add gs
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@@ -0,0 +1,233 @@
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local CoreGui = game:GetService("CoreGui")
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local Modules = CoreGui.RobloxGui.Modules
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local Common = Modules.Common
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local LuaChat = Modules.LuaChat
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local Constants = require(LuaChat.Constants)
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local Create = require(LuaChat.Create)
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local Signal = require(Common.Signal)
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local Components = LuaChat.Components
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local BaseHeader = require(Components.BaseHeader)
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local FlagSettings = require(LuaChat.FlagSettings)
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local ModalTextButton = require(Components.ModalTextButton)
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local FFlagLuaChatToSplitRbxConnections = settings():GetFFlag("LuaChatToSplitRbxConnections")
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local UseCppTextTruncation = FlagSettings.UseCppTextTruncation()
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local HEIGHT_OF_BORDER = 1
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local HEIGHT_OF_DISCONNECTED = 32
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local HEIGHT_OF_HEADER = 44
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local ICON_CELL_WIDTH = 60
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local TOTAL_HEIGHT_OF_HEADER = HEIGHT_OF_HEADER + HEIGHT_OF_BORDER
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local ModalHeader = BaseHeader:Template()
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ModalHeader.__index = ModalHeader
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function ModalHeader.new(appState, dialogType)
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local self = {}
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self.heightOfHeader = TOTAL_HEIGHT_OF_HEADER
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self.heightOfDisconnected = HEIGHT_OF_DISCONNECTED
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self.buttons = {}
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self.connections = {}
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if FFlagLuaChatToSplitRbxConnections then
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self.rbx_connections = {}
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end
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self.appState = appState
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self.dialogType = dialogType
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self.backButton = BaseHeader:GetNewBackButton(dialogType)
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self.backButton.rbx.Visible = false
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self.backButton.rbx.Size = UDim2.new(0, 24, 0, 24)
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self.backButton.rbx.Position = UDim2.new(0.5, -2, 0.5, 0)
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self.backButton.rbx.AnchorPoint = Vector2.new(0.5, 0.5)
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self.title = ""
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self.subtitle = nil
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self.connectionState = Enum.ConnectionState.Connected
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self.luaChatPlayTogetherEnabled = FlagSettings.IsLuaChatPlayTogetherEnabled(
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self.appState.store:getState().FormFactor)
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self.BackButtonPressed = Signal.new()
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local backButtonConnection = self.backButton.Pressed:connect(function()
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self.BackButtonPressed:fire()
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end)
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table.insert(self.connections, backButtonConnection)
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self.titleLabel = Create.new "TextLabel" {
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Name = "Title",
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BackgroundTransparency = 1,
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TextSize = Constants.Font.FONT_SIZE_20,
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TextColor3 = Constants.Color.GRAY1,
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Size = UDim2.new(0, 200, 0, 18),
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AnchorPoint = Vector2.new(0.5, 0.5),
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Text = "Title",
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Font = Enum.Font.SourceSans,
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LayoutOrder = 0,
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}
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self.innerSubtitle = Create.new "TextLabel" {
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Name = "Subtitle",
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BackgroundTransparency = 1,
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TextSize = Constants.Font.FONT_SIZE_12,
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TextColor3 = Constants.Color.GRAY1,
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Size = UDim2.new(0, 200, 0, 18),
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AnchorPoint = Vector2.new(0.5, 0.5),
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Text = "",
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Font = Enum.Font.SourceSans,
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LayoutOrder = 1,
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}
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self.innerTitles = Create.new "Frame" {
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Name = "Titles",
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BackgroundTransparency = 1,
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Size = UDim2.new(0, 200, 1, 0),
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Position = UDim2.new(0.5, 0, 0, 0),
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AnchorPoint = Vector2.new(0.5, 0),
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Create.new "UIListLayout" {
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SortOrder = Enum.SortOrder.LayoutOrder,
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HorizontalAlignment = Enum.HorizontalAlignment.Center,
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VerticalAlignment = Enum.VerticalAlignment.Center
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},
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self.titleLabel,
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self.innerSubtitle,
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}
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self.innerButtons = Create.new "Frame" {
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Name = "Buttons",
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BackgroundTransparency = 1,
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Position = UDim2.new(1, -12, 0, 0),
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Size = UDim2.new(0, 100, 1, 0),
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AnchorPoint = Vector2.new(1, 0),
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Create.new "UIListLayout" {
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SortOrder = Enum.SortOrder.LayoutOrder,
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HorizontalAlignment = Enum.HorizontalAlignment.Right,
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FillDirection = Enum.FillDirection.Horizontal,
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},
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}
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self.innerContent = Create.new "Frame" {
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Name = "Content",
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BackgroundTransparency = 1,
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Size = UDim2.new(1, 0, 1, -4),
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Position = UDim2.new(0, 0, 0, 4),
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Create.new"Frame" {
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Name = "Icon",
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BackgroundTransparency = 1,
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BorderSizePixel = 0,
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Size = UDim2.new(0, ICON_CELL_WIDTH, 1, 0),
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Position = UDim2.new(0, 0, 0, 0),
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self.backButton.rbx,
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},
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self.innerTitles,
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self.innerButtons,
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}
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self.innerHeader = Create.new "Frame" {
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Name = "Header",
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BackgroundTransparency = 1, -- Set transparent so the rounded corners will show.
