add gs
This commit is contained in:
+268
@@ -0,0 +1,268 @@
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local RunService = game:GetService('RunService')
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local UserInputService = game:GetService('UserInputService')
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local PlayersService = game:GetService('Players')
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local VRService = game:GetService("VRService")
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local StarterPlayer = game:GetService('StarterPlayer')
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local RootCamera = script:WaitForChild('RootCamera')
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local AttachCamera = require(RootCamera:WaitForChild('AttachCamera'))()
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local FixedCamera = require(RootCamera:WaitForChild('FixedCamera'))()
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local ScriptableCamera = require(RootCamera:WaitForChild('ScriptableCamera'))()
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local TrackCamera = require(RootCamera:WaitForChild('TrackCamera'))()
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local WatchCamera = require(RootCamera:WaitForChild('WatchCamera'))()
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local OrbitalCamera = require(RootCamera:WaitForChild('OrbitalCamera'))()
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local ClassicCamera = require(RootCamera:WaitForChild('ClassicCamera'))()
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local FollowCamera = require(RootCamera:WaitForChild('FollowCamera'))()
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local PopperCam = require(script:WaitForChild('PopperCam'))
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local Invisicam = require(script:WaitForChild('Invisicam'))
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local TransparencyController = require(script:WaitForChild('TransparencyController'))()
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local VRCamera = require(RootCamera:WaitForChild("VRCamera"))()
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local GameSettings = UserSettings().GameSettings
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-- register what camera scripts we are using
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do
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local PlayerScripts = PlayersService.LocalPlayer:WaitForChild("PlayerScripts")
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local canRegisterCameras = pcall(function() PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Default) end)
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if canRegisterCameras then
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PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Follow)
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PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Classic)
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PlayerScripts:RegisterComputerCameraMovementMode(Enum.ComputerCameraMovementMode.Default)
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PlayerScripts:RegisterComputerCameraMovementMode(Enum.ComputerCameraMovementMode.Follow)
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PlayerScripts:RegisterComputerCameraMovementMode(Enum.ComputerCameraMovementMode.Classic)
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end
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end
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local CameraTypeEnumMap =
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{
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[Enum.CameraType.Attach] = AttachCamera;
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[Enum.CameraType.Fixed] = FixedCamera;
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[Enum.CameraType.Scriptable] = ScriptableCamera;
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[Enum.CameraType.Track] = TrackCamera;
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[Enum.CameraType.Watch] = WatchCamera;
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[Enum.CameraType.Follow] = FollowCamera;
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[Enum.CameraType.Orbital] = OrbitalCamera;
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}
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local EnabledCamera = nil
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local EnabledOcclusion = nil
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local cameraSubjectChangedConn = nil
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local cameraTypeChangedConn = nil
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local renderSteppedConn = nil
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local lastInputType = nil
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local hasLastInput = false
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local function IsTouch()
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return UserInputService.TouchEnabled
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end
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local function isClickToMoveOn()
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local player = PlayersService.LocalPlayer
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if player then
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if (hasLastInput and lastInputType == Enum.UserInputType.Touch) or IsTouch() then -- Touch
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if player.DevTouchMovementMode == Enum.DevTouchMovementMode.ClickToMove or
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(player.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice and GameSettings.TouchMovementMode == Enum.TouchMovementMode.ClickToMove) then
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return true
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end
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else -- Computer
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if player.DevComputerMovementMode == Enum.DevComputerMovementMode.ClickToMove or
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(player.DevComputerMovementMode == Enum.DevComputerMovementMode.UserChoice and GameSettings.ComputerMovementMode == Enum.ComputerMovementMode.ClickToMove) then
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return true
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end
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end
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end
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return false
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end
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local function getCurrentCameraMode()
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local player = PlayersService.LocalPlayer
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if player then
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if (hasLastInput and lastInputType == Enum.UserInputType.Touch) or IsTouch() then -- Touch (iPad, etc...)
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if player.DevTouchCameraMode == Enum.DevTouchCameraMovementMode.UserChoice then
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local touchMovementMode = GameSettings.TouchCameraMovementMode
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if touchMovementMode == Enum.TouchCameraMovementMode.Default then
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return Enum.TouchCameraMovementMode.Follow.Name
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end
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return touchMovementMode.Name
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else
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return player.DevTouchCameraMode.Name
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end
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else -- Computer
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if player.DevComputerCameraMode == Enum.DevComputerCameraMovementMode.UserChoice then
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local computerMovementMode = GameSettings.ComputerCameraMovementMode
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if computerMovementMode == Enum.ComputerCameraMovementMode.Default then
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return Enum.ComputerCameraMovementMode.Classic.Name
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end
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return computerMovementMode.Name
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else
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return player.DevComputerCameraMode.Name
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end
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end
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end
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end
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local function getCameraOcclusionMode()
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local player = PlayersService.LocalPlayer
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if player then
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return player.DevCameraOcclusionMode
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end
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end
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local function shouldUseOcclusionModule()
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local player = PlayersService.LocalPlayer
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if player and game.Workspace.CurrentCamera and game.Workspace.CurrentCamera.CameraType == Enum.CameraType.Custom then
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return true
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end
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return false
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end
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local function Update()
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if EnabledCamera then
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EnabledCamera:Update()
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end
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if EnabledOcclusion and not VRService.VREnabled then
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EnabledOcclusion:Update(EnabledCamera)
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end
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TransparencyController:Update()
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end
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local function SetEnabledCamera(newCamera)
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if EnabledCamera ~= newCamera then
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if EnabledCamera then
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EnabledCamera:SetEnabled(false)
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end
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EnabledCamera = newCamera
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if EnabledCamera then
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EnabledCamera:SetEnabled(true)
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end
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end
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end
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local function OnCameraMovementModeChange(newCameraMode)
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if newCameraMode ~= Enum.DevComputerMovementMode.ClickToMove.Name then
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local currentCameraType = workspace.CurrentCamera and workspace.CurrentCamera.CameraType
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if VRService.VREnabled and currentCameraType ~= Enum.CameraType.Scriptable then
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SetEnabledCamera(VRCamera)
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TransparencyController:SetEnabled(false)
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elseif currentCameraType == Enum.CameraType.Custom and newCameraMode == Enum.ComputerCameraMovementMode.Classic.Name then
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SetEnabledCamera(ClassicCamera)
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TransparencyController:SetEnabled(true)
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elseif currentCameraType == Enum.CameraType.Custom and newCameraMode == Enum.ComputerCameraMovementMode.Follow.Name then
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SetEnabledCamera(FollowCamera)
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TransparencyController:SetEnabled(true)
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elseif currentCameraType == Enum.CameraType.Custom and newCameraMode == Enum.ComputerCameraMovementMode.Orbital.Name then
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SetEnabledCamera(OrbitalCamera)
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TransparencyController:SetEnabled(true)
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elseif CameraTypeEnumMap[currentCameraType] then
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SetEnabledCamera(CameraTypeEnumMap[currentCameraType])
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TransparencyController:SetEnabled(false)
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else -- Our camera movement code was disabled by the developer
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SetEnabledCamera(nil)
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TransparencyController:SetEnabled(false)
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end
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end
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local useOcclusion = shouldUseOcclusionModule()
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local newOcclusionMode = getCameraOcclusionMode()
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if EnabledOcclusion == Invisicam and (newOcclusionMode ~= Enum.DevCameraOcclusionMode.Invisicam or (not useOcclusion)) then
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Invisicam:Cleanup()
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end
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-- PopperCam does not work with OrbitalCamera, as OrbitalCamera's distance can be fixed.
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if useOcclusion then
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if newOcclusionMode == Enum.DevCameraOcclusionMode.Zoom and newCameraMode ~= Enum.ComputerCameraMovementMode.Orbital.Name then
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EnabledOcclusion = PopperCam
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elseif newOcclusionMode == Enum.DevCameraOcclusionMode.Invisicam then
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EnabledOcclusion = Invisicam
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else
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EnabledOcclusion = nil
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end
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else
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EnabledOcclusion = nil
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end
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end
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local function OnCameraTypeChanged(newCameraType)
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if newCameraType == Enum.CameraType.Scriptable then
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UserInputService.MouseBehavior = Enum.MouseBehavior.Default
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end
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end
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local function OnCameraSubjectChanged(newSubject)
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TransparencyController:SetSubject(newSubject)
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end
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local function OnNewCamera()
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OnCameraMovementModeChange(getCurrentCameraMode())
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local currentCamera = workspace.CurrentCamera
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if currentCamera then
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if cameraSubjectChangedConn then
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cameraSubjectChangedConn:disconnect()
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end
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if cameraTypeChangedConn then
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cameraTypeChangedConn:disconnect()
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end
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cameraSubjectChangedConn = currentCamera:GetPropertyChangedSignal("CameraSubject"):connect(function()
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OnCameraSubjectChanged(currentCamera.CameraSubject)
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end)
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cameraTypeChangedConn = currentCamera:GetPropertyChangedSignal("CameraType"):connect(function()
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OnCameraMovementModeChange(getCurrentCameraMode())
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OnCameraTypeChanged(currentCamera.CameraType)
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end)
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OnCameraSubjectChanged(currentCamera.CameraSubject)
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OnCameraTypeChanged(currentCamera.CameraType)
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end
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end
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local function OnPlayerAdded(player)
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workspace.Changed:connect(function(prop)
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if prop == 'CurrentCamera' then
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OnNewCamera()
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end
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end)
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player.Changed:connect(function(prop)
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OnCameraMovementModeChange(getCurrentCameraMode())
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end)
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GameSettings.Changed:connect(function(prop)
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OnCameraMovementModeChange(getCurrentCameraMode())
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end)
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RunService:BindToRenderStep("cameraRenderUpdate", Enum.RenderPriority.Camera.Value, Update)
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OnNewCamera()
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OnCameraMovementModeChange(getCurrentCameraMode())
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end
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do
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while PlayersService.LocalPlayer == nil do PlayersService.PlayerAdded:wait() end
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hasLastInput = pcall(function()
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lastInputType = UserInputService:GetLastInputType()
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UserInputService.LastInputTypeChanged:connect(function(newLastInputType)
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lastInputType = newLastInputType
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end)
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end)
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OnPlayerAdded(PlayersService.LocalPlayer)
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end
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local function OnVREnabled()
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OnCameraMovementModeChange(getCurrentCameraMode())
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end
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VRService:GetPropertyChangedSignal("VREnabled"):connect(OnVREnabled)
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+5
@@ -0,0 +1,5 @@
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{
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"lint": {
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"ImportUnused": "fatal"
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}
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}
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+1581
File diff suppressed because it is too large
Load Diff
+1098
File diff suppressed because it is too large
Load Diff
+584
@@ -0,0 +1,584 @@
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--[[
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Invisicam
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Modified 5.16.2017 by AllYourBlox to consider combined transparency when looking through multiple parts, and to add
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a mode that takes advantage of the reduced cost of ray casts from re-implementing GetPartsObscuringTarget
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on the C++ side to be O(N) for N parts hit, rather than O(N^2), and to have optimizations specifically
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improving performance of closely bundled rays. Fading is also removed, since it is a frame rate killer with high-poly models,
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and on mobile.
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Based on Invisicam Version 2.5 by OnlyTwentyCharacters
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--]]
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local Invisicam = {}
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---------------
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-- Constants --
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---------------
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local USE_STACKING_TRANSPARENCY = true -- Multiple items between the subject and camera get transparency values that add up to TARGET_TRANSPARENCY
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local TARGET_TRANSPARENCY = 0.75 -- Classic Invisicam's Value, also used by new invisicam for parts hit by head and torso rays
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local TARGET_TRANSPARENCY_PERIPHERAL = 0.5 -- Used by new SMART_CIRCLE mode for items not hit by head and torso rays
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local MODE = {
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CUSTOM = 1, -- Whatever you want!
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LIMBS = 2, -- Track limbs
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MOVEMENT = 3, -- Track movement
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CORNERS = 4, -- Char model corners
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CIRCLE1 = 5, -- Circle of casts around character
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CIRCLE2 = 6, -- Circle of casts around character, camera relative
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LIMBMOVE = 7, -- LIMBS mode + MOVEMENT mode
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SMART_CIRCLE = 8, -- More sample points on and around character
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CHAR_OUTLINE = 9,
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}
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Invisicam.MODE = MODE
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local STARTING_MODE = MODE.SMART_CIRCLE
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local LIMB_TRACKING_SET = {
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-- Common to R6, R15
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['Head'] = true,
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-- R6 Only
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['Left Arm'] = true,
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['Right Arm'] = true,
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['Left Leg'] = true,
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['Right Leg'] = true,
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-- R15 Only
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['LeftLowerArm'] = true,
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['RightLowerArm'] = true,
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['LeftUpperLeg'] = true,
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['RightUpperLeg'] = true
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}
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local CORNER_FACTORS = {
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Vector3.new(1,1,-1),
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Vector3.new(1,-1,-1),
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Vector3.new(-1,-1,-1),
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Vector3.new(-1,1,-1)
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}
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local CIRCLE_CASTS = 10
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local MOVE_CASTS = 3
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local SMART_CIRCLE_CASTS = 24
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local SMART_CIRCLE_INCREMENT = 2.0 * math.pi / SMART_CIRCLE_CASTS
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local CHAR_OUTLINE_CASTS = 24
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---------------
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-- Variables --
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---------------
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local RunService = game:GetService('RunService')
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local PlayersService = game:GetService('Players')
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local Player = PlayersService.LocalPlayer
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local Camera = nil
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local Character = nil
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local HumanoidRootPart = nil
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local TorsoPart = nil
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local HeadPart = nil
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local Mode = nil
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local BehaviorFunction = nil
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local childAddedConn = nil
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local childRemovedConn = nil
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local Behaviors = {} -- Map of modes to behavior fns
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local SavedHits = {} -- Objects currently being faded in/out
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local TrackedLimbs = {} -- Used in limb-tracking casting modes
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---------------
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--| Utility |--
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---------------
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local math_min = math.min
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local math_max = math.max
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local math_cos = math.cos
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local math_sin = math.sin
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local math_pi = math.pi
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local Vector3_new = Vector3.new
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local ZERO_VECTOR3 = Vector3_new(0,0,0)
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local function AssertTypes(param, ...)
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local allowedTypes = {}
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local typeString = ''
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for _, typeName in pairs({...}) do
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allowedTypes[typeName] = true
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typeString = typeString .. (typeString == '' and '' or ' or ') .. typeName
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end
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local theType = type(param)
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assert(allowedTypes[theType], typeString .. " type expected, got: " .. theType)
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end
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|
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-----------------------
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--| Local Functions |--
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||||
-----------------------
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local function LimbBehavior(castPoints)
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for limb, _ in pairs(TrackedLimbs) do
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castPoints[#castPoints + 1] = limb.Position
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end
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end
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|
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local function MoveBehavior(castPoints)
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for i = 1, MOVE_CASTS do
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local position, velocity = HumanoidRootPart.Position, HumanoidRootPart.Velocity
|
||||
local horizontalSpeed = Vector3_new(velocity.X, 0, velocity.Z).Magnitude / 2
|
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local offsetVector = (i - 1) * HumanoidRootPart.CFrame.lookVector * horizontalSpeed
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castPoints[#castPoints + 1] = position + offsetVector
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end
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end
|
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local function CornerBehavior(castPoints)
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local cframe = HumanoidRootPart.CFrame
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local centerPoint = cframe.p
|
||||
local rotation = cframe - centerPoint
|
||||
local halfSize = Character:GetExtentsSize() / 2 --NOTE: Doesn't update w/ limb animations
|
||||
castPoints[#castPoints + 1] = centerPoint
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||||
for i = 1, #CORNER_FACTORS do
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castPoints[#castPoints + 1] = centerPoint + (rotation * (halfSize * CORNER_FACTORS[i]))
|
||||
end
|
||||
end
|
||||
|
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local function CircleBehavior(castPoints)
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||||
local cframe = nil
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||||
if Mode == MODE.CIRCLE1 then
|
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cframe = HumanoidRootPart.CFrame
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||||
else
|
||||
local camCFrame = Camera.CoordinateFrame
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||||
cframe = camCFrame - camCFrame.p + HumanoidRootPart.Position
|
||||
end
|
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castPoints[#castPoints + 1] = cframe.p
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for i = 0, CIRCLE_CASTS - 1 do
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||||
local angle = (2 * math_pi / CIRCLE_CASTS) * i
|
||||
local offset = 3 * Vector3_new(math_cos(angle), math_sin(angle), 0)
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castPoints[#castPoints + 1] = cframe * offset
|
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end
|
||||
end
|
||||
|
||||
local function LimbMoveBehavior(castPoints)
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LimbBehavior(castPoints)
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||||
MoveBehavior(castPoints)
|
||||
end
|
||||
|
||||
local function CharacterOutlineBehavior(castPoints)
|
||||
local torsoUp = TorsoPart.CFrame.upVector.unit
|
||||
local torsoRight = TorsoPart.CFrame.rightVector.unit
|
||||
|
||||
-- Torso cross of points for interior coverage
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p + torsoUp
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p - torsoUp
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p + torsoRight
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p - torsoRight
|
||||
if HeadPart then
|
||||
castPoints[#castPoints + 1] = HeadPart.CFrame.p
|
||||
end
|
||||
|
||||
local cframe = CFrame.new(ZERO_VECTOR3,Vector3_new(Camera.CoordinateFrame.lookVector.X,0,Camera.CoordinateFrame.lookVector.Z))
|
||||
local centerPoint = (TorsoPart and TorsoPart.Position or HumanoidRootPart.Position)
|
||||
|
||||
local partsWhitelist = {TorsoPart}
|
||||
if HeadPart then
|
||||
partsWhitelist[#partsWhitelist + 1] = HeadPart
|
||||
end
|
||||
|
||||
for i = 1, CHAR_OUTLINE_CASTS do
|
||||
local angle = (2 * math_pi * i / CHAR_OUTLINE_CASTS)
|
||||
local offset = cframe * (3 * Vector3_new(math_cos(angle), math_sin(angle), 0))
|
||||
|
||||
offset = Vector3_new(offset.X, math_max(offset.Y, -2.25), offset.Z)
|
||||
|
||||
local ray = Ray.new(centerPoint + offset, -3 * offset)
|
||||
local hit, hitPoint = game.Workspace:FindPartOnRayWithWhitelist(ray, partsWhitelist, false, false)
|
||||
|
||||
if hit then
|
||||
-- Use hit point as the cast point, but nudge it slightly inside the character so that bumping up against
|
||||
-- walls is less likely to cause a transparency glitch
|
||||
castPoints[#castPoints + 1] = hitPoint + 0.2 * (centerPoint - hitPoint).unit
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper function for Determinant of 3x3
|
||||
local function Det3x3(a,b,c,d,e,f,g,h,i)
|
||||
return (a*(e*i-f*h)-b*(d*i-f*g)+c*(d*h-e*g))
|
||||
end
|
||||
|
||||
-- Smart Circle mode needs the intersection of 2 rays that are known to be in the same plane
|
||||
-- because they are generated from cross products with a common vector. This function is computing
|
||||
-- that intersection, but it's actually the general solution for the point halfway between where
|
||||
-- two skew lines come nearest to each other, which is more forgiving.
|
||||
local function RayIntersection(p0, v0, p1, v1)
|
||||
local v2 = v0:Cross(v1)
|
||||
local d1 = p1.x - p0.x
|
||||
local d2 = p1.y - p0.y
|
||||
local d3 = p1.z - p0.z
|
||||
local denom = Det3x3(v0.x,-v1.x,v2.x,v0.y,-v1.y,v2.y,v0.z,-v1.z,v2.z)
|
||||
|
||||
if (denom == 0) then
|
||||
return ZERO_VECTOR3 -- No solution (rays are parallel)
|
||||
end
|
||||
|
||||
local t0 = Det3x3(d1,-v1.x,v2.x,d2,-v1.y,v2.y,d3,-v1.z,v2.z) / denom
|
||||
local t1 = Det3x3(v0.x,d1,v2.x,v0.y,d2,v2.y,v0.z,d3,v2.z) / denom
|
||||
local s0 = p0 + t0 * v0
|
||||
local s1 = p1 + t1 * v1
|
||||
local s = s0 + 0.5 * ( s1 - s0 )
|
||||
|
||||
-- 0.25 studs is a threshold for deciding if the rays are
|
||||
-- close enough to be considered intersecting, found through testing
|
||||
if (s1-s0).Magnitude < 0.25 then
|
||||
return s
|
||||
else
|
||||
return ZERO_VECTOR3
|
||||
end
|
||||
end
|
||||
|
||||
local function SmartCircleBehavior(castPoints)
|
||||
local torsoUp = TorsoPart.CFrame.upVector.unit
|
||||
local torsoRight = TorsoPart.CFrame.rightVector.unit
|
||||
|
||||
-- SMART_CIRCLE mode includes rays to head and 5 to the torso.
|
||||
-- Hands, arms, legs and feet are not included since they
|
||||
-- are not canCollide and can therefore go inside of parts
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p + torsoUp
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p - torsoUp
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p + torsoRight
|
||||
castPoints[#castPoints + 1] = TorsoPart.CFrame.p - torsoRight
|
||||
if HeadPart then
|
||||
castPoints[#castPoints + 1] = HeadPart.CFrame.p
|
||||
end
|
||||
|
||||
local cameraOrientation = Camera.CFrame - Camera.CFrame.p
|
||||
local torsoPoint = Vector3_new(0,0.5,0) + (TorsoPart and TorsoPart.Position or HumanoidRootPart.Position)
|
||||
local radius = 2.5
|
||||
|
||||
-- This loop first calculates points in a circle of radius 2.5 around the torso of the character, in the
|
||||
-- plane orthogonal to the camera's lookVector. Each point is then raycast to, to determine if it is within
|
||||
-- the free space surrounding the player (not inside anything). Two iterations are done to adjust points that
|
||||
-- are inside parts, to try to move them to valid locations that are still on their camera ray, so that the
|
||||
-- circle remains circular from the camera's perspective, but does not cast rays into walls or parts that are
|
||||
-- behind, below or beside the character and not really obstructing view of the character. This minimizes
|
||||
-- the undesirable situation where the character walks up to an exterior wall and it is made invisible even
|
||||
-- though it is behind the character.
|
||||
for i = 1, SMART_CIRCLE_CASTS do
|
||||
local angle = SMART_CIRCLE_INCREMENT * i - 0.5 * math.pi
|
||||
local offset = radius * Vector3_new(math_cos(angle), math_sin(angle), 0)
|
||||
local circlePoint = torsoPoint + cameraOrientation * offset
|
||||
|
||||
-- Vector from camera to point on the circle being tested
|
||||
local vp = circlePoint - Camera.CFrame.p
|
||||
|
||||
local ray = Ray.new(torsoPoint, circlePoint - torsoPoint)
|
||||
local hit, hp, hitNormal = game.Workspace:FindPartOnRayWithIgnoreList(ray, {Character}, false, false )
|
||||
local castPoint = circlePoint
|
||||
|
||||
if hit then
|
||||
local hprime = hp + 0.1 * hitNormal.unit -- Slightly offset hit point from the hit surface
|
||||
local v0 = hprime - torsoPoint -- Vector from torso to offset hit point
|
||||
local d0 = v0.magnitude
|
||||
|
||||
local perp = (v0:Cross(vp)).unit
|
||||
|
||||
-- Vector from the offset hit point, along the hit surface
|
||||
local v1 = (perp:Cross(hitNormal)).unit
|
||||
|
||||
-- Vector from camera to offset hit
|
||||
local vprime = (hprime - Camera.CFrame.p).unit
|
||||
|
||||
-- This dot product checks to see if the vector along the hit surface would hit the correct
|
||||
-- side of the invisicam cone, or if it would cross the camera look vector and hit the wrong side
|
||||
if ( v0.unit:Dot(-v1) < v0.unit:Dot(vprime)) then
|
||||
castPoint = RayIntersection(hprime, v1, circlePoint, vp)
|
||||
|
||||
if castPoint.Magnitude > 0 then
|
||||
local ray = Ray.new(hprime, castPoint - hprime)
|
||||
local hit, hitPoint, hitNormal = game.Workspace:FindPartOnRayWithIgnoreList(ray, {Character}, false, false )
|
||||
|
||||
if hit then
|
||||
local hprime2 = hitPoint + 0.1 * hitNormal.unit
|
||||
castPoint = hprime2
|
||||
end
|
||||
else
|
||||
castPoint = hprime
|
||||
end
|
||||
else
|
||||
castPoint = hprime
|
||||
end
|
||||
|
||||
local ray = Ray.new(torsoPoint, (castPoint - torsoPoint))
|
||||
local hit, hitPoint, hitNormal = game.Workspace:FindPartOnRayWithIgnoreList(ray, {Character}, false, false )
|
||||
|
||||
if hit then
|
||||
local castPoint2 = hitPoint - 0.1 * (castPoint - torsoPoint).unit
|
||||
castPoint = castPoint2
|
||||
end
|
||||
end
|
||||
|
||||
castPoints[#castPoints + 1] = castPoint
|
||||
end
|
||||
end
|
||||
|
||||
local function CheckTorsoReference()
|
||||
if Character then
|
||||
TorsoPart = Character:FindFirstChild("Torso")
|
||||
if not TorsoPart then
|
||||
TorsoPart = Character:FindFirstChild("UpperTorso")
|
||||
if not TorsoPart then
|
||||
TorsoPart = Character:FindFirstChild("HumanoidRootPart")
|
||||
end
|
||||
end
|
||||
|
||||
HeadPart = Character:FindFirstChild("Head")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCharacterAdded(character)
|
||||
if childAddedConn then
|
||||
childAddedConn:disconnect()
|
||||
childAddedConn = nil
|
||||
end
|
||||
if childRemovedConn then
|
||||
childRemovedConn:disconnect()
|
||||
childRemovedConn = nil
|
||||
end
|
||||
|
||||
Character = character
|
||||
|
||||
TrackedLimbs = {}
|
||||
local function childAdded(child)
|
||||
if child:IsA('BasePart') then
|
||||
if LIMB_TRACKING_SET[child.Name] then
|
||||
TrackedLimbs[child] = true
|
||||
end
|
||||
|
||||
if (child.Name == 'Torso' or child.Name == 'UpperTorso') then
|
||||
TorsoPart = child
|
||||
end
|
||||
|
||||
if (child.Name == 'Head') then
|
||||
HeadPart = child
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function childRemoved(child)
|
||||
TrackedLimbs[child] = nil
|
||||
|
||||
-- If removed/replaced part is 'Torso' or 'UpperTorso' double check that we still have a TorsoPart to use
|
||||
CheckTorsoReference()
|
||||
end
|
||||
|
||||
childAddedConn = character.ChildAdded:connect(childAdded)
|
||||
childRemovedConn = character.ChildRemoved:connect(childRemoved)
|
||||
|
||||
for _, child in pairs(Character:GetChildren()) do
|
||||
childAdded(child)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCurrentCameraChanged()
|
||||
local newCamera = workspace.CurrentCamera
|
||||
if newCamera then
|
||||
Camera = newCamera
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------
|
||||
-- Exposed Functions --
|
||||
-----------------------
|
||||
|
||||
-- Update. Called every frame after the camera movement step
|
||||
function Invisicam:Update()
|
||||
|
||||
-- Bail if there is no Character
|
||||
if not Character then return end
|
||||
|
||||
-- Make sure we still have a HumanoidRootPart
|
||||
if not HumanoidRootPart then
|
||||
local humanoid = Character:FindFirstChildOfClass("Humanoid")
|
||||
if humanoid and humanoid.Torso then
|
||||
HumanoidRootPart = humanoid.Torso
|
||||
else
|
||||
-- Not set up with Humanoid? Try and see if there's one in the Character at all:
|
||||
HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
|
||||
if not HumanoidRootPart then
|
||||
-- Bail out, since we're relying on HumanoidRootPart existing
|
||||
return
|
||||
end
|
||||
end
|
||||
local ancestryChangedConn;
|
||||
ancestryChangedConn = HumanoidRootPart.AncestryChanged:connect(function(child, parent)
|
||||
if child == HumanoidRootPart and not parent then
|
||||
HumanoidRootPart = nil
|
||||
if ancestryChangedConn and ancestryChangedConn.Connected then
|
||||
ancestryChangedConn:Disconnect()
|
||||
ancestryChangedConn = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
if not TorsoPart then
|
||||
CheckTorsoReference()
|
||||
if not TorsoPart then
|
||||
-- Bail out, since we're relying on Torso existing, should never happen since we fall back to using HumanoidRootPart as torso
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Make a list of world points to raycast to
|
||||
local castPoints = {}
|
||||
BehaviorFunction(castPoints)
|
||||
|
||||
-- Cast to get a list of objects between the camera and the cast points
|
||||
local currentHits = {}
|
||||
local ignoreList = {Character}
|
||||
local function add(hit)
|
||||
currentHits[hit] = true
|
||||
if not SavedHits[hit] then
|
||||
SavedHits[hit] = hit.LocalTransparencyModifier
|
||||
end
|
||||
end
|
||||
|
||||
local hitParts
|
||||
local hitPartCount = 0
|
||||
|
||||
-- Hash table to treat head-ray-hit parts differently than the rest of the hit parts hit by other rays
|
||||
-- head/torso ray hit parts will be more transparent than peripheral parts when USE_STACKING_TRANSPARENCY is enabled
|
||||
local headTorsoRayHitParts = {}
|
||||
local partIsTouchingCamera = {}
|
||||
|
||||
local perPartTransparencyHeadTorsoHits = TARGET_TRANSPARENCY
|
||||
local perPartTransparencyOtherHits = TARGET_TRANSPARENCY
|
||||
|
||||
if USE_STACKING_TRANSPARENCY then
|
||||
|
||||
-- This first call uses head and torso rays to find out how many parts are stacked up
|
||||
-- for the purpose of calculating required per-part transparency
|
||||
local headPoint = HeadPart and HeadPart.CFrame.p or castPoints[1]
|
||||
local torsoPoint = TorsoPart and TorsoPart.CFrame.p or castPoints[2]
|
||||
hitParts = Camera:GetPartsObscuringTarget({headPoint, torsoPoint}, ignoreList)
|
||||
|
||||
-- Count how many things the sample rays passed through, including decals. This should only
|
||||
-- count decals facing the camera, but GetPartsObscuringTarget does not return surface normals,
|
||||
-- so my compromise for now is to just let any decal increase the part count by 1. Only one
|
||||
-- decal per part will be considered.
