add gs
This commit is contained in:
@@ -0,0 +1,66 @@
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local Modules = script.Parent.Parent.Parent
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local Components = Modules.Components
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local BaseScreen = require(Modules.Views.Phone.BaseScreen)
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local Create = require(Modules.Create)
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local AlertModel = require(Modules.Models.Alert)
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local DialogComponents = require(Components.DialogComponents)
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local DeleteAlert = require(Modules.Actions.DeleteAlert)
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local Alert = BaseScreen:Template()
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function Alert.new(appState, route)
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local self = {
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appState = appState,
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route = route,
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alerts = {},
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}
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setmetatable(self, {__index = Alert})
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self.rbx = Create.new"Frame" {
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Size = UDim2.new(1, 0, 1, 0),
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BackgroundTransparency = 1,
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}
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self.alertDialog = DialogComponents.AlertDialog.new(appState, nil, nil)
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self.alertDialog.rbx.Parent = self.rbx
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self.alerts = nil
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self.alert = nil
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self.alertDialog.accepted.Event:Connect(function()
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if self.alert ~= nil then
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self.appState.store:dispatch(DeleteAlert(self.alert))
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end
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end)
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self.appState.store.changed:connect(function(current, previous)
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if current ~= previous then
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self:Update(current.ChatAppReducer.AppState.alerts)
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end
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end)
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return self
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end
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function Alert:Update(alerts)
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if alerts and alerts ~= self.alerts then
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if #(alerts.keys) >= 1 then
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local alertId = alerts.keys[1]
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local alert = alerts.values[alertId]
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if alert.type == AlertModel.AlertType.DIALOG then
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self.alertDialog:Update(alert)
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self.alertDialog:Prompt()
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else
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warn("Unhandled AlertType")
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end
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self.alert = alert
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end
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self.alerts = alerts
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end
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end
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return Alert
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@@ -0,0 +1,35 @@
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--[[
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Defines a set of tweens and default lifecycle handlers appropriate for this
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platform.
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]]
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local BaseScreen = {}
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function BaseScreen:Get(...)
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return self.new(...)
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end
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function BaseScreen:Template()
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local class = {}
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for key, value in pairs(self) do
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class[key] = value
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end
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return class
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end
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function BaseScreen:Start()
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end
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function BaseScreen:Stop()
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end
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function BaseScreen:Resume()
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end
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function BaseScreen:Pause()
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end
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function BaseScreen:Destruct()
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end
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return BaseScreen
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@@ -0,0 +1,109 @@
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local LuaChat = script.Parent.Parent.Parent
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local BaseScreen = require(script.Parent.BaseScreen)
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local Components = LuaChat.Components
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local ConversationComponent = require(Components.Conversation)
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local DialogInfo = require(LuaChat.DialogInfo)
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local PopRoute = require(LuaChat.Actions.PopRoute)
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local SetRoute = require(LuaChat.Actions.SetRoute)
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local Intent = DialogInfo.Intent
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local ConversationView = BaseScreen:Template()
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ConversationView.__index = ConversationView
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ConversationView.viewCache = {}
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function ConversationView:Get(appState, route)
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if self.viewCache[route.parameters.conversationId] then
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return self.viewCache[route.parameters.conversationId]
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end
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local view = self.new(appState, route)
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self.viewCache[route.parameters.conversationId] = view
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return view
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end
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function ConversationView.new(appState, route)
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local self = {}
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self.route = route
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self.conversationId = route.parameters.conversationId
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self.appState = appState
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self.connections = {}
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setmetatable(self, ConversationView)
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self.conversationComponent = ConversationComponent.new(appState)
