add gs
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@@ -0,0 +1,60 @@
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local HttpService = game:GetService("HttpService")
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local HttpRbxApiService = game:GetService("HttpRbxApiService")
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local StarterGui = game:GetService("StarterGui")
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local Players = game:GetService("Players")
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local LocalPlayer = Players.LocalPlayer
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while not LocalPlayer do
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Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
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LocalPlayer = Players.LocalPlayer
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end
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local FriendingUtility = {}
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FriendingUtility.__index = FriendingUtility
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local MAX_FRIEND_COUNT = 200
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local BaseUrl = game:GetService("ContentProvider").BaseUrl:lower()
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BaseUrl = string.gsub(BaseUrl, "http:", "https:")
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local FriendCountUrl = string.gsub(BaseUrl, "www", "friends") .. "v1/users/{userId}/friends/count"
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function FriendingUtility:GetFriendCountAsync(userId)
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local friendCount = nil
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local wasSuccess, result = pcall(function()
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local url = string.gsub(FriendCountUrl,"{userId}",tostring(userId))
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return HttpRbxApiService:GetAsyncFullUrl(url)
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end)
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if not wasSuccess then
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print(FriendCountUrl,"failed because", result)
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return nil
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end
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result = HttpService:JSONDecode(result)
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if result["count"] then
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friendCount = result["count"]
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end
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return friendCount
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end
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function FriendingUtility:MaxFriendCount()
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return MAX_FRIEND_COUNT
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end
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local PlayerFriendedEvent = Instance.new("BindableEvent")
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local PlayerUnFriendedEvent = Instance.new("BindableEvent")
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LocalPlayer.FriendStatusChanged:connect(function(player, friendStatus)
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if friendStatus == Enum.FriendStatus.Friend then
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PlayerFriendedEvent:Fire(player)
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elseif friendStatus == Enum.FriendStatus.NotFriend then
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PlayerUnFriendedEvent:Fire(player)
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end
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end)
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StarterGui:RegisterGetCore("PlayerFriendedEvent", function() return PlayerFriendedEvent end)
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StarterGui:RegisterGetCore("PlayerUnfriendedEvent", function() return PlayerUnFriendedEvent end)
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return FriendingUtility
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