|
||||
for i = 1, #hitParts do
|
||||
local hitPart = hitParts[i]
|
||||
hitPartCount = hitPartCount + 1 -- count the part itself
|
||||
headTorsoRayHitParts[hitPart] = true
|
||||
for _, child in pairs(hitPart:GetChildren()) do
|
||||
if child:IsA('Decal') or child:IsA('Texture') then
|
||||
hitPartCount = hitPartCount + 1 -- count first decal hit, then break
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (hitPartCount > 0) then
|
||||
perPartTransparencyHeadTorsoHits = math.pow( ((0.5 * TARGET_TRANSPARENCY) + (0.5 * TARGET_TRANSPARENCY / hitPartCount)), 1 / hitPartCount )
|
||||
perPartTransparencyOtherHits = math.pow( ((0.5 * TARGET_TRANSPARENCY_PERIPHERAL) + (0.5 * TARGET_TRANSPARENCY_PERIPHERAL / hitPartCount)), 1 / hitPartCount )
|
||||
end
|
||||
end
|
||||
|
||||
-- Now get all the parts hit by all the rays
|
||||
hitParts = Camera:GetPartsObscuringTarget(castPoints, ignoreList)
|
||||
|
||||
local partTargetTransparency = {}
|
||||
|
||||
-- Include decals and textures
|
||||
for i = 1, #hitParts do
|
||||
local hitPart = hitParts[i]
|
||||
|
||||
partTargetTransparency[hitPart] =headTorsoRayHitParts[hitPart] and perPartTransparencyHeadTorsoHits or perPartTransparencyOtherHits
|
||||
|
||||
-- If the part is not already as transparent or more transparent than what invisicam requires, add it to the list of
|
||||
-- parts to be modified by invisicam
|
||||
if hitPart.Transparency < partTargetTransparency[hitPart] then
|
||||
add(hitPart)
|
||||
end
|
||||
|
||||
-- Check all decals and textures on the part
|
||||
for _, child in pairs(hitPart:GetChildren()) do
|
||||
if child:IsA('Decal') or child:IsA('Texture') then
|
||||
if (child.Transparency < partTargetTransparency[hitPart]) then
|
||||
partTargetTransparency[child] = partTargetTransparency[hitPart]
|
||||
add(child)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Invisibilize objects that are in the way, restore those that aren't anymore
|
||||
for hitPart, originalLTM in pairs(SavedHits) do
|
||||
if currentHits[hitPart] then
|
||||
-- LocalTransparencyModifier gets whatever value is required to print the part's total transparency to equal perPartTransparency
|
||||
hitPart.LocalTransparencyModifier = (hitPart.Transparency < 1) and ((partTargetTransparency[hitPart] - hitPart.Transparency) / (1.0 - hitPart.Transparency)) or 0
|
||||
else -- Restore original pre-invisicam value of LTM
|
||||
hitPart.LocalTransparencyModifier = originalLTM
|
||||
SavedHits[hitPart] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Invisicam:SetMode(newMode)
|
||||
AssertTypes(newMode, 'number')
|
||||
for modeName, modeNum in pairs(MODE) do
|
||||
if modeNum == newMode then
|
||||
Mode = newMode
|
||||
BehaviorFunction = Behaviors[Mode]
|
||||
return
|
||||
end
|
||||
end
|
||||
error("Invalid mode number")
|
||||
end
|
||||
|
||||
function Invisicam:SetCustomBehavior(func)
|
||||
AssertTypes(func, 'function')
|
||||
Behaviors[MODE.CUSTOM] = func
|
||||
if Mode == MODE.CUSTOM then
|
||||
BehaviorFunction = func
|
||||
end
|
||||
end
|
||||
|
||||
function Invisicam:GetObscuredParts()
|
||||
return SavedHits
|
||||
end
|
||||
|
||||
-- Want to turn off Invisicam? Be sure to call this after.
|
||||
function Invisicam:Cleanup()
|
||||
for hit, originalFade in pairs(SavedHits) do
|
||||
hit.LocalTransparencyModifier = originalFade
|
||||
end
|
||||
end
|
||||
|
||||
---------------------
|
||||
--| Running Logic |--
|
||||
---------------------
|
||||
|
||||
-- Connect to the current and all future cameras
|
||||
workspace:GetPropertyChangedSignal("CurrentCamera"):connect(OnCurrentCameraChanged)
|
||||
OnCurrentCameraChanged()
|
||||
|
||||
Player.CharacterAdded:connect(OnCharacterAdded)
|
||||
if Player.Character then
|
||||
OnCharacterAdded(Player.Character)
|
||||
end
|
||||
|
||||
Behaviors[MODE.CUSTOM] = function() end -- (Does nothing until SetCustomBehavior)
|
||||
Behaviors[MODE.LIMBS] = LimbBehavior
|
||||
Behaviors[MODE.MOVEMENT] = MoveBehavior
|
||||
Behaviors[MODE.CORNERS] = CornerBehavior
|
||||
Behaviors[MODE.CIRCLE1] = CircleBehavior
|
||||
Behaviors[MODE.CIRCLE2] = CircleBehavior
|
||||
Behaviors[MODE.LIMBMOVE] = LimbMoveBehavior
|
||||
Behaviors[MODE.SMART_CIRCLE] = SmartCircleBehavior
|
||||
Behaviors[MODE.CHAR_OUTLINE] = CharacterOutlineBehavior
|
||||
|
||||
Invisicam:SetMode(STARTING_MODE)
|
||||
|
||||
return Invisicam
|
||||
+175
@@ -0,0 +1,175 @@
|
||||
-- PopperCam Version 16
|
||||
-- OnlyTwentyCharacters
|
||||
|
||||
local PopperCam = {} -- Guarantees your players won't see outside the bounds of your map!
|
||||
|
||||
-----------------
|
||||
--| Constants |--
|
||||
-----------------
|
||||
|
||||
local POP_RESTORE_RATE = 0.3
|
||||
local MIN_CAMERA_ZOOM = 0.5
|
||||
|
||||
local VALID_SUBJECTS = {
|
||||
'Humanoid',
|
||||
'VehicleSeat',
|
||||
'SkateboardPlatform',
|
||||
}
|
||||
|
||||
-----------------
|
||||
--| Variables |--
|
||||
-----------------
|
||||
|
||||
local PlayersService = game:GetService('Players')
|
||||
|
||||
local Camera = nil
|
||||
local CameraSubjectChangeConn = nil
|
||||
|
||||
local SubjectPart = nil
|
||||
|
||||
local PlayerCharacters = {} -- For ignoring in raycasts
|
||||
local VehicleParts = {} -- Also just for ignoring
|
||||
|
||||
local LastPopAmount = 0
|
||||
local LastZoomLevel = 0
|
||||
local PopperEnabled = false
|
||||
|
||||
local CFrame_new = CFrame.new
|
||||
|
||||
-----------------------
|
||||
--| Local Functions |--
|
||||
-----------------------
|
||||
|
||||
local math_abs = math.abs
|
||||
|
||||
local function OnCameraSubjectChanged()
|
||||
VehicleParts = {}
|
||||
|
||||
local newSubject = Camera.CameraSubject
|
||||
if newSubject then
|
||||
-- Determine if we should be popping at all
|
||||
PopperEnabled = false
|
||||
for _, subjectType in pairs(VALID_SUBJECTS) do
|
||||
if newSubject:IsA(subjectType) then
|
||||
PopperEnabled = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- Get all parts of the vehicle the player is controlling
|
||||
if newSubject:IsA('VehicleSeat') then
|
||||
VehicleParts = newSubject:GetConnectedParts(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCharacterAdded(player, character)
|
||||
PlayerCharacters[player] = character
|
||||
end
|
||||
|
||||
local function OnPlayersChildAdded(child)
|
||||
if child:IsA('Player') then
|
||||
child.CharacterAdded:connect(function(character)
|
||||
OnCharacterAdded(child, character)
|
||||
end)
|
||||
if child.Character then
|
||||
OnCharacterAdded(child, child.Character)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnPlayersChildRemoved(child)
|
||||
if child:IsA('Player') then
|
||||
PlayerCharacters[child] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWorkspaceChanged(property)
|
||||
if property == 'CurrentCamera' then
|
||||
local newCamera = workspace.CurrentCamera
|
||||
if newCamera then
|
||||
Camera = newCamera
|
||||
|
||||
if CameraSubjectChangeConn then
|
||||
CameraSubjectChangeConn:disconnect()
|
||||
end
|
||||
|
||||
CameraSubjectChangeConn = Camera:GetPropertyChangedSignal("CameraSubject"):connect(OnCameraSubjectChanged)
|
||||
OnCameraSubjectChanged()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------
|
||||
--| Exposed Functions |--
|
||||
-------------------------
|
||||
|
||||
function PopperCam:Update(EnabledCamera)
|
||||
if PopperEnabled then
|
||||
-- First, prep some intermediate vars
|
||||
local cameraCFrame = Camera.CFrame
|
||||
local focusPoint = Camera.Focus.p
|
||||
|
||||
local ignoreList = {}
|
||||
for _, character in pairs(PlayerCharacters) do
|
||||
ignoreList[#ignoreList + 1] = character
|
||||
end
|
||||
for i = 1, #VehicleParts do
|
||||
ignoreList[#ignoreList + 1] = VehicleParts[i]
|
||||
end
|
||||
|
||||
-- Get largest cutoff distance
|
||||
local largest = Camera:GetLargestCutoffDistance(ignoreList)
|
||||
|
||||
-- Then check if the player zoomed since the last frame,
|
||||
-- and if so, reset our pop history so we stop tweening
|
||||
local zoomLevel = (cameraCFrame.p - focusPoint).Magnitude
|
||||
if math_abs(zoomLevel - LastZoomLevel) > 0.001 then
|
||||
LastPopAmount = 0
|
||||
end
|
||||
|
||||
-- Finally, zoom the camera in (pop) by that most-cut-off amount, or the last pop amount if that's more
|
||||
local popAmount = largest
|
||||
if LastPopAmount > popAmount then
|
||||
popAmount = LastPopAmount
|
||||
end
|
||||
|
||||
if popAmount > 0 then
|
||||
Camera.CFrame = cameraCFrame + (cameraCFrame.lookVector * popAmount)
|
||||
LastPopAmount = popAmount - POP_RESTORE_RATE -- Shrink it for the next frame
|
||||
if LastPopAmount < 0 then
|
||||
LastPopAmount = 0
|
||||
end
|
||||
end
|
||||
|
||||
LastZoomLevel = zoomLevel
|
||||
|
||||
-- Stop shift lock being able to see through walls by manipulating Camera focus inside the wall
|
||||
if EnabledCamera and EnabledCamera:GetShiftLock() and not EnabledCamera:IsInFirstPerson() then
|
||||
if EnabledCamera:GetCameraActualZoom() < 1 then
|
||||
local subjectPosition = EnabledCamera.lastSubjectPosition
|
||||
if subjectPosition then
|
||||
Camera.Focus = CFrame_new(subjectPosition)
|
||||
Camera.CFrame = CFrame_new(subjectPosition - MIN_CAMERA_ZOOM*EnabledCamera:GetCameraLook(), subjectPosition)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------
|
||||
--| Script Logic |--
|
||||
--------------------
|
||||
|
||||
-- Connect to the current and all future cameras
|
||||
workspace.Changed:connect(OnWorkspaceChanged)
|
||||
OnWorkspaceChanged('CurrentCamera')
|
||||
|
||||
-- Connect to all Players so we can ignore their Characters
|
||||
PlayersService.ChildRemoved:connect(OnPlayersChildRemoved)
|
||||
PlayersService.ChildAdded:connect(OnPlayersChildAdded)
|
||||
for _, player in pairs(PlayersService:GetPlayers()) do
|
||||
OnPlayersChildAdded(player)
|
||||
end
|
||||
|
||||
return PopperCam
|
||||
+1543
File diff suppressed because it is too large
Load Diff
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"lint": {
|
||||
"LocalShadow": "fatal",
|
||||
"ImplicitReturn": "fatal"
|
||||
}
|
||||
}
|
||||
+75
@@ -0,0 +1,75 @@
|
||||
local PlayersService = game:GetService('Players')
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
local XZ_VECTOR = Vector3.new(1,0,1)
|
||||
|
||||
local Vector2_new = Vector2.new
|
||||
local CFrame_new = CFrame.new
|
||||
local math_atan2 = math.atan2
|
||||
local math_min = math.min
|
||||
|
||||
local function IsFinite(num)
|
||||
return num == num and num ~= 1/0 and num ~= -1/0
|
||||
end
|
||||
|
||||
-- May return NaN or inf or -inf
|
||||
-- This is a way of finding the angle between the two vectors:
|
||||
local function findAngleBetweenXZVectors(vec2, vec1)
|
||||
return math_atan2(vec1.X*vec2.Z-vec1.Z*vec2.X, vec1.X*vec2.X + vec1.Z*vec2.Z)
|
||||
end
|
||||
|
||||
local function CreateAttachCamera()
|
||||
local module = RootCameraCreator()
|
||||
|
||||
local lastUpdate = tick()
|
||||
function module:Update()
|
||||
local now = tick()
|
||||
|
||||
local camera = workspace.CurrentCamera
|
||||
|
||||
if lastUpdate == nil or now - lastUpdate > 1 then
|
||||
module:ResetCameraLook()
|
||||
self.LastCameraTransform = nil
|
||||
end
|
||||
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
if subjectPosition and camera then
|
||||
local zoom = self:GetCameraZoom()
|
||||
if zoom <= 0 then
|
||||
zoom = 0.1
|
||||
end
|
||||
|
||||
|
||||
local humanoid = self:GetHumanoid()
|
||||
if lastUpdate and humanoid and humanoid.Torso then
|
||||
|
||||
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
|
||||
local delta = math_min(0.1, now - lastUpdate)
|
||||
local gamepadRotation = self:UpdateGamepad()
|
||||
self.RotateInput = self.RotateInput + (gamepadRotation * delta)
|
||||
|
||||
local forwardVector = humanoid.Torso.CFrame.lookVector
|
||||
|
||||
local y = findAngleBetweenXZVectors(forwardVector, self:GetCameraLook())
|
||||
if IsFinite(y) then
|
||||
-- Preserve vertical rotation from user input
|
||||
self.RotateInput = Vector2_new(y, self.RotateInput.Y)
|
||||
end
|
||||
end
|
||||
|
||||
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
|
||||
camera.Focus = CFrame_new(subjectPosition)
|
||||
local newCFrame = CFrame_new(subjectPosition - (zoom * newLookVector), subjectPosition)
|
||||
camera.CFrame = newCFrame
|
||||
self.LastCameraTransform = newCFrame
|
||||
end
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateAttachCamera
|
||||
+195
@@ -0,0 +1,195 @@
|
||||
|
||||
local PlayersService = game:GetService('Players')
|
||||
local VRService = game:GetService("VRService")
|
||||
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local UP_VECTOR = Vector3.new(0, 1, 0)
|
||||
local XZ_VECTOR = Vector3.new(1, 0, 1)
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
|
||||
local VR_PITCH_FRACTION = 0.25
|
||||
|
||||
local Vector3_new = Vector3.new
|
||||
local CFrame_new = CFrame.new
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_atan2 = math.atan2
|
||||
local math_rad = math.rad
|
||||
local math_abs = math.abs
|
||||
|
||||
local function clamp(low, high, num)
|
||||
return (num > high and high or num < low and low or num)
|
||||
end
|
||||
|
||||
local function IsFinite(num)
|
||||
return num == num and num ~= 1/0 and num ~= -1/0
|
||||
end
|
||||
|
||||
local function IsFiniteVector3(vec3)
|
||||
return IsFinite(vec3.x) and IsFinite(vec3.y) and IsFinite(vec3.z)
|
||||
end
|
||||
|
||||
-- May return NaN or inf or -inf
|
||||
-- This is a way of finding the angle between the two vectors:
|
||||
local function findAngleBetweenXZVectors(vec2, vec1)
|
||||
return math_atan2(vec1.X*vec2.Z-vec1.Z*vec2.X, vec1.X*vec2.X + vec1.Z*vec2.Z)
|
||||
end
|
||||
|
||||
local function CreateClassicCamera()
|
||||
local module = RootCameraCreator()
|
||||
|
||||
local tweenAcceleration = math_rad(220)
|
||||
local tweenSpeed = math_rad(0)
|
||||
local tweenMaxSpeed = math_rad(250)
|
||||
local timeBeforeAutoRotate = 2
|
||||
|
||||
local lastUpdate = tick()
|
||||
module.LastUserPanCamera = tick()
|
||||
function module:Update()
|
||||
module:ProcessTweens()
|
||||
local now = tick()
|
||||
local timeDelta = (now - lastUpdate)
|
||||
|
||||
local userPanningTheCamera = (self.UserPanningTheCamera == true)
|
||||
local camera = workspace.CurrentCamera
|
||||
local player = PlayersService.LocalPlayer
|
||||
local humanoid = self:GetHumanoid()
|
||||
local cameraSubject = camera and camera.CameraSubject
|
||||
local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
|
||||
local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')
|
||||
|
||||
if lastUpdate == nil or now - lastUpdate > 1 then
|
||||
module:ResetCameraLook()
|
||||
self.LastCameraTransform = nil
|
||||
end
|
||||
|
||||
if lastUpdate then
|
||||
local gamepadRotation = self:UpdateGamepad()
|
||||
|
||||
if self:ShouldUseVRRotation() then
|
||||
self.RotateInput = self.RotateInput + self:GetVRRotationInput()
|
||||
else
|
||||
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
|
||||
local delta = math_min(0.1, now - lastUpdate)
|
||||
|
||||
if gamepadRotation ~= ZERO_VECTOR2 then
|
||||
userPanningTheCamera = true
|
||||
self.RotateInput = self.RotateInput + (gamepadRotation * delta)
|
||||
end
|
||||
|
||||
local angle = 0
|
||||
if not (isInVehicle or isOnASkateboard) then
|
||||
angle = angle + (self.TurningLeft and -120 or 0)
|
||||
angle = angle + (self.TurningRight and 120 or 0)
|
||||
end
|
||||
|
||||
if angle ~= 0 then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(math_rad(angle * delta), 0)
|
||||
userPanningTheCamera = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Reset tween speed if user is panning
|
||||
if userPanningTheCamera then
|
||||
tweenSpeed = 0
|
||||
module.LastUserPanCamera = tick()
|
||||
end
|
||||
|
||||
local userRecentlyPannedCamera = now - module.LastUserPanCamera < timeBeforeAutoRotate
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
|
||||
if subjectPosition and player and camera then
|
||||
local zoom = self:GetCameraZoom()
|
||||
if zoom < 0.5 then
|
||||
zoom = 0.5
|
||||
end
|
||||
|
||||
if self:GetShiftLock() and not self:IsInFirstPerson() then
|
||||
-- We need to use the right vector of the camera after rotation, not before
|
||||
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
|
||||
local offset = ((newLookVector * XZ_VECTOR):Cross(UP_VECTOR).unit * 1.75)
|
||||
|
||||
if IsFiniteVector3(offset) then
|
||||
subjectPosition = subjectPosition + offset
|
||||
end
|
||||
else
|
||||
if not userPanningTheCamera and self.LastCameraTransform then
|
||||
local isInFirstPerson = self:IsInFirstPerson()
|
||||
if (isInVehicle or isOnASkateboard) and lastUpdate and humanoid and humanoid.Torso then
|
||||
if isInFirstPerson then
|
||||
if self.LastSubjectCFrame and (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
|
||||
local y = -findAngleBetweenXZVectors(self.LastSubjectCFrame.lookVector, cameraSubject.CFrame.lookVector)
|
||||
if IsFinite(y) then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(y, 0)
|
||||
end
|
||||
tweenSpeed = 0
|
||||
end
|
||||
elseif not userRecentlyPannedCamera then
|
||||
local forwardVector = humanoid.Torso.CFrame.lookVector
|
||||
if isOnASkateboard then
|
||||
forwardVector = cameraSubject.CFrame.lookVector
|
||||
end
|
||||
|
||||
tweenSpeed = clamp(0, tweenMaxSpeed, tweenSpeed + tweenAcceleration * timeDelta)
|
||||
|
||||
local percent = clamp(0, 1, tweenSpeed * timeDelta)
|
||||
if self:IsInFirstPerson() then
|
||||
percent = 1
|
||||
end
|
||||
|
||||
local y = findAngleBetweenXZVectors(forwardVector, self:GetCameraLook())
|
||||
if IsFinite(y) and math_abs(y) > 0.0001 then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(y * percent, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local VREnabled = VRService.VREnabled
|
||||
camera.Focus = VREnabled and self:GetVRFocus(subjectPosition, timeDelta) or CFrame_new(subjectPosition)
|
||||
|
||||
local cameraFocusP = camera.Focus.p
|
||||
if VREnabled and not self:IsInFirstPerson() then
|
||||
local cameraHeight = self:GetCameraHeight()
|
||||
local vecToSubject = (subjectPosition - camera.CFrame.p)
|
||||
local distToSubject = vecToSubject.magnitude
|
||||
|
||||
-- Only move the camera if it exceeded a maximum distance to the subject in VR
|
||||
if distToSubject > zoom or self.RotateInput.x ~= 0 then
|
||||
local desiredDist = math_min(distToSubject, zoom)
|
||||
vecToSubject = self:RotateCamera(vecToSubject.unit * XZ_VECTOR, Vector2.new(self.RotateInput.x, 0)) * desiredDist
|
||||
local newPos = cameraFocusP - vecToSubject
|
||||
local desiredLookDir = camera.CFrame.lookVector
|
||||
if self.RotateInput.x ~= 0 then
|
||||
desiredLookDir = vecToSubject
|
||||
end
|
||||
local lookAt = Vector3.new(newPos.x + desiredLookDir.x, newPos.y, newPos.z + desiredLookDir.z)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
|
||||
camera.CFrame = CFrame_new(newPos, lookAt) + Vector3_new(0, cameraHeight, 0)
|
||||
end
|
||||
else
|
||||
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
camera.CFrame = CFrame_new(cameraFocusP - (zoom * newLookVector), cameraFocusP)
|
||||
end
|
||||
|
||||
self.LastCameraTransform = camera.CFrame
|
||||
self.LastCameraFocus = camera.Focus
|
||||
if (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
|
||||
self.LastSubjectCFrame = cameraSubject.CFrame
|
||||
else
|
||||
self.LastSubjectCFrame = nil
|
||||
end
|
||||
end
|
||||
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateClassicCamera
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
local PlayersService = game:GetService('Players')
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
|
||||
local CFrame_new = CFrame.new
|
||||
local math_min = math.min
|
||||
|
||||
local function CreateFixedCamera()
|
||||
local module = RootCameraCreator()
|
||||
|
||||
local lastUpdate = tick()
|
||||
function module:Update()
|
||||
local now = tick()
|
||||
|
||||
local camera = workspace.CurrentCamera
|
||||
local player = PlayersService.LocalPlayer
|
||||
if lastUpdate == nil or now - lastUpdate > 1 then
|
||||
module:ResetCameraLook()
|
||||
self.LastCameraTransform = nil
|
||||
end
|
||||
|
||||
if lastUpdate then
|
||||
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
|
||||
local delta = math_min(0.1, now - lastUpdate)
|
||||
local gamepadRotation = self:UpdateGamepad()
|
||||
self.RotateInput = self.RotateInput + (gamepadRotation * delta)
|
||||
end
|
||||
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
if subjectPosition and player and camera then
|
||||
local zoom = self:GetCameraZoom()
|
||||
if zoom <= 0 then
|
||||
zoom = 0.1
|
||||
end
|
||||
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
|
||||
camera.CFrame = CFrame_new(camera.CFrame.p, camera.CFrame.p + (zoom * newLookVector))
|
||||
self.LastCameraTransform = camera.CFrame
|
||||
end
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateFixedCamera
|
||||
+192
@@ -0,0 +1,192 @@
|
||||
local PlayersService = game:GetService('Players')
|
||||
local VRService = game:GetService("VRService")
|
||||
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local CFrame_new = CFrame.new
|
||||
local Vector2_new = Vector2.new
|
||||
local Vector3_new = Vector3.new
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_atan2 = math.atan2
|
||||
local math_rad = math.rad
|
||||
local math_abs = math.abs
|
||||
|
||||
local HUMANOIDSTATE_CLIMBING = Enum.HumanoidStateType.Climbing
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
local UP_VECTOR = Vector3.new(0, 1, 0)
|
||||
local XZ_VECTOR = Vector3.new(1, 0, 1)
|
||||
local ZERO_VECTOR3 = Vector3.new(0, 0, 0)
|
||||
local PORTRAIT_OFFSET = Vector3.new(0, -3, 0)
|
||||
|
||||
local function clamp(low, high, num)
|
||||
return num > high and high or num < low and low or num
|
||||
end
|
||||
|
||||
local function IsFinite(num)
|
||||
return num == num and num ~= 1/0 and num ~= -1/0
|
||||
end
|
||||
|
||||
local function IsFiniteVector3(vec3)
|
||||
return IsFinite(vec3.x) and IsFinite(vec3.y) and IsFinite(vec3.z)
|
||||
end
|
||||
|
||||
-- May return NaN or inf or -inf
|
||||
local function findAngleBetweenXZVectors(vec2, vec1)
|
||||
-- This is a way of finding the angle between the two vectors:
|
||||
return math_atan2(vec1.X*vec2.Z-vec1.Z*vec2.X, vec1.X*vec2.X + vec1.Z*vec2.Z)
|
||||
end
|
||||
|
||||
local function CreateFollowCamera()
|
||||
local module = RootCameraCreator()
|
||||
|
||||
local tweenAcceleration = math_rad(220)
|
||||
local tweenSpeed = math_rad(0)
|
||||
local tweenMaxSpeed = math_rad(250)
|
||||
local timeBeforeAutoRotate = 2
|
||||
|
||||
local lastUpdate = tick()
|
||||
module.LastUserPanCamera = tick()
|
||||
function module:Update()
|
||||
module:ProcessTweens()
|
||||
local now = tick()
|
||||
local timeDelta = (now - lastUpdate)
|
||||
|
||||
local userPanningTheCamera = (self.UserPanningTheCamera == true)
|
||||
local camera = workspace.CurrentCamera
|
||||
local player = PlayersService.LocalPlayer
|
||||
local humanoid = self:GetHumanoid()
|
||||
local cameraSubject = camera and camera.CameraSubject
|
||||
local isClimbing = humanoid and humanoid:GetState() == HUMANOIDSTATE_CLIMBING
|
||||
local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
|
||||
local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')
|
||||
|
||||
if lastUpdate == nil or now - lastUpdate > 1 then
|
||||
module:ResetCameraLook()
|
||||
self.LastCameraTransform = nil
|
||||
end
|
||||
|
||||
if lastUpdate then
|
||||
|
||||
if self:ShouldUseVRRotation() then
|
||||
self.RotateInput = self.RotateInput + self:GetVRRotationInput()
|
||||
else
|
||||
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
|
||||
local delta = math_min(0.1, now - lastUpdate)
|
||||
local angle = 0
|
||||
-- NOTE: Traditional follow camera does not rotate with arrow keys
|
||||
if not (isInVehicle or isOnASkateboard) then
|
||||
angle = angle + (self.TurningLeft and -120 or 0)
|
||||
angle = angle + (self.TurningRight and 120 or 0)
|
||||
end
|
||||
|
||||
local gamepadRotation = self:UpdateGamepad()
|
||||
if gamepadRotation ~= Vector2.new(0,0) then
|
||||
userPanningTheCamera = true
|
||||
self.RotateInput = self.RotateInput + (gamepadRotation * delta)
|
||||
end
|
||||
|
||||
if angle ~= 0 then
|
||||
userPanningTheCamera = true
|
||||
self.RotateInput = self.RotateInput + Vector2_new(math_rad(angle * delta), 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Reset tween speed if user is panning
|
||||
if userPanningTheCamera then
|
||||
tweenSpeed = 0
|
||||
module.LastUserPanCamera = tick()
|
||||
end
|
||||
|
||||
local userRecentlyPannedCamera = now - module.LastUserPanCamera < timeBeforeAutoRotate
|
||||
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
if subjectPosition and player and camera then
|
||||
local zoom = self:GetCameraZoom()
|
||||
if zoom < 0.5 then
|
||||
zoom = 0.5
|
||||
end
|
||||
|
||||
if self:GetShiftLock() and not self:IsInFirstPerson() then
|
||||
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
|
||||
local offset = ((newLookVector * XZ_VECTOR):Cross(UP_VECTOR).unit * 1.75)
|
||||
if IsFiniteVector3(offset) then
|
||||
subjectPosition = subjectPosition + offset
|
||||
end
|
||||
else
|
||||
if self.LastCameraTransform and not userPanningTheCamera then
|
||||
local isInFirstPerson = self:IsInFirstPerson()
|
||||
if (isClimbing or isInVehicle or isOnASkateboard) and lastUpdate and humanoid and humanoid.Torso then
|
||||
if isInFirstPerson then
|
||||
if self.LastSubjectCFrame and (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
|
||||
local y = -findAngleBetweenXZVectors(self.LastSubjectCFrame.lookVector, cameraSubject.CFrame.lookVector)
|
||||
if IsFinite(y) then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(y, 0)
|
||||
end
|
||||
tweenSpeed = 0
|
||||
end
|
||||
elseif not userRecentlyPannedCamera then
|
||||
local forwardVector = humanoid.Torso.CFrame.lookVector
|
||||
if isOnASkateboard then
|
||||
forwardVector = cameraSubject.CFrame.lookVector
|
||||
end
|
||||
|
||||
tweenSpeed = clamp(0, tweenMaxSpeed, tweenSpeed + tweenAcceleration * timeDelta)
|
||||
|
||||
local percent = clamp(0, 1, tweenSpeed*timeDelta)
|
||||
if not isClimbing and self:IsInFirstPerson() then
|
||||
percent = 1
|
||||
end
|
||||
local y = findAngleBetweenXZVectors(forwardVector, self:GetCameraLook())
|
||||
-- Check for NaN
|
||||
if IsFinite(y) and math_abs(y) > 0.0001 then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(y * percent, 0)
|
||||
end
|
||||
end
|
||||
elseif not (isInFirstPerson or userRecentlyPannedCamera) and not VRService.VREnabled then
|
||||
local lastVec = -(self.LastCameraTransform.p - subjectPosition)
|
||||
|
||||
local y = findAngleBetweenXZVectors(lastVec, self:GetCameraLook())
|
||||
|
||||
-- This cutoff is to decide if the humanoid's angle of movement,
|
||||
-- relative to the camera's look vector, is enough that
|
||||
-- we want the camera to be following them. The point is to provide
|
||||
-- a sizable deadzone to allow more precise forward movements.