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self.rbx = self.conversationComponent.rbx
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return self
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end
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function ConversationView:Start()
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BaseScreen.Start(self)
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local backButtonConnection = self.conversationComponent.BackButtonPressed:connect(function()
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self.appState.store:dispatch(PopRoute())
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end)
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table.insert(self.connections, backButtonConnection)
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local groupDetailConnection = self.conversationComponent.GroupDetailsButtonPressed:connect(function()
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self.appState.store:dispatch(SetRoute(
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Intent.GroupDetail,
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{
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conversationId = self.conversationId,
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}
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))
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end)
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table.insert(self.connections, groupDetailConnection)
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do
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local connection = self.appState.store.changed:connect(function(state, oldState)
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local conversation = state.ChatAppReducer.Conversations[self.conversationId]
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if not conversation then
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if self.appState.screenManager:GetCurrentView() == self then
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self.appState.store:dispatch(SetRoute(
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nil,
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{},
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Intent.ConversationHub
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))
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end
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self:Stop()
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self.viewCache[self.conversationId] = nil
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return
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end
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self.conversationComponent:Update(state, oldState)
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end)
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table.insert(self.connections, connection)
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end
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self.conversationComponent:Start()
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end
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function ConversationView:Stop()
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BaseScreen.Stop(self)
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self.conversationComponent:Stop()
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for _, connection in ipairs(self.connections) do
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connection:disconnect()
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end
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self.connections = {}
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end
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function ConversationView:Pause()
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BaseScreen.Pause(self)
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self.conversationComponent:Pause()
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end
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function ConversationView:Resume()
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BaseScreen.Resume(self)
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self.conversationComponent:Resume()
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end
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return ConversationView
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@@ -0,0 +1,99 @@
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local UserInputService = game:GetService("UserInputService")
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local Modules = game:GetService("CoreGui").RobloxGui.Modules
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local LuaApp = Modules.LuaApp
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local LuaChat = Modules.LuaChat
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local BaseScreen = require(LuaChat.Views.Phone.BaseScreen)
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local Create = require(LuaChat.Create)
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local ConversationHubComponent = require(LuaChat.Components.ConversationHub)
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local DialogInfo = require(LuaChat.DialogInfo)
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local Constants = require(LuaChat.Constants)
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local ConversationActions = require(LuaChat.Actions.ConversationActions)
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local SetRoute = require(LuaChat.Actions.SetRoute)
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local SetTabBarVisible = require(LuaApp.Actions.SetTabBarVisible)
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local Intent = DialogInfo.Intent
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local ConversationHub = BaseScreen:Template()
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ConversationHub.__index = ConversationHub
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function ConversationHub.new(appState, route)
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local self = {}
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setmetatable(self, ConversationHub)
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self.appState = appState
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self.route = route
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self.ConversationHubComponent = ConversationHubComponent.new(appState)
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self.rbx = self.ConversationHubComponent.rbx
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local spacer = Create.new "Frame" {
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Name = "Spacer",
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Size = UDim2.new(1, 0, 0, UserInputService.BottomBarSize.Y),
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BackgroundColor3 = Constants.Color.WHITE,
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BorderColor3 = Constants.Color.WHITE,
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BackgroundTransparency = 0,
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LayoutOrder = 3,
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}
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spacer.Parent = self.rbx
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self.ConversationHubComponent.ConversationTapped:connect(function(convoId)
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if self.appState.screenManager:GetCurrentView() ~= self then
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return
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end
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local conversation = self.appState.store:getState().ChatAppReducer.Conversations[convoId]
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if conversation == nil then
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return
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end
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if conversation.serverState == Constants.ServerState.NONE then
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self.appState.store:dispatch(ConversationActions.StartOneToOneConversation(conversation, function(id)
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self.appState.store:dispatch(SetRoute(Intent.Conversation, {conversationId = id}))
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end))
