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GEEKING
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@@ -0,0 +1,23 @@
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/////////////////////////////////////////////////////
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// Material used for sparkles
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/////////////////////////////////////////////////////
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material sparkle/sparkleMatl
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture textures/sparkle.png
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colour_op add
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alpha_op_ex modulate src_diffuse src_texture
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}
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}
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}
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}
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