|
||||
local thetaCutoff = 0.4
|
||||
|
||||
-- Check for NaNs
|
||||
if IsFinite(y) and math.abs(y) > 0.0001 and math_abs(y) > thetaCutoff*timeDelta then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(y, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
|
||||
if VRService.VREnabled then
|
||||
camera.Focus = self:GetVRFocus(subjectPosition, timeDelta)
|
||||
elseif self:IsPortraitMode() then
|
||||
camera.Focus = CFrame_new(subjectPosition + PORTRAIT_OFFSET)
|
||||
else
|
||||
camera.Focus = CFrame_new(subjectPosition)
|
||||
end
|
||||
camera.CFrame = CFrame_new(camera.Focus.p - (zoom * newLookVector), camera.Focus.p) + Vector3.new(0, self:GetCameraHeight(), 0)
|
||||
|
||||
self.LastCameraTransform = camera.CFrame
|
||||
self.LastCameraFocus = camera.Focus
|
||||
if isInVehicle or isOnASkateboard and cameraSubject:IsA('BasePart') then
|
||||
self.LastSubjectCFrame = cameraSubject.CFrame
|
||||
else
|
||||
self.LastSubjectCFrame = nil
|
||||
end
|
||||
end
|
||||
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateFollowCamera
|
||||
+449
@@ -0,0 +1,449 @@
|
||||
--[[
|
||||
Orbital Camera 1.0.0
|
||||
AllYourBlox
|
||||
|
||||
Derived from ClassicCamera, adds camera angle constraints, and represents position values in spherical
|
||||
coordinates (azimuth, elevation, radius), instead of Cartesian coordinates (x, y, z). Azimuth is the
|
||||
angle of rotation about the Y axis, with the zero-angle reference point corresponding to offsetting
|
||||
the camera in the +Z direction, from where it will be looking in the -Z direction by default. Elevation
|
||||
is the angle up from the XZ plane, where zero degrees is on the plane, and +90 degrees is on the +Y
|
||||
axis. Distance is the camera-to-subject distance, the spherical coordinates radius, specified in studs.
|
||||
--]]
|
||||
|
||||
-- Do not edit these values, they are not the developer-set limits, they are limits
|
||||
-- to the values the camera system equations can correctly handle
|
||||
local MIN_ALLOWED_ELEVATION_DEG = -80
|
||||
local MAX_ALLOWED_ELEVATION_DEG = 80
|
||||
|
||||
local externalProperties = {}
|
||||
externalProperties["InitialDistance"] = 25
|
||||
externalProperties["MinDistance"] = 10
|
||||
externalProperties["MaxDistance"] = 100
|
||||
externalProperties["InitialElevation"] = 35
|
||||
externalProperties["MinElevation"] = 35
|
||||
externalProperties["MaxElevation"] = 35
|
||||
externalProperties["ReferenceAzimuth"] = -45 -- Angle around the Y axis where the camera starts. -45 offsets the camera in the -X and +Z directions equally
|
||||
externalProperties["CWAzimuthTravel"] = 90 -- How many degrees the camera is allowed to rotate from the reference position, CW as seen from above
|
||||
externalProperties["CCWAzimuthTravel"] = 90 -- How many degrees the camera is allowed to rotate from the reference position, CCW as seen from above
|
||||
externalProperties["UseAzimuthLimits"] = false -- Full rotation around Y axis available by default
|
||||
|
||||
local curAzimuthRad
|
||||
local minAzimuthAbsoluteRad
|
||||
local maxAzimuthAbsoluteRad
|
||||
local useAzimuthLimits
|
||||
local curElevationRad
|
||||
local minElevationRad
|
||||
local maxElevationRad
|
||||
local curDistance
|
||||
local minDistance
|
||||
local maxDistance
|
||||
|
||||
local UNIT_Z = Vector3.new(0,0,1)
|
||||
local TAU = 2 * math.pi
|
||||
|
||||
local changedSignalConnections = {}
|
||||
|
||||
-- End of OrbitalCamera additions
|
||||
local PlayersService = game:GetService('Players')
|
||||
local VRService = game:GetService("VRService")
|
||||
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local UP_VECTOR = Vector3.new(0, 1, 0)
|
||||
local XZ_VECTOR = Vector3.new(1, 0, 1)
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
|
||||
local VR_PITCH_FRACTION = 0.25
|
||||
|
||||
local Vector3_new = Vector3.new
|
||||
local CFrame_new = CFrame.new
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_atan2 = math.atan2
|
||||
local math_rad = math.rad
|
||||
local math_abs = math.abs
|
||||
|
||||
--[[ Gamepad Support ]]--
|
||||
local THUMBSTICK_DEADZONE = 0.2
|
||||
local r3ButtonDown = false
|
||||
local l3ButtonDown = false
|
||||
local currentZoomSpeed = 1 -- Multiplier, so 1 == no zooming
|
||||
|
||||
local function clamp(value, minValue, maxValue)
|
||||
if maxValue < minValue then
|
||||
maxValue = minValue
|
||||
end
|
||||
return math.clamp(value, minValue, maxValue)
|
||||
end
|
||||
|
||||
local function IsFinite(num)
|
||||
return num == num and num ~= 1/0 and num ~= -1/0
|
||||
end
|
||||
|
||||
local function IsFiniteVector3(vec3)
|
||||
return IsFinite(vec3.x) and IsFinite(vec3.y) and IsFinite(vec3.z)
|
||||
end
|
||||
|
||||
-- May return NaN or inf or -inf
|
||||
-- This is a way of finding the angle between the two vectors:
|
||||
local function findAngleBetweenXZVectors(vec2, vec1)
|
||||
return math_atan2(vec1.X*vec2.Z-vec1.Z*vec2.X, vec1.X*vec2.X + vec1.Z*vec2.Z)
|
||||
end
|
||||
|
||||
local function GetValueObject(name, defaultValue)
|
||||
local valueObj = script:FindFirstChild(name)
|
||||
if valueObj then
|
||||
return valueObj.Value
|
||||
end
|
||||
return defaultValue
|
||||
end
|
||||
|
||||
local function LoadOrCreateNumberValueParameter(name, valueType, updateFunction)
|
||||
local valueObj = script:FindFirstChild(name)
|
||||
|
||||
if valueObj and valueObj:isA(valueType) then
|
||||
-- Value object exists and is the correct type, use its value
|
||||
externalProperties[name] = valueObj.Value
|
||||
elseif externalProperties[name] ~= nil then
|
||||
-- Create missing (or replace incorrectly-typed) valueObject with default value
|
||||
valueObj = Instance.new(valueType)
|
||||
valueObj.Name = name
|
||||
valueObj.Parent = script
|
||||
valueObj.Value = externalProperties[name]
|
||||
else
|
||||
print("externalProperties table has no entry for ",name)
|
||||
return
|
||||
end
|
||||
|
||||
if updateFunction then
|
||||
if changedSignalConnections[name] then
|
||||
changedSignalConnections[name]:disconnect()
|
||||
end
|
||||
changedSignalConnections[name] = valueObj.Changed:connect(function(newValue)
|
||||
externalProperties[name] = newValue
|
||||
updateFunction()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetAndBoundsCheckAzimuthValues()
|
||||
minAzimuthAbsoluteRad = math.rad(externalProperties["ReferenceAzimuth"]) - math.abs(math.rad(externalProperties["CWAzimuthTravel"]))
|
||||
maxAzimuthAbsoluteRad = math.rad(externalProperties["ReferenceAzimuth"]) + math.abs(math.rad(externalProperties["CCWAzimuthTravel"]))
|
||||
useAzimuthLimits = externalProperties["UseAzimuthLimits"]
|
||||
if useAzimuthLimits then
|
||||
curAzimuthRad = math.max(curAzimuthRad, minAzimuthAbsoluteRad)
|
||||
curAzimuthRad = math.min(curAzimuthRad, maxAzimuthAbsoluteRad)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetAndBoundsCheckElevationValues()
|
||||
-- These degree values are the direct user input values. It is deliberate that they are
|
||||
-- ranged checked only against the extremes, and not against each other. Any time one
|
||||
-- is changed, both of the internal values in radians are recalculated. This allows for
|
||||
-- A developer to change the values in any order and for the end results to be that the
|
||||
-- internal values adjust to match intent as best as possible.
|
||||
local minElevationDeg = math.max(externalProperties["MinElevation"], MIN_ALLOWED_ELEVATION_DEG)
|
||||
local maxElevationDeg = math.min(externalProperties["MaxElevation"], MAX_ALLOWED_ELEVATION_DEG)
|
||||
|
||||
-- Set internal values in radians
|
||||
minElevationRad = math.rad(math.min(minElevationDeg, maxElevationDeg))
|
||||
maxElevationRad = math.rad(math.max(minElevationDeg, maxElevationDeg))
|
||||
curElevationRad = math.max(curElevationRad, minElevationRad)
|
||||
curElevationRad = math.min(curElevationRad, maxElevationRad)
|
||||
end
|
||||
|
||||
local function SetAndBoundsCheckDistanceValues()
|
||||
minDistance = externalProperties["MinDistance"]
|
||||
maxDistance = externalProperties["MaxDistance"]
|
||||
curDistance = math.max(curDistance, minDistance)
|
||||
curDistance = math.min(curDistance, maxDistance)
|
||||
end
|
||||
|
||||
-- This loads from, or lazily creates, NumberValue objects for exposed parameters
|
||||
local function LoadNumberValueParameters()
|
||||
-- These initial values do not require change listeners since they are read only once
|
||||
LoadOrCreateNumberValueParameter("InitialElevation", "NumberValue", nil)
|
||||
LoadOrCreateNumberValueParameter("InitialDistance", "NumberValue", nil)
|
||||
|
||||
-- Note: ReferenceAzimuth is also used as an initial value, but needs a change listener because it is used in the calculation of the limits
|
||||
LoadOrCreateNumberValueParameter("ReferenceAzimuth", "NumberValue", SetAndBoundsCheckAzimuthValues)
|
||||
LoadOrCreateNumberValueParameter("CWAzimuthTravel", "NumberValue", SetAndBoundsCheckAzimuthValues)
|
||||
LoadOrCreateNumberValueParameter("CCWAzimuthTravel", "NumberValue", SetAndBoundsCheckAzimuthValues)
|
||||
LoadOrCreateNumberValueParameter("MinElevation", "NumberValue", SetAndBoundsCheckElevationValues)
|
||||
LoadOrCreateNumberValueParameter("MaxElevation", "NumberValue", SetAndBoundsCheckElevationValues)
|
||||
LoadOrCreateNumberValueParameter("MinDistance", "NumberValue", SetAndBoundsCheckDistanceValues)
|
||||
LoadOrCreateNumberValueParameter("MaxDistance", "NumberValue", SetAndBoundsCheckDistanceValues)
|
||||
LoadOrCreateNumberValueParameter("UseAzimuthLimits", "BoolValue", SetAndBoundsCheckAzimuthValues)
|
||||
|
||||
-- Internal values set (in radians, from degrees), plus sanitization
|
||||
curAzimuthRad = math.rad(externalProperties["ReferenceAzimuth"])
|
||||
curElevationRad = math.rad(externalProperties["InitialElevation"])
|
||||
curDistance = externalProperties["InitialDistance"]
|
||||
|
||||
SetAndBoundsCheckAzimuthValues()
|
||||
SetAndBoundsCheckElevationValues()
|
||||
SetAndBoundsCheckDistanceValues()
|
||||
end
|
||||
|
||||
local function CreateOrbitalCamera()
|
||||
local module = RootCameraCreator()
|
||||
|
||||
LoadNumberValueParameters()
|
||||
|
||||
module.DefaultZoom = curDistance
|
||||
|
||||
local tweenAcceleration = math_rad(220)
|
||||
local tweenSpeed = math_rad(0)
|
||||
local tweenMaxSpeed = math_rad(250)
|
||||
local timeBeforeAutoRotate = 2
|
||||
|
||||
local lastUpdate = tick()
|
||||
module.LastUserPanCamera = tick()
|
||||
|
||||
function module:Update()
|
||||
module:ProcessTweens()
|
||||
local now = tick()
|
||||
local timeDelta = (now - lastUpdate)
|
||||
local userPanningTheCamera = (self.UserPanningTheCamera == true)
|
||||
local camera = workspace.CurrentCamera
|
||||
local player = PlayersService.LocalPlayer
|
||||
local humanoid = self:GetHumanoid()
|
||||
local cameraSubject = camera and camera.CameraSubject
|
||||
local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
|
||||
local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')
|
||||
|
||||
if lastUpdate == nil or now - lastUpdate > 1 then
|
||||
module:ResetCameraLook()
|
||||
self.LastCameraTransform = nil
|
||||
end
|
||||
|
||||
if lastUpdate then
|
||||
local gamepadRotation = self:UpdateGamepad()
|
||||
|
||||
if self:ShouldUseVRRotation() then
|
||||
self.RotateInput = self.RotateInput + self:GetVRRotationInput()
|
||||
else
|
||||
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
|
||||
local delta = math_min(0.1, now - lastUpdate)
|
||||
|
||||
if gamepadRotation ~= ZERO_VECTOR2 then
|
||||
userPanningTheCamera = true
|
||||
self.RotateInput = self.RotateInput + (gamepadRotation * delta)
|
||||
end
|
||||
|
||||
local angle = 0
|
||||
if not (isInVehicle or isOnASkateboard) then
|
||||
angle = angle + (self.TurningLeft and -120 or 0)
|
||||
angle = angle + (self.TurningRight and 120 or 0)
|
||||
end
|
||||
|
||||
if angle ~= 0 then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(math_rad(angle * delta), 0)
|
||||
userPanningTheCamera = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Reset tween speed if user is panning
|
||||
if userPanningTheCamera then
|
||||
tweenSpeed = 0
|
||||
module.LastUserPanCamera = tick()
|
||||
end
|
||||
|
||||
local userRecentlyPannedCamera = now - module.LastUserPanCamera < timeBeforeAutoRotate
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
|
||||
if subjectPosition and player and camera then
|
||||
|
||||
|
||||
local zoom = self:ZoomCamera(curDistance * currentZoomSpeed)
|
||||
|
||||
|
||||
if not userPanningTheCamera and self.LastCameraTransform then
|
||||
local isInFirstPerson = self:IsInFirstPerson()
|
||||
if (isInVehicle or isOnASkateboard) and lastUpdate and humanoid and humanoid.Torso then
|
||||
if isInFirstPerson then
|
||||
if self.LastSubjectCFrame and (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
|
||||
local y = -findAngleBetweenXZVectors(self.LastSubjectCFrame.lookVector, cameraSubject.CFrame.lookVector)
|
||||
if IsFinite(y) then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(y, 0)
|
||||
end
|
||||
tweenSpeed = 0
|
||||
end
|
||||
elseif not userRecentlyPannedCamera then
|
||||
local forwardVector = humanoid.Torso.CFrame.lookVector
|
||||
if isOnASkateboard then
|
||||
forwardVector = cameraSubject.CFrame.lookVector
|
||||
end
|
||||
|
||||
tweenSpeed = clamp(0, tweenMaxSpeed, tweenSpeed + tweenAcceleration * timeDelta)
|
||||
|
||||
local percent = clamp(0, 1, tweenSpeed * timeDelta)
|
||||
if self:IsInFirstPerson() then
|
||||
percent = 1
|
||||
end
|
||||
|
||||
local y = findAngleBetweenXZVectors(forwardVector, self:GetCameraLook())
|
||||
if IsFinite(y) and math_abs(y) > 0.0001 then
|
||||
self.RotateInput = self.RotateInput + Vector2.new(y * percent, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local VREnabled = VRService.VREnabled
|
||||
camera.Focus = VREnabled and self:GetVRFocus(subjectPosition, timeDelta) or CFrame_new(subjectPosition)
|
||||
|
||||
local cameraFocusP = camera.Focus.p
|
||||
if VREnabled and not self:IsInFirstPerson() then
|
||||
local cameraHeight = self:GetCameraHeight()
|
||||
local vecToSubject = (subjectPosition - camera.CFrame.p)
|
||||
local distToSubject = vecToSubject.magnitude
|
||||
|
||||
-- Only move the camera if it exceeded a maximum distance to the subject in VR
|
||||
if distToSubject > zoom or self.RotateInput.x ~= 0 then
|
||||
local desiredDist = math_min(distToSubject, zoom)
|
||||
vecToSubject = self:RotateCamera(vecToSubject.unit * XZ_VECTOR, Vector2.new(self.RotateInput.x, 0)) * desiredDist
|
||||
local newPos = cameraFocusP - vecToSubject
|
||||
local desiredLookDir = camera.CFrame.lookVector
|
||||
if self.RotateInput.x ~= 0 then
|
||||
desiredLookDir = vecToSubject
|
||||
end
|
||||
local lookAt = Vector3.new(newPos.x + desiredLookDir.x, newPos.y, newPos.z + desiredLookDir.z)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
|
||||
camera.CFrame = CFrame_new(newPos, lookAt) + Vector3_new(0, cameraHeight, 0)
|
||||
end
|
||||
else
|
||||
-- self.RotateInput is a Vector2 of mouse movement deltas since last update
|
||||
curAzimuthRad = curAzimuthRad - self.RotateInput.x
|
||||
|
||||
if useAzimuthLimits then
|
||||
curAzimuthRad = clamp(curAzimuthRad, minAzimuthAbsoluteRad, maxAzimuthAbsoluteRad)
|
||||
else
|
||||
curAzimuthRad = (curAzimuthRad ~= 0) and (math.sign(curAzimuthRad) * (math.abs(curAzimuthRad) % TAU)) or 0
|
||||
end
|
||||
|
||||
curDistance = clamp(zoom, minDistance, maxDistance)
|
||||
|
||||
curElevationRad = clamp(curElevationRad + self.RotateInput.y, minElevationRad,maxElevationRad)
|
||||
|
||||
local cameraPosVector = curDistance * ( CFrame.fromEulerAnglesYXZ( -curElevationRad, curAzimuthRad, 0 ) * UNIT_Z )
|
||||
local camPos = subjectPosition + cameraPosVector
|
||||
|
||||
camera.CFrame = CFrame.new(camPos, subjectPosition)
|
||||
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
end
|
||||
|
||||
self.LastCameraTransform = camera.CFrame
|
||||
self.LastCameraFocus = camera.Focus
|
||||
if (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
|
||||
self.LastSubjectCFrame = cameraSubject.CFrame
|
||||
else
|
||||
self.LastSubjectCFrame = nil
|
||||
end
|
||||
end
|
||||
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
function module:GetCameraZoom()
|
||||
return curDistance
|
||||
end
|
||||
|
||||
function module:ZoomCamera(desiredZoom)
|
||||
local player = PlayersService.LocalPlayer
|
||||
if player then
|
||||
curDistance = clamp(desiredZoom, minDistance, maxDistance)
|
||||
end
|
||||
|
||||
local isFirstPerson = self:GetCameraZoom() < 2
|
||||
|
||||
--ShiftLockController:SetIsInFirstPerson(isFirstPerson)
|
||||
-- set mouse behavior
|
||||
self:UpdateMouseBehavior()
|
||||
return self:GetCameraZoom()
|
||||
end
|
||||
|
||||
function module:ZoomCameraBy(zoomScale)
|
||||
local newDist = curDistance
|
||||
-- Can break into more steps to get more accurate integration
|
||||
newDist = self:rk4Integrator(curDistance, zoomScale, 1)
|
||||
self:ZoomCamera(newDist)
|
||||
return self:GetCameraZoom()
|
||||
end
|
||||
|
||||
function module:ZoomCameraFixedBy(zoomIncrement)
|
||||
return self:ZoomCamera(self:GetCameraZoom() + zoomIncrement)
|
||||
end
|
||||
|
||||
function module:SetInitialOrientation(humanoid)
|
||||
local newDesiredLook = (humanoid.Torso.CFrame.lookVector - Vector3.new(0,0.23,0)).unit
|
||||
local horizontalShift = findAngleBetweenXZVectors(newDesiredLook, self:GetCameraLook())
|
||||
local vertShift = math.asin(self:GetCameraLook().y) - math.asin(newDesiredLook.y)
|
||||
if not IsFinite(horizontalShift) then
|
||||
horizontalShift = 0
|
||||
end
|
||||
if not IsFinite(vertShift) then
|
||||
vertShift = 0
|
||||
end
|
||||
self.RotateInput = Vector2.new(horizontalShift, vertShift)
|
||||
end
|
||||
|
||||
function module.getGamepadPan(name, state, input)
|
||||
if input.UserInputType == module.activeGamepad and input.KeyCode == Enum.KeyCode.Thumbstick2 then
|
||||
if r3ButtonDown or l3ButtonDown then
|
||||
-- R3 or L3 Thumbstick is depressed, right stick controls dolly in/out
|
||||
if (input.Position.Y > THUMBSTICK_DEADZONE) then
|
||||
currentZoomSpeed = 0.96
|
||||
elseif (input.Position.Y < -THUMBSTICK_DEADZONE) then
|
||||
currentZoomSpeed = 1.04
|
||||
else
|
||||
currentZoomSpeed = 1.00
|
||||
end
|
||||
else
|
||||
if state == Enum.UserInputState.Cancel then
|
||||
module.GamepadPanningCamera = ZERO_VECTOR2
|
||||
return
|
||||
end
|
||||
|
||||
local inputVector = Vector2.new(input.Position.X, -input.Position.Y)
|
||||
if inputVector.magnitude > THUMBSTICK_DEADZONE then
|
||||
module.GamepadPanningCamera = Vector2.new(input.Position.X, -input.Position.Y)
|
||||
else
|
||||
module.GamepadPanningCamera = ZERO_VECTOR2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function module.doGamepadZoom(name, state, input)
|
||||
if input.UserInputType == module.activeGamepad and (input.KeyCode == Enum.KeyCode.ButtonR3 or input.KeyCode == Enum.KeyCode.ButtonL3) then
|
||||
if (state == Enum.UserInputState.Begin) then
|
||||
r3ButtonDown = input.KeyCode == Enum.KeyCode.ButtonR3
|
||||
l3ButtonDown = input.KeyCode == Enum.KeyCode.ButtonL3
|
||||
elseif (state == Enum.UserInputState.End) then
|
||||
if (input.KeyCode == Enum.KeyCode.ButtonR3) then
|
||||
r3ButtonDown = false
|
||||
elseif (input.KeyCode == Enum.KeyCode.ButtonL3) then
|
||||
l3ButtonDown = false
|
||||
end
|
||||
if (not r3ButtonDown) and (not l3ButtonDown) then
|
||||
currentZoomSpeed = 1.00
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function module:BindGamepadInputActions()
|
||||
local ContextActionService = game:GetService('ContextActionService')
|
||||
ContextActionService:BindAction("OrbitalCamGamepadPan", module.getGamepadPan, false, Enum.KeyCode.Thumbstick2)
|
||||
ContextActionService:BindAction("OrbitalCamGamepadZoom", module.doGamepadZoom, false, Enum.KeyCode.ButtonR3)
|
||||
ContextActionService:BindAction("OrbitalCamGamepadZoomAlt", module.doGamepadZoom, false, Enum.KeyCode.ButtonL3)
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateOrbitalCamera
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local function CreateScriptableCamera()
|
||||
local module = RootCameraCreator()
|
||||
|
||||
function module:Update()
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateScriptableCamera
|
||||
+54
@@ -0,0 +1,54 @@
|
||||
local PlayersService = game:GetService('Players')
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
|
||||
local CFrame_new = CFrame.new
|
||||
local math_min = math.min
|
||||
|
||||
local function CreateTrackCamera()
|
||||
local module = RootCameraCreator()
|
||||
|
||||
local lastUpdate = tick()
|
||||
function module:Update()
|
||||
local now = tick()
|
||||
|
||||
local userPanningTheCamera = (self.UserPanningTheCamera == true)
|
||||
local camera = workspace.CurrentCamera
|
||||
local player = PlayersService.LocalPlayer
|
||||
|
||||
if lastUpdate == nil or now - lastUpdate > 1 then
|
||||
module:ResetCameraLook()
|
||||
self.LastCameraTransform = nil
|
||||
end
|
||||
|
||||
if lastUpdate then
|
||||
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
|
||||
local delta = math_min(0.1, now - lastUpdate)
|
||||
local gamepadRotation = self:UpdateGamepad()
|
||||
if gamepadRotation ~= ZERO_VECTOR2 then
|
||||
userPanningTheCamera = true
|
||||
self.RotateInput = self.RotateInput + (gamepadRotation * delta)
|
||||
end
|
||||
end
|
||||
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
if subjectPosition and player and camera then
|
||||
local zoom = self:GetCameraZoom()
|
||||
if zoom <= 0 then
|
||||
zoom = 0.1
|
||||
end
|
||||
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
|
||||
camera.Focus = CFrame_new(subjectPosition)
|
||||
camera.CFrame = CFrame_new(subjectPosition - (zoom * newLookVector), subjectPosition)
|
||||
self.LastCameraTransform = camera.CoordinateFrame
|
||||
end
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateTrackCamera
|
||||
+260
@@ -0,0 +1,260 @@
|
||||
local PlayersService = game:GetService('Players')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
local VRService = game:GetService("VRService")
|
||||
local ContextActionService = game:GetService("ContextActionService")
|
||||
|
||||
local LocalPlayer = PlayersService.LocalPlayer
|
||||
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local XZ_VECTOR = Vector3.new(1, 0, 1)
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
|
||||
local PRESNAP_TIME_OFFSET = 0.5 --seconds
|
||||
local PRESNAP_TIME_LATCH = PRESNAP_TIME_OFFSET * 10
|
||||
|
||||
local HEIGHT_OFFSET = 3
|
||||
local HORZ_OFFSET = 4
|
||||
|
||||
local function CreateVRCamera()
|
||||
local module = RootCameraCreator()
|
||||
module.AllowOcclusion = false
|
||||
|
||||
local lastUpdate = tick()
|
||||
|
||||
local forceSnap = true
|
||||
local forceSnapPoint = nil
|
||||
local lastLook = Vector3.new(0, 0, -1)
|
||||
|
||||
local movementUpdateEventConn = nil
|
||||
|
||||
local lastSnapTimeEstimate = math.huge
|
||||
local snapId = 0
|
||||
local waitingForSnap = false
|
||||
local snappedHeadOffset = VRService:GetUserCFrame(Enum.UserCFrame.Head).p
|
||||
local snapPendingWhileJumping = false
|
||||
local isJumping = false
|
||||
local autoSnapsPaused = false
|
||||
|
||||
local currentDestination = nil
|
||||
|
||||
local function forceSnapTo(snapPoint)
|
||||
forceSnap = true
|
||||
forceSnapPoint = snapPoint
|
||||
snapId = snapId + 1
|
||||
waitingForSnap = false
|
||||
end
|
||||
|
||||
local function onMovementUpdateEvent(updateType, arg1, arg2)
|
||||
if updateType == "targetPoint" then
|
||||
currentDestination = arg1
|
||||
end
|
||||
if updateType == "timing" then
|
||||
local estimatedTimeRemaining = arg1
|
||||
local snapPoint = arg2
|
||||
|
||||
if waitingForSnap and estimatedTimeRemaining > lastSnapTimeEstimate then
|
||||
--our estimate grew, so cancel this snap and potentially re-evaluate it
|
||||
waitingForSnap = false
|
||||
snapId = snapId + 1
|
||||
end
|
||||
|
||||
if estimatedTimeRemaining < PRESNAP_TIME_LATCH and estimatedTimeRemaining > PRESNAP_TIME_OFFSET then
|
||||
waitingForSnap = true
|
||||
snapId = snapId + 1
|
||||
local thisSnapId = snapId
|
||||
|
||||
local timeToWait = estimatedTimeRemaining - PRESNAP_TIME_OFFSET
|
||||
coroutine.wrap(function()
|
||||
wait(timeToWait)
|
||||
if waitingForSnap and snapId == thisSnapId then
|
||||
waitingForSnap = false
|
||||
forceSnap = true
|
||||
forceSnapPoint = snapPoint
|
||||
end
|
||||
end)()
|
||||
end
|
||||
elseif updateType == "shortPath" or updateType == "pathFailure" or updateType == "offtrack" and not autoSnapsPaused then
|
||||
if isJumping then
|
||||
snapPendingWhileJumping = true
|
||||
return
|
||||
end
|
||||
local snapPoint = arg1
|
||||
forceSnapTo(snapPoint)
|
||||
elseif updateType == "force" then
|
||||
snapPendingWhileJumping = false
|
||||
isJumping = false
|
||||
forceSnapTo(nil)
|
||||
end
|
||||
end
|
||||
|
||||
local function onResetCameraAction(actionName, inputState, inputObj)
|
||||
if inputState == Enum.UserInputState.Begin then
|
||||
autoSnapsPaused = true
|
||||
onMovementUpdateEvent("force", nil, nil)
|
||||
else
|
||||
autoSnapsPaused = false
|
||||
end
|
||||
end
|
||||
|
||||
local function bindActions(bind)
|
||||
if bind then
|
||||
ContextActionService:BindActionAtPriority("ResetCameraVR", onResetCameraAction, false, Enum.ContextActionPriority.Low.Value, Enum.KeyCode.ButtonL2)
|
||||
else
|
||||
autoSnapsPaused = false
|
||||
ContextActionService:UnbindAction("ResetCameraVR")
|
||||
end
|
||||
end
|
||||
|
||||
local lastKnownTorsoPosition = Vector3.new()
|
||||
local function onCharacterAdded(character)
|
||||
local humanoid = character:WaitForChild("Humanoid")
|
||||
|
||||
humanoid.StateChanged:connect(function(oldState, newState)
|
||||
local camera = workspace.CurrentCamera
|
||||
if not camera or camera.CameraSubject ~= humanoid or not VRService.VREnabled then
|
||||
return
|
||||
end
|
||||
if newState == Enum.HumanoidStateType.Jumping then
|
||||
isJumping = true
|
||||
elseif newState == Enum.HumanoidStateType.Landed then
|
||||
if snapPendingWhileJumping then
|
||||
forceSnapTo(nil)
|
||||
snapPendingWhileJumping = false
|
||||
end
|
||||
isJumping = false
|
||||
elseif newState == Enum.HumanoidStateType.Dead then
|
||||
forceSnapTo(nil)
|
||||
elseif newState == Enum.HumanoidStateType.Swimming then
|
||||
if isJumping and snapPendingWhileJumping then
|
||||
--Jumped into water and let go of controls during flight, treat as a normal landing
|
||||
forceSnapTo(nil)
|
||||
snapPendingWhileJumping = false
|
||||
end
|
||||
isJumping = false
|
||||
end
|
||||
end)
|
||||
|
||||
local humanoidRootPart = humanoid.Torso
|
||||
humanoidRootPart.Changed:connect(function(property)
|
||||
local camera = workspace.CurrentCamera
|
||||
local cameraSubject = camera.CameraSubject
|
||||
if camera and cameraSubject == humanoid and property == "CFrame" or property == "Position" then
|
||||
if (humanoidRootPart.Position - lastKnownTorsoPosition).magnitude > 5 then
|
||||
forceSnapTo(nil)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
if LocalPlayer.Character then
|
||||
onCharacterAdded(LocalPlayer.Character)
|
||||
end
|
||||
LocalPlayer.CharacterAdded:connect(onCharacterAdded)
|
||||
|
||||
spawn(function()
|
||||
local rootCamera = script.Parent
|
||||
if not rootCamera then return end
|
||||
|
||||
local cameraScript = rootCamera.Parent
|
||||
if not cameraScript then return end
|
||||
|
||||
local playerScripts = cameraScript.Parent
|
||||
if not playerScripts then return end
|
||||
|
||||
local controlScript = playerScripts:WaitForChild("ControlScript")
|
||||
local masterControlModule = controlScript:WaitForChild("MasterControl")
|
||||
local vrNavigationModule = masterControlModule:WaitForChild("VRNavigation")
|
||||
local movementUpdateEvent = vrNavigationModule:WaitForChild("MovementUpdate")
|
||||
|
||||
movementUpdateEventConn = movementUpdateEvent.Event:connect(onMovementUpdateEvent)
|
||||
end)
|
||||
|
||||
local onCameraSubjectChangedConn = nil
|
||||
local function onCameraSubjectChanged()
|
||||
local camera = workspace.CurrentCamera
|
||||
if camera and camera.CameraSubject then
|
||||
delay(1, function () forceSnap = true end)
|
||||
end
|
||||
end
|
||||
|
||||
local function onCurrentCameraChanged()
|
||||
if onCameraSubjectChangedConn then
|
||||
onCameraSubjectChangedConn:disconnect()
|
||||
onCameraSubjectChangedConn = nil
|
||||
end
|
||||
if workspace.CurrentCamera then
|
||||
onCameraSubjectChangedConn = workspace.CurrentCamera:GetPropertyChangedSignal("CameraSubject"):connect(onCameraSubjectChanged)
|
||||
onCameraSubjectChanged()
|
||||
end
|
||||
end
|
||||
workspace:GetPropertyChangedSignal("CurrentCamera"):connect(onCurrentCameraChanged)
|
||||
onCurrentCameraChanged()
|
||||
|
||||
local function onVREnabled()
|
||||
bindActions(VRService.VREnabled)
|
||||
end
|
||||
VRService:GetPropertyChangedSignal("VREnabled"):connect(onVREnabled)
|
||||
|
||||
function module:Update()
|
||||
local now = tick()
|
||||
local timeDelta = now - lastUpdate
|
||||
|
||||
local camera = workspace.CurrentCamera
|
||||
local cameraSubject = camera and camera.CameraSubject
|
||||
local player = PlayersService.LocalPlayer
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
local zoom = self:GetCameraZoom()
|
||||
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
local gamepadRotation = self:UpdateGamepad()
|
||||
|
||||
if subjectPosition and currentDestination then
|
||||
local dist = (currentDestination - subjectPosition).magnitude
|
||||
if dist < 10 then
|
||||
forceSnap = true
|
||||
forceSnapPoint = currentDestination
|
||||
currentDestination = nil
|
||||
end
|
||||
end
|
||||
|
||||
if cameraSubject and cameraSubject:IsA("Humanoid") then
|
||||
local rootPart = cameraSubject.RootPart
|
||||
if rootPart then
|
||||
lastKnownTorsoPosition = rootPart.Position
|
||||
end
|
||||
end
|
||||
|
||||
local look = lastLook
|
||||
if subjectPosition and forceSnap then
|
||||
forceSnap = false
|
||||
|
||||
local newFocusPoint = subjectPosition
|
||||
if forceSnapPoint then
|
||||
newFocusPoint = Vector3.new(forceSnapPoint.X, subjectPosition.Y, forceSnapPoint.Z)
|
||||
end
|
||||
|
||||
camera.Focus = CFrame.new(newFocusPoint)
|
||||
forceSnapPoint = nil
|
||||
look = camera:GetRenderCFrame().lookVector
|
||||
snappedHeadOffset = VRService:GetUserCFrame(Enum.UserCFrame.Head).p
|
||||
end
|
||||
if subjectPosition and player and camera then
|
||||
local cameraFocusP = camera.Focus.p
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
look = (look * XZ_VECTOR).unit
|
||||
camera.CFrame = CFrame.new(cameraFocusP - (HORZ_OFFSET * look)) + Vector3.new(0, HEIGHT_OFFSET, 0) - snappedHeadOffset
|
||||
|
||||
self.LastCameraTransform = camera.CFrame
|
||||
self.LastCameraFocus = camera.Focus
|
||||
end
|
||||
lastLook = look
|
||||
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateVRCamera
|
||||
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
local PlayersService = game:GetService('Players')
|
||||
local RootCameraCreator = require(script.Parent)
|
||||
|
||||
local ZERO_VECTOR2 = Vector2.new(0, 0)
|
||||
|
||||
local CFrame_new = CFrame.new
|
||||
|
||||
local function CreateWatchCamera()
|
||||
local module = RootCameraCreator()
|
||||
module.PanEnabled = false
|
||||
|
||||
local lastUpdate = tick()
|
||||
function module:Update()
|
||||
local now = tick()
|
||||
|
||||
local camera = workspace.CurrentCamera
|
||||
local player = PlayersService.LocalPlayer
|
||||
|
||||
if lastUpdate == nil or now - lastUpdate > 1 then
|
||||
module:ResetCameraLook()
|
||||
self.LastZoom = nil
|
||||
end
|
||||
|
||||
|
||||
local subjectPosition = self:GetSubjectPosition()
|
||||
if subjectPosition and player and camera then
|
||||
local cameraLook = nil
|
||||
|
||||
local humanoid = self:GetHumanoid()
|
||||
if humanoid and humanoid.Torso then
|
||||
-- TODO: let the paging buttons move the camera but not the mouse/touch
|
||||
-- currently neither do
|
||||
local diffVector = subjectPosition - camera.CFrame.p
|
||||
cameraLook = diffVector.unit
|
||||
|
||||
if self.LastZoom and self.LastZoom == self:GetCameraZoom() then
|
||||
-- Don't clobber the zoom if they zoomed the camera
|
||||
local zoom = diffVector.magnitude
|
||||
self:ZoomCamera(zoom)
|
||||
end
|
||||
end
|
||||
|
||||
local zoom = self:GetCameraZoom()
|
||||
if zoom <= 0 then
|
||||
zoom = 0.1
|
||||
end
|
||||
|
||||
local newLookVector = self:RotateVector(cameraLook or self:GetCameraLook(), self.RotateInput)
|
||||
self.RotateInput = ZERO_VECTOR2
|
||||
local newFocus = CFrame_new(subjectPosition)
|
||||
local newCamCFrame = CFrame_new(newFocus.p - (zoom * newLookVector), subjectPosition)
|
||||
|
||||
camera.Focus = newFocus
|
||||
camera.CFrame = newCamCFrame
|
||||
self.LastZoom = zoom
|
||||
end
|
||||
lastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateWatchCamera
|
||||
+206
@@ -0,0 +1,206 @@
|
||||
--[[
|
||||
// FileName: ShiftLockController
|
||||
// Written by: jmargh
|
||||
// Version 1.2
|
||||
// Description: Manages the state of shift lock mode
|
||||
|
||||
// Required by:
|
||||
RootCamera
|
||||
|
||||
// Note: ContextActionService sinks keys, so until we allow binding to ContextActionService without sinking
|
||||
// keys, this module will use UserInputService.
