue)
|
||||
local soundPercent = newValue/10
|
||||
volumeSound.Volume = soundPercent
|
||||
volumeSound:Play()
|
||||
GameSettings.MasterVolume = soundPercent
|
||||
end)
|
||||
end
|
||||
|
||||
local function createYearOptions()
|
||||
YearSettingEnum = GameSettings.YearSetting
|
||||
|
||||
this.YearFrame,
|
||||
this.YearLabel,
|
||||
this.YearSlider = utility:AddNewRow(this, "Year", "Selector", {"2016", "2015", "2014", "2013"}, 1)
|
||||
this.YearSlider.IndexChanged:connect(function(newIndex)
|
||||
|
||||
newIndex = newIndex - 1 -- adjust the slider being really weird and count from 1+ instead of 0+
|
||||
|
||||
GameSettings.YearSetting = newIndex
|
||||
|
||||
CSManager.switchgui(newIndex)
|
||||
end)
|
||||
end
|
||||
|
||||
local function createMouseOptions()
|
||||
local MouseSteps = 10
|
||||
local MinMouseSensitivity = 0.2
|
||||
|
||||
-- equations below map a function to include points (0, 0.2) (5, 1) (10, 4)
|
||||
-- where x is the slider position, y is the mouse sensitivity
|
||||
local function translateEngineMouseSensitivityToGui(engineSensitivity)
|
||||
return math.floor((2.0/3.0) * (math.sqrt(75.0 * engineSensitivity - 11.0) - 2))
|
||||
end
|
||||
|
||||
local function translateGuiMouseSensitivityToEngine(guiSensitivity)
|
||||
return 0.03 * math.pow(guiSensitivity,2) + (0.08 * guiSensitivity) + MinMouseSensitivity
|
||||
end
|
||||
|
||||
local startMouseLevel = translateEngineMouseSensitivityToGui(GameSettings.MouseSensitivity)
|
||||
|
||||
this.MouseSensitivityFrame,
|
||||
this.MouseSensitivityLabel,
|
||||
this.MouseSensitivitySlider = utility:AddNewRow(this, "Mouse Sensitivity", "Slider", MouseSteps, startMouseLevel)
|
||||
this.MouseSensitivitySlider:SetMinStep(1)
|
||||
|
||||
this.MouseSensitivitySlider.ValueChanged:connect(function(newValue)
|
||||
GameSettings.MouseSensitivity = translateGuiMouseSensitivityToEngine(newValue)
|
||||
end)
|
||||
end
|
||||
|
||||
local function createOverscanOption()
|
||||
local showOverscanScreen = function()
|
||||
|
||||
if not overscanScreen then
|
||||
local createOverscanFunc = require(RobloxGui.Modules.OverscanScreen)
|
||||
overscanScreen = createOverscanFunc(RobloxGui)
|
||||
overscanScreen:SetStyleForInGame()
|
||||
end
|
||||
|
||||
local MenuModule = require(RobloxGui.Modules.Settings.SettingsHub)
|
||||
MenuModule:SetVisibility(false, true)
|
||||
|
||||
local closedCon = nil
|
||||
closedCon = overscanScreen.Closed:connect(function()
|
||||
closedCon:disconnect()
|
||||
pcall(function() PlatformService.BlurIntensity = 0 end)
|
||||
ContextActionService:UnbindCoreAction("RbxStopOverscanMovement")
|
||||
MenuModule:SetVisibility(true, true)
|
||||
end)
|
||||
|
||||
pcall(function() PlatformService.BlurIntensity = 10 end)
|
||||
|
||||
local noOpFunc = function() end
|
||||
ContextActionService:BindCoreAction("RbxStopOverscanMovement", noOpFunc, false,
|
||||
Enum.UserInputType.Gamepad1, Enum.UserInputType.Gamepad2,
|
||||
Enum.UserInputType.Gamepad3, Enum.UserInputType.Gamepad4)
|
||||
|
||||
local ScreenManager = require(RobloxGui.Modules.ScreenManager)
|
||||
ScreenManager:OpenScreen(overscanScreen)
|
||||
|
||||
end
|
||||
|
||||
local adjustButton, adjustText, setButtonRowRef = utility:MakeStyledButton("AdjustButton", "Adjust", UDim2.new(0,300,1,-20), showOverscanScreen, this)
|
||||
adjustText.Font = Enum.Font.SourceSans
|
||||
adjustButton.Position = UDim2.new(1,-400,0,12)
|
||||
|
||||
local row = utility:AddNewRowObject(this, "Safe Zone", adjustButton)
|
||||
setButtonRowRef(row)
|
||||
end
|
||||
|
||||
createCameraModeOptions(not isTenFootInterface and
|
||||
(UserInputService.TouchEnabled or UserInputService.MouseEnabled or UserInputService.KeyboardEnabled))
|
||||
|
||||
if UserInputService.MouseEnabled then
|
||||
createMouseOptions()
|
||||
end
|
||||
|
||||
createVolumeOptions()
|
||||
createYearOptions()
|
||||
|
||||
if platform == Enum.Platform.Windows or platform == Enum.Platform.OSX then
|
||||
createGraphicsOptions()
|
||||
end
|
||||
|
||||
if isTenFootInterface then
|
||||
createOverscanOption()
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "GameSettingsTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/GameSettingsTab.png"
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,34,0,34)
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale,this.TabHeader.Icon.Position.X.Offset,0.5,-17)
|
||||
this.TabHeader.Size = UDim2.new(0,125,1,0)
|
||||
elseif isTenFootInterface then
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/GameSettingsTab@2x.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,90,0,90)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,0,0.5,-43)
|
||||
this.TabHeader.Size = UDim2.new(0,280,1,0)
|
||||
else
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,45,0,45)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,15,0.5,-22)
|
||||
end
|
||||
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Settings"
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.ZIndex = 5
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Page Instantiation --------------
|
||||
|
||||
PageInstance = Initialize()
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,489 @@
|
||||
--[[
|
||||
Filename: Help.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the help page in Settings Menu
|
||||
--]]
|
||||
-------------- CONSTANTS --------------
|
||||
local KEYBOARD_MOUSE_TAG = "KeyboardMouse"
|
||||
local TOUCH_TAG = "Touch"
|
||||
local GAMEPAD_TAG = "Gamepad"
|
||||
local PC_TABLE_SPACING = 4
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
this.HelpPages = {}
|
||||
|
||||
-- TODO: Change dev console script to parent this to somewhere other than an engine created gui
|
||||
local ControlFrame = RobloxGui:WaitForChild('ControlFrame')
|
||||
local ToggleDevConsoleBindableFunc = ControlFrame:WaitForChild('ToggleDevConsole')
|
||||
local lastInputType = nil
|
||||
|
||||
function this:GetCurrentInputType()
|
||||
if lastInputType == nil then -- we don't know what controls the user has, just use reasonable defaults
|
||||
local platform = UserInputService:GetPlatform()
|
||||
if platform == Enum.Platform.XBoxOne or platform == Enum.Platform.WiiU then
|
||||
|
||||
return GAMEPAD_TAG
|
||||
elseif platform == Enum.Platform.Windows or platform == Enum.Platform.OSX then
|
||||
return KEYBOARD_MOUSE_TAG
|
||||
else
|
||||
return TOUCH_TAG
|
||||
end
|
||||
end
|
||||
|
||||
if lastInputType == Enum.UserInputType.Keyboard or lastInputType == Enum.UserInputType.MouseMovement or
|
||||
lastInputType == Enum.UserInputType.MouseButton1 or lastInputType == Enum.UserInputType.MouseButton2 or
|
||||
lastInputType == Enum.UserInputType.MouseButton3 or lastInputType == Enum.UserInputType.MouseWheel then
|
||||
return KEYBOARD_MOUSE_TAG
|
||||
elseif lastInputType == Enum.UserInputType.Touch then
|
||||
return TOUCH_TAG
|
||||
elseif lastInputType == Enum.UserInputType.Gamepad1 or lastInputType == Enum.UserInputType.Gamepad2 or
|
||||
inputType == Enum.UserInputType.Gamepad3 or lastInputType == Enum.UserInputType.Gamepad4 then
|
||||
return GAMEPAD_TAG
|
||||
end
|
||||
|
||||
return KEYBOARD_MOUSE_TAG
|
||||
end
|
||||
|
||||
|
||||
local function createPCHelp(parentFrame)
|
||||
local function createPCGroup(title, actionInputBindings)
|
||||
local textIndent = 9
|
||||
|
||||
local pcGroupFrame = utility:Create'Frame'
|
||||
{
|
||||
Size = UDim2.new(1/3,-PC_TABLE_SPACING,1,0),
|
||||
BackgroundTransparency = 1,
|
||||
Name = "PCGroupFrame" .. tostring(title)
|
||||
};
|
||||
local pcGroupTitle = utility:Create'TextLabel'
|
||||
{
|
||||
Position = UDim2.new(0,textIndent,0,0),
|
||||
Size = UDim2.new(1,-textIndent,0,30),
|
||||
BackgroundTransparency = 1,
|
||||
Text = title,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size18,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Name = "PCGroupTitle" .. tostring(title),
|
||||
ZIndex = 2,
|
||||
Parent = pcGroupFrame
|
||||
};
|
||||
|
||||
local count = 0
|
||||
local frameHeight = 42
|
||||
local spacing = 2
|
||||
local offset = pcGroupTitle.Size.Y.Offset
|
||||
for i = 1, #actionInputBindings do
|
||||
for actionName, inputName in pairs(actionInputBindings[i]) do
|
||||
local actionInputFrame = utility:Create'Frame'
|
||||
{
|
||||
Size = UDim2.new(1,0,0,frameHeight),
|
||||
Position = UDim2.new(0,0,0, offset + ((frameHeight + spacing) * count)),
|
||||
BackgroundTransparency = 0.65,
|
||||
BorderSizePixel = 0,
|
||||
ZIndex = 2,
|
||||
Name = "ActionInputBinding" .. tostring(actionName),
|
||||
Parent = pcGroupFrame
|
||||
};
|
||||
|
||||
local nameLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Size = UDim2.new(0.4,-textIndent,0,frameHeight),
|
||||
Position = UDim2.new(0,textIndent,0,0),
|
||||
BackgroundTransparency = 1,
|
||||
Text = actionName,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size18,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Name = actionName .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = actionInputFrame
|
||||
};
|
||||
|
||||
local inputLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Size = UDim2.new(0.6,0,0,frameHeight),
|
||||
Position = UDim2.new(0.5,-4,0,0),
|
||||
BackgroundTransparency = 1,
|
||||
Text = inputName,
|
||||
Font = Enum.Font.SourceSans,
|
||||
FontSize = Enum.FontSize.Size18,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Name = inputName .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = actionInputFrame
|
||||
};
|
||||
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
pcGroupFrame.Size = UDim2.new(pcGroupFrame.Size.X.Scale,pcGroupFrame.Size.X.Offset,
|
||||
0, offset + ((frameHeight + spacing) * count))
|
||||
|
||||
return pcGroupFrame
|
||||
end
|
||||
|
||||
local rowOffset = 50
|
||||
local isOSX = UserInputService:GetPlatform() == Enum.Platform.OSX
|
||||
|
||||
local charMoveFrame = createPCGroup( "Character Movement", {[1] = {["Move Forward"] = "W/Up Arrow"},
|
||||
[2] = {["Move Backward"] = "S/Down Arrow"},
|
||||
[3] = {["Move Left"] = "A/Left Arrow"},
|
||||
[4] = {["Move Right"] = "D/Right Arrow"},
|
||||
[5] = {["Jump"] = "Space"}} )
|
||||
charMoveFrame.Parent = parentFrame
|
||||
|
||||
local accessoriesFrame = createPCGroup("Accessories", { [1] = {["Equip Tools"] = "1,2,3..."},
|
||||
[2] = {["Unequip Tools"] = "1,2,3..."},
|
||||
[3] = {["Drop Tool"] = "Backspace"},
|
||||
[4] = {["Use Tool"] = "Left Mouse Button"},
|
||||
