This commit is contained in:
lx
2026-07-06 14:01:11 -04:00
commit c4f97d729d
16468 changed files with 935321 additions and 0 deletions
@@ -0,0 +1,61 @@
--[[
Filename: CommonUtil.lua
Written by: dbanks
Description: Common work.
--]]
--[[ Classes ]]--
local CommonUtil = {}
-- Concatenate these two tables, return result.
function CommonUtil.TableConcat(t1,t2)
for i=1,#t2 do
t1[#t1+1] = t2[i]
end
return t1
end
-- Instances have a "Name" field. Sort
-- by that name,
function CommonUtil.SortByName(items)
local function compareInstanceNames(i1, i2)
return (i1.Name < i2.Name)
end
table.sort(items, compareInstanceNames)
return items
end
-- Provides a nice syntax for creating Roblox instances.
-- Example:
-- local newPart = Utility.Create("Part") {
-- Parent = workspace,
-- Anchored = true,
--
-- --Create a SpecialMesh as a child of this part too
-- Utility.Create("SpecialMesh") {
-- MeshId = "rbxassetid://...",
-- Scale = Vector3.new(0.5, 0.2, 10)
-- }
-- }
function CommonUtil.Create(instanceType)
return function(data)
local obj = Instance.new(instanceType)
local parent = nil
for k, v in pairs(data) do
if type(k) == 'number' then
v.Parent = obj
elseif k == 'Parent' then
parent = v
else
obj[k] = v
end
end
if parent then
obj.Parent = parent
end
return obj
end
end
return CommonUtil
@@ -0,0 +1,38 @@
-- universal design constants for in-game ui style
local Constants = {
COLORS = {
SLATE = Color3.fromRGB(35, 37, 39),
FLINT = Color3.fromRGB(57, 59, 61),
GRAPHITE = Color3.fromRGB(101, 102, 104),
PUMICE = Color3.fromRGB(189, 190, 190),
WHITE = Color3.fromRGB(255, 255, 255),
},
ERROR_PROMPT_HEIGHT = {
Default = 236,
XBox = 180,
},
ERROR_PROMPT_MIN_WIDTH = {
Default = 320,
XBox = 400,
},
ERROR_PROMPT_MAX_WIDTH = {
Default = 400,
XBox = 400,
},
ERROR_TITLE_FRAME_HEIGHT = {
Default = 50,
},
SPLIT_LINE_THICKNESS = 1,
BUTTON_CELL_PADDING = 10,
BUTTON_HEIGHT = 36,
SIDE_PADDING = 20,
LAYOUT_PADDING = 20,
SIDE_MARGIN = 20, -- When resizing according to screen size, reserve with side margins
PRIMARY_BUTTON_TEXTURE = "rbxasset://textures/ui/ErrorPrompt/PrimaryButton.png",
SECONDARY_BUTTON_TEXTURE = "rbxasset://textures/ui/ErrorPrompt/SecondaryButton.png",
SHIMMER_TEXTURE = "rbxasset://textures/ui/LuaApp/graphic/shimmer.png",
OVERLAY_TEXTURE = "rbxasset://textures/ui/ErrorPrompt/ShimmerOverlay.png",
}
return Constants
@@ -0,0 +1,33 @@
return function(className, defaultParent)
return function(propertyList)
local object = Instance.new(className)
local parent = nil
for index, value in next, propertyList do
if typeof(index) == 'string' then
if index == 'Parent' then
parent = value
else
object[index] = value
end
else
local valueType = typeof(value)
if valueType == 'function' then
value(object)
elseif valueType == 'Instance' then
value.Parent = object
end
end
end
if parent then
object.Parent = parent
end
if object.Parent == nil then
object.Parent = defaultParent
end
return object
end
end
@@ -0,0 +1,51 @@
-- // FileName: ObjectPool.lua
-- // Written by: TheGamer101
-- // Description: An object pool class used to avoid unnecessarily instantiating Instances.
local module = {}
--////////////////////////////// Include
--//////////////////////////////////////
local modulesFolder = script.Parent
--////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
function methods:GetInstance(className)
if self.InstancePoolsByClass[className] == nil then
self.InstancePoolsByClass[className] = {}
end
local availableInstances = #self.InstancePoolsByClass[className]
if availableInstances > 0 then
local instance = self.InstancePoolsByClass[className][availableInstances]
table.remove(self.InstancePoolsByClass[className])
return instance
end
return Instance.new(className)
end
function methods:ReturnInstance(instance)
if self.InstancePoolsByClass[instance.ClassName] == nil then
self.InstancePoolsByClass[instance.ClassName] = {}
end
if #self.InstancePoolsByClass[instance.ClassName] < self.PoolSizePerType then
table.insert(self.InstancePoolsByClass[instance.ClassName], instance)
else
instance:Destroy()
end
end
--///////////////////////// Constructors
--//////////////////////////////////////
function module.new(poolSizePerType)
local obj = setmetatable({}, methods)
obj.InstancePoolsByClass = {}
obj.Name = "ObjectPool"
obj.PoolSizePerType = poolSizePerType
return obj
end
return module