|
||||
--]]
|
||||
|
||||
local Players = game:GetService('Players')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
-- Settings and GameSettings are read only
|
||||
local Settings = UserSettings() -- ignore warning
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
local ShiftLockController = {}
|
||||
|
||||
--[[ Script Variables ]]--
|
||||
while not Players.LocalPlayer do
|
||||
Players.PlayerAdded:wait()
|
||||
end
|
||||
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local Mouse = LocalPlayer:GetMouse()
|
||||
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
|
||||
local ScreenGui = nil
|
||||
local ShiftLockIcon = nil
|
||||
local InputCn = nil
|
||||
local IsShiftLockMode = false
|
||||
local IsShiftLocked = false
|
||||
local IsActionBound = false
|
||||
local IsInFirstPerson = false
|
||||
|
||||
-- Toggle Event
|
||||
ShiftLockController.OnShiftLockToggled = Instance.new('BindableEvent')
|
||||
|
||||
-- wrapping long conditional in function
|
||||
local function isShiftLockMode()
|
||||
return LocalPlayer.DevEnableMouseLock and GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch and
|
||||
LocalPlayer.DevComputerMovementMode ~= Enum.DevComputerMovementMode.ClickToMove and
|
||||
GameSettings.ComputerMovementMode ~= Enum.ComputerMovementMode.ClickToMove and
|
||||
LocalPlayer.DevComputerMovementMode ~= Enum.DevComputerMovementMode.Scriptable
|
||||
end
|
||||
|
||||
if not UserInputService.TouchEnabled then -- TODO: Remove when safe on mobile
|
||||
IsShiftLockMode = isShiftLockMode()
|
||||
end
|
||||
|
||||
--[[ Constants ]]--
|
||||
local SHIFT_LOCK_OFF = 'rbxasset://textures/ui/mouseLock_off.png'
|
||||
local SHIFT_LOCK_ON = 'rbxasset://textures/ui/mouseLock_on.png'
|
||||
local SHIFT_LOCK_CURSOR = 'rbxasset://textures/MouseLockedCursor.png'
|
||||
|
||||
--[[ Local Functions ]]--
|
||||
local function onShiftLockToggled()
|
||||
IsShiftLocked = not IsShiftLocked
|
||||
if IsShiftLocked then
|
||||
ShiftLockIcon.Image = SHIFT_LOCK_ON
|
||||
Mouse.Icon = SHIFT_LOCK_CURSOR
|
||||
else
|
||||
ShiftLockIcon.Image = SHIFT_LOCK_OFF
|
||||
Mouse.Icon = ""
|
||||
end
|
||||
ShiftLockController.OnShiftLockToggled:Fire()
|
||||
end
|
||||
|
||||
local function initialize()
|
||||
if ScreenGui then
|
||||
ScreenGui:Destroy()
|
||||
ScreenGui = nil
|
||||
end
|
||||
ScreenGui = Instance.new('ScreenGui')
|
||||
ScreenGui.Name = "ControlGui"
|
||||
|
||||
local frame = Instance.new('Frame')
|
||||
frame.Name = "BottomLeftControl"
|
||||
frame.Size = UDim2.new(0, 130, 0, 46)
|
||||
frame.Position = UDim2.new(0, 0, 1, -46)
|
||||
frame.BackgroundTransparency = 1
|
||||
frame.Parent = ScreenGui
|
||||
|
||||
ShiftLockIcon = Instance.new('ImageButton')
|
||||
ShiftLockIcon.Name = "MouseLockLabel"
|
||||
ShiftLockIcon.Size = UDim2.new(0, 31, 0, 31)
|
||||
ShiftLockIcon.Position = UDim2.new(0, 12, 0, 2)
|
||||
ShiftLockIcon.BackgroundTransparency = 1
|
||||
ShiftLockIcon.Image = IsShiftLocked and SHIFT_LOCK_ON or SHIFT_LOCK_OFF
|
||||
ShiftLockIcon.Visible = true
|
||||
ShiftLockIcon.Parent = frame
|
||||
|
||||
ShiftLockIcon.MouseButton1Click:connect(onShiftLockToggled)
|
||||
|
||||
ScreenGui.Parent = IsShiftLockMode and PlayerGui or nil
|
||||
end
|
||||
|
||||
--[[ Public API ]]--
|
||||
function ShiftLockController:IsShiftLocked()
|
||||
return IsShiftLockMode and IsShiftLocked
|
||||
end
|
||||
|
||||
function ShiftLockController:SetIsInFirstPerson(isInFirstPerson)
|
||||
IsInFirstPerson = isInFirstPerson
|
||||
end
|
||||
|
||||
--[[ Input/Settings Changed Events ]]--
|
||||
local mouseLockSwitchFunc = function(actionName, inputState, inputObject)
|
||||
if IsShiftLockMode then
|
||||
onShiftLockToggled()
|
||||
end
|
||||
end
|
||||
|
||||
local function disableShiftLock()
|
||||
if ScreenGui then ScreenGui.Parent = nil end
|
||||
IsShiftLockMode = false
|
||||
Mouse.Icon = ""
|
||||
if InputCn then
|
||||
InputCn:disconnect()
|
||||
InputCn = nil
|
||||
end
|
||||
IsActionBound = false
|
||||
ShiftLockController.OnShiftLockToggled:Fire()
|
||||
end
|
||||
|
||||
-- TODO: Remove when we figure out ContextActionService without sinking keys
|
||||
local function onShiftInputBegan(inputObject, isProcessed)
|
||||
if isProcessed then return end
|
||||
if inputObject.UserInputType == Enum.UserInputType.Keyboard and
|
||||
(inputObject.KeyCode == Enum.KeyCode.LeftShift or inputObject.KeyCode == Enum.KeyCode.RightShift) then
|
||||
--
|
||||
mouseLockSwitchFunc()
|
||||
end
|
||||
end
|
||||
|
||||
local function enableShiftLock()
|
||||
IsShiftLockMode = isShiftLockMode()
|
||||
if IsShiftLockMode then
|
||||
if ScreenGui then
|
||||
ScreenGui.Parent = PlayerGui
|
||||
end
|
||||
if IsShiftLocked then
|
||||
Mouse.Icon = SHIFT_LOCK_CURSOR
|
||||
ShiftLockController.OnShiftLockToggled:Fire()
|
||||
end
|
||||
if not IsActionBound then
|
||||
InputCn = UserInputService.InputBegan:connect(onShiftInputBegan)
|
||||
IsActionBound = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
GameSettings.Changed:connect(function(property)
|
||||
if property == 'ControlMode' then
|
||||
if GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch then
|
||||
enableShiftLock()
|
||||
else
|
||||
disableShiftLock()
|
||||
end
|
||||
elseif property == 'ComputerMovementMode' then
|
||||
if GameSettings.ComputerMovementMode == Enum.ComputerMovementMode.ClickToMove then
|
||||
disableShiftLock()
|
||||
else
|
||||
enableShiftLock()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
LocalPlayer.Changed:connect(function(property)
|
||||
if property == 'DevEnableMouseLock' then
|
||||
if LocalPlayer.DevEnableMouseLock then
|
||||
enableShiftLock()
|
||||
else
|
||||
disableShiftLock()
|
||||
end
|
||||
elseif property == 'DevComputerMovementMode' then
|
||||
if LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.ClickToMove or
|
||||
LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.Scriptable then
|
||||
--
|
||||
disableShiftLock()
|
||||
else
|
||||
enableShiftLock()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
LocalPlayer.CharacterAdded:connect(function(character)
|
||||
-- we need to recreate guis on character load
|
||||
if not UserInputService.TouchEnabled then
|
||||
initialize()
|
||||
end
|
||||
end)
|
||||
|
||||
--[[ Initialization ]]--
|
||||
-- TODO: Remove when safe! ContextActionService crashes touch clients with tupele is 2 or more
|
||||
if not UserInputService.TouchEnabled then
|
||||
initialize()
|
||||
if isShiftLockMode() then
|
||||
InputCn = UserInputService.InputBegan:connect(onShiftInputBegan)
|
||||
IsActionBound = true
|
||||
end
|
||||
end
|
||||
|
||||
return ShiftLockController
|
||||
+190
@@ -0,0 +1,190 @@
|
||||
-- SolarCrane
|
||||
|
||||
local MAX_TWEEN_RATE = 2.8 -- per second
|
||||
|
||||
local function clamp(low, high, num)
|
||||
return (num > high and high or num < low and low or num)
|
||||
end
|
||||
|
||||
local math_floor = math.floor
|
||||
|
||||
local function Round(num, places)
|
||||
local decimalPivot = 10^places
|
||||
return math_floor(num * decimalPivot + 0.5) / decimalPivot
|
||||
end
|
||||
|
||||
local function CreateTransparencyController()
|
||||
local module = {}
|
||||
|
||||
|
||||
local LastUpdate = tick()
|
||||
local TransparencyDirty = false
|
||||
local Enabled = false
|
||||
local LastTransparency = nil
|
||||
|
||||
local DescendantAddedConn, DescendantRemovingConn = nil, nil
|
||||
local ToolDescendantAddedConns = {}
|
||||
local ToolDescendantRemovingConns = {}
|
||||
local CachedParts = {}
|
||||
|
||||
local function HasToolAncestor(object)
|
||||
if object.Parent == nil then return false end
|
||||
return object.Parent:IsA('Tool') or HasToolAncestor(object.Parent)
|
||||
end
|
||||
|
||||
local function IsValidPartToModify(part)
|
||||
if part:IsA('BasePart') or part:IsA('Decal') then
|
||||
return not HasToolAncestor(part)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function CachePartsRecursive(object)
|
||||
if object then
|
||||
if IsValidPartToModify(object) then
|
||||
CachedParts[object] = true
|
||||
TransparencyDirty = true
|
||||
end
|
||||
for _, child in pairs(object:GetChildren()) do
|
||||
CachePartsRecursive(child)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function TeardownTransparency()
|
||||
for child, _ in pairs(CachedParts) do
|
||||
child.LocalTransparencyModifier = 0
|
||||
end
|
||||
CachedParts = {}
|
||||
TransparencyDirty = true
|
||||
LastTransparency = nil
|
||||
|
||||
if DescendantAddedConn then
|
||||
DescendantAddedConn:disconnect()
|
||||
DescendantAddedConn = nil
|
||||
end
|
||||
if DescendantRemovingConn then
|
||||
DescendantRemovingConn:disconnect()
|
||||
DescendantRemovingConn = nil
|
||||
end
|
||||
for object, conn in pairs(ToolDescendantAddedConns) do
|
||||
conn:disconnect()
|
||||
ToolDescendantAddedConns[object] = nil
|
||||
end
|
||||
for object, conn in pairs(ToolDescendantRemovingConns) do
|
||||
conn:disconnect()
|
||||
ToolDescendantRemovingConns[object] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function SetupTransparency(character)
|
||||
TeardownTransparency()
|
||||
|
||||
if DescendantAddedConn then DescendantAddedConn:disconnect() end
|
||||
DescendantAddedConn = character.DescendantAdded:connect(function(object)
|
||||
-- This is a part we want to invisify
|
||||
if IsValidPartToModify(object) then
|
||||
CachedParts[object] = true
|
||||
TransparencyDirty = true
|
||||
-- There is now a tool under the character
|
||||
elseif object:IsA('Tool') then
|
||||
if ToolDescendantAddedConns[object] then ToolDescendantAddedConns[object]:disconnect() end
|
||||
ToolDescendantAddedConns[object] = object.DescendantAdded:connect(function(toolChild)
|
||||
CachedParts[toolChild] = nil
|
||||
if toolChild:IsA('BasePart') or toolChild:IsA('Decal') then
|
||||
-- Reset the transparency
|
||||
toolChild.LocalTransparencyModifier = 0
|
||||
end
|
||||
end)
|
||||
if ToolDescendantRemovingConns[object] then ToolDescendantRemovingConns[object]:disconnect() end
|
||||
ToolDescendantRemovingConns[object] = object.DescendantRemoving:connect(function(formerToolChild)
|
||||
wait() -- wait for new parent
|
||||
if character and formerToolChild and formerToolChild:IsDescendantOf(character) then
|
||||
if IsValidPartToModify(formerToolChild) then
|
||||
CachedParts[formerToolChild] = true
|
||||
TransparencyDirty = true
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
if DescendantRemovingConn then DescendantRemovingConn:disconnect() end
|
||||
DescendantRemovingConn = character.DescendantRemoving:connect(function(object)
|
||||
if CachedParts[object] then
|
||||
CachedParts[object] = nil
|
||||
-- Reset the transparency
|
||||
object.LocalTransparencyModifier = 0
|
||||
end
|
||||
end)
|
||||
CachePartsRecursive(character)
|
||||
end
|
||||
|
||||
|
||||
function module:SetEnabled(newState)
|
||||
if Enabled ~= newState then
|
||||
Enabled = newState
|
||||
self:Update()
|
||||
end
|
||||
end
|
||||
|
||||
function module:SetSubject(subject)
|
||||
local character = nil
|
||||
if subject and subject:IsA("Humanoid") then
|
||||
character = subject.Parent
|
||||
end
|
||||
if subject and subject:IsA("VehicleSeat") and subject.Occupant then
|
||||
character = subject.Occupant.Parent
|
||||
end
|
||||
if character then
|
||||
SetupTransparency(character)
|
||||
else
|
||||
TeardownTransparency()
|
||||
end
|
||||
end
|
||||
|
||||
function module:Update()
|
||||
local instant = false
|
||||
local now = tick()
|
||||
local currentCamera = workspace.CurrentCamera
|
||||
|
||||
if currentCamera then
|
||||
local transparency = 0
|
||||
if not Enabled then
|
||||
instant = true
|
||||
else
|
||||
local distance = (currentCamera.Focus.p - currentCamera.CoordinateFrame.p).magnitude
|
||||
transparency = (7 - distance) / 5
|
||||
if transparency < 0.5 then
|
||||
transparency = 0
|
||||
end
|
||||
|
||||
if LastTransparency then
|
||||
local deltaTransparency = transparency - LastTransparency
|
||||
-- Don't tween transparency if it is instant or your character was fully invisible last frame
|
||||
if not instant and transparency < 1 and LastTransparency < 0.95 then
|
||||
local maxDelta = MAX_TWEEN_RATE * (now - LastUpdate)
|
||||
deltaTransparency = clamp(-maxDelta, maxDelta, deltaTransparency)
|
||||
end
|
||||
transparency = LastTransparency + deltaTransparency
|
||||
else
|
||||
TransparencyDirty = true
|
||||
end
|
||||
|
||||
transparency = clamp(0, 1, Round(transparency, 2))
|
||||
end
|
||||
|
||||
if TransparencyDirty or LastTransparency ~= transparency then
|
||||
for child, _ in pairs(CachedParts) do
|
||||
child.LocalTransparencyModifier = transparency
|
||||
end
|
||||
TransparencyDirty = false
|
||||
LastTransparency = transparency
|
||||
end
|
||||
end
|
||||
LastUpdate = now
|
||||
end
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
return CreateTransparencyController
|
||||
+470
@@ -0,0 +1,470 @@
|
||||
--[[
|
||||
// FileName: ControlScript.lua
|
||||
// Version 1.1
|
||||
// Written by: jmargh and jeditkacheff
|
||||
// Description: Manages in game controls for both touch and keyboard/mouse devices.
|
||||
|
||||
// This script will be inserted into PlayerScripts under each player by default. If you want to
|
||||
// create your own custom controls or modify these controls, you must place a script with this
|
||||
// name, ControlScript, under StarterPlayer -> PlayerScripts.
|
||||
|
||||
// Required Modules:
|
||||
ClickToMove
|
||||
DPad
|
||||
KeyboardMovement
|
||||
Thumbpad
|
||||
Thumbstick
|
||||
TouchJump
|
||||
MasterControl
|
||||
VehicleController
|
||||
--]]
|
||||
|
||||
--[[ Services ]]--
|
||||
local ContextActionService = game:GetService('ContextActionService')
|
||||
local Players = game:GetService('Players')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
local VRService = game:GetService('VRService')
|
||||
-- Settings and GameSettings are read only
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
-- Issue with play solo? (F6)
|
||||
while not UserInputService.KeyboardEnabled and not UserInputService.TouchEnabled and not UserInputService.GamepadEnabled do
|
||||
wait()
|
||||
end
|
||||
|
||||
--[[ Script Variables ]]--
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
|
||||
local lastInputType = nil
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
|
||||
local IsTouchDevice = UserInputService.TouchEnabled
|
||||
local UserMovementMode = IsTouchDevice and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode
|
||||
local DevMovementMode = IsTouchDevice and LocalPlayer.DevTouchMovementMode or LocalPlayer.DevComputerMovementMode
|
||||
local IsUserChoice = (IsTouchDevice and DevMovementMode == Enum.DevTouchMovementMode.UserChoice) or (DevMovementMode == Enum.DevComputerMovementMode.UserChoice)
|
||||
local TouchGui = nil
|
||||
local TouchControlFrame = nil
|
||||
local IsModalEnabled = UserInputService.ModalEnabled
|
||||
local BindableEvent_OnFailStateChanged = nil
|
||||
local isJumpEnabled = false
|
||||
|
||||
-- register what control scripts we are using
|
||||
do
|
||||
local PlayerScripts = LocalPlayer:WaitForChild("PlayerScripts")
|
||||
local canRegisterControls = pcall(function() PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.Default) end)
|
||||
|
||||
if canRegisterControls then
|
||||
PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.Thumbstick)
|
||||
PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.DPad)
|
||||
PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.Thumbpad)
|
||||
PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.ClickToMove)
|
||||
PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.DynamicThumbstick)
|
||||
|
||||
PlayerScripts:RegisterComputerMovementMode(Enum.ComputerMovementMode.Default)
|
||||
PlayerScripts:RegisterComputerMovementMode(Enum.ComputerMovementMode.KeyboardMouse)
|
||||
PlayerScripts:RegisterComputerMovementMode(Enum.ComputerMovementMode.ClickToMove)
|
||||
end
|
||||
end
|
||||
|
||||
local DynamicThumbstickAvailable = pcall(function()
|
||||
return Enum.DevTouchMovementMode.DynamicThumbstick and Enum.TouchMovementMode.DynamicThumbstick
|
||||
end)
|
||||
|
||||
--[[ Modules ]]--
|
||||
local ClickToMoveTouchControls = nil
|
||||
local ControlModules = {}
|
||||
|
||||
local ControlState = {}
|
||||
ControlState.Current = nil
|
||||
function ControlState:SwitchTo(newControl)
|
||||
if ControlState.Current == newControl then return end
|
||||
|
||||
if ControlState.Current then
|
||||
ControlState.Current:Disable()
|
||||
end
|
||||
|
||||
ControlState.Current = newControl
|
||||
|
||||
if ControlState.Current then
|
||||
ControlState.Current:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
function ControlState:IsTouchJumpModuleUsed()
|
||||
return isJumpEnabled
|
||||
end
|
||||
|
||||
local MasterControl = require(script:WaitForChild('MasterControl'))
|
||||
--MasterControl needs access to ControlState in order to be able to fully enable and disable control
|
||||
MasterControl.ControlState = ControlState
|
||||
|
||||
local DynamicThumbstickModule = require(script.MasterControl:WaitForChild('DynamicThumbstick'))
|
||||
local ThumbstickModule = require(script.MasterControl:WaitForChild('Thumbstick'))
|
||||
local ThumbpadModule = require(script.MasterControl:WaitForChild('Thumbpad'))
|
||||
local DPadModule = require(script.MasterControl:WaitForChild('DPad'))
|
||||
local TouchJumpModule = require(script.MasterControl:WaitForChild('TouchJump'))
|
||||
local ClickToMoveModule = require(script.MasterControl:WaitForChild('ClickToMoveController'))
|
||||
|
||||
MasterControl.TouchJumpModule = TouchJumpModule
|
||||
local VRNavigationModule = require(script.MasterControl:WaitForChild('VRNavigation'))
|
||||
local keyboardModule = require(script.MasterControl:WaitForChild('KeyboardMovement'))
|
||||
ControlModules.Gamepad = require(script.MasterControl:WaitForChild('Gamepad'))
|
||||
|
||||
function getTouchModule()
|
||||
|
||||
local module = nil
|
||||
if not IsUserChoice then
|
||||
if DynamicThumbstickAvailable and DevMovementMode == Enum.DevTouchMovementMode.DynamicThumbstick then
|
||||
module = DynamicThumbstickModule
|
||||
isJumpEnabled = true
|
||||
elseif DevMovementMode == Enum.DevTouchMovementMode.Thumbstick then
|
||||
module = ThumbstickModule
|
||||
isJumpEnabled = true
|
||||
elseif DevMovementMode == Enum.DevTouchMovementMode.Thumbpad then
|
||||
module = ThumbpadModule
|
||||
isJumpEnabled = true
|
||||
elseif DevMovementMode == Enum.DevTouchMovementMode.DPad then
|
||||
module = DPadModule
|
||||
isJumpEnabled = false
|
||||
elseif DevMovementMode == Enum.DevTouchMovementMode.ClickToMove then
|
||||
module = ClickToMoveModule
|
||||
isJumpEnabled = false -- TODO: What should this be, true or false?
|
||||
elseif DevMovementMode == Enum.DevTouchMovementMode.Scriptable then
|
||||
module = nil
|
||||
end
|
||||
else
|
||||
if DynamicThumbstickAvailable and UserMovementMode == Enum.TouchMovementMode.DynamicThumbstick then
|
||||
module = DynamicThumbstickModule
|
||||
isJumpEnabled = true
|
||||
elseif UserMovementMode == Enum.TouchMovementMode.Default or UserMovementMode == Enum.TouchMovementMode.Thumbstick then
|
||||
module = ThumbstickModule
|
||||
isJumpEnabled = true
|
||||
elseif UserMovementMode == Enum.TouchMovementMode.Thumbpad then
|
||||
module = ThumbpadModule
|
||||
isJumpEnabled = true
|
||||
elseif UserMovementMode == Enum.TouchMovementMode.DPad then
|
||||
module = DPadModule
|
||||
isJumpEnabled = false
|
||||
elseif UserMovementMode == Enum.TouchMovementMode.ClickToMove then
|
||||
module = ClickToMoveModule
|
||||
isJumpEnabled = false -- TODO: What should this be, true or false?