[5] = {["Drop Hats"] = "+"} })
|
||||
accessoriesFrame.Position = UDim2.new(1/3,PC_TABLE_SPACING,0,0)
|
||||
accessoriesFrame.Parent = parentFrame
|
||||
|
||||
local miscFrame = nil
|
||||
local hideHudSuccess, hideHudFlagValue = pcall(function() return settings():GetFFlag("AllowHideHudShortcut") end)
|
||||
if (hideHudSuccess and hideHudFlagValue) then
|
||||
miscFrame = createPCGroup("Misc", { [1] = {["Screenshot"] = "Print Screen"},
|
||||
[2] = {["Record Video"] = isOSX and "F12/fn + F12" or "F12"},
|
||||
[3] = {["Hide HUD"] = isOSX and "F7/fn + F7" or "F7"},
|
||||
[4] = {["Dev Console"] = isOSX and "F9/fn + F9" or "F9"},
|
||||
[5] = {["Mouselock"] = "Shift"},
|
||||
[6] = {["Graphics Level"] = isOSX and "F10/fn + F10" or "F10"},
|
||||
[7] = {["Fullscreen"] = isOSX and "F11/fn + F11" or "F11"} })
|
||||
else
|
||||
miscFrame = createPCGroup("Misc", { [1] = {["Screenshot"] = "Print Screen"},
|
||||
[2] = {["Record Video"] = isOSX and "F12/fn + F12" or "F12"},
|
||||
[3] = {["Dev Console"] = isOSX and "F9/fn + F9" or "F9"},
|
||||
[4] = {["Mouselock"] = "Shift"},
|
||||
[5] = {["Graphics Level"] = isOSX and "F10/fn + F10" or "F10"},
|
||||
[6] = {["Fullscreen"] = isOSX and "F11/fn + F11" or "F11"} })
|
||||
end
|
||||
miscFrame.Position = UDim2.new(2/3,PC_TABLE_SPACING * 2,0,0)
|
||||
miscFrame.Parent = parentFrame
|
||||
|
||||
local camFrame = createPCGroup("Camera Movement", { [1] = {["Rotate"] = "Right Mouse Button"},
|
||||
[2] = {["Zoom In/Out"] = "Mouse Wheel"},
|
||||
[3] = {["Zoom In"] = "I"},
|
||||
[4] = {["Zoom Out"] = "O"} })
|
||||
camFrame.Position = UDim2.new(0,0,charMoveFrame.Size.Y.Scale,charMoveFrame.Size.Y.Offset + rowOffset)
|
||||
camFrame.Parent = parentFrame
|
||||
|
||||
local menuFrame = createPCGroup("Menu Items", { [1] = {["ROBLOX Menu"] = "ESC"},
|
||||
[2] = {["Backpack"] = "~"},
|
||||
[3] = {["Playerlist"] = "TAB"},
|
||||
[4] = {["Chat"] = "/"} })
|
||||
menuFrame.Position = UDim2.new(1/3,PC_TABLE_SPACING,charMoveFrame.Size.Y.Scale,charMoveFrame.Size.Y.Offset + rowOffset)
|
||||
menuFrame.Parent = parentFrame
|
||||
|
||||
parentFrame.Size = UDim2.new(parentFrame.Size.X.Scale, parentFrame.Size.X.Offset, 0,
|
||||
menuFrame.Size.Y.Offset + menuFrame.Position.Y.Offset)
|
||||
end
|
||||
|
||||
local function createGamepadHelp(parentFrame)
|
||||
local gamepadImage = "rbxasset://textures/ui/Settings/Help/GenericController.png"
|
||||
local imageSize = UDim2.new(0,650,0,239)
|
||||
local imagePosition = UDim2.new(0.5,-imageSize.X.Offset/2,0.5,-imageSize.Y.Offset/2)
|
||||
if UserInputService:GetPlatform() == Enum.Platform.XBoxOne or UserInputService:GetPlatform() == Enum.Platform.XBox360 then
|
||||
gamepadImage = "rbxasset://textures/ui/Settings/Help/XboxController.png"
|
||||
imageSize = UDim2.new(0,1334,0,570)
|
||||
imagePosition = UDim2.new(0.5, (-imageSize.X.Offset/2) - 50, 0.5, -imageSize.Y.Offset/2)
|
||||
elseif UserInputService:GetPlatform() == Enum.Platform.PS4 or UserInputService:GetPlatform() == Enum.Platform.PS3 then
|
||||
gamepadImage = "rbxasset://textures/ui/Settings/Help/PSController.png"
|
||||
end
|
||||
|
||||
local gamepadImageLabel = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = "GamepadImage",
|
||||
Size = imageSize,
|
||||
Position = imagePosition,
|
||||
Image = gamepadImage,
|
||||
BackgroundTransparency = 1,
|
||||
ZIndex = 2,
|
||||
Parent = parentFrame
|
||||
};
|
||||
parentFrame.Size = UDim2.new(parentFrame.Size.X.Scale, parentFrame.Size.X.Offset, 0, gamepadImageLabel.Size.Y.Offset + 100)
|
||||
|
||||
local gamepadFontSize = isTenFootInterface and Enum.FontSize.Size36 or Enum.FontSize.Size24
|
||||
local function createGamepadLabel(text, position, size)
|
||||
local nameLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Position = position,
|
||||
Size = size,
|
||||
BackgroundTransparency = 1,
|
||||
Text = text,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = gamepadFontSize,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Name = text .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = gamepadImageLabel
|
||||
};
|
||||
end
|
||||
|
||||
local textVerticalSize = (gamepadFontSize == Enum.FontSize.Size36) and 36 or 24
|
||||
|
||||
if gamepadImage == "rbxasset://textures/ui/Settings/Help/XboxController.png" then
|
||||
createGamepadLabel("Switch Tool", UDim2.new(0,50,0,-textVerticalSize/2), UDim2.new(0,100,0,textVerticalSize))
|
||||
createGamepadLabel("Game Menu Toggle", UDim2.new(0,-38,0.15,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Move", UDim2.new(0,-80,0.31,-textVerticalSize/2), UDim2.new(0,46,0,textVerticalSize))
|
||||
createGamepadLabel("Menu Navigation", UDim2.new(0,-50,0.46,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Use Tool", UDim2.new(0.96,0,0,-textVerticalSize/2), UDim2.new(0,73,0,textVerticalSize))
|
||||
createGamepadLabel("ROBLOX Menu", UDim2.new(0.96,0,0.15,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
createGamepadLabel("Back", UDim2.new(0.96,0,0.31,-textVerticalSize/2), UDim2.new(0,43,0,textVerticalSize))
|
||||
createGamepadLabel("Jump", UDim2.new(0.96,0,0.46,-textVerticalSize/2), UDim2.new(0,49,0,textVerticalSize))
|
||||
createGamepadLabel("Rotate Camera", UDim2.new(1,0,0.62,-textVerticalSize/2), UDim2.new(0,132,0,textVerticalSize))
|
||||
createGamepadLabel("Camera Zoom", UDim2.new(1,0,0.77,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
else
|
||||
createGamepadLabel("Switch Tool", UDim2.new(-0.01,0,0,-textVerticalSize/2), UDim2.new(0,100,0,textVerticalSize))
|
||||
createGamepadLabel("Game Menu Toggle", UDim2.new(-0.11,0,0.15,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Move", UDim2.new(-0.08,0,0.31,-textVerticalSize/2), UDim2.new(0,46,0,textVerticalSize))
|
||||
createGamepadLabel("Menu Navigation", UDim2.new(-0.125,0,0.46,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Use Tool", UDim2.new(0.96,0,0,-textVerticalSize/2), UDim2.new(0,73,0,textVerticalSize))
|
||||
createGamepadLabel("ROBLOX Menu", UDim2.new(0.9,0,0.15,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
createGamepadLabel("Back", UDim2.new(1.01,0,0.31,-textVerticalSize/2), UDim2.new(0,43,0,textVerticalSize))
|
||||
createGamepadLabel("Jump", UDim2.new(0.91,0,0.46,-textVerticalSize/2), UDim2.new(0,49,0,textVerticalSize))
|
||||
createGamepadLabel("Rotate Camera", UDim2.new(0.91,0,0.62,-textVerticalSize/2), UDim2.new(0,132,0,textVerticalSize))
|
||||
createGamepadLabel("Camera Zoom", UDim2.new(0.91,0,0.77,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
end
|
||||
|
||||
|
||||
-- todo: turn on dev console button when dev console is ready
|
||||
--[[local openDevConsoleFunc = function()
|
||||
this.HubRef:SetVisibility(false)
|
||||
ToggleDevConsoleBindableFunc:Invoke()
|
||||
end
|
||||
local devConsoleButton = utility:MakeStyledButton("ConsoleButton", " Toggle Dev Console", UDim2.new(0,300,0,44), openDevConsoleFunc)
|
||||
devConsoleButton.Size = UDim2.new(devConsoleButton.Size.X.Scale, devConsoleButton.Size.X.Offset, 0, 60)
|
||||
devConsoleButton.Position = UDim2.new(1,-300,1,30)
|
||||
if UserInputService.GamepadEnabled and not UserInputService.TouchEnabled and not UserInputService.MouseEnabled and not UserInputService.KeyboardEnabled then
|
||||
devConsoleButton.ImageTransparency = 1
|
||||
end
|
||||
devConsoleButton.Parent = gamepadImageLabel
|
||||
local aButtonImage = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = "AButtonImage",
|
||||
Size = UDim2.new(0,55,0,55),
|
||||
Position = UDim2.new(0,5,0.5,-28),
|
||||
Image = "rbxasset://textures/ui/Settings/Help/AButtonDark.png",
|
||||
BackgroundTransparency = 1,
|
||||
ZIndex = 2,
|
||||
Parent = devConsoleButton
|
||||
};
|
||||
|
||||
this:AddRow(nil, nil, devConsoleButton, 340)]]
|
||||
end
|
||||
|
||||
local function createTouchHelp(parentFrame)
|
||||
local smallScreen = utility:IsSmallTouchScreen()
|
||||
local ySize = GuiService:GetScreenResolution().y - 350
|
||||
if smallScreen then
|
||||
ySize = GuiService:GetScreenResolution().y - 100
|
||||
end
|
||||
parentFrame.Size = UDim2.new(1,0,0,ySize)
|
||||
|
||||
local function createTouchLabel(text, position, size, parent)
|
||||
local nameLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Position = position,
|
||||
Size = size,
|
||||
BackgroundTransparency = 1,
|
||||
Text = text,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size14,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Name = text .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = parent
|
||||
};
|
||||
if not smallScreen then
|
||||
nameLabel.FontSize = Enum.FontSize.Size18
|
||||
nameLabel.Size = UDim2.new(nameLabel.Size.X.Scale, nameLabel.Size.X.Offset, nameLabel.Size.Y.Scale, nameLabel.Size.Y.Offset + 4)
|
||||
end
|
||||
local nameBackgroundImage = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = text .. "BackgroundImage",
|
||||
Size = UDim2.new(1,0,1,0),
|
||||
Position = UDim2.new(0,0,0,2),
|
||||
BackgroundTransparency = 1,
|
||||
Image = "rbxasset://textures/ui/Settings/Radial/RadialLabel.png",
|
||||
ScaleType = Enum.ScaleType.Slice,
|
||||
SliceCenter = Rect.new(12,2,65,21),
|
||||
ZIndex = 2,
|
||||
Parent = nameLabel
|
||||
};
|
||||
|
||||
return nameLabel
|
||||
end
|
||||
|
||||
local function createTouchGestureImage(name, image, position, size, parent)
|
||||
local gestureImage = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = name,
|
||||
Size = size,
|
||||
Position = position,
|
||||
BackgroundTransparency = 1,
|
||||
Image = image,
|
||||
ZIndex = 2,
|
||||
Parent = parent
|
||||
};
|
||||
|
||||
return gestureImage
|
||||
end
|
||||
|
||||
local xSizeOffset = 30
|
||||
local ySize = 25
|
||||
if smallScreen then xSizeOffset = 0 end
|
||||
|
||||
local moveLabel = createTouchLabel("Move", UDim2.new(0.06,0,0.58,0), UDim2.new(0,77 + xSizeOffset,0,ySize), parentFrame)
|
||||
if not smallScreen then moveLabel.Position = UDim2.new(-0.03,0,0.7,0) end
|
||||
local jumpLabel = createTouchLabel("Jump", UDim2.new(0.8,0,0.58,0), UDim2.new(0,77 + xSizeOffset,0,ySize), parentFrame)
|
||||
if not smallScreen then jumpLabel.Position = UDim2.new(0.85,0,0.7,0) end
|
||||
local equipLabel = createTouchLabel("Equip/Unequip Tools", UDim2.new(0.5,-60,0.64,0), UDim2.new(0,120 + xSizeOffset,0,ySize), parentFrame)
|
||||
if not smallScreen then equipLabel.Position = UDim2.new(0.5,-60,0.95,0) end
|
||||
|
||||
local zoomLabel = createTouchLabel("Zoom In/Out", UDim2.new(0.15,-60,0.02,0), UDim2.new(0,120,0,ySize), parentFrame)
