add gs
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@@ -0,0 +1,56 @@
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--[[
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Description: Starts scripts that are only run on RCC and are
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hidden to other builds.
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]]--
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game:DefineFastInt("DynamicDlc", 0) -- make sure the value doesn't leak.
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game:DefineFastInt("DynamicDlc2", 0)
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game:DefineFastFlag("SaferHss", false)
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local decodedDlc = bit32.bxor(bit32.rrotate(bit32.bxor(game:GetFastInt("DynamicDlc"), 777777777),13), 888888888)
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decodedDlc = decodedDlc + (4294967296 * game:GetFastInt("DynamicDlc2"))
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local core = game:GetService("CorePackages")
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function safeLoad(module, flag)
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local pass, ret = pcall(function()
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if flag == nil or settings():GetFFlag(flag) == true then
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require(core.hidden.rcc.modules[module])()
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end
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end)
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if pass == false and settings():GetFFlag("DebugShowRccLoadErrors") then
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warn("Module " .. module .. " failed to load: " .. tostring(ret))
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end
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return pass
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end
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if game:GetFastFlag("SaferHss") == true then
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-- bot detection heuristic
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if false == safeLoad("BotHeuristic") then
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game:GetService("Players"):SetRealPlace(true)
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end
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end
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-- Load the Dynamic Lua Challenge
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if (game:GetFastInt("DynamicDlc") ~= 0) then
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if game:GetFastFlag("SaferHss") == true then
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spawn(function()
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require(decodedDlc)
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end)
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else
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require(decodedDlc)
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end
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else
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if game:GetFastInt("DlcVersion") == 2 then
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require(core.hidden.rcc.modules.DynamicLuaChallenge2)
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else
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require(core.hidden.rcc.modules.DynamicLuaChallenge)
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end
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end
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if game:GetFastFlag("SaferHss") ~= true then
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-- bot detection heuristic
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safeLoad("BotHeuristic")
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end
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-- bot reporting
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safeLoad("BotInfo", "JumpScaresP2")
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