|
||||
end
|
||||
end
|
||||
return module
|
||||
end
|
||||
|
||||
function setJumpModule(isEnabled)
|
||||
if not isEnabled then
|
||||
TouchJumpModule:Disable()
|
||||
elseif ControlState.Current == ControlModules.Touch then
|
||||
TouchJumpModule:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
function setClickToMove()
|
||||
if DevMovementMode == Enum.DevTouchMovementMode.ClickToMove or DevMovementMode == Enum.DevComputerMovementMode.ClickToMove or
|
||||
UserMovementMode == Enum.ComputerMovementMode.ClickToMove or UserMovementMode == Enum.TouchMovementMode.ClickToMove then
|
||||
if lastInputType == Enum.UserInputType.Touch then
|
||||
ClickToMoveTouchControls = ControlState.Current
|
||||
end
|
||||
elseif ClickToMoveTouchControls then
|
||||
ClickToMoveTouchControls:Disable()
|
||||
ClickToMoveTouchControls = nil
|
||||
end
|
||||
end
|
||||
|
||||
ControlModules.Touch = {}
|
||||
ControlModules.Touch.Current = nil
|
||||
ControlModules.Touch.LocalPlayerChangedCon = nil
|
||||
ControlModules.Touch.GameSettingsChangedCon = nil
|
||||
|
||||
function ControlModules.Touch:RefreshControlStyle()
|
||||
if ControlModules.Touch.Current then
|
||||
ControlModules.Touch.Current:Disable()
|
||||
end
|
||||
setJumpModule(false)
|
||||
TouchJumpModule:Disable()
|
||||
ControlModules.Touch:Enable()
|
||||
end
|
||||
function ControlModules.Touch:DisconnectEvents()
|
||||
if ControlModules.Touch.LocalPlayerChangedCon then
|
||||
ControlModules.Touch.LocalPlayerChangedCon:disconnect()
|
||||
ControlModules.Touch.LocalPlayerChangedCon = nil
|
||||
end
|
||||
if ControlModules.Touch.GameSettingsChangedCon then
|
||||
ControlModules.Touch.GameSettingsChangedCon:disconnect()
|
||||
ControlModules.Touch.GameSettingsChangedCon = nil
|
||||
end
|
||||
end
|
||||
function ControlModules.Touch:Enable()
|
||||
DevMovementMode = LocalPlayer.DevTouchMovementMode
|
||||
IsUserChoice = DevMovementMode == Enum.DevTouchMovementMode.UserChoice
|
||||
if IsUserChoice then
|
||||
UserMovementMode = GameSettings.TouchMovementMode
|
||||
end
|
||||
|
||||
local newModuleToEnable = getTouchModule()
|
||||
if newModuleToEnable then
|
||||
setClickToMove()
|
||||
setJumpModule(isJumpEnabled)
|
||||
|
||||
newModuleToEnable:Enable()
|
||||
ControlModules.Touch.Current = newModuleToEnable
|
||||
|
||||
if isJumpEnabled then TouchJumpModule:Enable() end
|
||||
end
|
||||
|
||||
-- This being within the above if statement was causing issues with ClickToMove, which isn't a module within this script.
|
||||
ControlModules.Touch:DisconnectEvents()
|
||||
ControlModules.Touch.LocalPlayerChangedCon = LocalPlayer:GetPropertyChangedSignal("DevTouchMovementMode"):connect(function()
|
||||
ControlModules.Touch:RefreshControlStyle()
|
||||
end)
|
||||
ControlModules.Touch.GameSettingsChangedCon = GameSettings:GetPropertyChangedSignal("TouchMovementMode"):connect(function()
|
||||
ControlModules.Touch:RefreshControlStyle()
|
||||
end)
|
||||
end
|
||||
function ControlModules.Touch:Disable()
|
||||
ControlModules.Touch:DisconnectEvents()
|
||||
|
||||
local newModuleToDisable = getTouchModule()
|
||||
|
||||
if newModuleToDisable == ThumbstickModule or
|
||||
newModuleToDisable == DPadModule or
|
||||
newModuleToDisable == ThumbpadModule or
|
||||
newModuleToDisable == DynamicThumbstickModule then
|
||||
newModuleToDisable:Disable()
|
||||
setJumpModule(false)
|
||||
TouchJumpModule:Disable()
|
||||
end
|
||||
|
||||
-- UserMovementMode will still have the previous value at this point
|
||||
if UserMovementMode == Enum.ComputerMovementMode.ClickToMove then
|
||||
ClickToMoveModule:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function getKeyboardModule()
|
||||
-- NOTE: Click to move still uses keyboard. Leaving cases in case this ever changes.
|
||||
local whichModule = nil
|
||||
if not IsUserChoice then
|
||||
if DevMovementMode == Enum.DevComputerMovementMode.KeyboardMouse then
|
||||
whichModule = keyboardModule
|
||||
elseif DevMovementMode == Enum.DevComputerMovementMode.ClickToMove then
|
||||
whichModule = keyboardModule
|
||||
end
|
||||
else
|
||||
if UserMovementMode == Enum.ComputerMovementMode.KeyboardMouse or UserMovementMode == Enum.ComputerMovementMode.Default then
|
||||
whichModule = keyboardModule
|
||||
elseif UserMovementMode == Enum.ComputerMovementMode.ClickToMove then
|
||||
whichModule = keyboardModule
|
||||
end
|
||||
end
|
||||
|
||||
return whichModule
|
||||
end
|
||||
|
||||
ControlModules.Keyboard = {}
|
||||
function ControlModules.Keyboard:RefreshControlStyle()
|
||||
ControlModules.Keyboard:Disable()
|
||||
ControlModules.Keyboard:Enable()
|
||||
end
|
||||
function ControlModules.Keyboard:Enable()
|
||||
DevMovementMode = LocalPlayer.DevComputerMovementMode
|
||||
IsUserChoice = DevMovementMode == Enum.DevComputerMovementMode.UserChoice
|
||||
if IsUserChoice then
|
||||
UserMovementMode = GameSettings.ComputerMovementMode
|
||||
end
|
||||
|
||||
local newModuleToEnable = getKeyboardModule()
|
||||
if newModuleToEnable then
|
||||
newModuleToEnable:Enable()
|
||||
end
|
||||
|
||||
if UserMovementMode == Enum.ComputerMovementMode.ClickToMove then
|
||||
ClickToMoveModule:Enable()
|
||||
end
|
||||
|
||||
ControlModules.Keyboard:DisconnectEvents()
|
||||
ControlModules.Keyboard.LocalPlayerChangedCon = LocalPlayer.Changed:connect(function(property)
|
||||
if property == 'DevComputerMovementMode' then
|
||||
ControlModules.Keyboard:RefreshControlStyle()
|
||||
end
|
||||
end)
|
||||
|
||||
ControlModules.Keyboard.GameSettingsChangedCon = GameSettings.Changed:connect(function(property)
|
||||
if property == 'ComputerMovementMode' then
|
||||
ControlModules.Keyboard:RefreshControlStyle()
|
||||
end
|
||||
end)
|
||||
end
|
||||
function ControlModules.Keyboard:DisconnectEvents()
|
||||
if ControlModules.Keyboard.LocalPlayerChangedCon then
|
||||
ControlModules.Keyboard.LocalPlayerChangedCon:disconnect()
|
||||
ControlModules.Keyboard.LocalPlayerChangedCon = nil
|
||||
end
|
||||
if ControlModules.Keyboard.GameSettingsChangedCon then
|
||||
ControlModules.Keyboard.GameSettingsChangedCon:disconnect()
|
||||
ControlModules.Keyboard.GameSettingsChangedCon = nil
|
||||
end
|
||||
end
|
||||
function ControlModules.Keyboard:Disable()
|
||||
ControlModules.Keyboard:DisconnectEvents()
|
||||
local newModuleToDisable = getKeyboardModule()
|
||||
if newModuleToDisable then
|
||||
newModuleToDisable:Disable()
|
||||
end
|
||||
|
||||
-- UserMovementMode will still be set to previous movement type
|
||||
if UserMovementMode == Enum.ComputerMovementMode.ClickToMove then
|
||||
ClickToMoveModule:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
ControlModules.VRNavigation = {}
|
||||
|
||||
function ControlModules.VRNavigation:Enable()
|
||||
VRNavigationModule:Enable()
|
||||
end
|
||||
|
||||
function ControlModules.VRNavigation:Disable()
|
||||
VRNavigationModule:Disable()
|
||||
end
|
||||
|
||||
-- not used, but needs to be required
|
||||
local VehicleController = require(script.MasterControl:WaitForChild('VehicleController'))
|
||||
|
||||
|
||||
--[[ Initialization/Setup ]]--
|
||||
local function createTouchGuiContainer()
|
||||
if TouchGui then TouchGui:Destroy() end
|
||||
|
||||
-- Container for all touch device guis
|
||||
TouchGui = Instance.new('ScreenGui')
|
||||
TouchGui.Name = "TouchGui"
|
||||
TouchGui.ResetOnSpawn = false
|
||||
TouchGui.Parent = PlayerGui
|
||||
|
||||
TouchControlFrame = Instance.new('Frame')
|
||||
TouchControlFrame.Name = "TouchControlFrame"
|
||||
TouchControlFrame.Size = UDim2.new(1, 0, 1, 0)
|
||||
TouchControlFrame.BackgroundTransparency = 1
|
||||
TouchControlFrame.Parent = TouchGui
|
||||
|
||||
ThumbstickModule:Create(TouchControlFrame)
|
||||
DPadModule:Create(TouchControlFrame)
|
||||
ThumbpadModule:Create(TouchControlFrame)
|
||||
TouchJumpModule:Create(TouchControlFrame)
|
||||
DynamicThumbstickModule:Create(TouchControlFrame)
|
||||
end
|
||||
|
||||
--[[ Settings Changed Connections ]]--
|
||||
LocalPlayer.Changed:connect(function(property)
|
||||
if lastInputType == Enum.UserInputType.Touch and property == 'DevTouchMovementMode' then
|
||||
ControlState:SwitchTo(ControlModules.Touch)
|
||||
elseif UserInputService.KeyboardEnabled and property == 'DevComputerMovementMode' then
|
||||
ControlState:SwitchTo(ControlModules.Keyboard)
|
||||
end
|
||||
end)
|
||||
|
||||
GameSettings.Changed:connect(function(property)
|
||||
if not IsUserChoice then return end
|
||||
if property == 'TouchMovementMode' or property == 'ComputerMovementMode' then
|
||||
UserMovementMode = GameSettings[property]
|
||||
if property == 'TouchMovementMode' then
|
||||
ControlState:SwitchTo(ControlModules.Touch)
|
||||
elseif property == 'ComputerMovementMode' then
|
||||
ControlState:SwitchTo(ControlModules.Keyboard)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--[[ Touch Events ]]--
|
||||
UserInputService.Changed:connect(function(property)
|
||||
if property == 'ModalEnabled' then
|
||||
IsModalEnabled = UserInputService.ModalEnabled
|
||||
|
||||
if lastInputType == Enum.UserInputType.Touch then
|
||||
if ControlState.Current == ControlModules.Touch and IsModalEnabled then
|
||||
ControlState:SwitchTo(nil)
|
||||
elseif ControlState.Current == nil and not IsModalEnabled then
|
||||
ControlState:SwitchTo(ControlModules.Touch)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
BindableEvent_OnFailStateChanged = MasterControl:GetClickToMoveFailStateChanged()
|
||||
|
||||
if BindableEvent_OnFailStateChanged then
|
||||
BindableEvent_OnFailStateChanged.Event:connect(function(isOn)
|
||||
if lastInputType == Enum.UserInputType.Touch and ClickToMoveTouchControls then
|
||||
if isOn then
|
||||
ControlState:SwitchTo(ClickToMoveTouchControls)
|
||||
else
|
||||
ControlState:SwitchTo(nil)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local switchToInputType = function(newLastInputType)
|
||||
lastInputType = newLastInputType
|
||||
|
||||
if VRService.VREnabled then
|
||||
ControlState:SwitchTo(ControlModules.VRNavigation)
|
||||
return
|
||||
end
|
||||
|
||||
if lastInputType == Enum.UserInputType.Touch then
|
||||
ControlState:SwitchTo(ControlModules.Touch)
|
||||
elseif lastInputType == Enum.UserInputType.Keyboard or
|
||||
lastInputType == Enum.UserInputType.MouseButton1 or
|
||||
lastInputType == Enum.UserInputType.MouseButton2 or
|
||||
lastInputType == Enum.UserInputType.MouseButton3 or
|
||||
lastInputType == Enum.UserInputType.MouseWheel or
|
||||
lastInputType == Enum.UserInputType.MouseMovement then
|
||||
ControlState:SwitchTo(ControlModules.Keyboard)
|
||||
elseif lastInputType == Enum.UserInputType.Gamepad1 or
|
||||
lastInputType == Enum.UserInputType.Gamepad2 or
|
||||
lastInputType == Enum.UserInputType.Gamepad3 or
|
||||
lastInputType == Enum.UserInputType.Gamepad4 then
|
||||
ControlState:SwitchTo(ControlModules.Gamepad)
|
||||
end
|
||||
end
|
||||
|
||||
if IsTouchDevice then
|
||||
createTouchGuiContainer()
|
||||
end
|
||||
|
||||
MasterControl:Init()
|
||||
|
||||
UserInputService.GamepadDisconnected:connect(function(gamepadEnum)
|
||||
local connectedGamepads = UserInputService:GetConnectedGamepads()
|
||||
if #connectedGamepads > 0 then return end
|
||||
|
||||
if not VRService.VREnabled then
|
||||
if UserInputService.KeyboardEnabled then
|
||||
ControlState:SwitchTo(ControlModules.Keyboard)
|
||||
elseif IsTouchDevice then
|
||||
ControlState:SwitchTo(ControlModules.Touch)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
UserInputService.GamepadConnected:connect(function(gamepadEnum)
|
||||
if not VRService.VREnabled then
|
||||
ControlState:SwitchTo(ControlModules.Gamepad)
|
||||
end
|
||||
end)
|
||||
|
||||
switchToInputType(UserInputService:GetLastInputType())
|
||||
UserInputService.LastInputTypeChanged:connect(switchToInputType)
|
||||
|
||||
VRService:GetPropertyChangedSignal("VREnabled"):Connect(function()
|
||||
if VRService.VREnabled then
|
||||
ControlState:SwitchTo(ControlModules.VRNavigation)
|
||||
end
|
||||
end)
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"lint": {
|
||||
"ImportUnused": "fatal"
|
||||
}
|
||||
}
|
||||
+174
@@ -0,0 +1,174 @@
|
||||
--[[
|
||||
// FileName: MasterControl
|
||||
// Version 1.0
|
||||
// Written by: jeditkacheff
|
||||
// Description: All character control scripts go thru this script, this script makes sure all actions are performed
|
||||
--]]
|
||||
|
||||
-- [[ Constants ]]--
|
||||
local ZERO_VECTOR3 = Vector3.new(0, 0, 0)
|
||||
local STATE_JUMPING = Enum.HumanoidStateType.Jumping
|
||||
local STATE_FREEFALL = Enum.HumanoidStateType.Freefall
|
||||
local STATE_LANDED = Enum.HumanoidStateType.Landed
|
||||
|
||||
--[[ Local Variables ]]--
|
||||
local MasterControl = {}
|
||||
|
||||
local Players = game:GetService('Players')
|
||||
local RunService = game:GetService('RunService')
|
||||
|
||||
while not Players.LocalPlayer do
|
||||
Players.PlayerAdded:wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local LocalCharacter = LocalPlayer.Character
|
||||
local CachedHumanoid = nil
|
||||
|
||||
local isJumping = false
|
||||
local moveValue = Vector3.new(0, 0, 0)
|
||||
|
||||
local isJumpEnabled = true
|
||||
local areControlsEnabled = true
|
||||
|
||||
local clickToMoveFailStateChanged = Instance.new("BindableEvent")
|
||||
clickToMoveFailStateChanged.Name = "ClickToMoveFailStateChanged"
|
||||
|
||||
--[[ Local Functions ]]--
|
||||
function MasterControl:GetHumanoid()
|
||||
if LocalCharacter then
|
||||
if CachedHumanoid then
|
||||
return CachedHumanoid
|
||||
else
|
||||
CachedHumanoid = LocalCharacter:FindFirstChildOfClass("Humanoid")
|
||||
return CachedHumanoid
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local characterAncestryChangedConn = nil
|
||||
local characterChildRemovedConn = nil
|
||||
local function characterAdded(character)
|
||||
if characterAncestryChangedConn then
|
||||
characterAncestryChangedConn:disconnect()
|
||||
end
|
||||
|
||||
if characterChildRemovedConn then
|
||||
characterChildRemovedConn:disconnect()
|
||||
end
|
||||
|
||||
LocalCharacter = character
|
||||
CachedHumanoid = LocalCharacter:FindFirstChildOfClass("Humanoid")
|
||||
characterAncestryChangedConn = character.AncestryChanged:connect(function()
|
||||
if character.Parent == nil then
|
||||
LocalCharacter = nil
|
||||
else
|
||||
LocalCharacter = character
|
||||
end
|
||||
end)
|
||||
|
||||
characterChildRemovedConn = character.ChildRemoved:connect(function(child)
|
||||
if child == CachedHumanoid then
|
||||
CachedHumanoid = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
if LocalCharacter then
|
||||
characterAdded(LocalCharacter)
|
||||
end
|
||||
LocalPlayer.CharacterAdded:connect(characterAdded)
|
||||
|
||||
|
||||
local getHumanoid = MasterControl.GetHumanoid
|
||||
local moveFunc = LocalPlayer.Move
|
||||
local updateMovement = function()
|
||||
|
||||
if not areControlsEnabled then return end
|
||||
|
||||
local humanoid = getHumanoid()
|
||||
if not humanoid then return end
|
||||
|
||||
if isJumpEnabled and isJumping and not humanoid.PlatformStand then
|
||||
local state = humanoid:GetState()
|
||||
if state ~= STATE_JUMPING and state ~= STATE_FREEFALL and state ~= STATE_LANDED then
|
||||
humanoid.Jump = isJumping
|
||||
end
|
||||
end
|
||||
|
||||
moveFunc(LocalPlayer, moveValue, true)
|
||||
end
|
||||
|
||||
--[[ Public API ]]--
|
||||
function MasterControl:Init()
|
||||
RunService:BindToRenderStep("MasterControlStep", Enum.RenderPriority.Input.Value, updateMovement)
|
||||
end
|
||||
|
||||
function MasterControl:Enable()
|
||||
areControlsEnabled = true
|
||||
isJumpEnabled = true
|
||||
|
||||
if self.ControlState.Current then
|
||||
self.ControlState.Current:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
function MasterControl:Disable()
|
||||
|
||||
if self.ControlState.Current then
|
||||
self.ControlState.Current:Disable()
|
||||
end
|
||||
|
||||
--After current control state is disabled, moveValue has been set to zero,
|
||||
--Call updateMovement one last time to make sure this propagates to the engine -
|
||||
--Otherwise if disabled while humanoid is moving, humanoid won't stop moving.
|
||||
updateMovement()
|
||||
|
||||
isJumping = false
|
||||
areControlsEnabled = false
|
||||
end
|
||||
|
||||
function MasterControl:EnableJump()
|
||||
isJumpEnabled = true
|
||||
if areControlsEnabled and self.ControlState:IsTouchJumpModuleUsed() then
|
||||
self.TouchJumpModule:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
function MasterControl:DisableJump()
|
||||
isJumpEnabled = false
|
||||
if self.ControlState:IsTouchJumpModuleUsed() then
|
||||
self.TouchJumpModule:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
function MasterControl:AddToPlayerMovement(playerMoveVector)
|
||||
moveValue = Vector3.new(moveValue.X + playerMoveVector.X, moveValue.Y + playerMoveVector.Y, moveValue.Z + playerMoveVector.Z)
|
||||
end
|
||||
|
||||
function MasterControl:GetMoveVector()
|
||||
return moveValue
|
||||
end
|
||||
|
||||
function MasterControl:SetIsJumping(jumping)
|
||||
if not isJumpEnabled then return end
|
||||
isJumping = jumping
|
||||
local humanoid = self:GetHumanoid()
|
||||
if humanoid and not humanoid.PlatformStand then
|
||||
humanoid.Jump = isJumping
|
||||
end
|
||||
end
|
||||
|
||||
function MasterControl:DoJump()
|
||||
if not isJumpEnabled then return end
|
||||
local humanoid = self:GetHumanoid()
|
||||
if humanoid then
|
||||
humanoid.Jump = true
|
||||
end
|
||||
end
|
||||
|
||||
function MasterControl:GetClickToMoveFailStateChanged()
|
||||
return clickToMoveFailStateChanged
|
||||
end
|
||||
|
||||
return MasterControl
|
||||
|
||||
+1172
File diff suppressed because it is too large
Load Diff
+170
@@ -0,0 +1,170 @@
|
||||
--[[
|
||||
// FileName: DPad
|
||||
// Version 1.0
|
||||
// Written by: jmargh
|
||||
// Description: Implements DPad controls for touch devices
|
||||
--]]
|
||||
|
||||
local Players = game:GetService('Players')
|
||||
local GuiService = game:GetService('GuiService')
|
||||
|
||||
local DPad = {}
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
|
||||
--[[ Script Variables ]]--
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local DPadFrame = nil
|
||||
local TouchObject = nil
|
||||
local OnInputEnded = nil -- defined in Create()
|
||||
|
||||
--[[ Constants ]]--
|
||||
local DPAD_SHEET = "rbxasset://textures/ui/DPadSheet.png"
|
||||
local COMPASS_DIR = {
|
||||
Vector3.new(1, 0, 0), -- E
|
||||
Vector3.new(1, 0, 1).unit, -- SE
|
||||
Vector3.new(0, 0, 1), -- S
|
||||
Vector3.new(-1, 0, 1).unit, -- SW
|
||||
Vector3.new(-1, 0, 0), -- W
|
||||
Vector3.new(-1, 0, -1).unit, -- NW
|
||||
Vector3.new(0, 0, -1), -- N
|
||||
Vector3.new(1, 0, -1).unit, -- NE
|
||||
}
|
||||
|
||||
--[[ lua Function Cache ]]--
|
||||
local ATAN2 = math.atan2
|
||||
local FLOOR = math.floor
|
||||
local PI = math.pi
|
||||
|
||||
--[[ Local Functions ]]--
|
||||
local function createArrowLabel(name, position, size, rectOffset, rectSize)
|
||||
local image = Instance.new('ImageLabel')
|
||||
image.Name = name
|
||||
image.Image = DPAD_SHEET
|
||||
image.ImageRectOffset = rectOffset
|
||||
image.ImageRectSize = rectSize
|
||||
image.BackgroundTransparency = 1
|
||||
image.Size = size
|
||||
image.Position = position
|
||||
image.Parent = DPadFrame
|
||||
|
||||
return image
|
||||
end
|
||||
|
||||
local function getCenterPosition()
|
||||
return Vector2.new(DPadFrame.AbsolutePosition.x + DPadFrame.AbsoluteSize.x/2, DPadFrame.AbsolutePosition.y + DPadFrame.AbsoluteSize.y/2)
|
||||
end
|
||||
|
||||
--[[ Public API ]]--
|
||||
function DPad:Enable()
|
||||
DPadFrame.Visible = true
|
||||
end
|
||||
|
||||
function DPad:Disable()
|
||||
DPadFrame.Visible = false
|
||||
OnInputEnded()
|
||||
end
|
||||
|
||||
function DPad:Create(parentFrame)
|
||||
if DPadFrame then
|
||||
DPadFrame:Destroy()
|
||||
DPadFrame = nil
|
||||
end
|
||||
|
||||
local position = UDim2.new(0, 10, 1, -230)
|
||||
DPadFrame = Instance.new('Frame')
|
||||
DPadFrame.Name = "DPadFrame"
|
||||
DPadFrame.Active = true
|
||||
DPadFrame.Visible = false
|
||||
DPadFrame.Size = UDim2.new(0, 192, 0, 192)
|
||||
DPadFrame.Position = position
|
||||
DPadFrame.BackgroundTransparency = 1
|
||||
|
||||
local smArrowSize = UDim2.new(0, 23, 0, 23)
|
||||
local lgArrowSize = UDim2.new(0, 64, 0, 64)
|
||||
local smImgOffset = Vector2.new(46, 46)
|
||||
local lgImgOffset = Vector2.new(128, 128)
|
||||
|
||||
local bBtn = createArrowLabel("BackButton", UDim2.new(0.5, -32, 1, -64), lgArrowSize, Vector2.new(0, 0), lgImgOffset)
|
||||
local fBtn = createArrowLabel("ForwardButton", UDim2.new(0.5, -32, 0, 0), lgArrowSize, Vector2.new(0, 258), lgImgOffset)
|
||||
local lBtn = createArrowLabel("LeftButton", UDim2.new(0, 0, 0.5, -32), lgArrowSize, Vector2.new(129, 129), lgImgOffset)
|
||||
local rBtn = createArrowLabel("RightButton", UDim2.new(1, -64, 0.5, -32), lgArrowSize, Vector2.new(0, 129), lgImgOffset)
|
||||
local jumpBtn = createArrowLabel("JumpButton", UDim2.new(0.5, -32, 0.5, -32), lgArrowSize, Vector2.new(129, 0), lgImgOffset)
|
||||
local flBtn = createArrowLabel("ForwardLeftButton", UDim2.new(0, 35, 0, 35), smArrowSize, Vector2.new(129, 258), smImgOffset)
|
||||
local frBtn = createArrowLabel("ForwardRightButton", UDim2.new(1, -55, 0, 35), smArrowSize, Vector2.new(176, 258), smImgOffset)
|
||||
flBtn.Visible = false
|
||||
frBtn.Visible = false
|
||||
|
||||
-- input connections
|
||||
jumpBtn.InputBegan:connect(function(inputObject)
|
||||
MasterControl:DoJump()
|
||||
end)
|
||||
|
||||
local movementVector = Vector3.new(0,0,0)
|
||||
local function normalizeDirection(inputPosition)
|
||||
local jumpRadius = jumpBtn.AbsoluteSize.x/2
|
||||
local centerPosition = getCenterPosition()
|
||||
local direction = Vector2.new(inputPosition.x - centerPosition.x, inputPosition.y - centerPosition.y)
|
||||
|
||||
if direction.magnitude > jumpRadius then
|
||||
local angle = ATAN2(direction.y, direction.x)
|
||||
local octant = (FLOOR(8 * angle / (2 * PI) + 8.5)%8) + 1