|
||||
createTouchGestureImage("ZoomImage", "rbxasset://textures/ui/Settings/Help/ZoomGesture.png", UDim2.new(0.5,-26,1,3), UDim2.new(0,53,0,59), zoomLabel)
|
||||
local rotateLabel = createTouchLabel("Rotate Camera", UDim2.new(0.5,-60,0.02,0), UDim2.new(0,120,0,ySize), parentFrame)
|
||||
createTouchGestureImage("RotateImage", "rbxasset://textures/ui/Settings/Help/RotateCameraGesture.png", UDim2.new(0.5,-32,1,3), UDim2.new(0,65,0,48), rotateLabel)
|
||||
local useToolLabel = createTouchLabel("Use Tool", UDim2.new(0.85,-60,0.02,0), UDim2.new(0,120,0,ySize), parentFrame)
|
||||
createTouchGestureImage("ToolImage", "rbxasset://textures/ui/Settings/Help/UseToolGesture.png", UDim2.new(0.5,-19,1,3), UDim2.new(0,38,0,52), useToolLabel)
|
||||
|
||||
end
|
||||
|
||||
local function createHelpDisplay(typeOfHelp)
|
||||
local helpFrame = utility:Create'Frame'
|
||||
{
|
||||
Size = UDim2.new(1,0,1,0),
|
||||
BackgroundTransparency = 1,
|
||||
Name = "HelpFrame" .. tostring(typeOfHelp)
|
||||
};
|
||||
|
||||
if typeOfHelp == KEYBOARD_MOUSE_TAG then
|
||||
createPCHelp(helpFrame)
|
||||
elseif typeOfHelp == GAMEPAD_TAG then
|
||||
createGamepadHelp(helpFrame)
|
||||
elseif typeOfHelp == TOUCH_TAG then
|
||||
createTouchHelp(helpFrame)
|
||||
end
|
||||
|
||||
return helpFrame
|
||||
end
|
||||
|
||||
local function displayHelp(currentPage)
|
||||
for i, helpPage in pairs(this.HelpPages) do
|
||||
if helpPage == currentPage then
|
||||
helpPage.Parent = this.Page
|
||||
this.Page.Size = helpPage.Size
|
||||
else
|
||||
helpPage.Parent = nil
|
||||
end
|
||||
end
|
||||
if UserInputService:GetPlatform() == Enum.Platform.XBoxOne then
|
||||
this.HubRef.PageViewClipper.ClipsDescendants = false
|
||||
this.HubRef.PageView.ClipsDescendants = false
|
||||
end
|
||||
end
|
||||
|
||||
local function switchToHelp(typeOfHelp)
|
||||
local helpPage = this.HelpPages[typeOfHelp]
|
||||
if helpPage then
|
||||
displayHelp(helpPage)
|
||||
else
|
||||
this.HelpPages[typeOfHelp] = createHelpDisplay(typeOfHelp)
|
||||
switchToHelp(typeOfHelp)
|
||||
end
|
||||
end
|
||||
|
||||
local function showTypeOfHelp()
|
||||
switchToHelp(this:GetCurrentInputType())
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "HelpTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/HelpTab.png"
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,33,0,33)
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale,this.TabHeader.Icon.Position.X.Offset,0.5,-16)
|
||||
this.TabHeader.Size = UDim2.new(0,100,1,0)
|
||||
elseif isTenFootInterface then
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/HelpTab@2x.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,90,0,90)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,0,0.5,-43)
|
||||
this.TabHeader.Size = UDim2.new(0,210,1,0)
|
||||
else
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,44,0,44)
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale,this.TabHeader.Icon.Position.X.Offset,0.5,-22)
|
||||
this.TabHeader.Size = UDim2.new(0,130,1,0)
|
||||
end
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Help"
|
||||
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "Help"
|
||||
|
||||
UserInputService.InputBegan:connect(function(inputObject)
|
||||
local inputType = inputObject.UserInputType
|
||||
if inputType ~= Enum.UserInputType.Focus and inputType ~= Enum.UserInputType.None then
|
||||
lastInputType = inputObject.UserInputType
|
||||
showTypeOfHelp()
|
||||
end
|
||||
end)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
do
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
if PageInstance:GetCurrentInputType() == TOUCH_TAG then
|
||||
if PageInstance.HubRef.BottomButtonFrame and not utility:IsSmallTouchScreen() then
|
||||
PageInstance.HubRef.BottomButtonFrame.Visible = false
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
PageInstance.Hidden.Event:connect(function()
|
||||
PageInstance.HubRef.PageViewClipper.ClipsDescendants = true
|
||||
PageInstance.HubRef.PageView.ClipsDescendants = true
|
||||
|
||||
PageInstance.HubRef:ShowShield()
|
||||
|
||||
if PageInstance:GetCurrentInputType() == TOUCH_TAG then
|
||||
PageInstance.HubRef.BottomButtonFrame.Visible = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,83 @@
|
||||
--[[
|
||||
Filename: Home.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the home page in Settings Menu
|
||||
--]]
|
||||
|
||||
local BUTTON_OFFSET = 20
|
||||
local BUTTON_SPACING = 10
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "HomeTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/HomeTab.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,32,0,30)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,5,0.5,-15)
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Home"
|
||||
|
||||
this.TabHeader.Size = UDim2.new(0,100,1,0)
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "Home"
|
||||
local resumeGameFunc = function()
|
||||
this.HubRef:SetVisibility(false)
|
||||
end
|
||||
|
||||
this.ResumeButton = utility:MakeStyledButton("ResumeButton", "Resume Game", UDim2.new(0, 200, 0, 50), resumeGameFunc)
|
||||
this.ResumeButton.Position = UDim2.new(0.5,-100,0,BUTTON_OFFSET)
|
||||
this.ResumeButton.Parent = this.Page
|
||||
|
||||
local resetFunc = function()
|
||||
this.HubRef:SwitchToPage(this.HubRef.ResetCharacterPage, false, 1)
|
||||
end
|
||||
|
||||
local resetButton = utility:MakeStyledButton("ResetButton", "Reset Character", UDim2.new(0, 200, 0, 50), resetFunc)
|
||||
resetButton.Position = UDim2.new(0.5,-100,0,this.ResumeButton.AbsolutePosition.Y + this.ResumeButton.AbsoluteSize.Y + BUTTON_SPACING)
|
||||
resetButton.Parent = this.Page
|
||||
|
||||
local leaveGameFunc = function()
|
||||
this.HubRef:SwitchToPage(this.HubRef.LeaveGamePage, false, 1)
|
||||
end
|
||||
|
||||
local leaveButton = utility:MakeStyledButton("LeaveButton", "Leave Game", UDim2.new(0, 200, 0, 50), leaveGameFunc)
|
||||
leaveButton.Position = UDim2.new(0.5,-100,0,resetButton.AbsolutePosition.Y + resetButton.AbsoluteSize.Y + BUTTON_SPACING)
|
||||
leaveButton.Parent = this.Page
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,leaveButton.AbsolutePosition.Y + leaveButton.AbsoluteSize.Y)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
do
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
if not utility:UsesSelectedObject() then return end
|
||||
|
||||
GuiService.SelectedCoreObject = PageInstance.ResumeButton
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,124 @@
|
||||
--[[
|
||||
Filename: LeaveGame.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the leave game in Settings Menu
|
||||
--]]
|
||||
|
||||
|
||||
-------------- CONSTANTS -------------
|
||||
local LEAVE_GAME_ACTION = "LeaveGameCancelAction"
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local ContextActionService = game:GetService("ContextActionService")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
this.DontLeaveFunc = function(isUsingGamepad)
|
||||
if this.HubRef then
|
||||
this.HubRef:PopMenu(isUsingGamepad, true)
|
||||
end
|
||||
end
|
||||
this.DontLeaveFromHotkey = function(name, state, input)
|
||||
if state == Enum.UserInputState.Begin then
|
||||
local isUsingGamepad = input.UserInputType == Enum.UserInputType.Gamepad1 or input.UserInputType == Enum.UserInputType.Gamepad2
|
||||
or input.UserInputType == Enum.UserInputType.Gamepad3 or input.UserInputType == Enum.UserInputType.Gamepad4
|
||||
|
||||
this.DontLeaveFunc(isUsingGamepad)
|
||||
end
|
||||
end
|
||||
this.DontLeaveFromButton = function(isUsingGamepad)
|
||||
this.DontLeaveFunc(isUsingGamepad)
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader = nil -- no tab for this page
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "LeaveGamePage"
|
||||
|
||||
local leaveGameText = utility:Create'TextLabel'
|
||||
{
|
||||
Name = "LeaveGameText",
|
||||
Text = "Are you sure you want to leave the game?",
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size36,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(1,0,0,200),
|
||||
TextWrapped = true,
|
||||
ZIndex = 2,
|
||||
Parent = this.Page
|
||||
};
|
||||
if utility:IsSmallTouchScreen() then
|
||||
leaveGameText.FontSize = Enum.FontSize.Size24
|
||||
leaveGameText.Size = UDim2.new(1,0,0,100)
|
||||
elseif isTenFootInterface then
|
||||
leaveGameText.FontSize = Enum.FontSize.Size48
|
||||
end
|
||||
|
||||
local buttonSpacing = 20
|
||||
local buttonSize = UDim2.new(0, 200, 0, 50)
|
||||
if isTenFootInterface then
|
||||
leaveGameText.Position = UDim2.new(0,0,0,100)
|
||||
buttonSize = UDim2.new(0, 300, 0, 80)
|
||||
end
|
||||
|
||||
this.LeaveGameButton = utility:MakeStyledButton("LeaveGame", "Leave", buttonSize)
|
||||
this.LeaveGameButton.NextSelectionRight = nil
|
||||
this.LeaveGameButton:SetVerb("Exit")
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.LeaveGameButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, 0)
|
||||
else
|
||||
this.LeaveGameButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, -30)
|
||||
end
|
||||
this.LeaveGameButton.Parent = leaveGameText
|
||||
|
||||
|
||||
------------- Init ----------------------------------
|
||||
|
||||
local dontleaveGameButton = utility:MakeStyledButton("DontLeaveGame", "Don't Leave", buttonSize, this.DontLeaveFromButton)
|
||||
dontleaveGameButton.NextSelectionLeft = nil
|
||||
if utility:IsSmallTouchScreen() then
|
||||
dontleaveGameButton.Position = UDim2.new(0.5, buttonSpacing, 1, 0)
|
||||
else
|
||||
dontleaveGameButton.Position = UDim2.new(0.5, buttonSpacing, 1, -30)
|
||||
end
|
||||
dontleaveGameButton.Parent = leaveGameText
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,dontleaveGameButton.AbsolutePosition.Y + dontleaveGameButton.AbsoluteSize.Y)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
GuiService.SelectedCoreObject = PageInstance.LeaveGameButton
|
||||
ContextActionService:BindCoreAction(LEAVE_GAME_ACTION, PageInstance.DontLeaveFromHotkey, false, Enum.KeyCode.ButtonB)
|
||||
end)
|
||||
|
||||
PageInstance.Hidden.Event:connect(function()
|
||||
ContextActionService:UnbindCoreAction(LEAVE_GAME_ACTION)
|
||||
end)
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,307 @@
|
||||
--[[
|
||||
Filename: Players.lua
|
||||
Written by: Stickmasterluke
|
||||
Version 1.0
|
||||
Description: Player list inside escape menu, with friend adding functionality.