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else
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self.appState.store:dispatch(SetRoute(Intent.Conversation, {conversationId = convoId}))
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end
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end)
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self.ConversationHubComponent.CreateChatButtonPressed:connect(function()
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self.appState.store:dispatch(SetRoute(Intent.CreateChat, {}))
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end)
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return self
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end
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function ConversationHub:Start()
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BaseScreen.Start(self)
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self.ConversationHubComponent:Start()
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self.appState.store:dispatch(SetTabBarVisible(true))
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end
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function ConversationHub:Stop()
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BaseScreen.Stop(self)
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self.ConversationHubComponent:Stop()
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self.appState.store:dispatch(SetTabBarVisible(false))
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end
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function ConversationHub:Resume()
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BaseScreen.Resume(self)
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self.appState.store:dispatch(SetTabBarVisible(true))
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end
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function ConversationHub:Pause()
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BaseScreen.Pause(self)
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self.appState.store:dispatch(SetTabBarVisible(false))
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end
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function ConversationHub:Update(state, oldState)
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self.ConversationHubComponent:Update(state, oldState)
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end
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return ConversationHub
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@@ -0,0 +1,81 @@
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local Modules = script.Parent.Parent.Parent
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local Components = Modules.Components
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local Constants = require(Modules.Constants)
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local BaseScreen = require(Modules.Views.Phone.BaseScreen)
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local EditChatGroupComponent = require(Components.EditChatGroup)
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local DialogInfo = require(Modules.DialogInfo)
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local Intent = DialogInfo.Intent
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local PopRoute = require(Modules.Actions.PopRoute)
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local SetRoute = require(Modules.Actions.SetRoute)
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local EditChatGroup = BaseScreen:Template()
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EditChatGroup.__index = EditChatGroup
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function EditChatGroup.new(appState, route)
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local self = {
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appState = appState,
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route = route,
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convoId = route.parameters.conversationId,
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connections = {},
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}
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setmetatable(self, EditChatGroup)
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local participantCount = #appState.store:getState().ChatAppReducer.Conversations[self.convoId].participants
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local maxSize = Constants.MAX_PARTICIPANT_COUNT + 1 - participantCount
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self.editChatGroupComponent = EditChatGroupComponent.new(appState, maxSize, self.convoId)
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self.rbx = self.editChatGroupComponent.rbx
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local backButtonConnection = self.editChatGroupComponent.BackButtonPressed:connect(function()
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self.appState.store:dispatch(PopRoute())
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end)
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table.insert(self.connections, backButtonConnection)
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return self
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end
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function EditChatGroup:Start()
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BaseScreen.Start(self)
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do
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local connection = self.appState.store.changed:connect(function(current, previous)
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local currentConversationId = current.ChatAppReducer.Location.current.parameters.conversationId
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local conversation = current.ChatAppReducer.Conversations[currentConversationId]
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if current ~= previous and conversation then
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self:Update(current, previous)
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else
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if self.appState.screenManager:GetCurrentView() == self then
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self.appState.store:dispatch(SetRoute(nil, {}, Intent.ConversationHub))
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end
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end
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self:Update(current, previous)
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end)
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table.insert(self.connections, connection)
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end
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end
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function EditChatGroup:Stop()
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for _, connection in ipairs(self.connections) do
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connection:disconnect()
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end
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self.connections = {}
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BaseScreen.Stop(self)
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end
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function EditChatGroup:Destruct()
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self.editChatGroupComponent:Destruct()
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self.editChatGroupComponent = nil
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BaseScreen.Destruct(self)
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end
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function EditChatGroup:Update(current, previous)
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self.editChatGroupComponent:Update(current, previous)
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end
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return EditChatGroup
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@@ -0,0 +1,66 @@
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local Modules = game:GetService("CoreGui").RobloxGui.Modules
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local LuaApp = Modules.LuaApp
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local LuaChat = Modules.LuaChat
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local BaseScreen = require(LuaChat.Views.Phone.BaseScreen)