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BorderSizePixel = 0,
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Size = UDim2.new(1, 0, 0, HEIGHT_OF_HEADER),
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LayoutOrder = 0,
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self.innerContent,
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}
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self.rbx = Create.new "Frame" {
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Name = "HeaderFrame",
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BackgroundTransparency = 1,
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Size = UDim2.new(1, 0, 0, TOTAL_HEIGHT_OF_HEADER),
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Create.new("UIListLayout") {
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Name = "ModalHeaderListLayout",
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SortOrder = Enum.SortOrder.LayoutOrder,
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FillDirection = Enum.FillDirection.Vertical,
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},
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self.innerHeader,
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Create.new "Frame" {
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Name = "BottomBorder",
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BackgroundColor3 = Constants.Color.GRAY3,
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Size = UDim2.new(1, 0, 0, HEIGHT_OF_BORDER),
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BorderSizePixel = 0,
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LayoutOrder = 1,
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},
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Create.new "Frame" {
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Name = "Disconnected",
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AnchorPoint = Vector2.new(0, 1),
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BackgroundColor3 = Constants.Color.GRAY3,
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BorderSizePixel = 0,
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ClipsDescendants = true,
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LayoutOrder = 2,
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Size = UDim2.new(1, 0, 0, 0), -- Note: Deliberately has zero vertical height, will be scaled.
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Create.new "TextLabel" {
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Name = "Title",
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AnchorPoint = Vector2.new(0.5, 1),
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BackgroundTransparency = 1,
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Font = Constants.Font.TITLE,
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LayoutOrder = 0,
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Position = UDim2.new(0.5, 0, 1, 0),
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Size = UDim2.new(1, 0, 0, HEIGHT_OF_DISCONNECTED),
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Text = appState.localization:Format("Feature.Chat.Message.NoConnectionMsg"),
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TextColor3 = Constants.Color.WHITE,
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TextSize = Constants.Font.FONT_SIZE_14,
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},
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},
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Create.new "Frame" {
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Name = "GameDrawer",
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BackgroundTransparency = 1,
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BorderSizePixel = 0,
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ClipsDescendants = false,
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LayoutOrder = 3,
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Size = UDim2.new(1, 0, 0, 0), -- Note: Deliberately zero height, will be scaled open.
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Visible = false,
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},
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}
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local parentChangedConnection = self.rbx:GetPropertyChangedSignal("Parent"):Connect(function()
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if self.rbx and self.rbx.Parent then
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if not UseCppTextTruncation then
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game:GetService("RunService").Stepped:wait() -- TextBounds isn't recalculated when this fires so we wait
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end
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self:SetTitle(self.title) -- Again, this can be much cleaner once we have proper truncation support
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end
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end)
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if FFlagLuaChatToSplitRbxConnections then
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table.insert(self.rbx_connections, parentChangedConnection)
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else
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table.insert(self.connections, parentChangedConnection)
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end
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do
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local connection = appState.store.changed:connect(function(state, oldState)
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self:SetConnectionState(state.ConnectionState)
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end)
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table.insert(self.connections, connection)
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end
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setmetatable(self, ModalHeader)
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return self
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end
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function ModalHeader:CreateHeaderButton(name, textKey)
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local saveGroup = ModalTextButton.new(self.appState, name, textKey)
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self:AddButton(saveGroup)
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return saveGroup
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end
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return ModalHeader
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