|
||||
--]]
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local PlayersService = game:GetService('Players')
|
||||
local HttpService = game:GetService('HttpService')
|
||||
local HttpRbxApiService = game:GetService('HttpRbxApiService')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
----------- UTILITIES --------------
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
------------ Constants -------------------
|
||||
local frameDefaultTransparency = .85
|
||||
local frameSelectedTransparency = .65
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
local localPlayer = PlayersService.LocalPlayer
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
local playerLabelFakeSelection = Instance.new('ImageLabel')
|
||||
playerLabelFakeSelection.BackgroundTransparency = 1
|
||||
--[[playerLabelFakeSelection.Image = 'rbxasset://textures/ui/SelectionBox.png'
|
||||
playerLabelFakeSelection.ScaleType = 'Slice'
|
||||
playerLabelFakeSelection.SliceCenter = Rect.new(31,31,31,31)]]
|
||||
playerLabelFakeSelection.Image = ''
|
||||
playerLabelFakeSelection.Size = UDim2.new(0,0,0,0)
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "PlayersTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/PlayersTabIcon.png"
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,34,0,28)
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale,this.TabHeader.Icon.Position.X.Offset,0.5,-14)
|
||||
this.TabHeader.Size = UDim2.new(0,115,1,0)
|
||||
elseif isTenFootInterface then
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/PlayersTabIcon@2x.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,88,0,74)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,0,0.5,-43)
|
||||
this.TabHeader.Size = UDim2.new(0,280,1,0)
|
||||
else
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,44,0,37)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,15,0.5,-18) -- -22
|
||||
this.TabHeader.Size = UDim2.new(0,150,1,0)
|
||||
end
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Players"
|
||||
|
||||
----- FRIENDSHIP FUNCTIONS ------
|
||||
local function getFriendStatus(selectedPlayer)
|
||||
if selectedPlayer == localPlayer then
|
||||
return Enum.FriendStatus.NotFriend
|
||||
else
|
||||
local success, result = pcall(function()
|
||||
-- NOTE: Core script only
|
||||
return localPlayer:GetFriendStatus(selectedPlayer)
|
||||
end)
|
||||
if success then
|
||||
return result
|
||||
else
|
||||
return Enum.FriendStatus.NotFriend
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "Players"
|
||||
|
||||
local selectionFound = nil
|
||||
local function friendStatusCreate(playerLabel, player)
|
||||
if playerLabel then
|
||||
-- remove any previous friend status labels
|
||||
for _, item in pairs(playerLabel:GetChildren()) do
|
||||
if item and item.Name == 'FriendStatus' then
|
||||
if GuiService.SelectedCoreObject == item then
|
||||
selectionFound = nil
|
||||
GuiService.SelectedCoreObject = nil
|
||||
end
|
||||
item:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
-- create new friend status label
|
||||
local status = nil
|
||||
if player and player ~= localPlayer and player.userId > 1 and localPlayer.userId > 1 then
|
||||
status = getFriendStatus(player)
|
||||
end
|
||||
|
||||
local friendLabel = nil
|
||||
local friendLabelText = nil
|
||||
if not status then
|
||||
friendLabel = Instance.new('TextButton')
|
||||
friendLabel.Text = ''
|
||||
friendLabel.BackgroundTransparency = 1
|
||||
friendLabel.Position = UDim2.new(1,-198,0,7)
|
||||
elseif status == Enum.FriendStatus.Friend then
|
||||
friendLabel = Instance.new('TextButton')
|
||||
friendLabel.Text = 'Friend'
|
||||
friendLabel.BackgroundTransparency = 1
|
||||
friendLabel.FontSize = 'Size24'
|
||||
friendLabel.Font = 'SourceSans'
|
||||
friendLabel.TextColor3 = Color3.new(1,1,1)
|
||||
friendLabel.Position = UDim2.new(1,-198,0,7)
|
||||
elseif status == Enum.FriendStatus.Unknown or status == Enum.FriendStatus.NotFriend or status == Enum.FriendStatus.FriendRequestReceived then
|
||||
local addFriendFunc = function()
|
||||
if friendLabel and friendLabelText and friendLabelText.Text ~= '' then
|
||||
friendLabel.ImageTransparency = 1
|
||||
friendLabelText.Text = ''
|
||||
if localPlayer and player then
|
||||
localPlayer:RequestFriendship(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
local friendLabel2, friendLabelText2 = utility:MakeStyledButton("FriendStatus", "Add Friend", UDim2.new(0, 182, 0, 46), addFriendFunc)
|
||||
friendLabel = friendLabel2
|
||||
friendLabelText = friendLabelText2
|
||||
friendLabelText.ZIndex = 3
|
||||
friendLabelText.Position = friendLabelText.Position + UDim2.new(0,0,0,1)
|
||||
friendLabel.Position = UDim2.new(1,-198,0,7)
|
||||
elseif status == Enum.FriendStatus.FriendRequestSent then
|
||||
friendLabel = Instance.new('TextButton')
|
||||
friendLabel.Text = 'Request Sent'
|
||||
friendLabel.BackgroundTransparency = 1
|
||||
friendLabel.FontSize = 'Size24'
|
||||
friendLabel.Font = 'SourceSans'
|
||||
friendLabel.TextColor3 = Color3.new(1,1,1)
|
||||
friendLabel.Position = UDim2.new(1,-198,0,7)
|
||||
end
|
||||
|
||||
if friendLabel then
|
||||
friendLabel.Name = 'FriendStatus'
|
||||
friendLabel.Size = UDim2.new(0,182,0,46)
|
||||
friendLabel.ZIndex = 3
|
||||
friendLabel.Parent = playerLabel
|
||||
friendLabel.SelectionImageObject = playerLabelFakeSelection
|
||||
|
||||
local updateHighlight = function()
|
||||
if playerLabel then
|
||||
playerLabel.ImageTransparency = friendLabel and GuiService.SelectedCoreObject == friendLabel and frameSelectedTransparency or frameDefaultTransparency
|
||||
end
|
||||
end
|
||||
friendLabel.SelectionGained:connect(updateHighlight)
|
||||
friendLabel.SelectionLost:connect(updateHighlight)
|
||||
|
||||
if UserInputService.GamepadEnabled and not selectionFound then
|
||||
selectionFound = true
|
||||
local fakeSize = 20
|
||||
playerLabelFakeSelection.Size = UDim2.new(0,playerLabel.AbsoluteSize.X+fakeSize,0,playerLabel.AbsoluteSize.Y+fakeSize)
|
||||
playerLabelFakeSelection.Position = UDim2.new(0, -(playerLabel.AbsoluteSize.X-198)-fakeSize*.5, 0, -8-fakeSize*.5)
|
||||
GuiService.SelectedCoreObject = friendLabel
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
localPlayer.FriendStatusChanged:connect(function(player, friendStatus)
|
||||
if player then
|
||||
local playerLabel = this.Page:FindFirstChild('PlayerLabel'..player.Name)
|
||||
if playerLabel then
|
||||
friendStatusCreate(playerLabel, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
local spaceFor3Buttons = RobloxGui.AbsoluteSize.x >= 720 -- else there is only space for 2
|
||||
|
||||
local resetFunc = function()
|
||||
this.HubRef:SwitchToPage(this.HubRef.ResetCharacterPage, false, 1)
|
||||
end
|
||||
local resetButton, resetLabel = utility:MakeStyledButton("ResetButton", "Reset Character", UDim2.new(0, 200, 0, 62), resetFunc)
|
||||
resetLabel.Size = UDim2.new(1, 0, 1, -6)
|
||||
resetLabel.FontSize = Enum.FontSize.Size24
|
||||
resetButton.Position = UDim2.new(0.5,spaceFor3Buttons and -340 or -220,0,14)
|
||||
resetButton.Parent = this.Page
|
||||
|
||||
local leaveGameFunc = function()
|
||||
this.HubRef:SwitchToPage(this.HubRef.LeaveGamePage, false, 1)
|
||||
end
|
||||
local leaveButton, leaveLabel = utility:MakeStyledButton("LeaveButton", "Leave Game", UDim2.new(0, 200, 0, 62), leaveGameFunc)
|
||||
leaveLabel.Size = UDim2.new(1, 0, 1, -6)
|
||||
leaveLabel.FontSize = Enum.FontSize.Size24
|
||||
leaveButton.Position = UDim2.new(0.5,spaceFor3Buttons and -100 or 20,0,14)
|
||||
leaveButton.Parent = this.Page
|
||||
|
||||
if spaceFor3Buttons then
|
||||
local resumeGameFunc = function()
|
||||
this.HubRef:SetVisibility(false)
|
||||
end
|
||||
resumeButton, resumeLabel = utility:MakeStyledButton("ResumeButton", "Resume Game", UDim2.new(0, 200, 0, 62), resumeGameFunc)
|
||||
resumeLabel.Size = UDim2.new(1, 0, 1, -6)
|
||||
resumeLabel.FontSize = Enum.FontSize.Size24
|
||||
resumeButton.Position = UDim2.new(0.5,140,0,14)
|
||||
resumeButton.Parent = this.Page
|
||||
end
|
||||
end
|
||||
|
||||
local existingPlayerLabels = {}
|
||||
this.Displayed.Event:connect(function(switchedFromGamepadInput)
|
||||
local sortedPlayers = PlayersService:GetPlayers()
|
||||
table.sort(sortedPlayers,function(item1,item2)
|
||||
return item1.Name < item2.Name
|
||||
end)
|
||||
|
||||
local extraOffset = 20
|
||||
if utility:IsSmallTouchScreen() then
|
||||
extraOffset = 85
|
||||
end
|
||||
|
||||
selectionFound = nil
|
||||
|
||||
|
||||
-- iterate through players to reuse or create labels for players
|
||||
for index=1, #sortedPlayers do
|
||||
local player = sortedPlayers[index]
|
||||
local frame = existingPlayerLabels[index]
|
||||
if player then
|
||||
-- create label (frame) for this player index if one does not exist
|
||||
if not frame or not frame.Parent then
|
||||
frame = Instance.new('ImageLabel')
|
||||
frame.Image = "rbxasset://textures/ui/dialog_white.png"
|
||||
frame.ScaleType = 'Slice'
|
||||
frame.SliceCenter = Rect.new(10,10,10,10)
|
||||
frame.Size = UDim2.new(1,0,0,60)
|
||||
frame.Position = UDim2.new(0,0,0,(index-1)*80 + extraOffset)
|
||||
frame.BackgroundTransparency = 1
|
||||
frame.ZIndex = 2
|
||||
|
||||
local icon = Instance.new('ImageLabel')
|
||||
icon.Name = 'Icon'
|
||||
icon.BackgroundTransparency = 1
|
||||
icon.Size = UDim2.new(0,36,0,36)
|
||||
icon.Position = UDim2.new(0,12,0,12)
|
||||
icon.ZIndex = 3
|
||||
icon.Parent = frame
|
||||
|
||||
local nameLabel = Instance.new('TextLabel')
|
||||
nameLabel.Name = 'NameLabel'
|
||||
nameLabel.TextXAlignment = Enum.TextXAlignment.Left
|
||||
nameLabel.Font = 'SourceSans'
|
||||
nameLabel.FontSize = 'Size24'
|
||||
nameLabel.TextColor3 = Color3.new(1,1,1)
|
||||
nameLabel.BackgroundTransparency = 1
|
||||
nameLabel.Position = UDim2.new(0,60,.5,0)
|
||||
nameLabel.Size = UDim2.new(0,0,0,0)
|
||||
nameLabel.ZIndex = 3
|
||||
nameLabel.Parent = frame
|
||||
|
||||
frame.MouseEnter:connect(function()
|
||||
frame.ImageTransparency = frameSelectedTransparency
|
||||
end)
|
||||