|
||||
movementVector = COMPASS_DIR[octant]
|
||||
end
|
||||
|
||||
if not flBtn.Visible and movementVector == COMPASS_DIR[7] then
|
||||
flBtn.Visible = true
|
||||
frBtn.Visible = true
|
||||
end
|
||||
end
|
||||
|
||||
DPadFrame.InputBegan:connect(function(inputObject)
|
||||
if TouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch then
|
||||
return
|
||||
end
|
||||
|
||||
MasterControl:AddToPlayerMovement(-movementVector)
|
||||
|
||||
TouchObject = inputObject
|
||||
normalizeDirection(TouchObject.Position)
|
||||
|
||||
MasterControl:AddToPlayerMovement(movementVector)
|
||||
end)
|
||||
|
||||
DPadFrame.InputChanged:connect(function(inputObject)
|
||||
if inputObject == TouchObject then
|
||||
MasterControl:AddToPlayerMovement(-movementVector)
|
||||
normalizeDirection(TouchObject.Position)
|
||||
MasterControl:AddToPlayerMovement(movementVector)
|
||||
MasterControl:SetIsJumping(false)
|
||||
end
|
||||
end)
|
||||
|
||||
OnInputEnded = function()
|
||||
TouchObject = nil
|
||||
flBtn.Visible = false
|
||||
frBtn.Visible = false
|
||||
|
||||
MasterControl:AddToPlayerMovement(-movementVector)
|
||||
movementVector = Vector3.new(0, 0, 0)
|
||||
end
|
||||
|
||||
DPadFrame.InputEnded:connect(function(inputObject)
|
||||
if inputObject == TouchObject then
|
||||
OnInputEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
GuiService.MenuOpened:connect(function()
|
||||
if TouchObject then
|
||||
OnInputEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
DPadFrame.Parent = parentFrame
|
||||
end
|
||||
|
||||
return DPad
|
||||
+559
@@ -0,0 +1,559 @@
|
||||
--[[
|
||||
// FileName: DynamicThumbstick
|
||||
// Version 0.9
|
||||
// Written by: jhelms
|
||||
// Description: Implements dynamic thumbstick controls for touch devices
|
||||
--]]
|
||||
local Players = game:GetService("Players")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local RunService = game:GetService("RunService")
|
||||
local TweenService = game:GetService("TweenService")
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
|
||||
local Thumbstick = {}
|
||||
local Enabled = false
|
||||
|
||||
--[[ Script Variables ]]--
|
||||
while not Players.LocalPlayer do
|
||||
Players.PlayerAdded:wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
|
||||
local Tools = {}
|
||||
local ToolEquipped = nil
|
||||
|
||||
local RevertAutoJumpEnabledToFalse = false
|
||||
|
||||
local ThumbstickFrame = nil
|
||||
local GestureArea = nil
|
||||
local StartImage = nil
|
||||
local EndImage = nil
|
||||
local MiddleImages = {}
|
||||
|
||||
local MoveTouchObject = nil
|
||||
local IsFollowStick = false
|
||||
local ThumbstickFrame = nil
|
||||
local OnMoveTouchEnded = nil -- defined in Create()
|
||||
local OnTouchMovedCn = nil
|
||||
local OnTouchEndedCn = nil
|
||||
local TouchActivateCn = nil
|
||||
local OnRenderSteppedCn = nil
|
||||
local currentMoveVector = Vector3.new(0,0,0)
|
||||
local IsFirstTouch = true
|
||||
|
||||
--[[ Constants ]]--
|
||||
|
||||
local TOUCH_CONTROLS_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"
|
||||
|
||||
local MIDDLE_TRANSPARENCIES = {
|
||||
1 - 0.89,
|
||||
1 - 0.70,
|
||||
1 - 0.60,
|
||||
1 - 0.50,
|
||||
1 - 0.40,
|
||||
1 - 0.30,
|
||||
1 - 0.25
|
||||
}
|
||||
local NUM_MIDDLE_IMAGES = #MIDDLE_TRANSPARENCIES
|
||||
|
||||
local TOUCH_IS_TAP_TIME_THRESHOLD = 0.5
|
||||
local TOUCH_IS_TAP_DISTANCE_THRESHOLD = 25
|
||||
|
||||
local HasFadedBackgroundInPortrait = false
|
||||
local HasFadedBackgroundInLandscape = false
|
||||
local FadeInAndOutBackground = true
|
||||
local FadeInAndOutMaxAlpha = 0.35
|
||||
local TweenInAlphaStart = nil
|
||||
local TweenOutAlphaStart = nil
|
||||
|
||||
local FADE_IN_OUT_HALF_DURATION_DEFAULT = 0.3
|
||||
local FADE_IN_OUT_HALF_DURATION_ORIENTATION_CHANGE = 2
|
||||
local FADE_IN_OUT_BALANCE_DEFAULT = 0.5
|
||||
local FadeInAndOutHalfDuration = FADE_IN_OUT_HALF_DURATION_DEFAULT
|
||||
local FadeInAndOutBalance = FADE_IN_OUT_BALANCE_DEFAULT
|
||||
|
||||
local ThumbstickFadeTweenInfo = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)
|
||||
|
||||
--[[ Local functionality ]]--
|
||||
|
||||
local function isDynamicThumbstickEnabled()
|
||||
return ThumbstickFrame and ThumbstickFrame.Visible
|
||||
end
|
||||
|
||||
local function enableAutoJump(humanoid)
|
||||
if humanoid and isDynamicThumbstickEnabled() then
|
||||
local shouldRevert = humanoid.AutoJumpEnabled == false
|
||||
shouldRevert = shouldRevert and LocalPlayer.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice
|
||||
RevertAutoJumpEnabledToFalse = shouldRevert
|
||||
humanoid.AutoJumpEnabled = true
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local function onCharacterAdded(character)
|
||||
for _, child in ipairs(LocalPlayer.Character:GetChildren()) do
|
||||
if child:IsA("Tool") then
|
||||
ToolEquipped = child
|
||||
end
|
||||
end
|
||||
character.ChildAdded:Connect(function(child)
|
||||
if child:IsA("Tool") then
|
||||
ToolEquipped = child
|
||||
elseif child:IsA("Humanoid") then
|
||||
enableAutoJump(child)
|
||||
end
|
||||
end)
|
||||
character.ChildRemoved:Connect(function(child)
|
||||
if child:IsA("Tool") then
|
||||
if child == ToolEquipped then
|
||||
ToolEquipped = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local humanoid = character:FindFirstChildOfClass("Humanoid")
|
||||
if humanoid then
|
||||
enableAutoJump(humanoid)
|
||||
end
|
||||
end
|
||||
LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
|
||||
if LocalPlayer.Character then
|
||||
onCharacterAdded(LocalPlayer.Character)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[ Public API ]]--
|
||||
function Thumbstick:Enable()
|
||||
Enabled = true
|
||||
ThumbstickFrame.Visible = true
|
||||
local humanoid = MasterControl:GetHumanoid()
|
||||
enableAutoJump(humanoid)
|
||||
end
|
||||
|
||||
function Thumbstick:Disable()
|
||||
Enabled = false
|
||||
if RevertAutoJumpEnabledToFalse then
|
||||
local humanoid = MasterControl:GetHumanoid()
|
||||
if humanoid then
|
||||
humanoid.AutoJumpEnabled = false
|
||||
end
|
||||
end
|
||||
ThumbstickFrame.Visible = false
|
||||
OnMoveTouchEnded()
|
||||
end
|
||||
|
||||
function Thumbstick:GetInputObject()
|
||||
return MoveTouchObject
|
||||
end
|
||||
|
||||
function Thumbstick:Create(parentFrame)
|
||||
if ThumbstickFrame then
|
||||
ThumbstickFrame:Destroy()
|
||||
ThumbstickFrame = nil
|
||||
if OnTouchMovedCn then
|
||||
OnTouchMovedCn:disconnect()
|
||||
OnTouchMovedCn = nil
|
||||
end
|
||||
if OnTouchEndedCn then
|
||||
OnTouchEndedCn:disconnect()
|
||||
OnTouchEndedCn = nil
|
||||
end
|
||||
if OnRenderSteppedCn then
|
||||
OnRenderSteppedCn:disconnect()
|
||||
OnRenderSteppedCn = nil
|
||||
end
|
||||
if TouchActivateCn then
|
||||
TouchActivateCn:disconnect()
|
||||
TouchActivateCn = nil
|
||||
end
|
||||
end
|
||||
|
||||
local ThumbstickSize = 45
|
||||
local ThumbstickRingSize = 20
|
||||
local MiddleSize = 10
|
||||
local MiddleSpacing = MiddleSize + 4
|
||||
local RadiusOfDeadZone = 2
|
||||
local RadiusOfMaxSpeed = 50
|
||||
|
||||
local screenSize = parentFrame.AbsoluteSize
|
||||
local isBigScreen = math.min(screenSize.x, screenSize.y) > 500
|
||||
if isBigScreen then
|
||||
ThumbstickSize = ThumbstickSize * 2
|
||||
ThumbstickRingSize = ThumbstickRingSize * 2
|
||||
MiddleSize = MiddleSize * 2
|
||||
MiddleSpacing = MiddleSpacing * 2
|
||||
RadiusOfDeadZone = RadiusOfDeadZone * 2
|
||||
RadiusOfMaxSpeed = RadiusOfMaxSpeed * 2
|
||||
end
|
||||
|
||||
local color = Color3.fromRGB(255, 255, 255)
|
||||
|
||||
local function layoutThumbstickFrame(portraitMode)
|
||||
if portraitMode then
|
||||
ThumbstickFrame.Size = UDim2.new(1, 0, 0.4, 0)
|
||||
ThumbstickFrame.Position = UDim2.new(0, 0, 0.6, 0)
|
||||
GestureArea.Size = UDim2.new(1, 0, 0.6, 0)
|
||||
GestureArea.Position = UDim2.new(0, 0, 0, 0)
|
||||
else
|
||||
ThumbstickFrame.Size = UDim2.new(0.4, 0, 2/3, 0)
|
||||
ThumbstickFrame.Position = UDim2.new(0, 0, 1/3, 0)
|
||||
GestureArea.Size = UDim2.new(1, 0, 1, 0)
|
||||
GestureArea.Position = UDim2.new(0, 0, 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
GestureArea = Instance.new("Frame")
|
||||
GestureArea.Name = "GestureArea"
|
||||
GestureArea.Active = false
|
||||
GestureArea.Visible = true
|
||||
GestureArea.BackgroundTransparency = 1
|
||||
GestureArea.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
|
||||
|
||||
ThumbstickFrame = Instance.new('Frame')
|
||||
ThumbstickFrame.Name = "DynamicThumbstickFrame"
|
||||
ThumbstickFrame.Active = false
|
||||
ThumbstickFrame.Visible = false
|
||||
ThumbstickFrame.BackgroundTransparency = 1.0
|
||||
ThumbstickFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
|
||||
layoutThumbstickFrame()
|
||||
|
||||
StartImage = Instance.new("ImageLabel")
|
||||
StartImage.Name = "ThumbstickStart"
|
||||
StartImage.Visible = true
|
||||
StartImage.BackgroundTransparency = 1
|
||||
|
||||
StartImage.Image = TOUCH_CONTROLS_SHEET
|
||||
StartImage.ImageRectOffset = Vector2.new(1,1)
|
||||
StartImage.ImageRectSize = Vector2.new(144, 144)
|
||||
StartImage.ImageColor3 = Color3.new(0, 0, 0)
|
||||
StartImage.AnchorPoint = Vector2.new(0.5, 0.5)
|
||||
StartImage.Position = UDim2.new(0, ThumbstickRingSize * 3.3, 1, -ThumbstickRingSize * 2.8)
|
||||
StartImage.Size = UDim2.new(0, ThumbstickRingSize * 3.7, 0, ThumbstickRingSize * 3.7)
|
||||
StartImage.ZIndex = 10
|
||||
StartImage.Parent = ThumbstickFrame
|
||||
|
||||
EndImage = Instance.new("ImageLabel")
|
||||
EndImage.Name = "ThumbstickEnd"
|
||||
EndImage.Visible = true
|
||||
EndImage.BackgroundTransparency = 1
|
||||
EndImage.Image = TOUCH_CONTROLS_SHEET
|
||||
EndImage.ImageRectOffset = Vector2.new(1,1)
|
||||
EndImage.ImageRectSize = Vector2.new(144, 144)
|
||||
EndImage.AnchorPoint = Vector2.new(0.5, 0.5)
|
||||
EndImage.Position = StartImage.Position
|
||||
EndImage.Size = UDim2.new(0, ThumbstickSize * 0.8, 0, ThumbstickSize * 0.8)
|
||||
EndImage.ZIndex = 10
|
||||
EndImage.Parent = ThumbstickFrame
|
||||
|
||||
for i = 1, NUM_MIDDLE_IMAGES do
|
||||
MiddleImages[i] = Instance.new("ImageLabel")
|
||||
MiddleImages[i].Name = "ThumbstickMiddle"
|
||||
MiddleImages[i].Visible = false
|
||||
MiddleImages[i].BackgroundTransparency = 1
|
||||
MiddleImages[i].Image = TOUCH_CONTROLS_SHEET
|
||||
MiddleImages[i].ImageRectOffset = Vector2.new(1,1)
|
||||
MiddleImages[i].ImageRectSize = Vector2.new(144, 144)
|
||||
MiddleImages[i].ImageTransparency = MIDDLE_TRANSPARENCIES[i]
|
||||
MiddleImages[i].AnchorPoint = Vector2.new(0.5, 0.5)
|
||||
MiddleImages[i].ZIndex = 9
|
||||
MiddleImages[i].Parent = ThumbstickFrame
|
||||
end
|
||||
|
||||
local CameraChangedConn = nil
|
||||
local function onCurrentCameraChanged()
|
||||
if CameraChangedConn then
|
||||
CameraChangedConn:Disconnect()
|
||||
CameraChangedConn = nil
|
||||
end
|
||||
local newCamera = workspace.CurrentCamera
|
||||
if newCamera then
|
||||
local function onViewportSizeChanged()
|
||||
local size = newCamera.ViewportSize
|
||||
local portraitMode = size.X < size.Y
|
||||
layoutThumbstickFrame(portraitMode)
|
||||
end
|
||||
CameraChangedConn = newCamera:GetPropertyChangedSignal("ViewportSize"):Connect(onViewportSizeChanged)
|
||||
onViewportSizeChanged()
|
||||
end
|
||||
end
|
||||
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(onCurrentCameraChanged)
|
||||
if workspace.CurrentCamera then
|
||||
onCurrentCameraChanged()
|
||||
end
|
||||
|
||||
MoveTouchObject = nil
|
||||
local MoveTouchStartTime = nil
|
||||
local MoveTouchStartPosition = nil
|
||||
|
||||
local startImageFadeTween, endImageFadeTween, middleImageFadeTweens = nil, nil, {}
|
||||
local function fadeThumbstick(visible)
|
||||
if not visible and MoveTouchObject then
|
||||
return
|
||||
end
|
||||
if IsFirstTouch then return end
|
||||
|
||||
if startImageFadeTween then
|
||||
startImageFadeTween:Cancel()
|
||||
end
|
||||
if endImageFadeTween then
|
||||
endImageFadeTween:Cancel()
|
||||
end
|
||||
for i = 1, #MiddleImages do
|
||||
if middleImageFadeTweens[i] then
|
||||
middleImageFadeTweens[i]:Cancel()
|
||||
end
|
||||
end
|
||||
|
||||
if visible then
|
||||
startImageFadeTween = TweenService:Create(StartImage, ThumbstickFadeTweenInfo, { ImageTransparency = 0 })
|
||||
startImageFadeTween:Play()
|
||||
|
||||
endImageFadeTween = TweenService:Create(EndImage, ThumbstickFadeTweenInfo, { ImageTransparency = 0.2 })
|
||||
endImageFadeTween:Play()
|
||||
|
||||
for i = 1, #MiddleImages do
|
||||
middleImageFadeTweens[i] = TweenService:Create(MiddleImages[i], ThumbstickFadeTweenInfo, { ImageTransparency = MIDDLE_TRANSPARENCIES[i] })
|
||||
middleImageFadeTweens[i]:Play()
|
||||
end
|
||||
else
|
||||
startImageFadeTween = TweenService:Create(StartImage, ThumbstickFadeTweenInfo, { ImageTransparency = 1 })
|
||||
startImageFadeTween:Play()
|
||||
|
||||
endImageFadeTween = TweenService:Create(EndImage, ThumbstickFadeTweenInfo, { ImageTransparency = 1 })
|
||||
endImageFadeTween:Play()
|
||||
|
||||
for i = 1, #MiddleImages do
|
||||
middleImageFadeTweens[i] = TweenService:Create(MiddleImages[i], ThumbstickFadeTweenInfo, { ImageTransparency = 1 })
|
||||
middleImageFadeTweens[i]:Play()
|
||||
end
|
||||
end
|
||||
end
|
||||
local function fadeThumbstickFrame(fadeDuration, fadeRatio)
|
||||
FadeInAndOutHalfDuration = fadeDuration * 0.5
|
||||
FadeInAndOutBalance = fadeRatio
|
||||
TweenInAlphaStart = tick()
|
||||
end
|
||||
|
||||
local function doMove(direction)
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
|
||||
currentMoveVector = direction
|
||||
|
||||
-- Scaled Radial Dead Zone
|
||||
local inputAxisMagnitude = currentMoveVector.magnitude
|
||||
if inputAxisMagnitude < RadiusOfDeadZone then
|
||||
currentMoveVector = Vector3.new()
|
||||
else
|
||||
currentMoveVector = currentMoveVector.unit*(1 - math.max(0, (RadiusOfMaxSpeed - currentMoveVector.magnitude)/RadiusOfMaxSpeed))
|
||||
currentMoveVector = Vector3.new(currentMoveVector.x, 0, currentMoveVector.y)
|
||||
end
|
||||
|
||||
MasterControl:AddToPlayerMovement(currentMoveVector)
|
||||
end
|
||||
|
||||
local function layoutMiddleImages(startPos, endPos)
|
||||
local startDist = (ThumbstickSize / 2) + MiddleSize
|
||||
local vector = endPos - startPos
|
||||
local distAvailable = vector.magnitude - (ThumbstickRingSize / 2) - MiddleSize
|
||||
local direction = vector.unit
|
||||
|
||||
local distNeeded = MiddleSpacing * NUM_MIDDLE_IMAGES
|
||||
local spacing = MiddleSpacing
|
||||
|
||||
if distNeeded < distAvailable then
|
||||
spacing = distAvailable / NUM_MIDDLE_IMAGES
|
||||
end
|
||||
|
||||
for i = 1, NUM_MIDDLE_IMAGES do
|
||||
local image = MiddleImages[i]
|
||||
local distWithout = startDist + (spacing * (i - 2))
|
||||
local currentDist = startDist + (spacing * (i - 1))
|
||||
|
||||
if distWithout < distAvailable then
|
||||
local pos = endPos - direction * currentDist
|
||||
local exposedFraction = math.clamp(1 - ((currentDist - distAvailable) / spacing), 0, 1)
|
||||
|
||||
image.Visible = true
|
||||
image.Position = UDim2.new(0, pos.X, 0, pos.Y)
|
||||
image.Size = UDim2.new(0, MiddleSize * exposedFraction, 0, MiddleSize * exposedFraction)
|
||||
else
|
||||
image.Visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function moveStick(pos)
|
||||
local startPos = Vector2.new(MoveTouchStartPosition.X, MoveTouchStartPosition.Y) - ThumbstickFrame.AbsolutePosition
|
||||
local endPos = Vector2.new(pos.X, pos.Y) - ThumbstickFrame.AbsolutePosition
|
||||
local relativePosition = endPos - startPos
|
||||
local length = relativePosition.magnitude
|
||||
local maxLength = ThumbstickFrame.AbsoluteSize.X
|
||||
|
||||
length = math.min(length, maxLength)
|
||||
relativePosition = relativePosition*length
|
||||
|
||||
EndImage.Position = UDim2.new(0, endPos.X, 0, endPos.Y)
|
||||
|
||||
layoutMiddleImages(startPos, endPos)
|
||||
end
|
||||
|
||||
-- input connections
|
||||
ThumbstickFrame.InputBegan:connect(function(inputObject)
|
||||
if inputObject.UserInputType ~= Enum.UserInputType.Touch or inputObject.UserInputState ~= Enum.UserInputState.Begin then
|
||||
return
|
||||
end
|
||||
if MoveTouchObject then
|
||||
return
|
||||
end
|
||||
|
||||
if IsFirstTouch then
|
||||
IsFirstTouch = false
|
||||
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out,0,false,0)
|
||||
TweenService:Create(StartImage, tweenInfo, {Size = UDim2.new(0, 0, 0, 0)}):Play()
|
||||
TweenService:Create(EndImage, tweenInfo, {Size = UDim2.new(0, ThumbstickSize, 0, ThumbstickSize), ImageColor3 = Color3.new(0,0,0)}):Play()
|
||||
end
|
||||
|
||||
MoveTouchObject = inputObject
|
||||
MoveTouchStartTime = tick()
|
||||
MoveTouchStartPosition = inputObject.Position
|
||||
local startPosVec2 = Vector2.new(inputObject.Position.X - ThumbstickFrame.AbsolutePosition.X, inputObject.Position.Y - ThumbstickFrame.AbsolutePosition.Y)
|
||||
|
||||
StartImage.Visible = true
|
||||
StartImage.Position = UDim2.new(0, startPosVec2.X, 0, startPosVec2.Y)
|
||||
EndImage.Visible = true
|
||||
EndImage.Position = StartImage.Position
|
||||
|
||||
fadeThumbstick(true)
|
||||
moveStick(inputObject.Position)
|
||||
|
||||
if FadeInAndOutBackground then
|
||||
local playerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
|
||||
local hasFadedBackgroundInOrientation = false
|
||||
|
||||
-- only fade in/out the background once per orientation
|
||||
if playerGui then
|
||||
if playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeLeft or
|
||||
playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeRight then
|
||||
hasFadedBackgroundInOrientation = HasFadedBackgroundInLandscape
|
||||
HasFadedBackgroundInLandscape = true
|
||||
elseif playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.Portrait then
|
||||
hasFadedBackgroundInOrientation = HasFadedBackgroundInPortrait
|
||||
HasFadedBackgroundInPortrait = true
|
||||
end
|
||||
end
|
||||
|
||||
if not hasFadedBackgroundInOrientation then
|
||||
FadeInAndOutHalfDuration = FADE_IN_OUT_HALF_DURATION_DEFAULT
|
||||
FadeInAndOutBalance = FADE_IN_OUT_BALANCE_DEFAULT
|
||||
TweenInAlphaStart = tick()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
OnTouchMovedCn = UserInputService.TouchMoved:connect(function(inputObject, isProcessed)
|
||||
if inputObject == MoveTouchObject then
|
||||
|
||||
local direction = Vector2.new(inputObject.Position.x - MoveTouchStartPosition.x, inputObject.Position.y - MoveTouchStartPosition.y)
|
||||
if math.abs(direction.x) > 0 or math.abs(direction.y) > 0 then
|
||||
doMove(direction)
|
||||
moveStick(inputObject.Position)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
OnMoveTouchEnded = function(inputObject)
|
||||
if inputObject then
|
||||
local direction = Vector2.new(inputObject.Position.x - MoveTouchStartPosition.x, inputObject.Position.y - MoveTouchStartPosition.y)
|
||||
end
|
||||
|
||||
MoveTouchObject = nil
|
||||
fadeThumbstick(false)
|
||||
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
end
|
||||
|
||||
OnRenderSteppedCn = RunService.RenderStepped:Connect(function(step)
|
||||
if TweenInAlphaStart ~= nil then
|
||||
local delta = tick() - TweenInAlphaStart
|
||||
local fadeInTime = (FadeInAndOutHalfDuration * 2 * FadeInAndOutBalance)
|
||||
ThumbstickFrame.BackgroundTransparency = 1 - FadeInAndOutMaxAlpha*math.min(delta/fadeInTime, 1)
|
||||
if delta > fadeInTime then
|
||||
TweenOutAlphaStart = tick()
|
||||
TweenInAlphaStart = nil
|
||||
end
|
||||
elseif TweenOutAlphaStart ~= nil then
|
||||
local delta = tick() - TweenOutAlphaStart
|
||||
local fadeOutTime = (FadeInAndOutHalfDuration * 2) - (FadeInAndOutHalfDuration * 2 * FadeInAndOutBalance)
|
||||
ThumbstickFrame.BackgroundTransparency = 1 - FadeInAndOutMaxAlpha + FadeInAndOutMaxAlpha*math.min(delta/fadeOutTime, 1)
|
||||
if delta > fadeOutTime then
|
||||
TweenOutAlphaStart = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
OnTouchEndedCn = UserInputService.TouchEnded:connect(function(inputObject, isProcessed)
|
||||
if inputObject == MoveTouchObject then
|
||||
OnMoveTouchEnded(inputObject)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
GuiService.MenuOpened:connect(function()
|
||||
if MoveTouchObject then
|
||||
OnMoveTouchEnded(nil)
|
||||
end
|
||||
end)
|
||||
|
||||
local playerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
|
||||
while not playerGui do
|
||||
LocalPlayer.ChildAdded:wait()
|
||||
playerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
|
||||
end
|
||||
|
||||
local playerGuiChangedConn = nil
|
||||
local originalScreenOrientationWasLandscape = playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeLeft or
|
||||
playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeRight
|
||||
|
||||
local function longShowBackground()
|
||||
FadeInAndOutHalfDuration = 2.5
|
||||
FadeInAndOutBalance = 0.05
|
||||
TweenInAlphaStart = tick()
|
||||
end
|
||||
|
||||
playerGuiChangedConn = playerGui.Changed:connect(function(prop)
|
||||
if prop == "CurrentScreenOrientation" then
|
||||
if (originalScreenOrientationWasLandscape and playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.Portrait) or
|
||||
(not originalScreenOrientationWasLandscape and playerGui.CurrentScreenOrientation ~= Enum.ScreenOrientation.Portrait) then
|
||||
playerGuiChangedConn:disconnect()
|
||||
longShowBackground()
|
||||
|
||||
if originalScreenOrientationWasLandscape then
|
||||
HasFadedBackgroundInPortrait = true
|
||||
else
|
||||
HasFadedBackgroundInLandscape = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
GestureArea.Parent = parentFrame.Parent
|
||||
ThumbstickFrame.Parent = parentFrame
|
||||
|
||||
spawn(function()
|
||||
if game:IsLoaded() then
|
||||
longShowBackground()
|
||||
else
|
||||
game.Loaded:wait()
|
||||
longShowBackground()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
return Thumbstick
|
||||
+198
@@ -0,0 +1,198 @@
|
||||
--[[
|
||||
// FileName: Gamepad
|
||||
// Written by: jeditkacheff
|
||||
// Description: Implements movement controls for gamepad devices (XBox, PS4, MFi, etc.)