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local Create = require(LuaChat.Create)
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local Constants = require(LuaChat.Constants)
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local GameShareComponent = require(LuaChat.Components.GameShareComponent)
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local SetTabBarVisible = require(LuaApp.Actions.SetTabBarVisible)
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local GameShareView = BaseScreen:Template()
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GameShareView.__index = GameShareView
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function GameShareView.new(appState, route)
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local self = {}
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self.appState = appState
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self.route = route
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setmetatable(self, GameShareView)
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local innerFrame = Create.new"Frame" {
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Name = "InnerFrame",
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Size = UDim2.new(1, 0, 1, 0),
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Position = UDim2.new(0.5, 0, 0, 0),
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AnchorPoint = Vector2.new(0.5, 0),
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BackgroundColor3 = Constants.Color.GRAY5,
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BackgroundTransparency = 1,
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BorderSizePixel = 0,
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LayoutOrder = 2,
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Create.new("UIListLayout") {
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Name = "ListLayout",
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SortOrder = Enum.SortOrder.LayoutOrder,
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},
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}
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self.gameShareComponent = GameShareComponent.new(appState, route.parameters.placeId, innerFrame)
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self.rbx = self.gameShareComponent.rbx
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return self
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end
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function GameShareView:Start()
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self.gameShareComponent:Start()
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self.prevTabBarVisibility = self.appState.store:getState().TabBarVisible
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BaseScreen.Start(self)
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self.appState.store:dispatch(SetTabBarVisible(false))
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end
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function GameShareView:Stop()
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self.gameShareComponent:Stop()
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BaseScreen.Stop(self)
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self.appState.store:dispatch(SetTabBarVisible(self.prevTabBarVisibility))
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end
|
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function GameShareView:Destruct()
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self.gameShareComponent:Destruct()
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BaseScreen.Destruct(self)
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end
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return GameShareView
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@@ -0,0 +1,118 @@
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local Modules = game:GetService("CoreGui").RobloxGui.Modules
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local LuaChat = Modules.LuaChat
|
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local BaseScreen = require(LuaChat.Views.Phone.BaseScreen)
|
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local Constants = require(LuaChat.Constants)
|
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local ToastModel = require(LuaChat.Models.ToastModel)
|
||||
local DialogInfo = require(LuaChat.DialogInfo)
|
||||
|
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local GroupDetailComponent = require(LuaChat.Components.GroupDetail)
|
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|
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local PopRoute = require(LuaChat.Actions.PopRoute)
|
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local SetRoute = require(LuaChat.Actions.SetRoute)
|
||||
local ShowToast = require(LuaChat.Actions.ShowToast)
|
||||
|
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local Intent = DialogInfo.Intent
|
||||
|
||||
local GroupDetail = BaseScreen:Template()
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||||
GroupDetail.__index = GroupDetail
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||||
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function GroupDetail.new(appState, route)
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local self = {}
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||||
|
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self.appState = appState
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self.route = route
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||||
|
||||
self.groupDetailComponent = GroupDetailComponent.new(appState, route.parameters.conversationId)
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self.rbx = self.groupDetailComponent.rbx
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||||
self.connections = {}
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||||
|
||||
setmetatable(self, GroupDetail)
|
||||
|
||||
local backButtonConnection = self.groupDetailComponent.BackButtonPressed:connect(function()
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||||
self.appState.store:dispatch(PopRoute())
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||||
end)
|
||||
table.insert(self.connections, backButtonConnection)
|
||||
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||||
local addFriendsConnection = self.groupDetailComponent.AddFriendsPressed:connect(function()
|
||||
if self.appState.screenManager:GetCurrentView() ~= self then
|
||||
return
|
||||
end
|
||||
|
||||
local participantCount = #self.groupDetailComponent.conversation.participants
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||||
if participantCount >= Constants.MAX_PARTICIPANT_COUNT + 1 then
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||||
local messageKey = "Feature.Chat.Message.ToastText"
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||||
local messageArguments = {
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||||
friendNum = tostring(Constants.MAX_PARTICIPANT_COUNT+1),
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||||
}
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||||
local toastModel = ToastModel.new(Constants.ToastIDs.TOO_MANY_PEOPLE, messageKey, messageArguments)
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||||
self.appState.store:dispatch(ShowToast(toastModel))
|
||||
else
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||||
self.appState.store:dispatch(SetRoute(Intent.EditChatGroup, {
|
||||
conversationId = self.groupDetailComponent.conversation.id
|
||||
}))
|
||||
end
|
||||
end)
|
||||
table.insert(self.connections, addFriendsConnection)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function GroupDetail:Start()
|
||||
BaseScreen.Start(self)
|
||||
|
||||
do
|
||||
local connection = self.appState.store.changed:connect(function(current, previous)
|
||||
local currentConversationId = current.ChatAppReducer.Location.current.parameters.conversationId
|
||||
local conversation = current.ChatAppReducer.Conversations[currentConversationId]
|
||||
if current ~= previous and conversation then
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||||
self.groupDetailComponent:Update(current, previous)
|
||||
else
|
||||
if self.appState.screenManager:GetCurrentView() == self then
|
||||
self.appState.store:dispatch(SetRoute(nil, {}, Intent.ConversationHub))
|
||||
end
|
||||
end
|
||||
end)
|
||||
table.insert(self.connections, connection)
|
||||
end
|
||||
end
|
||||
|
||||
-- GroupDetail does not need to slide off-screen when spawning Dialogs.