frame.MouseLeave:connect(function()
|
||||
frame.ImageTransparency = frameDefaultTransparency
|
||||
end)
|
||||
|
||||
frame.Parent = this.Page
|
||||
table.insert(existingPlayerLabels, index, frame)
|
||||
end
|
||||
frame.Name = 'PlayerLabel'..player.Name
|
||||
frame.Icon.Image = 'http://www.watrbx.wtf/Thumbs/Avatar.ashx?x=100&y=100&userId='..math.max(1, player.userId)
|
||||
frame.NameLabel.Text = player.Name
|
||||
frame.ImageTransparency = frameDefaultTransparency
|
||||
|
||||
friendStatusCreate(frame, player)
|
||||
end
|
||||
end
|
||||
|
||||
-- iterate through existing labels in reverse to destroy and remove unused labels
|
||||
for index=#existingPlayerLabels, 1, -1 do
|
||||
local player = sortedPlayers[index]
|
||||
local frame = existingPlayerLabels[index]
|
||||
if frame and not player then
|
||||
table.remove(existingPlayerLabels, i)
|
||||
frame:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0, extraOffset + 80 * #sortedPlayers - 5)
|
||||
end)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
PageInstance = Initialize()
|
||||
|
||||
return PageInstance
|
||||
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
--[[r
|
||||
Filename: Record.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the Record Tab in Settings Menu
|
||||
--]]
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
----------- UTILITIES --------------
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
local isRecordingVideo = false
|
||||
|
||||
local recordingEvent = Instance.new("BindableEvent")
|
||||
recordingEvent.Name = "RecordingEvent"
|
||||
this.RecordingChanged = recordingEvent.Event
|
||||
function this:IsRecording()
|
||||
return isRecordingVideo
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "RecordTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/RecordTab.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,41,0,40)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,5,0.5,-20)
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Record"
|
||||
|
||||
this.TabHeader.Size = UDim2.new(0,130,1,0)
|
||||
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "Record"
|
||||
|
||||
local function makeTextLabel(name, text, bold, size, pos, parent)
|
||||
local textLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Name = name,
|
||||
BackgroundTransparency = 1,
|
||||
Text = text,
|
||||
TextWrapped = true,
|
||||
Font = Enum.Font.SourceSans,
|
||||
FontSize = Enum.FontSize.Size24,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Size = size,
|
||||
Position = pos,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
TextYAlignment = Enum.TextYAlignment.Top,
|
||||
ZIndex = 2,
|
||||
Parent = parent
|
||||
};
|
||||
if bold then textLabel.Font = Enum.Font.SourceSansBold end
|
||||
|
||||
return textLabel
|
||||
end
|
||||
|
||||
-- need to override this function from SettingsPageFactory
|
||||
-- DropDown menus require hub to to be set when they are initialized
|
||||
function this:SetHub(newHubRef)
|
||||
this.HubRef = newHubRef
|
||||
|
||||
local recordEnumNames = {}
|
||||
recordEnumNames[1] = "Save To Disk"
|
||||
recordEnumNames[2] = "Upload to YouTube"
|
||||
|
||||
local startSetting = 2
|
||||
if GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Never"] then
|
||||
startSetting = 1
|
||||
end
|
||||
|
||||
---------------------------------- SCREENSHOT -------------------------------------
|
||||
local screenshotTitle = makeTextLabel("ScreenshotTitle",
|
||||
"Screenshot",
|
||||
true, UDim2.new(1,0,0,36), UDim2.new(0,10,0.05,0), this.Page)
|
||||
screenshotTitle.FontSize = Enum.FontSize.Size36
|
||||
|
||||
local screenshotBody = makeTextLabel("ScreenshotBody",
|
||||
"By clicking the 'Take Screenshot' button, the menu will close and take a screenshot and save it to your computer.",
|
||||
false, UDim2.new(1,-10,0,70), UDim2.new(0,0,1,0), screenshotTitle)
|
||||
|
||||
local closeSettingsFunc = function()
|
||||
this.HubRef:SetVisibility(false, true)
|
||||
end
|
||||
this.ScreenshotButton = utility:MakeStyledButton("ScreenshotButton", "Take Screenshot", UDim2.new(0,300,0,44), closeSettingsFunc, this)
|
||||
|
||||
this.ScreenshotButton.Position = UDim2.new(0,400,1,0)
|
||||
this.ScreenshotButton.Parent = screenshotBody
|
||||
|
||||
|
||||
---------------------------------- VIDEO -------------------------------------
|
||||
local videoTitle = makeTextLabel("VideoTitle",
|
||||
"Video",
|
||||
true, UDim2.new(1,0,0,36), UDim2.new(0,10,0.5,0), this.Page)
|
||||
videoTitle.FontSize = Enum.FontSize.Size36
|
||||
|
||||
local videoBody = makeTextLabel("VideoBody",
|
||||
"By clicking the 'Record Video' button, the menu will close and start recording your screen.",
|
||||
false, UDim2.new(1,-10,0,70), UDim2.new(0,0,1,0), videoTitle)
|
||||
|
||||
this.VideoSettingsFrame,
|
||||
this.VideoSettingsLabel,
|
||||
this.VideoSettingsMode = utility:AddNewRow(this, "Video Settings", "Selector", recordEnumNames, startSetting, 270)
|
||||
|
||||
this.VideoSettingsMode.IndexChanged:connect(function(newIndex)
|
||||
if newIndex == 1 then
|
||||
GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting.Never
|
||||
elseif newIndex == 2 then
|
||||
GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting.Always
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
local recordButton = utility:MakeStyledButton("RecordButton", "Record Video", UDim2.new(0,300,0,44), closeSettingsFunc, this)
|
||||
|
||||
recordButton.Position = UDim2.new(0,410,1,10)
|
||||
recordButton.Parent = this.VideoSettingsMode.SelectorFrame.Parent
|
||||
recordButton.MouseButton1Click:connect(function()
|
||||
recordingEvent:Fire(not isRecordingVideo)
|
||||
end)
|
||||
|
||||
local gameOptions = settings():FindFirstChild("Game Options")
|
||||
if gameOptions then
|
||||
gameOptions.VideoRecordingChangeRequest:connect(function(recording)
|
||||
isRecordingVideo = recording
|
||||
if recording then
|
||||
recordButton.RecordButtonTextLabel.Text = "Stop Recording"
|
||||
else
|
||||
recordButton.RecordButtonTextLabel.Text = "Record Video"
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
recordButton:SetVerb("RecordToggle")
|
||||
this.ScreenshotButton:SetVerb("Screenshot")
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,400)
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function(switchedFromGamepadInput)
|
||||
if switchedFromGamepadInput then
|
||||
GuiService.SelectedCoreObject = PageInstance.ScreenshotButton
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,284 @@
|
||||
--[[
|
||||
Filename: ReportAbuseMenu.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the report abuse page in Settings Menu
|
||||
--]]
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local PlayersService = game:GetService("Players")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ CONSTANTS -------------------
|
||||
local ABUSE_TYPES_PLAYER = {
|
||||
"Swearing",
|
||||
"Inappropriate Username",
|
||||
"Bullying",
|
||||
"Scamming",
|
||||
"Dating",
|
||||
"Cheating/Exploiting",
|
||||
"Personal Question",
|
||||
"Offsite Links",
|
||||
}
|
||||
|
||||
local ABUSE_TYPES_GAME = {
|
||||
"Inappropriate Content",
|
||||
"Bad Model or Script",
|
||||
"Offsite Link",
|
||||
}
|
||||
local DEFAULT_ABUSE_DESC_TEXT = " Short Description (Optional)"
|
||||
if utility:IsSmallTouchScreen() then
|
||||
DEFAULT_ABUSE_DESC_TEXT = " (Optional)"
|
||||
end
|
||||
|
||||
------------ VARIABLES -------------------
|
||||
local PageInstance = nil
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
local playerNames = {}
|
||||
local nameToRbxPlayer = {}
|
||||
|
||||
function this:GetPlayerFromIndex(index)
|
||||
local playerName = playerNames[index]
|
||||
if playerName then
|
||||
return nameToRbxPlayer[nameToRbxPlayer]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function this:UpdatePlayerDropDown()
|
||||
playerNames = {}
|
||||
nameToRbxPlayer = {}
|
||||
|
||||
local players = PlayersService:GetPlayers()
|
||||
local index = 1
|
||||
for i = 1, #players do
|
||||
local player = players[i]
|
||||
if player ~= PlayersService.LocalPlayer and player.UserId > 0 then
|
||||
playerNames[index] = player.Name
|
||||
nameToRbxPlayer[player.Name] = player
|
||||
index = index + 1
|
||||
end
|
||||
end
|
||||
|
||||
this.WhichPlayerMode:UpdateDropDownList(playerNames)
|
||||
|
||||
if index == 1 then
|
||||
this.GameOrPlayerMode:SetSelectionIndex(1)
|
||||
this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_GAME)
|
||||
end
|
||||
|
||||
this.WhichPlayerMode:SetInteractable(index > 1 and this.GameOrPlayerMode.CurrentIndex ~= 1)
|
||||
this.GameOrPlayerMode:SetInteractable(index > 1)
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "ReportAbuseTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/ReportAbuseTab.png"
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,27,0,32)
|
||||
this.TabHeader.Size = UDim2.new(0,120,1,0)
|
||||
else
|
||||
this.TabHeader.Size = UDim2.new(0,150,1,0)
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,36,0,43)
|
||||
end
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale, this.TabHeader.Icon.Position.X.Offset + 10, 0.5,-this.TabHeader.Icon.Size.Y.Offset/2)
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Report"
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "ReportAbusePage"
|
||||
|
||||
-- need to override this function from SettingsPageFactory
|
||||
-- DropDown menus require hub to to be set when they are initialized
|
||||
function this:SetHub(newHubRef)
|
||||
this.HubRef = newHubRef
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.GameOrPlayerFrame,
|
||||
this.GameOrPlayerLabel,
|
||||
this.GameOrPlayerMode = utility:AddNewRow(this, "Game or Player?", "Selector", {"Game", "Player"}, 1)
|
||||
else
|
||||
this.GameOrPlayerFrame,
|
||||
this.GameOrPlayerLabel,
|
||||
this.GameOrPlayerMode = utility:AddNewRow(this, "Game or Player?", "Selector", {"Game", "Player"}, 1, 3)
|
||||
end
|
||||
|
||||
this.WhichPlayerFrame,
|
||||
this.WhichPlayerLabel,
|
||||