|
||||
--]]
|
||||
local Gamepad = {}
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
|
||||
local Players = game:GetService('Players')
|
||||
local RunService = game:GetService('RunService')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
local ContextActionService = game:GetService('ContextActionService')
|
||||
local StarterPlayer = game:GetService('StarterPlayer')
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
local currentMoveVector = Vector3.new(0,0,0)
|
||||
local activateGamepad = nil
|
||||
|
||||
local gamepadConnectedCon = nil
|
||||
local gamepadDisconnectedCon = nil
|
||||
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
|
||||
--[[ Constants ]]--
|
||||
local thumbstickDeadzone = 0.22 --raised from 14% on 3/1/16 to accommodate looser XB360 controllers
|
||||
|
||||
function assignActivateGamepad()
|
||||
local connectedGamepads = UserInputService:GetConnectedGamepads()
|
||||
if #connectedGamepads > 0 then
|
||||
for i = 1, #connectedGamepads do
|
||||
if activateGamepad == nil then
|
||||
activateGamepad = connectedGamepads[i]
|
||||
elseif connectedGamepads[i].Value < activateGamepad.Value then
|
||||
activateGamepad = connectedGamepads[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if activateGamepad == nil then -- nothing is connected, at least set up for gamepad1
|
||||
activateGamepad = Enum.UserInputType.Gamepad1
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Public API ]]--
|
||||
function Gamepad:Enable()
|
||||
local forwardValue = 0
|
||||
local backwardValue = 0
|
||||
local leftValue = 0
|
||||
local rightValue = 0
|
||||
|
||||
local moveFunc = LocalPlayer.Move
|
||||
local gamepadSupports = UserInputService.GamepadSupports
|
||||
|
||||
local controlCharacterGamepad = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.Cancel then
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
return
|
||||
end
|
||||
|
||||
if activateGamepad ~= inputObject.UserInputType then return end
|
||||
if inputObject.KeyCode ~= Enum.KeyCode.Thumbstick1 then return end
|
||||
|
||||
if inputObject.Position.magnitude > thumbstickDeadzone then
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(inputObject.Position.X, 0, -inputObject.Position.Y)
|
||||
MasterControl:AddToPlayerMovement(currentMoveVector)
|
||||
else
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
end
|
||||
end
|
||||
|
||||
local jumpCharacterGamepad = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.Cancel then
|
||||
MasterControl:SetIsJumping(false)
|
||||
return
|
||||
end
|
||||
|
||||
if activateGamepad ~= inputObject.UserInputType then return end
|
||||
if inputObject.KeyCode ~= Enum.KeyCode.ButtonA then return end
|
||||
|
||||
MasterControl:SetIsJumping(inputObject.UserInputState == Enum.UserInputState.Begin)
|
||||
end
|
||||
|
||||
local doDpadMoveUpdate = function(userInputType)
|
||||
if LocalPlayer and LocalPlayer.Character then
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(leftValue + rightValue,0,forwardValue + backwardValue)
|
||||
MasterControl:AddToPlayerMovement(currentMoveVector)
|
||||
end
|
||||
end
|
||||
|
||||
local moveForwardFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.End then
|
||||
forwardValue = -1
|
||||
elseif inputState == Enum.UserInputState.Begin or inputState == Enum.UserInputState.Cancel then
|
||||
forwardValue = 0
|
||||
end
|
||||
|
||||
doDpadMoveUpdate(inputObject.UserInputType)
|
||||
end
|
||||
|
||||
local moveBackwardFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.End then
|
||||
backwardValue = 1
|
||||
elseif inputState == Enum.UserInputState.Begin or inputState == Enum.UserInputState.Cancel then
|
||||
backwardValue = 0
|
||||
end
|
||||
|
||||
doDpadMoveUpdate(inputObject.UserInputType)
|
||||
end
|
||||
|
||||
local moveLeftFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.End then
|
||||
leftValue = -1
|
||||
elseif inputState == Enum.UserInputState.Begin or inputState == Enum.UserInputState.Cancel then
|
||||
leftValue = 0
|
||||
end
|
||||
|
||||
doDpadMoveUpdate(inputObject.UserInputType)
|
||||
end
|
||||
|
||||
local moveRightFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.End then
|
||||
rightValue = 1
|
||||
elseif inputState == Enum.UserInputState.Begin or inputState == Enum.UserInputState.Cancel then
|
||||
rightValue = 0
|
||||
end
|
||||
|
||||
doDpadMoveUpdate(inputObject.UserInputType)
|
||||
end
|
||||
|
||||
local function setActivateGamepad()
|
||||
if activateGamepad then
|
||||
ContextActionService:UnbindActivate(activateGamepad, Enum.KeyCode.ButtonR2)
|
||||
end
|
||||
assignActivateGamepad()
|
||||
if activateGamepad then
|
||||
ContextActionService:BindActivate(activateGamepad, Enum.KeyCode.ButtonR2)
|
||||
end
|
||||
end
|
||||
|
||||
ContextActionService:BindAction("JumpButton",jumpCharacterGamepad, false, Enum.KeyCode.ButtonA)
|
||||
ContextActionService:BindAction("MoveThumbstick",controlCharacterGamepad, false, Enum.KeyCode.Thumbstick1)
|
||||
|
||||
setActivateGamepad()
|
||||
|
||||
if not gamepadSupports(UserInputService, activateGamepad, Enum.KeyCode.Thumbstick1) then
|
||||
-- if the gamepad supports thumbsticks, theres no point in having the dpad buttons getting eaten up by these actions
|
||||
ContextActionService:BindAction("forwardDpad", moveForwardFunc, false, Enum.KeyCode.DPadUp)
|
||||
ContextActionService:BindAction("backwardDpad", moveBackwardFunc, false, Enum.KeyCode.DPadDown)
|
||||
ContextActionService:BindAction("leftDpad", moveLeftFunc, false, Enum.KeyCode.DPadLeft)
|
||||
ContextActionService:BindAction("rightDpad", moveRightFunc, false, Enum.KeyCode.DPadRight)
|
||||
end
|
||||
|
||||
gamepadConnectedCon = UserInputService.GamepadDisconnected:connect(function(gamepadEnum)
|
||||
if activateGamepad ~= gamepadEnum then return end
|
||||
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
|
||||
activateGamepad = nil
|
||||
setActivateGamepad()
|
||||
end)
|
||||
|
||||
gamepadDisconnectedCon = UserInputService.GamepadConnected:connect(function(gamepadEnum)
|
||||
if activateGamepad == nil then
|
||||
setActivateGamepad()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function Gamepad:Disable()
|
||||
|
||||
ContextActionService:UnbindAction("forwardDpad")
|
||||
ContextActionService:UnbindAction("backwardDpad")
|
||||
ContextActionService:UnbindAction("leftDpad")
|
||||
ContextActionService:UnbindAction("rightDpad")
|
||||
|
||||
ContextActionService:UnbindAction("MoveThumbstick")
|
||||
ContextActionService:UnbindAction("JumpButton")
|
||||
ContextActionService:UnbindActivate(activateGamepad, Enum.KeyCode.ButtonR2)
|
||||
|
||||
if gamepadConnectedCon then gamepadConnectedCon:disconnect() end
|
||||
if gamepadDisconnectedCon then gamepadDisconnectedCon:disconnect() end
|
||||
|
||||
activateGamepad = nil
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
MasterControl:SetIsJumping(false)
|
||||
end
|
||||
|
||||
return Gamepad
|
||||
+175
@@ -0,0 +1,175 @@
|
||||
--[[
|
||||
// FileName: ComputerMovementKeyboardMovement
|
||||
// Version 1.2
|
||||
// Written by: jeditkacheff/jmargh
|
||||
// Description: Implements movement controls for keyboard devices
|
||||
--]]
|
||||
local Players = game:GetService('Players')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
local ContextActionService = game:GetService('ContextActionService')
|
||||
local StarterPlayer = game:GetService('StarterPlayer')
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
local KeyboardMovement = {}
|
||||
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local CachedHumanoid = nil
|
||||
local SeatJumpCn = nil
|
||||
local TextFocusReleasedCn = nil
|
||||
local TextFocusGainedCn = nil
|
||||
local WindowFocusReleasedCn = nil
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
local currentMoveVector = Vector3.new(0,0,0)
|
||||
|
||||
--[[ Local Functions ]]--
|
||||
local function getHumanoid()
|
||||
local character = LocalPlayer and LocalPlayer.Character
|
||||
if character then
|
||||
if CachedHumanoid and CachedHumanoid.Parent == character then
|
||||
return CachedHumanoid
|
||||
else
|
||||
CachedHumanoid = nil
|
||||
for _,child in pairs(character:GetChildren()) do
|
||||
if child:IsA('Humanoid') then
|
||||
CachedHumanoid = child
|
||||
return CachedHumanoid
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Public API ]]--
|
||||
function KeyboardMovement:Enable()
|
||||
if not UserInputService.KeyboardEnabled then
|
||||
return
|
||||
end
|
||||
|
||||
local forwardValue = 0
|
||||
local backwardValue = 0
|
||||
local leftValue = 0
|
||||
local rightValue = 0
|
||||
|
||||
local updateMovement = function(inputState)
|
||||
if inputState == Enum.UserInputState.Cancel then
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0, 0, 0)
|
||||
else
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(leftValue + rightValue,0,forwardValue + backwardValue)
|
||||
MasterControl:AddToPlayerMovement(currentMoveVector)
|
||||
end
|
||||
end
|
||||
|
||||
local moveForwardFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.Begin then
|
||||
forwardValue = -1
|
||||
elseif inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
|
||||
forwardValue = 0
|
||||
end
|
||||
updateMovement(inputState)
|
||||
end
|
||||
|
||||
local moveBackwardFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.Begin then
|
||||
backwardValue = 1
|
||||
elseif inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
|
||||
backwardValue = 0
|
||||
end
|
||||
updateMovement(inputState)
|
||||
end
|
||||
|
||||
local moveLeftFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.Begin then
|
||||
leftValue = -1
|
||||
elseif inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
|
||||
leftValue = 0
|
||||
end
|
||||
updateMovement(inputState)
|
||||
end
|
||||
|
||||
local moveRightFunc = function(actionName, inputState, inputObject)
|
||||
if inputState == Enum.UserInputState.Begin then
|
||||
rightValue = 1
|
||||
elseif inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
|
||||
rightValue = 0
|
||||
end
|
||||
updateMovement(inputState)
|
||||
end
|
||||
|
||||
local jumpFunc = function(actionName, inputState, inputObject)
|
||||
MasterControl:SetIsJumping(inputState == Enum.UserInputState.Begin)
|
||||
end
|
||||
|
||||
-- TODO: remove up and down arrows, these seem unnecessary
|
||||
ContextActionService:BindActionToInputTypes("forwardMovement", moveForwardFunc, false, Enum.PlayerActions.CharacterForward)
|
||||
ContextActionService:BindActionToInputTypes("backwardMovement", moveBackwardFunc, false, Enum.PlayerActions.CharacterBackward)
|
||||
ContextActionService:BindActionToInputTypes("leftMovement", moveLeftFunc, false, Enum.PlayerActions.CharacterLeft)
|
||||
ContextActionService:BindActionToInputTypes("rightMovement", moveRightFunc, false, Enum.PlayerActions.CharacterRight)
|
||||
ContextActionService:BindActionToInputTypes("jumpAction", jumpFunc, false, Enum.PlayerActions.CharacterJump)
|
||||
-- TODO: make sure we check key state before binding to check if key is already down
|
||||
|
||||
local function onFocusReleased()
|
||||
local humanoid = getHumanoid()
|
||||
if humanoid then
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0, 0, 0)
|
||||
forwardValue, backwardValue, leftValue, rightValue = 0, 0, 0, 0
|
||||
MasterControl:SetIsJumping(false)
|
||||
end
|
||||
end
|
||||
|
||||
local function onTextFocusGained(textboxFocused)
|
||||
MasterControl:SetIsJumping(false)
|
||||
end
|
||||
|
||||
SeatJumpCn = UserInputService.InputBegan:connect(function(inputObject, isProcessed)
|
||||
if inputObject.KeyCode == Enum.KeyCode.Backspace and not isProcessed then
|
||||
local humanoid = getHumanoid()
|
||||
if humanoid and (humanoid.Sit or humanoid.PlatformStand) then
|
||||
MasterControl:DoJump()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
TextFocusReleasedCn = UserInputService.TextBoxFocusReleased:connect(onFocusReleased)
|
||||
TextFocusGainedCn = UserInputService.TextBoxFocused:connect(onTextFocusGained)
|
||||
-- TODO: remove pcall when API is live
|
||||
WindowFocusReleasedCn = UserInputService.WindowFocusReleased:connect(onFocusReleased)
|
||||
end
|
||||
|
||||
function KeyboardMovement:Disable()
|
||||
ContextActionService:UnbindAction("forwardMovement")
|
||||
ContextActionService:UnbindAction("backwardMovement")
|
||||
ContextActionService:UnbindAction("leftMovement")
|
||||
ContextActionService:UnbindAction("rightMovement")
|
||||
ContextActionService:UnbindAction("jumpAction")
|
||||
|
||||
if SeatJumpCn then
|
||||
SeatJumpCn:disconnect()
|
||||
SeatJumpCn = nil
|
||||
end
|
||||
if TextFocusReleasedCn then
|
||||
TextFocusReleasedCn:disconnect()
|
||||
TextFocusReleasedCn = nil
|
||||
end
|
||||
if TextFocusGainedCn then
|
||||
TextFocusGainedCn:disconnect()
|
||||
TextFocusGainedCn = nil
|
||||
end
|
||||
if WindowFocusReleasedCn then
|
||||
WindowFocusReleasedCn:disconnect()
|
||||
WindowFocusReleasedCn = nil
|
||||
end
|
||||
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
MasterControl:SetIsJumping(false)
|
||||
end
|
||||
|
||||
return KeyboardMovement
|
||||
+228
@@ -0,0 +1,228 @@
|
||||
--[[
|
||||
// FileName: Thumbpad
|
||||
// Version 1.0
|
||||
// Written by: jmargh
|
||||
// Description: Implements thumbpad controls for touch devices
|
||||
--]]
|
||||
|
||||
local Players = game:GetService('Players')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
local GuiService = game:GetService('GuiService')
|
||||
|
||||
local Thumbpad = {}
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
|
||||
--[[ Script Variables ]]--
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local ThumbpadFrame = nil
|
||||
local TouchObject = nil
|
||||
local OnInputEnded = nil -- is defined in Create()
|
||||
local OnTouchChangedCn = nil
|
||||
local OnTouchEndedCn = nil
|
||||
local currentMoveVector = Vector3.new(0,0,0)
|
||||
|
||||
--[[ Constants ]]--
|
||||
local DPAD_SHEET = "rbxasset://textures/ui/DPadSheet.png"
|
||||
local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/TouchControlsSheet.png"
|
||||
|
||||
--[[ Local Functions ]]--
|
||||
local function createArrowLabel(name, parent, position, size, rectOffset, rectSize)
|
||||
local image = Instance.new('ImageLabel')
|
||||
image.Name = name
|
||||
image.Image = DPAD_SHEET
|
||||
image.ImageRectOffset = rectOffset
|
||||
image.ImageRectSize = rectSize
|
||||
image.BackgroundTransparency = 1
|
||||
image.ImageColor3 = Color3.new(190/255, 190/255, 190/255)
|
||||
image.Size = size
|
||||
image.Position = position
|
||||
image.Parent = parent
|
||||
|
||||
return image
|
||||
end
|
||||
|
||||
--[[ Public API ]]--
|
||||
function Thumbpad:Enable()
|
||||
ThumbpadFrame.Visible = true
|
||||
end
|
||||
|
||||
function Thumbpad:Disable()
|
||||
ThumbpadFrame.Visible = false
|
||||
OnInputEnded()
|
||||
end
|
||||
|
||||
function Thumbpad:Create(parentFrame)
|
||||
if ThumbpadFrame then
|
||||
ThumbpadFrame:Destroy()
|
||||
ThumbpadFrame = nil
|
||||
if OnTouchChangedCn then
|
||||
OnTouchChangedCn:disconnect()
|
||||
OnTouchChangedCn = nil
|
||||
end
|
||||
if OnTouchEndedCn then
|
||||
OnTouchEndedCn:disconnect()
|
||||
OnTouchEndedCn = nil
|
||||
end
|
||||
end
|
||||
|
||||
local minAxis = math.min(parentFrame.AbsoluteSize.x, parentFrame.AbsoluteSize.y)
|
||||
local isSmallScreen = minAxis <= 500
|
||||
local thumbpadSize = isSmallScreen and 70 or 120
|
||||
local position = isSmallScreen and UDim2.new(0, thumbpadSize * 1.25, 1, -thumbpadSize - 20) or
|
||||
UDim2.new(0, thumbpadSize/2 - 10, 1, -thumbpadSize * 1.75 - 10)
|
||||
|
||||
ThumbpadFrame = Instance.new('Frame')
|
||||
ThumbpadFrame.Name = "ThumbpadFrame"
|
||||
ThumbpadFrame.Visible = false
|
||||
ThumbpadFrame.Active = true
|
||||
ThumbpadFrame.Size = UDim2.new(0, thumbpadSize + 20, 0, thumbpadSize + 20)
|
||||
ThumbpadFrame.Position = position
|
||||
ThumbpadFrame.BackgroundTransparency = 1
|
||||
|
||||
local outerImage = Instance.new('ImageLabel')
|
||||
outerImage.Name = "OuterImage"
|
||||
outerImage.Image = TOUCH_CONTROL_SHEET
|
||||
outerImage.ImageRectOffset = Vector2.new(0, 0)
|
||||
outerImage.ImageRectSize = Vector2.new(220, 220)
|
||||
outerImage.BackgroundTransparency = 1
|
||||
outerImage.Size = UDim2.new(0, thumbpadSize, 0, thumbpadSize)
|
||||
outerImage.Position = UDim2.new(0, 10, 0, 10)
|
||||
outerImage.Parent = ThumbpadFrame
|
||||
|
||||
local smArrowSize = isSmallScreen and UDim2.new(0, 32, 0, 32) or UDim2.new(0, 64, 0, 64)
|
||||
local lgArrowSize = UDim2.new(0, smArrowSize.X.Offset * 2, 0, smArrowSize.Y.Offset * 2)
|
||||
local imgRectSize = Vector2.new(110, 110)
|
||||
local smImgOffset = isSmallScreen and -4 or -9
|
||||
local lgImgOffset = isSmallScreen and -28 or -55
|
||||
|
||||
local dArrow = createArrowLabel("DownArrow", outerImage, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset), smArrowSize, Vector2.new(8, 8), imgRectSize)
|
||||
local uArrow = createArrowLabel("UpArrow", outerImage, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset), smArrowSize, Vector2.new(8, 266), imgRectSize)
|
||||
local lArrow = createArrowLabel("LeftArrow", outerImage, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2), smArrowSize, Vector2.new(137, 137), imgRectSize)
|
||||
local rArrow = createArrowLabel("RightArrow", outerImage, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2), smArrowSize, Vector2.new(8, 137), imgRectSize)
|
||||
|
||||
local function doTween(guiObject, endSize, endPosition)
|
||||
guiObject:TweenSizeAndPosition(endSize, endPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 0.15, true)
|
||||
end
|
||||
|
||||
local padOrigin = nil
|
||||
local deadZone = 0.1
|
||||
local isRight, isLeft, isUp, isDown = false, false, false, false
|
||||
local vForward = Vector3.new(0, 0, -1)
|
||||
local vRight = Vector3.new(1, 0, 0)
|
||||
local function doMove(pos)
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
|
||||
local delta = Vector2.new(pos.x, pos.y) - padOrigin
|
||||
currentMoveVector = delta / (thumbpadSize/2)
|
||||
|
||||
-- Scaled Radial Dead Zone
|
||||
local inputAxisMagnitude = currentMoveVector.magnitude
|
||||
if inputAxisMagnitude < deadZone then
|
||||
currentMoveVector = Vector3.new(0, 0, 0)
|
||||
else
|
||||
currentMoveVector = currentMoveVector.unit * ((inputAxisMagnitude - deadZone) / (1 - deadZone))
|
||||
-- catch possible NAN Vector
|
||||
if currentMoveVector.magnitude == 0 then
|
||||
currentMoveVector = Vector3.new(0, 0, 0)
|
||||
else
|
||||
currentMoveVector = Vector3.new(currentMoveVector.x, 0, currentMoveVector.y).unit
|
||||
end
|
||||
end
|
||||
|
||||
MasterControl:AddToPlayerMovement(currentMoveVector)
|
||||
|
||||
local forwardDot = currentMoveVector:Dot(vForward)
|
||||
local rightDot = currentMoveVector:Dot(vRight)
|
||||
if forwardDot > 0.5 then -- UP
|
||||
if not isUp then
|
||||
isUp, isDown = true, false
|
||||
doTween(uArrow, lgArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset, 0, smImgOffset - smArrowSize.Y.Offset * 1.5))
|
||||
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
|
||||
end
|
||||
elseif forwardDot < -0.5 then -- DOWN
|
||||
if not isDown then
|
||||
isDown, isUp = true, false
|
||||
doTween(dArrow, lgArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset, 1, lgImgOffset + smArrowSize.Y.Offset/2))
|
||||
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
|
||||
end
|
||||
else
|
||||
isUp, isDown = false, false
|
||||
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
|
||||
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
|
||||
end
|
||||
|
||||
if rightDot > 0.5 then
|
||||
if not isRight then
|
||||
isRight, isLeft = true, false
|
||||
doTween(rArrow, lgArrowSize, UDim2.new(1, lgImgOffset + smArrowSize.X.Offset/2, 0.5, -smArrowSize.Y.Offset))
|
||||
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
||||
end
|
||||
elseif rightDot < -0.5 then
|
||||
if not isLeft then
|
||||
isLeft, isRight = true, false
|
||||
doTween(lArrow, lgArrowSize, UDim2.new(0, smImgOffset - smArrowSize.X.Offset * 1.5, 0.5, -smArrowSize.Y.Offset))
|
||||
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
||||
end
|
||||
else
|
||||
isRight, isLeft = false, false
|
||||
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
||||
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
||||
end
|
||||
end
|
||||
|
||||
--input connections
|
||||
ThumbpadFrame.InputBegan:connect(function(inputObject)
|
||||
--A touch that starts elsewhere on the screen will be sent to a frame's InputBegan event
|
||||
--if it moves over the frame. So we check that this is actually a new touch (inputObject.UserInputState ~= Enum.UserInputState.Begin)
|
||||
if TouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch
|
||||
or inputObject.UserInputState ~= Enum.UserInputState.Begin then
|
||||
return
|
||||
end
|
||||
|
||||
ThumbpadFrame.Position = UDim2.new(0, inputObject.Position.x - ThumbpadFrame.AbsoluteSize.x/2, 0, inputObject.Position.y - ThumbpadFrame.Size.Y.Offset/2)
|
||||
padOrigin = Vector2.new(ThumbpadFrame.AbsolutePosition.x + ThumbpadFrame.AbsoluteSize.x/2,
|
||||
ThumbpadFrame.AbsolutePosition.y + ThumbpadFrame.AbsoluteSize.y/2)
|
||||
doMove(inputObject.Position)
|
||||
TouchObject = inputObject
|
||||
end)
|
||||
|
||||
OnTouchChangedCn = UserInputService.TouchMoved:connect(function(inputObject, isProcessed)
|
||||
if inputObject == TouchObject then
|
||||
doMove(TouchObject.Position)
|
||||
end
|
||||
end)
|
||||
|
||||
OnInputEnded = function()
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
MasterControl:SetIsJumping(false)
|
||||
|
||||
ThumbpadFrame.Position = position
|
||||
TouchObject = nil
|
||||
isUp, isDown, isLeft, isRight = false, false, false, false
|
||||
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
|
||||
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
|
||||
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
||||
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
||||
end
|
||||
|
||||
OnTouchEndedCn = UserInputService.TouchEnded:connect(function(inputObject)
|
||||
if inputObject == TouchObject then
|
||||
OnInputEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
GuiService.MenuOpened:connect(function()
|
||||
if TouchObject then
|
||||
OnInputEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
ThumbpadFrame.Parent = parentFrame
|
||||
end
|
||||
|
||||
return Thumbpad
|
||||
+178
@@ -0,0 +1,178 @@
|
||||
--[[
|
||||
// FileName: Thumbstick
|
||||
// Version 1.0
|
||||
// Written by: jmargh
|
||||
// Description: Implements thumbstick controls for touch devices
|
||||
--]]
|
||||
local Players = game:GetService('Players')
|
||||
local UserInputService = game:GetService('UserInputService')
|
||||
local GuiService = game:GetService('GuiService')
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
|
||||
local Thumbstick = {}
|
||||
|
||||
--[[ Script Variables ]]--
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local IsFollowStick = false
|
||||
local ThumbstickFrame = nil
|
||||
local MoveTouchObject = nil
|
||||
local OnTouchEnded = nil -- defined in Create()
|
||||
local OnTouchMovedCn = nil
|
||||
local OnTouchEndedCn = nil
|
||||
local currentMoveVector = Vector3.new(0,0,0)
|
||||
|
||||
--[[ Constants ]]--
|
||||
local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/TouchControlsSheet.png"
|
||||
|
||||
--[[ Public API ]]--
|
||||
function Thumbstick:Enable()
|
||||
ThumbstickFrame.Visible = true
|
||||
end
|
||||
|
||||
function Thumbstick:Disable()
|
||||
ThumbstickFrame.Visible = false
|
||||
OnTouchEnded()
|
||||
end
|
||||
|
||||
function Thumbstick:Create(parentFrame)
|
||||
if ThumbstickFrame then
|
||||
ThumbstickFrame:Destroy()
|
||||
ThumbstickFrame = nil
|
||||
if OnTouchMovedCn then
|
||||
OnTouchMovedCn:disconnect()
|
||||
OnTouchMovedCn = nil
|
||||
end
|
||||
if OnTouchEndedCn then
|
||||
OnTouchEndedCn:disconnect()
|
||||
OnTouchEndedCn = nil
|
||||
end
|
||||
end
|
||||
|
||||
local minAxis = math.min(parentFrame.AbsoluteSize.x, parentFrame.AbsoluteSize.y)
|
||||
local isSmallScreen = minAxis <= 500
|
||||
local thumbstickSize = isSmallScreen and 70 or 120
|
||||
local position = isSmallScreen and UDim2.new(0, (thumbstickSize/2) - 10, 1, -thumbstickSize - 20) or
|
||||
UDim2.new(0, thumbstickSize/2, 1, -thumbstickSize * 1.75)
|
||||
|
||||
ThumbstickFrame = Instance.new('Frame')
|
||||
ThumbstickFrame.Name = "ThumbstickFrame"
|
||||
ThumbstickFrame.Active = true
|
||||
ThumbstickFrame.Visible = false
|
||||
ThumbstickFrame.Size = UDim2.new(0, thumbstickSize, 0, thumbstickSize)
|
||||
ThumbstickFrame.Position = position
|
||||
ThumbstickFrame.BackgroundTransparency = 1
|
||||
|
||||
local outerImage = Instance.new('ImageLabel')
|
||||
outerImage.Name = "OuterImage"
|
||||
outerImage.Image = TOUCH_CONTROL_SHEET
|
||||
outerImage.ImageRectOffset = Vector2.new()
|
||||
outerImage.ImageRectSize = Vector2.new(220, 220)
|
||||
outerImage.BackgroundTransparency = 1
|
||||
outerImage.Size = UDim2.new(0, thumbstickSize, 0, thumbstickSize)
|
||||
outerImage.Position = UDim2.new(0, 0, 0, 0)
|
||||
outerImage.Parent = ThumbstickFrame
|
||||
|
||||
local StickImage = Instance.new('ImageLabel')
|
||||
StickImage.Name = "StickImage"
|
||||
StickImage.Image = TOUCH_CONTROL_SHEET
|
||||
StickImage.ImageRectOffset = Vector2.new(220, 0)
|
||||
StickImage.ImageRectSize = Vector2.new(111, 111)
|
||||
StickImage.BackgroundTransparency = 1
|
||||
StickImage.Size = UDim2.new(0, thumbstickSize/2, 0, thumbstickSize/2)
|
||||
StickImage.Position = UDim2.new(0, thumbstickSize/2 - thumbstickSize/4, 0, thumbstickSize/2 - thumbstickSize/4)
|
||||
StickImage.ZIndex = 2
|
||||
StickImage.Parent = ThumbstickFrame
|
||||
|
||||
local centerPosition = nil
|
||||
local deadZone = 0.05
|
||||
local function doMove(direction)
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
|
||||
currentMoveVector = direction / (thumbstickSize/2)
|
||||
|
||||
-- Scaled Radial Dead Zone
|
||||
local inputAxisMagnitude = currentMoveVector.magnitude
|
||||
if inputAxisMagnitude < deadZone then
|
||||
currentMoveVector = Vector3.new()
|
||||
else
|
||||
currentMoveVector = currentMoveVector.unit * ((inputAxisMagnitude - deadZone) / (1 - deadZone))
|
||||
-- NOTE: Making currentMoveVector a unit vector will cause the player to instantly go max speed
|
||||
-- must check for zero length vector is using unit
|
||||
currentMoveVector = Vector3.new(currentMoveVector.x, 0, currentMoveVector.y)
|
||||
end
|
||||
|
||||
MasterControl:AddToPlayerMovement(currentMoveVector)
|
||||
end
|
||||
|
||||
local function moveStick(pos)
|
||||
local relativePosition = Vector2.new(pos.x - centerPosition.x, pos.y - centerPosition.y)
|
||||
local length = relativePosition.magnitude
|
||||
local maxLength = ThumbstickFrame.AbsoluteSize.x/2
|
||||
if IsFollowStick and length > maxLength then
|
||||
local offset = relativePosition.unit * maxLength
|
||||
ThumbstickFrame.Position = UDim2.new(
|
||||
0, pos.x - ThumbstickFrame.AbsoluteSize.x/2 - offset.x,
|
||||
0, pos.y - ThumbstickFrame.AbsoluteSize.y/2 - offset.y)
|
||||
else
|
||||
length = math.min(length, maxLength)
|
||||
relativePosition = relativePosition.unit * length
|
||||
end
|
||||
StickImage.Position = UDim2.new(0, relativePosition.x + StickImage.AbsoluteSize.x/2, 0, relativePosition.y + StickImage.AbsoluteSize.y/2)
|
||||
end
|
||||
|
||||
-- input connections
|
||||
ThumbstickFrame.InputBegan:connect(function(inputObject)
|
||||
--A touch that starts elsewhere on the screen will be sent to a frame's InputBegan event
|
||||
--if it moves over the frame. So we check that this is actually a new touch (inputObject.UserInputState ~= Enum.UserInputState.Begin)
|
||||
if MoveTouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch
|
||||
or inputObject.UserInputState ~= Enum.UserInputState.Begin then
|
||||
return
|
||||
end
|
||||
|
||||
MoveTouchObject = inputObject
|
||||
ThumbstickFrame.Position = UDim2.new(0, inputObject.Position.x - ThumbstickFrame.Size.X.Offset/2, 0, inputObject.Position.y - ThumbstickFrame.Size.Y.Offset/2)
|
||||
centerPosition = Vector2.new(ThumbstickFrame.AbsolutePosition.x + ThumbstickFrame.AbsoluteSize.x/2,
|
||||
ThumbstickFrame.AbsolutePosition.y + ThumbstickFrame.AbsoluteSize.y/2)
|
||||
local direction = Vector2.new(inputObject.Position.x - centerPosition.x, inputObject.Position.y - centerPosition.y)
|
||||
end)
|
||||
|
||||
OnTouchMovedCn = UserInputService.TouchMoved:connect(function(inputObject, isProcessed)
|
||||
if inputObject == MoveTouchObject then
|
||||
centerPosition = Vector2.new(ThumbstickFrame.AbsolutePosition.x + ThumbstickFrame.AbsoluteSize.x/2,
|
||||
ThumbstickFrame.AbsolutePosition.y + ThumbstickFrame.AbsoluteSize.y/2)
|
||||
local direction = Vector2.new(inputObject.Position.x - centerPosition.x, inputObject.Position.y - centerPosition.y)
|
||||
doMove(direction)
|
||||
moveStick(inputObject.Position)
|
||||
end
|
||||
end)
|
||||
|
||||
OnTouchEnded = function()
|
||||
ThumbstickFrame.Position = position
|
||||
StickImage.Position = UDim2.new(0, ThumbstickFrame.Size.X.Offset/2 - thumbstickSize/4, 0, ThumbstickFrame.Size.Y.Offset/2 - thumbstickSize/4)
|
||||
MoveTouchObject = nil
|
||||
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
MasterControl:SetIsJumping(false)
|
||||
end
|
||||
|
||||
OnTouchEndedCn = UserInputService.TouchEnded:connect(function(inputObject, isProcessed)
|
||||
if inputObject == MoveTouchObject then
|
||||
OnTouchEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
GuiService.MenuOpened:connect(function()
|
||||
if MoveTouchObject then
|
||||
OnTouchEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
ThumbstickFrame.Parent = parentFrame
|
||||
end
|
||||
|
||||
return Thumbstick
|
||||
+172
@@ -0,0 +1,172 @@
|
||||
--[[
|
||||
// FileName: TouchJump
|
||||
// Version 1.0
|
||||
// Written by: jmargh
|
||||
// Description: Implements jump controls for touch devices. Use with Thumbstick and Thumbpad
|
||||
--]]
|
||||
|
||||
local Players = game:GetService('Players')
|
||||
local GuiService = game:GetService('GuiService')
|
||||
|
||||
local TouchJump = {}
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
|
||||
--[[ Script Variables ]]--
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local Humanoid = MasterControl:GetHumanoid()
|
||||
local JumpButton = nil
|
||||
local OnInputEnded = nil -- defined in Create()
|
||||
local CharacterAddedConnection = nil
|
||||
local HumStateConnection = nil
|
||||
local HumChangeConnection = nil
|
||||
local ExternallyEnabled = false
|
||||
local JumpPower = 0
|
||||
local JumpStateEnabled = true
|
||||
|
||||
--[[ Constants ]]--
|
||||
local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"
|
||||
|
||||
--[[ Private Functions ]]--
|
||||
|
||||
local function disableButton()
|
||||
JumpButton.Visible = false
|
||||
OnInputEnded()
|
||||
end
|
||||
|
||||
local function enableButton()
|
||||
if Humanoid and ExternallyEnabled then
|
||||
if ExternallyEnabled then
|
||||
if Humanoid.JumpPower > 0 then
|
||||
JumpButton.Visible = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function updateEnabled()
|
||||
if JumpPower > 0 and JumpStateEnabled then
|
||||
enableButton()
|
||||
else
|
||||
disableButton()
|
||||
end
|
||||
end
|
||||
|
||||
local function humanoidChanged(prop)
|
||||
if prop == "JumpPower" then
|
||||
JumpPower = Humanoid.JumpPower
|
||||
updateEnabled()
|
||||
elseif prop == "Parent" then
|
||||
if not Humanoid.Parent then
|
||||
HumChangeConnection:disconnect()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function humandoidStateEnabledChanged(state, isEnabled)
|
||||
if state == Enum.HumanoidStateType.Jumping then
|
||||
JumpStateEnabled = isEnabled
|
||||
updateEnabled()
|
||||
end
|
||||
end
|
||||
|
||||
local function characterAdded(newCharacter)
|
||||
if HumChangeConnection then
|
||||
HumChangeConnection:disconnect()
|
||||
end
|
||||
-- rebind event to new Humanoid
|
||||
Humanoid = nil
|
||||
repeat
|
||||
Humanoid = MasterControl:GetHumanoid()
|
||||
wait()
|
||||
until Humanoid and Humanoid.Parent == newCharacter
|
||||
HumChangeConnection = Humanoid.Changed:connect(humanoidChanged)
|
||||
HumStateConnection = Humanoid.StateEnabledChanged:connect(humandoidStateEnabledChanged)
|
||||
JumpPower = Humanoid.JumpPower
|
||||
JumpStateEnabled = Humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping)
|
||||
updateEnabled()
|
||||
end
|
||||
|
||||
local function setupCharacterAddedFunction()
|
||||
CharacterAddedConnection = LocalPlayer.CharacterAdded:connect(characterAdded)
|
||||
if LocalPlayer.Character then
|
||||
characterAdded(LocalPlayer.Character)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Public API ]]--
|
||||
function TouchJump:Enable()
|
||||
ExternallyEnabled = true
|
||||
enableButton()
|
||||
end
|
||||
|
||||
function TouchJump:Disable()
|
||||
ExternallyEnabled = false
|
||||
disableButton()
|
||||
end
|
||||
|
||||
function TouchJump:Create(parentFrame)
|
||||
if JumpButton then
|
||||
JumpButton:Destroy()
|
||||
JumpButton = nil
|
||||
end
|
||||
|
||||
local minAxis = math.min(parentFrame.AbsoluteSize.x, parentFrame.AbsoluteSize.y)
|
||||
local isSmallScreen = minAxis <= 500
|
||||
local jumpButtonSize = isSmallScreen and 70 or 120
|
||||
|
||||
JumpButton = Instance.new('ImageButton')
|
||||
JumpButton.Name = "JumpButton"
|
||||
JumpButton.Visible = false
|
||||
JumpButton.BackgroundTransparency = 1
|
||||
JumpButton.Image = TOUCH_CONTROL_SHEET
|
||||
JumpButton.ImageRectOffset = Vector2.new(1, 146)
|
||||
JumpButton.ImageRectSize = Vector2.new(144, 144)
|
||||
JumpButton.Size = UDim2.new(0, jumpButtonSize, 0, jumpButtonSize)
|
||||
|
||||
JumpButton.Position = isSmallScreen and UDim2.new(1, -(jumpButtonSize*1.5-10), 1, -jumpButtonSize - 20) or
|
||||
UDim2.new(1, -(jumpButtonSize*1.5-10), 1, -jumpButtonSize * 1.75)
|
||||
|
||||
local touchObject = nil
|
||||
JumpButton.InputBegan:connect(function(inputObject)
|
||||
--A touch that starts elsewhere on the screen will be sent to a frame's InputBegan event
|
||||
--if it moves over the frame. So we check that this is actually a new touch (inputObject.UserInputState ~= Enum.UserInputState.Begin)
|
||||
if touchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch
|
||||
or inputObject.UserInputState ~= Enum.UserInputState.Begin then
|
||||
return
|
||||
end
|
||||
|
||||
touchObject = inputObject
|
||||
JumpButton.ImageRectOffset = Vector2.new(146, 146)
|
||||
MasterControl:SetIsJumping(true)
|
||||
end)
|
||||
|
||||
OnInputEnded = function()
|
||||
touchObject = nil
|
||||
MasterControl:SetIsJumping(false)
|
||||
JumpButton.ImageRectOffset = Vector2.new(1, 146)
|
||||
end
|
||||
|
||||
JumpButton.InputEnded:connect(function(inputObject)
|
||||
if inputObject == touchObject then
|
||||
OnInputEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
GuiService.MenuOpened:connect(function()
|
||||
if touchObject then
|
||||
OnInputEnded()
|
||||
end
|
||||
end)
|
||||
|
||||
if not CharacterAddedConnection then
|
||||
setupCharacterAddedFunction()
|
||||
end
|
||||
|
||||
JumpButton.Parent = parentFrame
|
||||
end
|
||||
|
||||
return TouchJump
|
||||
+433
@@ -0,0 +1,433 @@
|
||||
local VRService = game:GetService("VRService")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local RunService = game:GetService("RunService")
|
||||
local Players = game:GetService("Players")
|
||||
local PathfindingService = game:GetService("PathfindingService")
|
||||
local ContextActionService = game:GetService("ContextActionService")
|
||||
local StarterGui = game:GetService("StarterGui")
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
local PathDisplay = nil
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
|
||||
local VRNavigation = {}
|
||||
|
||||
local RECALCULATE_PATH_THRESHOLD = 4
|
||||
local NO_PATH_THRESHOLD = 12
|
||||
local MAX_PATHING_DISTANCE = 200
|
||||
local POINT_REACHED_THRESHOLD = 1
|
||||
local STOPPING_DISTANCE = 4
|
||||
local OFFTRACK_TIME_THRESHOLD = 2
|
||||
|
||||
local ZERO_VECTOR3 = Vector3.new(0, 0, 0)
|
||||
local XZ_VECTOR3 = Vector3.new(1, 0, 1)
|
||||
|
||||
local THUMBSTICK_DEADZONE = 0.22
|
||||
|
||||
local navigationRequestedConn = nil
|
||||
local heartbeatConn = nil
|
||||
|
||||
local currentDestination = nil
|
||||
local currentPath = nil
|
||||
local currentPoints = nil
|
||||
local currentPointIdx = 0
|
||||
local currentMoveVector = Vector3.new(0, 0, 0)
|
||||
|
||||
local expectedTimeToNextPoint = 0
|
||||
local timeReachedLastPoint = tick()
|
||||
|
||||
local movementUpdateEvent = Instance.new("BindableEvent")
|
||||
movementUpdateEvent.Name = "MovementUpdate"
|
||||
movementUpdateEvent.Parent = script
|
||||
|
||||
coroutine.wrap(function()
|
||||
local PathDisplayModule = script.Parent.Parent:WaitForChild("PathDisplay")
|
||||
if PathDisplayModule then
|
||||
PathDisplay = require(PathDisplayModule)
|
||||
end
|
||||
end)()
|
||||
|
||||
local function setLaserPointerMode(mode)
|
||||
pcall(function()
|
||||
StarterGui:SetCore("VRLaserPointerMode", mode)
|
||||
end)
|
||||
end
|
||||
|
||||
local function getLocalHumanoid()
|
||||
local character = LocalPlayer.Character
|
||||
if not character then
|
||||
return
|
||||
end
|
||||
|
||||
for _, child in pairs(character:GetChildren()) do
|
||||
if child:IsA("Humanoid") then
|
||||
return child
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function hasBothHandControllers()
|
||||
return VRService:GetUserCFrameEnabled(Enum.UserCFrame.RightHand) and VRService:GetUserCFrameEnabled(Enum.UserCFrame.LeftHand)
|
||||
end
|
||||
|
||||
local function hasAnyHandControllers()
|
||||
return VRService:GetUserCFrameEnabled(Enum.UserCFrame.RightHand) or VRService:GetUserCFrameEnabled(Enum.UserCFrame.LeftHand)
|
||||
end
|
||||
|
||||
local function isMobileVR()
|
||||
return UserInputService.TouchEnabled
|
||||
end
|
||||
|
||||
local function hasGamepad()
|
||||
return UserInputService.GamepadEnabled
|
||||
end
|
||||
|
||||
local function shouldUseNavigationLaser()
|
||||
--Places where we use the navigation laser:
|
||||
-- mobile VR with any number of hands tracked
|
||||
-- desktop VR with only one hand tracked
|
||||
-- desktop VR with no hands and no gamepad (i.e. with Oculus remote?)
