add gs
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@@ -0,0 +1,204 @@
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local UserInputService = game:GetService("UserInputService")
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local RunService = game:GetService("RunService")
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local LuaChat = script.Parent.Parent
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local Create = require(LuaChat.Create)
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local HttpDebug = require(script.Parent.HttpDebug)
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local ActionDebug = require(script.Parent.ActionDebug)
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local FFlagLuaChatToSplitRbxConnections = settings():GetFFlag("LuaChatToSplitRbxConnections")
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local DebugManager = {
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connections = {},
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rbx_connections = {},
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screenGui = nil,
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container = nil,
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root = nil,
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http = nil,
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action = nil,
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running = false,
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open = false
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}
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function DebugManager:Initialize(root)
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self.root = root
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HttpDebug:SetEnabled(true)
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ActionDebug:SetEnabled(true)
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end
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function DebugManager:Start()
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if self.running then
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warn("DebugManager is already running!")
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return
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end
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self.running = true
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self.httpDirty = false
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self.actionDirty = false
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self.screenGui = Instance.new("ScreenGui")
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self.screenGui.Name = "ChatDebugScreen"
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self.screenGui.DisplayOrder = 1e6
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self.screenGui.Parent = self.root
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self.container = Create "Frame" {
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Name = "DebugContainer",
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Size = UDim2.new(1, 0, 1, 0),
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BackgroundTransparency = 1,
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Create "UIListLayout" {
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SortOrder = Enum.SortOrder.LayoutOrder,
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FillDirection = Enum.FillDirection.Horizontal,
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VerticalAlignment = Enum.VerticalAlignment.Top
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}
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}
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self.container.Parent = self.screenGui
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do
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local connection = UserInputService.InputBegan:Connect(function(input, gameProcessed)
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if input.UserInputType == Enum.UserInputType.Keyboard then
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if input.KeyCode == Enum.KeyCode.H and UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
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self:ToggleOpen()
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end
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end
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end)
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if FFlagLuaChatToSplitRbxConnections then
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table.insert(self.rbx_connections, connection)
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else
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table.insert(self.connections, connection)
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end
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end
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do
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local connection = HttpDebug.Updated:connect(function()
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if not self.open then
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return
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end
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self.httpDirty = true
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end)
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table.insert(self.connections, connection)
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end
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do
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local connection = ActionDebug.Updated:connect(function()
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if not self.open then
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return
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end
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self.actionDirty = true
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end)
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table.insert(self.connections, connection)
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end
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do
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local connection = RunService.Heartbeat:Connect(function()
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if not self.open then
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return
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end
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if self.httpDirty then
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self.httpDirty = false
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if self.http then
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self.http:Destroy()
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end
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self.http = HttpDebug:Render()
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self.http.LayoutOrder = 2
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self.http.Parent = self.container
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end
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if self.actionDirty then
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self.actionDirty = false
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if self.action then
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self.action:Destroy()
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end
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self.action = ActionDebug:Render()
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self.action.LayoutOrder = 1
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self.action.Parent = self.container
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end
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end)
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if FFlagLuaChatToSplitRbxConnections then
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table.insert(self.rbx_connections, connection)
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else
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table.insert(self.connections, connection)
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end
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end
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end
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function DebugManager:Stop()
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if not self.running then
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warn("DebugManager is already stopped!")
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return
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end
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self.running = false
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self:Close()
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for _, connection in ipairs(self.connections) do
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connection:disconnect()
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end
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self.connections = {}
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for _, connection in ipairs(self.rbx_connections) do
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connection:Disconnect()
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end
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self.rbx_connections = {}
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self.screenGui:Destroy()
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self.screenGui = nil
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self.container = nil
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end
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function DebugManager:Open()
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if self.open then
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return
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end
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self.open = true
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if self.action then
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self.action:Destroy()
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end
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self.action = ActionDebug:Render()
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self.action.LayoutOrder = 1
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self.action.Parent = self.container
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if self.http then
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self.http:Destroy()
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end
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self.http = HttpDebug:Render()
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self.http.LayoutOrder = 2
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self.http.Parent = self.container
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self.container.Visible = true
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end
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function DebugManager:Close()
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if not self.open then
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return
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end
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self.open = false
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self.container.Visible = false
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end
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function DebugManager:ToggleOpen()
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if self.open then
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self:Close()
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else
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self:Open()
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end
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end
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return DebugManager
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