this.WhichPlayerMode = utility:AddNewRow(this, "Which Player?", "DropDown", {"update me"})
|
||||
this.WhichPlayerMode:SetInteractable(false)
|
||||
this.WhichPlayerLabel.ZIndex = 1
|
||||
|
||||
this.TypeOfAbuseFrame,
|
||||
this.TypeOfAbuseLabel,
|
||||
this.TypeOfAbuseMode = utility:AddNewRow(this, "Type Of Abuse", "DropDown", ABUSE_TYPES_GAME)
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.AbuseDescriptionFrame,
|
||||
this.AbuseDescriptionLabel,
|
||||
this.AbuseDescription = utility:AddNewRow(this, DEFAULT_ABUSE_DESC_TEXT, "TextBox", nil, nil)
|
||||
else
|
||||
this.AbuseDescriptionFrame,
|
||||
this.AbuseDescriptionLabel,
|
||||
this.AbuseDescription = utility:AddNewRow(this, DEFAULT_ABUSE_DESC_TEXT, "TextBox", nil, nil, 5)
|
||||
end
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.AbuseDescription.Selection.Size = UDim2.new(0, 290, 0, 30)
|
||||
this.AbuseDescription.Selection.Position = UDim2.new(1,-345,this.AbuseDescription.Selection.Position.Y.Scale, this.AbuseDescription.Selection.Position.Y.Offset)
|
||||
|
||||
this.AbuseDescriptionLabel = this.TypeOfAbuseLabel:clone()
|
||||
this.AbuseDescriptionLabel.Text = "Abuse Description"
|
||||
this.AbuseDescriptionLabel.Position = UDim2.new(this.AbuseDescriptionLabel.Position.X.Scale, this.AbuseDescriptionLabel.Position.X.Offset,
|
||||
0,50)
|
||||
this.AbuseDescriptionLabel.Parent = this.Page
|
||||
end
|
||||
|
||||
local SelectionOverrideObject = utility:Create'ImageLabel'
|
||||
{
|
||||
Image = "",
|
||||
BackgroundTransparency = 1
|
||||
};
|
||||
|
||||
local submitButton, submitText = nil, nil
|
||||
|
||||
local function makeSubmitButtonActive()
|
||||
submitButton.ZIndex = 2
|
||||
submitButton.Selectable = true
|
||||
submitText.ZIndex = 2
|
||||
end
|
||||
|
||||
local function makeSubmitButtonInactive()
|
||||
submitButton.ZIndex = 1
|
||||
submitButton.Selectable = false
|
||||
submitText.ZIndex = 1
|
||||
end
|
||||
|
||||
local function updateAbuseDropDown()
|
||||
this.WhichPlayerMode:ResetSelectionIndex()
|
||||
this.TypeOfAbuseMode:ResetSelectionIndex()
|
||||
|
||||
if this.GameOrPlayerMode.CurrentIndex == 1 then
|
||||
this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_GAME)
|
||||
this.WhichPlayerMode:SetInteractable(false)
|
||||
this.WhichPlayerLabel.ZIndex = 1
|
||||
this.GameOrPlayerMode.SelectorFrame.NextSelectionDown = this.TypeOfAbuseMode.DropDownFrame
|
||||
else
|
||||
this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_PLAYER)
|
||||
this.WhichPlayerMode:SetInteractable(true)
|
||||
this.WhichPlayerLabel.ZIndex = 2
|
||||
this.GameOrPlayerMode.SelectorFrame.NextSelectionDown = this.WhichPlayerMode.DropDownFrame
|
||||
end
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
|
||||
local function cleanupReportAbuseMenu()
|
||||
updateAbuseDropDown()
|
||||
this.AbuseDescription.Selection.Text = DEFAULT_ABUSE_DESC_TEXT
|
||||
this.HubRef:SetVisibility(false, true)
|
||||
end
|
||||
|
||||
local function onReportSubmitted()
|
||||
local abuseReason = nil
|
||||
if this.GameOrPlayerMode.CurrentIndex == 2 then
|
||||
abuseReason = ABUSE_TYPES_PLAYER[this.TypeOfAbuseMode.CurrentIndex]
|
||||
|
||||
local currentAbusingPlayer = this:GetPlayerFromIndex(this.WhichPlayerMode.CurrentIndex)
|
||||
if currentAbusingPlayer and abuseReason then
|
||||
spawn(function()
|
||||
game.Players:ReportAbuse(currentAbusingPlayer, abuseReason, this.AbuseDescription.Selection.Text)
|
||||
end)
|
||||
end
|
||||
else
|
||||
abuseReason = ABUSE_TYPES_GAME[this.TypeOfAbuseMode.CurrentIndex]
|
||||
if abuseReason then
|
||||
spawn(function()
|
||||
game.Players:ReportAbuse(nil, abuseReason, this.AbuseDescription.Selection.Text)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
if abuseReason then
|
||||
local alertText = "Thanks for your report! Our moderators will review the chat logs and evaluate what happened."
|
||||
|
||||
if abuseReason == 'Cheating/Exploiting' then
|
||||
alertText = "Thanks for your report! We've recorded your report for evaluation."
|
||||
elseif abuseReason == 'Inappropriate Username' then
|
||||
alertText = "Thanks for your report! Our moderators will evaluate the username."
|
||||
elseif abuseReason == "Bad Model or Script" or abuseReason == "Inappropriate Content" or abuseReason == "Offsite Link" or abuseReason == "Offsite Links" then
|
||||
alertText = "Thanks for your report! Our moderators will review the place and make a determination."
|
||||
end
|
||||
|
||||
utility:ShowAlert(alertText, "Ok", this.HubRef, cleanupReportAbuseMenu)
|
||||
|
||||
this.LastSelectedObject = nil
|
||||
end
|
||||
end
|
||||
|
||||
submitButton, submitText = utility:MakeStyledButton("SubmitButton", "Submit", UDim2.new(0,198,0,50), onReportSubmitted, this)
|
||||
if utility:IsSmallTouchScreen() then
|
||||
submitButton.Position = UDim2.new(1,-220,1,5)
|
||||
else
|
||||
submitButton.Position = UDim2.new(1,-194,1,5)
|
||||
end
|
||||
submitButton.Selectable = false
|
||||
submitButton.ZIndex = 1
|
||||
submitText.ZIndex = 1
|
||||
submitButton.Parent = this.AbuseDescription.Selection
|
||||
|
||||
local function playerSelectionChanged(newIndex)
|
||||
if newIndex ~= nil and this.TypeOfAbuseMode:GetSelectedIndex() ~= nil then
|
||||
makeSubmitButtonActive()
|
||||
else
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
end
|
||||
this.WhichPlayerMode.IndexChanged:connect(playerSelectionChanged)
|
||||
|
||||
local function typeOfAbuseChanged(newIndex)
|
||||
if newIndex ~= nil then
|
||||
if this.GameOrPlayerMode.CurrentIndex == 1 or this.WhichPlayerMode:GetSelectedIndex() ~= nil then
|
||||
makeSubmitButtonActive()
|
||||
else
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
else
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
end
|
||||
this.TypeOfAbuseMode.IndexChanged:connect(typeOfAbuseChanged)
|
||||
|
||||
this.GameOrPlayerMode.IndexChanged:connect(updateAbuseDropDown)
|
||||
|
||||
this:AddRow(nil, nil, this.AbuseDescription)
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,submitButton.AbsolutePosition.Y + submitButton.AbsoluteSize.Y)
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
do
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
PageInstance:UpdatePlayerDropDown()
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,138 @@
|
||||
--[[
|
||||
Filename: ResetCharacter.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the reseting the character in Settings Menu
|
||||
--]]
|
||||
|
||||
-------------- CONSTANTS -------------
|
||||
local RESET_CHARACTER_GAME_ACTION = "ResetCharacterAction"
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local ContextActionService = game:GetService("ContextActionService")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local PlayersService = game:GetService("Players")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
this.DontResetCharFunc = function(isUsingGamepad)
|
||||
if this.HubRef then
|
||||
this.HubRef:PopMenu(isUsingGamepad, true)
|
||||
end
|
||||
end
|
||||
this.DontResetCharFromHotkey = function(name, state, input)
|
||||
if state == Enum.UserInputState.Begin then
|
||||
local isUsingGamepad = input.UserInputType == Enum.UserInputType.Gamepad1 or input.UserInputType == Enum.UserInputType.Gamepad2
|
||||
or input.UserInputType == Enum.UserInputType.Gamepad3 or input.UserInputType == Enum.UserInputType.Gamepad4
|
||||
|
||||
this.DontResetCharFunc(isUsingGamepad)
|
||||
end
|
||||
end
|
||||
this.DontResetCharFromButton = function(isUsingGamepad)
|
||||
this.DontResetCharFunc(isUsingGamepad)
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader = nil -- no tab for this page
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "ResetCharacter"
|
||||
|
||||
local resetCharacterText = utility:Create'TextLabel'
|
||||
{
|
||||
Name = "ResetCharacterText",
|
||||
Text = "Are you sure you want to reset your character?",
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size36,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(1,0,0,200),
|
||||
TextWrapped = true,
|
||||
ZIndex = 2,
|
||||
Parent = this.Page
|
||||
};
|
||||
if utility:IsSmallTouchScreen() then
|
||||
resetCharacterText.FontSize = Enum.FontSize.Size24
|
||||
resetCharacterText.Size = UDim2.new(1,0,0,100)
|
||||
elseif isTenFootInterface then
|
||||
resetCharacterText.FontSize = Enum.FontSize.Size48
|
||||
end
|
||||
|
||||
------ Init -------
|
||||
local resetCharFunc = function()
|
||||
local player = PlayersService.LocalPlayer
|
||||
if player then
|
||||
local character = player.Character
|
||||
if character then
|
||||
local humanoid = character:FindFirstChild('Humanoid')
|
||||
if humanoid then
|
||||
humanoid.Health = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if this.HubRef then
|
||||
this.HubRef:SetVisibility(false, true)
|
||||
end
|
||||
end
|
||||
|
||||
local buttonSpacing = 20
|
||||
local buttonSize = UDim2.new(0, 200, 0, 50)
|
||||
if isTenFootInterface then
|
||||
resetCharacterText.Position = UDim2.new(0,0,0,100)
|
||||
buttonSize = UDim2.new(0, 300, 0, 80)
|
||||
end
|
||||
|
||||
this.ResetCharacterButton = utility:MakeStyledButton("ResetCharacter", "Reset", buttonSize, resetCharFunc)
|
||||
this.ResetCharacterButton.NextSelectionRight = nil
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.ResetCharacterButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, 0)
|
||||
else
|
||||
this.ResetCharacterButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, -30)
|
||||
end
|
||||
this.ResetCharacterButton.Parent = resetCharacterText
|
||||
|
||||
|
||||
local dontResetCharacterButton = utility:MakeStyledButton("DontResetCharacter", "Don't Reset", buttonSize, this.DontResetCharFromButton)
|
||||
dontResetCharacterButton.NextSelectionLeft = nil
|
||||
if utility:IsSmallTouchScreen() then
|
||||
dontResetCharacterButton.Position = UDim2.new(0.5, buttonSpacing, 1, 0)
|
||||
else
|
||||
dontResetCharacterButton.Position = UDim2.new(0.5, buttonSpacing, 1, -30)
|
||||
end
|
||||
dontResetCharacterButton.Parent = resetCharacterText