|
||||
--using an Xbox controller with a desktop VR headset means no laser since the user has a thumbstick.
|
||||
--in the future, we should query thumbstick presence with a features API
|
||||
if isMobileVR() then
|
||||
return true
|
||||
else
|
||||
if hasBothHandControllers() then
|
||||
return false
|
||||
end
|
||||
if not hasAnyHandControllers() then
|
||||
return not hasGamepad()
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function IsFinite(num)
|
||||
return num == num and num ~= 1/0 and num ~= -1/0
|
||||
end
|
||||
|
||||
local function IsFiniteVector3(vec3)
|
||||
return IsFinite(vec3.x) and IsFinite(vec3.y) and IsFinite(vec3.z)
|
||||
end
|
||||
|
||||
local moving = false
|
||||
|
||||
local function startFollowingPath(newPath)
|
||||
currentPath = newPath
|
||||
currentPoints = currentPath:GetPointCoordinates()
|
||||
currentPointIdx = 1
|
||||
moving = true
|
||||
|
||||
timeReachedLastPoint = tick()
|
||||
|
||||
local humanoid = getLocalHumanoid()
|
||||
if humanoid and humanoid.Torso and #currentPoints >= 1 then
|
||||
local dist = (currentPoints[1] - humanoid.Torso.Position).magnitude
|
||||
expectedTimeToNextPoint = dist / humanoid.WalkSpeed
|
||||
end
|
||||
|
||||
movementUpdateEvent:Fire("targetPoint", currentDestination)
|
||||
end
|
||||
|
||||
local function goToPoint(point)
|
||||
currentPath = true
|
||||
currentPoints = { point }
|
||||
currentPointIdx = 1
|
||||
moving = true
|
||||
|
||||
local humanoid = getLocalHumanoid()
|
||||
local distance = (humanoid.Torso.Position - point).magnitude
|
||||
local estimatedTimeRemaining = distance / humanoid.WalkSpeed
|
||||
|
||||
timeReachedLastPoint = tick()
|
||||
expectedTimeToNextPoint = estimatedTimeRemaining
|
||||
|
||||
movementUpdateEvent:Fire("targetPoint", point)
|
||||
end
|
||||
|
||||
local function stopFollowingPath()
|
||||
currentPath = nil
|
||||
currentPoints = nil
|
||||
currentPointIdx = 0
|
||||
moving = false
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = ZERO_VECTOR3
|
||||
end
|
||||
|
||||
local function tryComputePath(startPos, destination)
|
||||
local numAttempts = 0
|
||||
local newPath = nil
|
||||
|
||||
while not newPath and numAttempts < 5 do
|
||||
newPath = PathfindingService:ComputeSmoothPathAsync(startPos, destination, MAX_PATHING_DISTANCE)
|
||||
numAttempts = numAttempts + 1
|
||||
|
||||
if newPath.Status == Enum.PathStatus.ClosestNoPath or newPath.Status == Enum.PathStatus.ClosestOutOfRange then
|
||||
newPath = nil
|
||||
break
|
||||
end
|
||||
|
||||
if newPath and newPath.Status == Enum.PathStatus.FailStartNotEmpty then
|
||||
startPos = startPos + (destination - startPos).unit
|
||||
newPath = nil
|
||||
end
|
||||
|
||||
if newPath and newPath.Status == Enum.PathStatus.FailFinishNotEmpty then
|
||||
destination = destination + Vector3.new(0, 1, 0)
|
||||
newPath = nil
|
||||
end
|
||||
end
|
||||
|
||||
return newPath
|
||||
end
|
||||
|
||||
local function onNavigationRequest(destinationCFrame, requestedWith)
|
||||
local destinationPosition = destinationCFrame.p
|
||||
local lastDestination = currentDestination
|
||||
|
||||
if not IsFiniteVector3(destinationPosition) then
|
||||
return
|
||||
end
|
||||
|
||||
currentDestination = destinationPosition
|
||||
|
||||
local humanoid = getLocalHumanoid()
|
||||
if not humanoid or not humanoid.Torso then
|
||||
return
|
||||
end
|
||||
|
||||
local currentPosition = humanoid.Torso.Position
|
||||
local distanceToDestination = (currentDestination - currentPosition).magnitude
|
||||
|
||||
if distanceToDestination < NO_PATH_THRESHOLD then
|
||||
goToPoint(currentDestination)
|
||||
return
|
||||
end
|
||||
|
||||
if not lastDestination or (currentDestination - lastDestination).magnitude > RECALCULATE_PATH_THRESHOLD then
|
||||
local newPath = tryComputePath(currentPosition, currentDestination)
|
||||
if newPath then
|
||||
startFollowingPath(newPath)
|
||||
if PathDisplay then
|
||||
PathDisplay.setCurrentPoints(currentPoints)
|
||||
PathDisplay.renderPath()
|
||||
end
|
||||
else
|
||||
stopFollowingPath()
|
||||
if PathDisplay then
|
||||
PathDisplay.clearRenderedPath()
|
||||
end
|
||||
end
|
||||
else
|
||||
if moving then
|
||||
currentPoints[#currentPoints] = currentDestination
|
||||
else
|
||||
goToPoint(currentDestination)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local isJumpBound = false
|
||||
local function onJumpAction(actionName, inputState, inputObj)
|
||||
if inputState == Enum.UserInputState.Begin then
|
||||
MasterControl:DoJump()
|
||||
end
|
||||
end
|
||||
|
||||
local function bindJumpAction(active)
|
||||
if active then
|
||||
if not isJumpBound then
|
||||
isJumpBound = true
|
||||
ContextActionService:BindAction("VRJumpAction", onJumpAction, false, Enum.KeyCode.ButtonA)
|
||||
end
|
||||
else
|
||||
if isJumpBound then
|
||||
isJumpBound = false
|
||||
ContextActionService:UnbindAction("VRJumpAction")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local moveLatch = false
|
||||
local controlCharacterGamepad = function(actionName, inputState, inputObject)
|
||||
if inputObject.KeyCode ~= Enum.KeyCode.Thumbstick1 then return end
|
||||
|
||||
if inputState == Enum.UserInputState.Cancel then
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
return
|
||||
end
|
||||
|
||||
if inputState ~= Enum.UserInputState.End then
|
||||
stopFollowingPath()
|
||||
if PathDisplay then
|
||||
PathDisplay.clearRenderedPath()
|
||||
end
|
||||
|
||||
if shouldUseNavigationLaser() then
|
||||
bindJumpAction(true)
|
||||
setLaserPointerMode("Hidden")
|
||||
end
|
||||
|
||||
if inputObject.Position.magnitude > THUMBSTICK_DEADZONE then
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(inputObject.Position.X, 0, -inputObject.Position.Y)
|
||||
if currentMoveVector.magnitude > 0 then
|
||||
currentMoveVector = currentMoveVector.unit * math.min(1, inputObject.Position.magnitude)
|
||||
end
|
||||
MasterControl:AddToPlayerMovement(currentMoveVector)
|
||||
|
||||
moveLatch = true
|
||||
end
|
||||
else
|
||||
MasterControl:AddToPlayerMovement(-currentMoveVector)
|
||||
currentMoveVector = Vector3.new(0,0,0)
|
||||
|
||||
if shouldUseNavigationLaser() then
|
||||
bindJumpAction(false)
|
||||
setLaserPointerMode("Navigation")
|
||||
end
|
||||
|
||||
if moveLatch then
|
||||
moveLatch = false
|
||||
movementUpdateEvent:Fire("offtrack")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function onHeartbeat(dt)
|
||||
local newMoveVector = currentMoveVector
|
||||
local humanoid = getLocalHumanoid()
|
||||
if not humanoid or not humanoid.Torso then
|
||||
return
|
||||
end
|
||||
|
||||
if moving and currentPoints then
|
||||
local currentPosition = humanoid.Torso.Position
|
||||
local goalPosition = currentPoints[1]
|
||||
local vectorToGoal = (goalPosition - currentPosition) * XZ_VECTOR3
|
||||
local moveDist = vectorToGoal.magnitude
|
||||
local moveDir = vectorToGoal / moveDist
|
||||
|
||||
if moveDist < POINT_REACHED_THRESHOLD then
|
||||
local estimatedTimeRemaining = 0
|
||||
local prevPoint = currentPoints[1]
|
||||
for i, point in pairs(currentPoints) do
|
||||
if i ~= 1 then
|
||||
local dist = (point - prevPoint).magnitude
|
||||
prevPoint = point
|
||||
estimatedTimeRemaining = estimatedTimeRemaining + (dist / humanoid.WalkSpeed)
|
||||
end
|
||||
end
|
||||
|
||||
table.remove(currentPoints, 1)
|
||||
currentPointIdx = currentPointIdx + 1
|
||||
|
||||
if #currentPoints == 0 then
|
||||
stopFollowingPath()
|
||||
if PathDisplay then
|
||||
PathDisplay.clearRenderedPath()
|
||||
end
|
||||
return
|
||||
else
|
||||
if PathDisplay then
|
||||
PathDisplay.setCurrentPoints(currentPoints)
|
||||
PathDisplay.renderPath()
|
||||
end
|
||||
|
||||
local newGoal = currentPoints[1]
|
||||
local distanceToGoal = (newGoal - currentPosition).magnitude
|
||||
expectedTimeToNextPoint = distanceToGoal / humanoid.WalkSpeed
|
||||
timeReachedLastPoint = tick()
|
||||
end
|
||||
else
|
||||
local ignoreTable = {
|
||||
game.Players.LocalPlayer.Character,
|
||||
workspace.CurrentCamera
|
||||
}
|
||||
local obstructRay = Ray.new(currentPosition - Vector3.new(0, 1, 0), moveDir * 3)
|
||||
local obstructPart, obstructPoint, obstructNormal = workspace:FindPartOnRayWithIgnoreList(obstructRay, ignoreTable)
|
||||
|
||||
if obstructPart then
|
||||
local heightOffset = Vector3.new(0, 100, 0)
|
||||
local jumpCheckRay = Ray.new(obstructPoint + moveDir * 0.5 + heightOffset, -heightOffset)
|
||||
local jumpCheckPart, jumpCheckPoint, jumpCheckNormal = workspace:FindPartOnRayWithIgnoreList(jumpCheckRay, ignoreTable)
|
||||
|
||||
local heightDifference = jumpCheckPoint.Y - currentPosition.Y
|
||||
if heightDifference < 6 and heightDifference > -2 then
|
||||
humanoid.Jump = true
|
||||
end
|
||||
end
|
||||
|
||||
local timeSinceLastPoint = tick() - timeReachedLastPoint
|
||||
if timeSinceLastPoint > expectedTimeToNextPoint + OFFTRACK_TIME_THRESHOLD then
|
||||
stopFollowingPath()
|
||||
if PathDisplay then
|
||||
PathDisplay.clearRenderedPath()
|
||||
end
|
||||
|
||||
movementUpdateEvent:Fire("offtrack")
|
||||
end
|
||||
|
||||
newMoveVector = currentMoveVector:Lerp(moveDir, dt * 10)
|
||||
end
|
||||
end
|
||||
|
||||
if IsFiniteVector3(newMoveVector) then
|
||||
MasterControl:AddToPlayerMovement(newMoveVector - currentMoveVector)
|
||||
currentMoveVector = newMoveVector
|
||||
end
|
||||
end
|
||||
|
||||
local userCFrameEnabledConn = nil
|
||||
local function onUserCFrameEnabled()
|
||||
if shouldUseNavigationLaser() then
|
||||
bindJumpAction(false)
|
||||
setLaserPointerMode("Navigation")
|
||||
else
|
||||
bindJumpAction(true)
|
||||
setLaserPointerMode("Hidden")
|
||||
end
|
||||
end
|
||||
|
||||
function VRNavigation:Enable()
|
||||
navigationRequestedConn = VRService.NavigationRequested:connect(onNavigationRequest)
|
||||
heartbeatConn = RunService.Heartbeat:connect(onHeartbeat)
|
||||
|
||||
ContextActionService:BindAction("MoveThumbstick", controlCharacterGamepad, false, Enum.KeyCode.Thumbstick1)
|
||||
ContextActionService:BindActivate(Enum.UserInputType.Gamepad1, Enum.KeyCode.ButtonR2)
|
||||
|
||||
userCFrameEnabledConn = VRService.UserCFrameEnabled:connect(onUserCFrameEnabled)
|
||||
onUserCFrameEnabled()
|
||||
|
||||
pcall(function()
|
||||
VRService:SetTouchpadMode(Enum.VRTouchpad.Left, Enum.VRTouchpadMode.VirtualThumbstick)
|
||||
VRService:SetTouchpadMode(Enum.VRTouchpad.Right, Enum.VRTouchpadMode.ABXY)
|
||||
end)
|
||||
end
|
||||
|
||||
function VRNavigation:Disable()
|
||||
stopFollowingPath()
|
||||
|
||||
ContextActionService:UnbindAction("MoveThumbstick")
|
||||
ContextActionService:UnbindActivate(Enum.UserInputType.Gamepad1, Enum.KeyCode.ButtonR2)
|
||||
|
||||
bindJumpAction(false)
|
||||
setLaserPointerMode("Disabled")
|
||||
|
||||
if navigationRequestedConn then
|
||||
navigationRequestedConn:disconnect()
|
||||
navigationRequestedConn = nil
|
||||
end
|
||||
if heartbeatConn then
|
||||
heartbeatConn:disconnect()
|
||||
heartbeatConn = nil
|
||||
end
|
||||
if userCFrameEnabledConn then
|
||||
userCFrameEnabledConn:disconnect()
|
||||
userCFrameEnabledConn = nil
|
||||
end
|
||||
end
|
||||
|
||||
return VRNavigation
|
||||
+180
@@ -0,0 +1,180 @@
|
||||
--[[
|
||||
// FileName: VehicleControl
|
||||
// Version 1.0
|
||||
// Written by: jmargh
|
||||
// Description: Implements in-game vehicle controls for all input devices
|
||||
|
||||
// NOTE: This works for basic vehicles (single vehicle seat). If you use custom VehicleSeat code,
|
||||
// multiple VehicleSeats or your own implementation of a VehicleSeat this will not work.
|
||||
--]]
|
||||
|
||||
local VehicleController = {}
|
||||
|
||||
local ContextActionService = game:GetService('ContextActionService')
|
||||
local Players = game:GetService('Players')
|
||||
local RunService = game:GetService('RunService')
|
||||
|
||||
local MasterControl = require(script.Parent)
|
||||
|
||||
while not Players.LocalPlayer do
|
||||
wait()
|
||||
end
|
||||
local LocalPlayer = Players.LocalPlayer
|
||||
local CurrentVehicleSeat = nil
|
||||
local CurrentThrottle = 0
|
||||
local CurrentSteer = 0
|
||||
local HumanoidSeatedCn = nil
|
||||
local RenderSteppedCn = nil
|
||||
local Accelerating = false
|
||||
local Deccelerating = false
|
||||
local TurningRight = false
|
||||
local TurningLeft = false
|
||||
-- Set this to true if you want to instead use the triggers for the throttle
|
||||
local useTriggersForThrottle = true
|
||||
-- Also set this to true if you want the thumbstick to not affect throttle, only triggers when a gamepad is conected
|
||||
local onlyTriggersForThrottle = false
|
||||
|
||||
local function onThrottleAccel(actionName, inputState, inputObject)
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(0, 0, -CurrentThrottle))
|
||||
CurrentThrottle = (inputState == Enum.UserInputState.End or Deccelerating) and 0 or -1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(0, 0, CurrentThrottle))
|
||||
Accelerating = not (inputState == Enum.UserInputState.End)
|
||||
if (inputState == Enum.UserInputState.End) and Deccelerating then
|
||||
CurrentThrottle = 1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(0, 0, CurrentThrottle))
|
||||
end
|
||||
end
|
||||
|
||||
local function onThrottleDeccel(actionName, inputState, inputObject)
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(0, 0, -CurrentThrottle))
|
||||
CurrentThrottle = (inputState == Enum.UserInputState.End or Accelerating) and 0 or 1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(0, 0, CurrentThrottle))
|
||||
Deccelerating = not (inputState == Enum.UserInputState.End)
|
||||
if (inputState == Enum.UserInputState.End) and Accelerating then
|
||||
CurrentThrottle = -1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(0, 0, CurrentThrottle))
|
||||
end
|
||||
end
|
||||
|
||||
local function onSteerRight(actionName, inputState, inputObject)
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(-CurrentSteer, 0, 0))
|
||||
CurrentSteer = (inputState == Enum.UserInputState.End or TurningLeft) and 0 or 1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(CurrentSteer, 0, 0))
|
||||
TurningRight = not (inputState == Enum.UserInputState.End)
|
||||
if (inputState == Enum.UserInputState.End) and TurningLeft then
|
||||
CurrentSteer = -1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(CurrentSteer, 0, 0))
|
||||
end
|
||||
end
|
||||
|
||||
local function onSteerLeft(actionName, inputState, inputObject)
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(-CurrentSteer, 0, 0))
|
||||
CurrentSteer = (inputState == Enum.UserInputState.End or TurningRight) and 0 or -1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(CurrentSteer, 0, 0))
|
||||
TurningLeft = not (inputState == Enum.UserInputState.End)
|
||||
if (inputState == Enum.UserInputState.End) and TurningRight then
|
||||
CurrentSteer = 1
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(CurrentSteer, 0, 0))
|
||||
end
|
||||
end
|
||||
|
||||
local function getHumanoid()
|
||||
local character = LocalPlayer and LocalPlayer.Character
|
||||
if character then
|
||||
for _,child in pairs(character:GetChildren()) do
|
||||
if child:IsA('Humanoid') then
|
||||
return child
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function getClosestFittingValue(value)
|
||||
if value > 0.5 then
|
||||
return 1
|
||||
elseif value < -0.5 then
|
||||
return -1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local function onRenderStepped()
|
||||
if CurrentVehicleSeat then
|
||||
local moveValue = MasterControl:GetMoveVector()
|
||||
local didSetThrottleSteerFloat = false
|
||||
didSetThrottleSteerFloat = pcall(function()
|
||||
if game:GetService("UserInputService"):GetGamepadConnected(Enum.UserInputType.Gamepad1) and onlyTriggersForThrottle and useTriggersForThrottle then
|
||||
CurrentVehicleSeat.ThrottleFloat = -CurrentThrottle
|
||||
else
|
||||
CurrentVehicleSeat.ThrottleFloat = -moveValue.z
|
||||
end
|
||||
CurrentVehicleSeat.SteerFloat = moveValue.x
|
||||
end)
|
||||
|
||||
if didSetThrottleSteerFloat == false then
|
||||
if game:GetService("UserInputService"):GetGamepadConnected(Enum.UserInputType.Gamepad1) and onlyTriggersForThrottle and useTriggersForThrottle then
|
||||
CurrentVehicleSeat.Throttle = -CurrentThrottle
|
||||
else
|
||||
CurrentVehicleSeat.Throttle = getClosestFittingValue(-moveValue.z)
|
||||
end
|
||||
CurrentVehicleSeat.Steer = getClosestFittingValue(moveValue.x)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function onSeated(active, currentSeatPart)
|
||||
if active then
|
||||
if currentSeatPart and currentSeatPart:IsA('VehicleSeat') then
|
||||
CurrentVehicleSeat = currentSeatPart
|
||||
if useTriggersForThrottle then
|
||||
ContextActionService:BindAction("throttleAccel", onThrottleAccel, false, Enum.KeyCode.ButtonR2)
|
||||
ContextActionService:BindAction("throttleDeccel", onThrottleDeccel, false, Enum.KeyCode.ButtonL2)
|
||||
end
|
||||
ContextActionService:BindAction("arrowSteerRight", onSteerRight, false, Enum.KeyCode.Right)
|
||||
ContextActionService:BindAction("arrowSteerLeft", onSteerLeft, false, Enum.KeyCode.Left)
|
||||
local success = pcall(function() RunService:BindToRenderStep("VehicleControlStep", Enum.RenderPriority.Input.Value, onRenderStepped) end)
|
||||
|
||||
if not success then
|
||||
if RenderSteppedCn then return end
|
||||
RenderSteppedCn = RunService.RenderStepped:connect(onRenderStepped)
|
||||
end
|
||||
end
|
||||
else
|
||||
CurrentVehicleSeat = nil
|
||||
if useTriggersForThrottle then
|
||||
ContextActionService:UnbindAction("throttleAccel")
|
||||
ContextActionService:UnbindAction("throttleDeccel")
|
||||
end
|
||||
ContextActionService:UnbindAction("arrowSteerRight")
|
||||
ContextActionService:UnbindAction("arrowSteerLeft")
|
||||
MasterControl:AddToPlayerMovement(Vector3.new(-CurrentSteer, 0, -CurrentThrottle))
|
||||
CurrentThrottle = 0
|
||||
CurrentSteer = 0
|
||||
local success = pcall(function() RunService:UnbindFromRenderStep("VehicleControlStep") end)
|
||||
if not success and RenderSteppedCn then
|
||||
RenderSteppedCn:disconnect()
|
||||
RenderSteppedCn = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function CharacterAdded(character)
|
||||
local humanoid = getHumanoid()
|
||||
while not humanoid do
|
||||
wait()
|
||||
humanoid = getHumanoid()
|
||||
end
|
||||
--
|
||||
if HumanoidSeatedCn then
|
||||
HumanoidSeatedCn:disconnect()
|
||||
HumanoidSeatedCn = nil
|
||||
end
|
||||
HumanoidSeatedCn = humanoid.Seated:connect(onSeated)
|
||||
end
|
||||
|
||||
if LocalPlayer.Character then
|
||||
CharacterAdded(LocalPlayer.Character)
|
||||
end
|
||||
LocalPlayer.CharacterAdded:connect(CharacterAdded)
|
||||
|
||||
return VehicleController
|
||||
+131
@@ -0,0 +1,131 @@
|
||||
|
||||
|
||||
local PathDisplay = {}
|
||||
PathDisplay.spacing = 8
|
||||
PathDisplay.image = "rbxasset://textures/Cursors/Gamepad/Pointer.png"
|
||||
PathDisplay.imageSize = Vector2.new(2, 2)
|
||||
|
||||
local currentPoints = {}
|
||||
local renderedPoints = {}
|
||||
|
||||
local pointModel = Instance.new("Model")
|
||||
pointModel.Name = "PathDisplayPoints"
|
||||
|
||||
local adorneePart = Instance.new("Part")
|
||||
adorneePart.Anchored = true
|
||||
adorneePart.CanCollide = false
|
||||
adorneePart.Transparency = 1
|
||||
adorneePart.Name = "PathDisplayAdornee"
|
||||
adorneePart.CFrame = CFrame.new(0, 0, 0)
|
||||
adorneePart.Parent = pointModel
|
||||
|
||||
local pointPool = {}
|
||||
local poolTop = 30
|
||||
for i = 1, poolTop do
|
||||
local point = Instance.new("ImageHandleAdornment")
|
||||
point.Archivable = false
|
||||
point.Adornee = adorneePart
|
||||
point.Image = PathDisplay.image
|
||||
point.Size = PathDisplay.imageSize
|
||||
pointPool[i] = point
|
||||
end
|
||||
|
||||
local function retrieveFromPool()
|
||||
local point = pointPool[1]
|
||||
if not point then
|
||||
return
|
||||
end
|
||||
|
||||
pointPool[1], pointPool[poolTop] = pointPool[poolTop], nil
|
||||
poolTop = poolTop - 1
|
||||
return point
|
||||
end
|
||||
|
||||
local function returnToPool(point)
|
||||
poolTop = poolTop + 1
|
||||
pointPool[poolTop] = point
|
||||
end
|
||||
|
||||
local function renderPoint(point, isLast)
|
||||
if poolTop == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local rayDown = Ray.new(point + Vector3.new(0, 2, 0), Vector3.new(0, -8, 0))
|
||||
local hitPart, hitPoint, hitNormal = workspace:FindPartOnRayWithIgnoreList(rayDown, { game.Players.LocalPlayer.Character, workspace.CurrentCamera })
|
||||
if not hitPart then
|
||||
return
|
||||
end
|
||||
|
||||
local pointCFrame = CFrame.new(hitPoint, hitPoint + hitNormal)
|
||||
|
||||
local point = retrieveFromPool()
|
||||
point.CFrame = pointCFrame
|
||||
point.Parent = pointModel
|
||||
return point
|
||||
end
|
||||
|
||||
function PathDisplay.setCurrentPoints(points)
|
||||
if typeof(points) == 'table' then
|
||||
currentPoints = points
|
||||
else
|
||||
currentPoints = {}
|
||||
end
|
||||
end
|
||||
|
||||
function PathDisplay.clearRenderedPath()
|
||||
for _, oldPoint in ipairs(renderedPoints) do
|
||||
oldPoint.Parent = nil
|
||||
returnToPool(oldPoint)
|
||||
end
|
||||
renderedPoints = {}
|
||||
pointModel.Parent = nil
|
||||
end
|
||||
|
||||
function PathDisplay.renderPath()
|
||||
PathDisplay.clearRenderedPath()
|
||||
if not currentPoints or #currentPoints == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local currentIdx = #currentPoints
|
||||
local lastPos = currentPoints[currentIdx]
|
||||
local distanceBudget = 0
|
||||
|
||||
renderedPoints[1] = renderPoint(lastPos, true)
|
||||
if not renderedPoints[1] then
|
||||
return
|
||||
end
|
||||
|
||||
while true do
|
||||
local currentPoint = currentPoints[currentIdx]
|
||||
local nextPoint = currentPoints[currentIdx - 1]
|
||||
|
||||
if currentIdx < 2 then
|
||||
break
|
||||
else
|
||||
|
||||
local toNextPoint = nextPoint - currentPoint
|
||||
local distToNextPoint = toNextPoint.magnitude
|
||||
|
||||
if distanceBudget > distToNextPoint then
|
||||
distanceBudget = distanceBudget - distToNextPoint
|
||||
currentIdx = currentIdx - 1
|
||||
else
|
||||
local dirToNextPoint = toNextPoint.unit
|
||||
local pointPos = currentPoint + (dirToNextPoint * distanceBudget)
|
||||
local point = renderPoint(pointPos, false)
|
||||
|
||||
if point then
|
||||
renderedPoints[#renderedPoints + 1] = point
|
||||
end
|
||||
|
||||
distanceBudget = distanceBudget + PathDisplay.spacing
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pointModel.Parent = workspace.CurrentCamera
|
||||
end
|
||||
|
||||
return PathDisplay
|
||||
Reference in New Issue
Block a user