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2026-07-06 14:01:11 -04:00

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function start(placeId, port, url)
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId -- might be able to remove this now
local UserInputService = game:GetService('UserInputService')
local scriptContext = game:GetService('ScriptContext')
pcall(function() scriptContext:AddStarterScript(37801172) end)
scriptContext.ScriptsDisabled = true
game:SetPlaceID(assetId, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
if url~=nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
game:GetService("BadgeService"):SetPlaceId(placeId)
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(url .. "/asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(url .. "/asset/?assetversionid=%d")
pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
-- pcall(function()
-- if access then
-- loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
-- end
-- end)
end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(false) end)
settings().Diagnostics.LuaRamLimit = 0
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
player.CharacterAdded:connect(function(c)
game:GetObjects("rbxasset://fonts/characterCameraScript.rbxmx")[1].Parent = c
game:GetObjects("rbxasset://fonts/characterControlScript.rbxmx")[1].Parent = c
game:Load('rbxasset://scripts/StarterScript.lua')
for i,v in pairs(c:GetChildren()) do
print(v.Name)
end
print(c.Animate.Source)
end)
end)
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " Has gotten ;ec.")
player.Chatted:connect(function(msg)
if player.Character ~= nil then
if msg == ";ec" then
local aeaea = Instance.new("Sound")
aeaea.Parent = player.Character.Torso
aeaea.Volume = 0.7
aeaea:Play()
wait(0.1)
player.Character.Humanoid.Health = 0
end
end
end)
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
end)
if placeId~=nil and url~=nil then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load('rbxasset://place.rbxl')
end
-- Now start the connection
ns:Start(port)
scriptContext:SetTimeout(10)
scriptContext.ScriptsDisabled = false
------------------------------END START GAME SHARED SCRIPT--------------------------
-- StartGame --
game:GetService("RunService"):Run()
end