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,dontResetCharacterButton.AbsolutePosition.Y + dontResetCharacterButton.AbsoluteSize.Y)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
GuiService.SelectedCoreObject = PageInstance.ResetCharacterButton
|
||||
ContextActionService:BindCoreAction(RESET_CHARACTER_GAME_ACTION, PageInstance.DontResetCharFromHotkey, false, Enum.KeyCode.ButtonB)
|
||||
end)
|
||||
|
||||
PageInstance.Hidden.Event:connect(function()
|
||||
ContextActionService:UnbindCoreAction(RESET_CHARACTER_GAME_ACTION)
|
||||
end)
|
||||
|
||||
|
||||
return PageInstance
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,276 @@
|
||||
--[[
|
||||
Filename: SettingsPageFactory.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Base Page Functionality for all Settings Pages
|
||||
--]]
|
||||
----------------- SERVICES ------------------------------
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local HttpService = game:GetService("HttpService")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
|
||||
----------- VARIABLES --------------
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
----------- CONSTANTS --------------
|
||||
local HEADER_SPACING = 5
|
||||
if utility:IsSmallTouchScreen() then
|
||||
HEADER_SPACING = 0
|
||||
end
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
local function Initialize()
|
||||
local this = {}
|
||||
this.HubRef = nil
|
||||
this.LastSelectedObject = nil
|
||||
this.TabPosition = 0
|
||||
this.Active = false
|
||||
this.OpenStateChangedCount = 0
|
||||
local rows = {}
|
||||
local displayed = false
|
||||
|
||||
------ TAB CREATION -------
|
||||
this.TabHeader = utility:Create'TextButton'
|
||||
{
|
||||
Name = "Header",
|
||||
Text = "",
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(0,169,1,0),
|
||||
Position = UDim2.new(0.5,0,0,0)
|
||||
};
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Size = UDim2.new(0,84,1,0)
|
||||
elseif isTenFootInterface then
|
||||
this.TabHeader.Size = UDim2.new(0,220,1,0)
|
||||
end
|
||||
this.TabHeader.MouseButton1Click:connect(function()
|
||||
if this.HubRef then
|
||||
this.HubRef:SwitchToPage(this, true)
|
||||
end
|
||||
end)
|
||||
|
||||
local icon = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = "Icon",
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(0,44,0,37),
|
||||
Position = UDim2.new(0,10,0.5,-18),
|
||||
Image = "",
|
||||
ImageTransparency = 0.5,
|
||||
Parent = this.TabHeader
|
||||
};
|
||||
|
||||
local title = utility:Create'TextLabel'
|
||||
{
|
||||
Name = "Title",
|
||||
Text = "Change Me",
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size24,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(1.05,0,1,0),
|
||||
Position = UDim2.new(1.2,0,0,0),
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
TextTransparency = 0.5,
|
||||
Parent = icon
|
||||
};
|
||||
if utility:IsSmallTouchScreen() then
|
||||
title.FontSize = Enum.FontSize.Size18
|
||||
elseif isTenFootInterface then
|
||||
title.FontSize = Enum.FontSize.Size48
|
||||
end
|
||||
|
||||
local tabSelection = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = "TabSelection",
|
||||
Image = "rbxasset://textures/ui/Settings/MenuBarAssets/MenuSelection.png",
|
||||
ScaleType = Enum.ScaleType.Slice,
|
||||
SliceCenter = Rect.new(3,1,4,5),
|
||||
Visible = false,
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(1,0,0,6),
|
||||
Position = UDim2.new(0,0,1,-6),
|
||||
Parent = this.TabHeader
|
||||
};
|
||||
|
||||
------ PAGE CREATION -------
|
||||
this.Page = utility:Create'Frame'
|
||||
{
|
||||
Name = "Page",
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(1,0,1,0)
|
||||
};
|
||||
|
||||
-- make sure each page has a unique selection group (for gamepad selection)
|
||||
GuiService:AddSelectionParent(HttpService:GenerateGUID(false), this.Page)
|
||||
|
||||
----------------- Events ------------------------
|
||||
|
||||
this.Displayed = Instance.new("BindableEvent")
|
||||
this.Displayed.Name = "Displayed"
|
||||
|
||||
this.Displayed.Event:connect(function()
|
||||
if not this.HubRef.Shield.Visible then return end
|
||||
|
||||
this:SelectARow()
|
||||
end)
|
||||
|
||||
this.Hidden = Instance.new("BindableEvent")
|
||||
this.Hidden.Event:connect(function()
|
||||
if GuiService.SelectedCoreObject and GuiService.SelectedCoreObject:IsDescendantOf(this.Page) then
|
||||
GuiService.SelectedCoreObject = nil
|
||||
end
|
||||
end)
|
||||
this.Hidden.Name = "Hidden"
|
||||
|
||||
----------------- FUNCTIONS ------------------------
|
||||
function this:SelectARow(forced) -- Selects the first row or the most recently selected row
|
||||
if forced or not GuiService.SelectedCoreObject or not GuiService.SelectedCoreObject:IsDescendantOf(this.Page) then
|
||||
if this.LastSelectedObject then
|
||||
GuiService.SelectedCoreObject = this.LastSelectedObject
|
||||
else
|
||||
if rows and #rows > 0 then
|
||||
local valueChangerFrame = nil
|
||||
|
||||
if type(rows[1].ValueChanger) ~= "table" then
|
||||
valueChangerFrame = rows[1].ValueChanger
|
||||
else
|
||||
valueChangerFrame = rows[1].ValueChanger.SliderFrame and
|
||||
rows[1].ValueChanger.SliderFrame or rows[1].ValueChanger.SelectorFrame
|
||||
end
|
||||
GuiService.SelectedCoreObject = valueChangerFrame
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this:Display(pageParent, skipAnimation)
|
||||
this.OpenStateChangedCount = this.OpenStateChangedCount + 1
|
||||
|
||||
if this.TabHeader then
|
||||
this.TabHeader.TabSelection.Visible = true
|
||||
this.TabHeader.Icon.ImageTransparency = 0
|
||||
this.TabHeader.Icon.Title.TextTransparency = 0
|
||||
end
|
||||
|
||||
this.Page.Parent = pageParent
|
||||
this.Page.Visible = true
|
||||
|
||||
local endPos = UDim2.new(0,0,0,0)
|
||||
local animationComplete = function()
|
||||
this.Page.Visible = true
|
||||
displayed = true
|
||||
this.Displayed:Fire()
|
||||
end
|
||||
if skipAnimation then
|
||||
this.Page.Position = endPos
|
||||
animationComplete()
|
||||
else
|
||||
this.Page:TweenPosition(endPos, Enum.EasingDirection.In, Enum.EasingStyle.Quad, 0.1, true, animationComplete)
|
||||
end
|
||||
end
|
||||
function this:Hide(direction, newPagePos, skipAnimation, delayBeforeHiding)
|
||||
this.OpenStateChangedCount = this.OpenStateChangedCount + 1
|
||||
|
||||
if this.TabHeader then
|
||||
this.TabHeader.TabSelection.Visible = false
|
||||
this.TabHeader.Icon.ImageTransparency = 0.5
|
||||
this.TabHeader.Icon.Title.TextTransparency = 0.5
|
||||
end
|
||||
|
||||
if this.Page.Parent then
|
||||
local endPos = UDim2.new(1 * direction,0,0,0)
|
||||
local animationComplete = function()
|
||||
this.Page.Visible = false
|
||||
this.Page.Position = UDim2.new(this.TabPosition - newPagePos,0,0,0)
|
||||
displayed = false
|
||||
this.Hidden:Fire()
|
||||
end
|
||||
|
||||
local remove = function()
|
||||
if skipAnimation then
|
||||
this.Page.Position = endPos
|
||||
animationComplete()
|
||||
else
|
||||
this.Page:TweenPosition(endPos, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.1, true, animationComplete)
|
||||
end
|
||||
end
|
||||
|
||||
if delayBeforeHiding then
|
||||
local myOpenStateChangedCount = this.OpenStateChangedCount
|
||||
delay(delayBeforeHiding, function()
|
||||
if myOpenStateChangedCount == this.OpenStateChangedCount then
|
||||
remove()
|
||||
end
|
||||
end)
|
||||
else
|
||||
remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this:GetDisplayed()
|
||||
return displayed
|
||||
end
|
||||
|
||||
function this:GetVisibility()
|
||||
return this.Page.Parent
|
||||
end
|
||||
|
||||
function this:GetTabHeader()
|
||||
return this.TabHeader
|
||||
end
|
||||
|
||||
function this:SetHub(hubRef)
|
||||
this.HubRef = hubRef
|
||||
|
||||
for i, row in next, rows do
|
||||
if type(row.ValueChanger) == 'table' then
|
||||
row.ValueChanger.HubRef = this.HubRef
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this:GetSize()
|
||||
return this.Page.AbsoluteSize
|
||||
end
|
||||
|
||||
function this:AddRow(RowFrame, RowLabel, ValueChangerInstance, ExtraRowSpacing)
|
||||
rows[#rows + 1] = {SelectionFrame = RowFrame, Label = RowLabel, ValueChanger = ValueChangerInstance}
|
||||
|
||||
local rowFrameYSize = 0
|
||||
if RowFrame then
|
||||
rowFrameYSize = RowFrame.Size.Y.Offset
|
||||
end
|
||||
|
||||
if ExtraRowSpacing then
|
||||
this.Page.Size = UDim2.new(1, 0, 0, this.Page.Size.Y.Offset + rowFrameYSize + ExtraRowSpacing)
|
||||
else
|
||||
this.Page.Size = UDim2.new(1, 0, 0, this.Page.Size.Y.Offset + rowFrameYSize)
|
||||
end
|
||||
|
||||
if this.HubRef and type(ValueChangerInstance) == 'table' then
|
||||
ValueChangerInstance.HubRef = this.HubRef
|
||||
end
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
-------- public facing API ----------------
|
||||
local moduleApiTable = {}
|
||||
|
||||
function moduleApiTable:CreateNewPage()
|
||||
return Initialize()
|
||||
end
|
||||
|
||||
return moduleApiTable
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,345 @@
|
||||
--[[
|
||||
Filename: TenFootInterface.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Setups up some special UI for ROBLOX TV gaming
|
||||
--]]
|
||||
-------------- CONSTANTS --------------
|
||||
local HEALTH_GREEN_COLOR = Color3.new(27/255, 252/255, 107/255)
|
||||
local DISPLAY_POS_INIT_INSET = 0
|
||||
local DISPLAY_ITEM_OFFSET = 4
|
||||
local FORCE_TEN_FOOT_INTERFACE = false
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
|
||||
------------------ VARIABLES --------------------
|
||||
local tenFootInterfaceEnabled = false
|
||||
do
|
||||
local platform = UserInputService:GetPlatform()
|
||||
|
||||
tenFootInterfaceEnabled = (platform == Enum.Platform.XBoxOne or platform == Enum.Platform.WiiU or platform == Enum.Platform.PS4 or
|
||||
platform == Enum.Platform.AndroidTV or platform == Enum.Platform.XBox360 or platform == Enum.Platform.PS3 or
|
||||
platform == Enum.Platform.Ouya or platform == Enum.Platform.SteamOS)
|
||||
end
|
||||
|
||||
if FORCE_TEN_FOOT_INTERFACE then
|
||||
tenFootInterfaceEnabled = true
|
||||
end
|
||||
|
||||
local Util = {}
|
||||
do
|
||||
