add gs
This commit is contained in:
+119
@@ -0,0 +1,119 @@
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
|
||||
local Modules = CoreGui.RobloxGui.Modules
|
||||
local LuaApp = Modules.LuaApp
|
||||
local LuaChat = Modules.LuaChat
|
||||
local Actions = LuaChat.Actions
|
||||
|
||||
local MockId = require(LuaApp.MockId)
|
||||
|
||||
local PlayTogetherAsync = require(script.Parent.PlayTogetherAsync)
|
||||
|
||||
local FailedToFetchMostRecentlyPlayedGames = require(Actions.FailedToFetchMostRecentlyPlayedGames)
|
||||
local FetchedMostRecentlyPlayedGames = require(Actions.FetchedMostRecentlyPlayedGames)
|
||||
local FetchingMostRecentlyPlayedGames = require(Actions.FetchingMostRecentlyPlayedGames)
|
||||
local GameFailedToPin = require(Actions.GameFailedToPin)
|
||||
local GameFailedToUnpin = require(Actions.GameFailedToUnpin)
|
||||
local PinnedGame = require(Actions.PinnedGame)
|
||||
local PinningGame = require(Actions.PinningGame)
|
||||
local UnpinnedGame = require(Actions.UnpinnedGame)
|
||||
local UnpinningGame = require(Actions.UnpinningGame)
|
||||
|
||||
return function()
|
||||
|
||||
describe("initial state", function()
|
||||
it("should return an initial table when passed nil", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
expect(state).to.be.a("table")
|
||||
expect(state.pinningGames).to.be.a("table")
|
||||
expect(state.unPinningGames).to.be.a("table")
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("PinningGame", function()
|
||||
it("should set the pinning game async state to true", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
local testConversationId = MockId()
|
||||
state = PlayTogetherAsync(state, PinningGame(testConversationId))
|
||||
|
||||
expect(state.pinningGames[testConversationId]).to.equal(true)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("PinnedGame", function()
|
||||
it("should set the pinning game async state to false", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
local testConversationId = MockId()
|
||||
state = PlayTogetherAsync(state, PinnedGame(testConversationId))
|
||||
|
||||
expect(state.pinningGames[testConversationId]).to.equal(false)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("GameFailedToPin", function()
|
||||
it("should set the pinning game async state to false", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
local testConversationId = MockId()
|
||||
state = PlayTogetherAsync(state, GameFailedToPin(testConversationId))
|
||||
|
||||
expect(state.pinningGames[testConversationId]).to.equal(false)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("UnpinningGame", function()
|
||||
it("should set the unpinning game async state to true", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
local testConversationId = MockId()
|
||||
state = PlayTogetherAsync(state, UnpinningGame(testConversationId))
|
||||
|
||||
expect(state.unPinningGames[testConversationId]).to.equal(true)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("UnpinnedGame", function()
|
||||
it("should set the unpinning game async state to false", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
local testConversationId = MockId()
|
||||
state = PlayTogetherAsync(state, UnpinnedGame(testConversationId))
|
||||
|
||||
expect(state.unPinningGames[testConversationId]).to.equal(false)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("GameFailedToUnpin", function()
|
||||
it("should set the unpinning game async state to false", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
local testConversationId = MockId()
|
||||
state = PlayTogetherAsync(state, GameFailedToUnpin(testConversationId))
|
||||
|
||||
expect(state.unPinningGames[testConversationId]).to.equal(false)
|
||||
end)
|
||||
end)
|
||||
describe("FetchingMostRecentlyPlayedGames", function()
|
||||
it("should update fecth state of most recently played games", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
state = PlayTogetherAsync(state, FetchingMostRecentlyPlayedGames())
|
||||
|
||||
expect(state.fetchingMostRecentlyPlayedGames).to.equal(true)
|
||||
expect(state.fetchedMostRecentlyPlayedGames).to.equal(false)
|
||||
end)
|
||||
end)
|
||||
describe("FetchedMostRecentlyPlayedGames", function()
|
||||
it("should update fecth state of most recently played games", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
state = PlayTogetherAsync(state, FetchedMostRecentlyPlayedGames())
|
||||
|
||||
expect(state.fetchingMostRecentlyPlayedGames).to.equal(false)
|
||||
expect(state.fetchedMostRecentlyPlayedGames).to.equal(true)
|
||||
end)
|
||||
end)
|
||||
describe("FailedToFetchMostRecentlyPlayedGames", function()
|
||||
it("should update fecth state of most recently played games", function()
|
||||
local state = PlayTogetherAsync(nil, {})
|
||||
state = PlayTogetherAsync(state, FailedToFetchMostRecentlyPlayedGames())
|
||||
|
||||
expect(state.fetchingMostRecentlyPlayedGames).to.equal(false)
|
||||
expect(state.fetchedMostRecentlyPlayedGames).to.equal(false)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
Reference in New Issue
Block a user