add gs
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@@ -0,0 +1,223 @@
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local CoreGui = game:GetService("CoreGui")
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local Modules = CoreGui.RobloxGui.Modules
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local Common = Modules.Common
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local LuaChat = Modules.LuaChat
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local Create = require(LuaChat.Create)
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local Signal = require(Common.Signal)
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local COLOR_BUTTON_ENABLED = Color3.new(0.85, 0.85, 0.85)
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local ActionDebug = {
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Updated = Signal.new(),
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log = {},
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enabled = false,
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updateQueued = false
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}
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function ActionDebug:SetEnabled(value)
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self.enabled = value
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end
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function ActionDebug:QueueUpdate()
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if not self.updateQueued then
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spawn(function()
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self.Updated:fire()
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end)
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end
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end
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function ActionDebug:AddAction(data)
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if not self.enabled then
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return "DEBUG DISABLED"
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end
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local action = {
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data = data,
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status = "pending",
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startTime = tick()
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}
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table.insert(self.log, action)
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local actionId = #self.log
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self:QueueUpdate()
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return actionId
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end
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function ActionDebug:SetActionMutated(actionId)
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if not self.enabled then
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return
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end
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local action = self.log[actionId]
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if not action then
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warn("Couldn't find action with ID " .. tostring(actionId))
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return
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end
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action.status = "mutated"
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action.mutatedTime = tick()
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self:QueueUpdate()
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end
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function ActionDebug:FinishAction(actionId)
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if not self.enabled then
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return
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end
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local action = self.log[actionId]
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if not action then
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warn("Couldn't find action with ID " .. tostring(actionId))
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return
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end
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action.status = "done"
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action.endTime = tick()
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self:QueueUpdate()
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end
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function ActionDebug:Render()
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self.updateQueued = false
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local children = {}
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for key, action in ipairs(self.log) do
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local actionType
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local actionBody
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if type(action.data) == "function" then
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actionType = "thunk"
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actionBody = "<function>"
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elseif type(action.data) == "table" then
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actionType = action.data.type
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actionBody = game:GetService("HttpService"):JSONEncode(action.data)
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else
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actionType = type(action.data)
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actionBody = tostring(action.data)
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end
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local mutationDuration = 0
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if action.mutatedTime then
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mutationDuration = (action.mutatedTime - action.startTime) * 1000
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end
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local duration = 0
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if action.endTime then
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duration = (action.endTime - action.startTime) * 1000
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end
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local object = Create "Frame" {
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Name = "log-" .. key,
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LayoutOrder = key,
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Size = UDim2.new(1, 0, 0, 34),
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BackgroundColor3 = Color3.new(0.7, 0.7, 0.7),
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Create "Frame" {
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Name = "Inner",
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Size = UDim2.new(1, -16, 1, -2),
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Position = UDim2.new(0.5, 0, 0.5, 0),
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AnchorPoint = Vector2.new(0.5, 0.5),
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BackgroundTransparency = 1,
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Create "UIListLayout" {
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SortOrder = Enum.SortOrder.LayoutOrder,
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FillDirection = Enum.FillDirection.Horizontal,
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VerticalAlignment = Enum.VerticalAlignment.Center,
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Padding = UDim.new(0, 8)
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},
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Create "TextLabel" {
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Name = "LogNumber",
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LayoutOrder = 0,
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BackgroundTransparency = 1,
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Size = UDim2.new(0, 30, 1, 0),
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TextXAlignment = Enum.TextXAlignment.Left,
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Text = tostring(key)
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},
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Create "TextLabel" {
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Name = "MutationTime",
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LayoutOrder = 1,
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BackgroundTransparency = 1,
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Size = UDim2.new(0, 60, 1, 0),
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TextXAlignment = Enum.TextXAlignment.Left,
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Text = ("%.2f ms"):format(mutationDuration)
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},
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Create "TextLabel" {
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Name = "ElapsedTime",
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LayoutOrder = 2,
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BackgroundTransparency = 1,
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Size = UDim2.new(0, 60, 1, 0),
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TextXAlignment = Enum.TextXAlignment.Left,
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Text = ("%.2f ms"):format(duration)
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},
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Create "TextLabel" {
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Name = "Status",
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LayoutOrder = 3,
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BackgroundTransparency = 1,
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Size = UDim2.new(0, 60, 1, 0),
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TextXAlignment = Enum.TextXAlignment.Left,
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Text = action.status
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},
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Create "TextLabel" {
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Name = "ActionType",
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LayoutOrder = 4,
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BackgroundTransparency = 1,
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Size = UDim2.new(0, 150, 1, 0),
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TextXAlignment = Enum.TextXAlignment.Left,
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Text = actionType
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},
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Create "TextButton" {
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Name = "Details",
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LayoutOrder = 5,
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Size = UDim2.new(0, 90, 1, -10),
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Text = "Details",
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BackgroundColor3 = COLOR_BUTTON_ENABLED,
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[Create.events] = {
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MouseButton1Click = function()
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print(("Action %d:\n"):format(key))
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print(actionBody)
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print("\n")
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end
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}
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}
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}
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}
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table.insert(children, object)
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end
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local container = Create "ScrollingFrame"({
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Size = UDim2.new(0, 520, 1, 0),
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Name = "ActionDebug",
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Active = true,
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Create "UIListLayout" {
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SortOrder = Enum.SortOrder.LayoutOrder
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}
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}, children)
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local height = 0
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for _, child in ipairs(children) do
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height = height + child.AbsoluteSize.Y
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end
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container.CanvasSize = UDim2.new(0, 350, 0, height)
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return container
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end
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return ActionDebug
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