function Util.Create(instanceType)
|
||||
return function(data)
|
||||
local obj = Instance.new(instanceType)
|
||||
for k, v in pairs(data) do
|
||||
if type(k) == 'number' then
|
||||
v.Parent = obj
|
||||
else
|
||||
obj[k] = v
|
||||
end
|
||||
end
|
||||
return obj
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateModule()
|
||||
local this = {}
|
||||
local nextObjectDisplayYPos = DISPLAY_POS_INIT_INSET
|
||||
local displayStack = {}
|
||||
|
||||
-- setup base gui
|
||||
local function createContainer()
|
||||
if not this.Container then
|
||||
this.Container = Util.Create'ImageButton'
|
||||
{
|
||||
Name = "TopRightContainer";
|
||||
Size = UDim2.new(0, 350, 0, 100);
|
||||
Position = UDim2.new(1,-360,0,10);
|
||||
AutoButtonColor = false;
|
||||
Image = "";
|
||||
Active = false;
|
||||
BackgroundTransparency = 1;
|
||||
Parent = RobloxGui;
|
||||
};
|
||||
end
|
||||
end
|
||||
|
||||
function removeFromDisplayStack(displayObject)
|
||||
local moveUpFromHere = nil
|
||||
|
||||
for i = 1, #displayStack do
|
||||
if displayStack[i] == displayObject then
|
||||
moveUpFromHere = i + 1
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local prevObject = displayObject
|
||||
for i = moveUpFromHere, #displayStack do
|
||||
local objectToMoveUp = displayStack[i]
|
||||
objectToMoveUp.Position = UDim2.new(objectToMoveUp.Position.X.Scale, objectToMoveUp.Position.X.Offset,
|
||||
objectToMoveUp.Position.Y.Scale, prevObject.AbsolutePosition.Y)
|
||||
prevObject = objectToMoveUp
|
||||
end
|
||||
end
|
||||
|
||||
function addBackToDisplayStack(displayObject)
|
||||
for i = 1, #displayStack do
|
||||
if displayStack[i] == displayObject then
|
||||
moveDownFromHere = i + 1
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local prevObject = displayObject
|
||||
for i = moveDownFromHere, #displayStack do
|
||||
local objectToMoveDown = displayStack[i]
|
||||
local nextDisplayPos = prevObject.AbsolutePosition.Y + prevObject.AbsoluteSize.Y + DISPLAY_ITEM_OFFSET
|
||||
objectToMoveDown.Position = UDim2.new(objectToMoveDown.Position.X.Scale, objectToMoveDown.Position.X.Offset,
|
||||
objectToMoveDown.Position.Y.Scale, nextDisplayPos)
|
||||
prevObject = objectToMoveDown
|
||||
end
|
||||
end
|
||||
|
||||
function addToDisplayStack(displayObject)
|
||||
local lastDisplayed = nil
|
||||
if #displayStack > 0 then
|
||||
lastDisplayed = displayStack[#displayStack]
|
||||
end
|
||||
displayStack[#displayStack + 1] = displayObject
|
||||
|
||||
local nextDisplayPos = DISPLAY_POS_INIT_INSET
|
||||
if lastDisplayed then
|
||||
nextDisplayPos = lastDisplayed.AbsolutePosition.Y + lastDisplayed.AbsoluteSize.Y + DISPLAY_ITEM_OFFSET
|
||||
end
|
||||
|
||||
displayObject.Position = UDim2.new(displayObject.Position.X.Scale, displayObject.Position.X.Offset,
|
||||
displayObject.Position.Y.Scale, nextDisplayPos)
|
||||
|
||||
createContainer()
|
||||
displayObject.Parent = this.Container
|
||||
|
||||
displayObject.Changed:connect(function(prop)
|
||||
if prop == "Visible" then
|
||||
if not displayObject.Visible then
|
||||
removeFromDisplayStack(displayObject)
|
||||
else
|
||||
addBackToDisplayStack(displayObject)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function this:CreateHealthBar()
|
||||
this.HealthContainer = Util.Create'Frame'{
|
||||
Name = "HealthContainer";
|
||||
Size = UDim2.new(1, -86, 0, 50);
|
||||
Position = UDim2.new(0, 92, 0, 0);
|
||||
BorderSizePixel = 0;
|
||||
BackgroundColor3 = Color3.new(0,0,0);
|
||||
BackgroundTransparency = 0.5;
|
||||
};
|
||||
|
||||
local healthFillHolder = Util.Create'Frame'{
|
||||
Name = "HealthFillHolder";
|
||||
Size = UDim2.new(1, -10, 1, -10);
|
||||
Position = UDim2.new(0, 5, 0, 5);
|
||||
BorderSizePixel = 0;
|
||||
BackgroundColor3 = Color3.new(1,1,1);
|
||||
BackgroundTransparency = 1.0;
|
||||
Parent = this.HealthContainer;
|
||||
};
|
||||
|
||||
local healthFill = Util.Create'Frame'{
|
||||
Name = "HealthFill";
|
||||
Size = UDim2.new(1, 0, 1, 0);
|
||||
Position = UDim2.new(0, 0, 0, 0);
|
||||
BorderSizePixel = 0;
|
||||
BackgroundTransparency = 0.0;
|
||||
BackgroundColor3 = HEALTH_GREEN_COLOR;
|
||||
Parent = healthFillHolder;
|
||||
};
|
||||
|
||||
local healthText = Util.Create'TextLabel'{
|
||||
Name = "HealthText";
|
||||
Size = UDim2.new(0, 98, 0, 50);
|
||||
Position = UDim2.new(0, -100, 0, 0);
|
||||
BackgroundTransparency = 0.5;
|
||||
BackgroundColor3 = Color3.new(0,0,0);
|
||||
Font = Enum.Font.SourceSans;
|
||||
FontSize = Enum.FontSize.Size36;
|
||||
Text = "Health";
|
||||
TextColor3 = Color3.new(1,1,1);
|
||||
BorderSizePixel = 0;
|
||||
Parent = this.HealthContainer;
|
||||
};
|
||||
|
||||
local username = Util.Create'TextLabel'{
|
||||
Visible = false
|
||||
}
|
||||
|
||||
addToDisplayStack(this.HealthContainer)
|
||||
createContainer()
|
||||
|
||||
return this.Container, username, this.HealthContainer, healthFill
|
||||
end
|
||||
|
||||
function this:SetupTopStat()
|
||||
local topStatEnabled = true
|
||||
local displayedStat = nil
|
||||
local displayedStatChangedCon = nil
|
||||
local displayedStatParentedCon = nil
|
||||
local leaderstatsChildAddedCon = nil
|
||||
local tenFootInterfaceStat = nil
|
||||
|
||||
local function makeTenFootInterfaceStat()
|
||||
if tenFootInterfaceStat then return end
|
||||
|
||||
tenFootInterfaceStat = Util.Create'Frame'{
|
||||
Name = "OneStatFrame";
|
||||
Size = UDim2.new(1, 0, 0, 36);
|
||||
Position = UDim2.new(0, 0, 0, 0);
|
||||
BorderSizePixel = 0;
|
||||
BackgroundTransparency = 1;
|
||||
};
|
||||
local statName = Util.Create'TextLabel'{
|
||||
Name = "StatName";
|
||||
Size = UDim2.new(0.5,0,0,36);
|
||||
BackgroundTransparency = 1;
|
||||
Font = Enum.Font.SourceSans;
|
||||
FontSize = Enum.FontSize.Size36;
|
||||
TextStrokeColor3 = Color3.new(104/255, 104/255, 104/255);
|
||||
TextStrokeTransparency = 0;
|
||||
Text = " StatName:";
|
||||
TextColor3 = Color3.new(1,1,1);
|
||||
TextXAlignment = Enum.TextXAlignment.Left;
|
||||
BorderSizePixel = 0;
|
||||
ClipsDescendants = true;
|
||||
Parent = tenFootInterfaceStat;
|
||||
};
|
||||
local statValue = statName:clone()
|
||||
statValue.Position = UDim2.new(0.5,0,0,0)
|
||||
statValue.Name = "StatValue"
|
||||
statValue.Text = "123,643,231"
|
||||
statValue.TextXAlignment = Enum.TextXAlignment.Right
|
||||
statValue.Parent = tenFootInterfaceStat
|
||||
|
||||
addToDisplayStack(tenFootInterfaceStat)
|
||||
end
|
||||
|
||||
local function setDisplayedStat(newStat)
|
||||
if displayedStatChangedCon then displayedStatChangedCon:disconnect() displayedStatChangedCon = nil end
|
||||
if displayedStatParentedCon then displayedStatParentedCon:disconnect() displayedStatParentedCon = nil end
|
||||
|
||||
displayedStat = newStat
|
||||
|
||||
if displayedStat then
|
||||
makeTenFootInterfaceStat()
|
||||
updateTenFootStat(displayedStat)
|
||||
displayedStatParentedCon = displayedStat.AncestryChanged:connect(function() updateTenFootStat(displayedStat, "Parent") end)
|
||||
displayedStatChangedCon = displayedStat.Changed:connect(function(prop) updateTenFootStat(displayedStat, prop) end)
|
||||
end
|
||||
end
|
||||
|
||||
function updateTenFootStat(statObj, property)
|
||||
if property and property == "Parent" then
|
||||
tenFootInterfaceStat.StatName.Text = ""
|
||||
tenFootInterfaceStat.StatValue.Text = ""
|
||||
setDisplayedStat(nil)
|
||||
|
||||
tenFootInterfaceChanged()
|
||||
else
|
||||
if topStatEnabled then
|
||||
tenFootInterfaceStat.StatName.Text = " " .. tostring(statObj.Name) .. ":"
|
||||
tenFootInterfaceStat.StatValue.Text = tostring(statObj.Value)
|
||||
else
|
||||
tenFootInterfaceStat.StatName.Text = ""
|
||||
tenFootInterfaceStat.StatValue.Text = ""
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function isValidStat(obj)
|
||||
return obj:IsA('StringValue') or obj:IsA('IntValue') or obj:IsA('BoolValue') or obj:IsA('NumberValue') or
|
||||
obj:IsA('DoubleConstrainedValue') or obj:IsA('IntConstrainedValue')
|
||||
end
|
||||
|
||||
local function tenFootInterfaceNewStat( newStat )
|
||||
if not displayedStat and isValidStat(newStat) then
|
||||
setDisplayedStat(newStat)
|
||||
end
|
||||
end
|
||||
|
||||
function tenFootInterfaceChanged()
|
||||
game:WaitForChild("Players")
|
||||
while not game.Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
|
||||
local leaderstats = game.Players.LocalPlayer:FindFirstChild('leaderstats')
|
||||
if leaderstats then
|
||||
local statChildren = leaderstats:GetChildren()
|
||||
for i = 1, #statChildren do
|
||||
tenFootInterfaceNewStat(statChildren[i])
|
||||
end
|
||||
if leaderstatsChildAddedCon then leaderstatsChildAddedCon:disconnect() end
|
||||
leaderstatsChildAddedCon = leaderstats.ChildAdded:connect(function(newStat)
|
||||
tenFootInterfaceNewStat(newStat)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
game:WaitForChild("Players")
|
||||
while not game.Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
|
||||
local leaderstats = game.Players.LocalPlayer:FindFirstChild('leaderstats')
|
||||
if leaderstats then
|
||||
tenFootInterfaceChanged()
|
||||
else
|
||||
game.Players.LocalPlayer.ChildAdded:connect(tenFootInterfaceChanged)
|
||||
end
|
||||
|
||||
--Top Stat Public API
|
||||
|
||||
local topStatApiTable = {}
|
||||
|
||||
function topStatApiTable:SetTopStatEnabled(value)
|
||||
topStatEnabled = value
|
||||
if displayedStat then
|
||||
updateTenFootStat(displayedStat, "")
|
||||
end
|
||||
end
|
||||
|
||||
return topStatApiTable
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
-- Public API
|
||||
|
||||
local moduleApiTable = {}
|
||||
|
||||
local TenFootInterfaceModule = CreateModule()
|
||||
|
||||
function moduleApiTable:IsEnabled()
|
||||
return tenFootInterfaceEnabled
|
||||
end
|
||||
|
||||
function moduleApiTable:CreateHealthBar()
|
||||
return TenFootInterfaceModule:CreateHealthBar()
|
||||
end
|
||||
|
||||
function moduleApiTable:SetupTopStat()
|
||||
return TenFootInterfaceModule:SetupTopStat()
|
||||
end
|
||||
|
||||
return moduleApiTable
|
||||
Reference in New Issue
Block a user