|
||||
function GroupDetail:Pause()
|
||||
local state = self.appState.store:getState()
|
||||
local dialogType = DialogInfo.GetTypeBasedOnIntent(
|
||||
self.appState.store:getState().FormFactor,
|
||||
state.ChatAppReducer.Location.current.intent
|
||||
)
|
||||
|
||||
if dialogType == DialogInfo.DialogType.Popup then
|
||||
self.isNextPageGenericDialog = true
|
||||
else
|
||||
self.isNextPageGenericDialog = false
|
||||
BaseScreen.Pause(self)
|
||||
end
|
||||
end
|
||||
|
||||
function GroupDetail:Resume()
|
||||
if self.isNextPageGenericDialog == nil or self.isNextPageGenericDialog == false then
|
||||
BaseScreen.Resume(self)
|
||||
end
|
||||
self.isNextPageGenericDialog = false
|
||||
end
|
||||
|
||||
function GroupDetail:Stop()
|
||||
BaseScreen.Stop(self)
|
||||
|
||||
for _, connection in ipairs(self.connections) do
|
||||
connection:disconnect()
|
||||
end
|
||||
|
||||
self.connections = {}
|
||||
self.groupDetailComponent:Stop()
|
||||
end
|
||||
|
||||
function GroupDetail:Destruct()
|
||||
self.groupDetailComponent:Destruct()
|
||||
end
|
||||
|
||||
return GroupDetail
|
||||
@@ -0,0 +1,72 @@
|
||||
local Modules = script.Parent.Parent.Parent
|
||||
local Components = Modules.Components
|
||||
|
||||
local DialogInfo = require(Modules.DialogInfo)
|
||||
|
||||
local BaseScreen = require(Modules.Views.Phone.BaseScreen)
|
||||
|
||||
local NewChatGroupComponent = require(Components.NewChatGroup)
|
||||
|
||||
local PopRoute = require(Modules.Actions.PopRoute)
|
||||
local SetRoute = require(Modules.Actions.SetRoute)
|
||||
|
||||
local Intent = DialogInfo.Intent
|
||||
|
||||
local NewChatGroup = BaseScreen:Template()
|
||||
NewChatGroup.__index = NewChatGroup
|
||||
|
||||
function NewChatGroup.new(appState, route)
|
||||
local self = {
|
||||
appState = appState,
|
||||
route = route,
|
||||
connections = {};
|
||||
}
|
||||
setmetatable(self, NewChatGroup)
|
||||
|
||||
self.newChatGroupComponent = NewChatGroupComponent.new(appState)
|
||||
self.rbx = self.newChatGroupComponent.rbx
|
||||
|
||||
local backButtonPressedConnection = self.newChatGroupComponent.BackButtonPressed:connect(function()
|
||||
self.appState.store:dispatch(PopRoute())
|
||||
end)
|
||||
table.insert(self.connections, backButtonPressedConnection)
|
||||
|
||||
local conversationSavedConnection = self.newChatGroupComponent.ConversationSaved:connect(function(id)
|
||||
self.appState.store:dispatch(SetRoute(Intent.Conversation, {conversationId = id}, Intent.ConversationHub))
|
||||
end)
|
||||
table.insert(self.connections, conversationSavedConnection)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function NewChatGroup:Start()
|
||||
BaseScreen.Start(self)
|
||||
do
|
||||
local connection = self.appState.store.changed:connect(function(current, previous)
|
||||
self:Update(current, previous)
|
||||
end)
|
||||
table.insert(self.connections, connection)
|
||||
end
|
||||
end
|
||||
|
||||
function NewChatGroup:Stop()
|
||||
for _, connection in ipairs(self.connections) do
|
||||
connection:disconnect()
|
||||
end
|
||||
self.connections = {}
|
||||
|
||||
BaseScreen.Stop(self)
|
||||
end
|
||||
|
||||
function NewChatGroup:Destruct()
|
||||
self.newChatGroupComponent:Destruct()
|
||||
self.newChatGroupComponent = nil
|
||||
|
||||
BaseScreen.Destruct(self)
|
||||
end
|
||||
|
||||
function NewChatGroup:Update(current, previous)
|
||||
self.newChatGroupComponent:Update(current, previous)
|
||||
end
|
||||
|
||||
return NewChatGroup
|
||||
Reference in New Issue
Block a user