add gs
This commit is contained in:
@@ -0,0 +1,100 @@
|
||||
--[[
|
||||
// BaseScreen.lua
|
||||
|
||||
// Creates a base screen with breadcrumbs and title. Do not use for a pane/tab
|
||||
]]
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
|
||||
local Modules = GuiRoot:FindFirstChild("Modules")
|
||||
local ShellModules = Modules:FindFirstChild("Shell")
|
||||
|
||||
local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
|
||||
local Utility = require(ShellModules:FindFirstChild('Utility'))
|
||||
|
||||
local function createBaseScreen(controller)
|
||||
local this = {}
|
||||
|
||||
local container = Utility.Create'Frame'
|
||||
{
|
||||
Name = "Container";
|
||||
Size = UDim2.new(1, 0, 1, 0);
|
||||
BackgroundTransparency = 1;
|
||||
}
|
||||
local backButton = Utility.Create'ImageButton'
|
||||
{
|
||||
Name = "BackButton";
|
||||
BackgroundTransparency = 1;
|
||||
Image = 'rbxasset://textures/ui/Lobby/Buttons/nine_slice_button.png';
|
||||
ImageColor3 = GlobalSettings.GreyButtonColor;
|
||||
Size = UDim2.new(0,175,0,48);
|
||||
ScaleType = Enum.ScaleType.Slice;
|
||||
SliceCenter = Rect.new(9,9,39,39);
|
||||
}
|
||||
local backImage = Utility.Create'ImageLabel'
|
||||
{
|
||||
Name = "BackImage";
|
||||
Size = UDim2.new(0,48,0,48);
|
||||
BackgroundTransparency = 1;
|
||||
Image = "rbxasset://textures/ui/Shell/Icons/BackIcon@1080.png";
|
||||
Parent = container;
|
||||
}
|
||||
local backText = Utility.Create'TextLabel'
|
||||
{
|
||||
Name = "BackText";
|
||||
Size = UDim2.new(0, 0, 0, backImage.Size.Y.Offset);
|
||||
Position = UDim2.new(0, backImage.Size.X.Offset + 8, 0, 0);
|
||||
BackgroundTransparency = 1;
|
||||
Font = GlobalSettings.RegularFont;
|
||||
FontSize = GlobalSettings.ButtonSize;
|
||||
TextXAlignment = Enum.TextXAlignment.Left;
|
||||
TextColor3 = GlobalSettings.WhiteTextColor;
|
||||
Text = "";
|
||||
Parent = container;
|
||||
}
|
||||
local titleText = Utility.Create'TextLabel'
|
||||
{
|
||||
Name = "TitleText";
|
||||
Size = UDim2.new(0, 0, 0, 35);
|
||||
Position = UDim2.new(0, 16, 0, backImage.Size.Y.Offset + 74);
|
||||
BackgroundTransparency = 1;
|
||||
Font = GlobalSettings.LightFont;
|
||||
FontSize = GlobalSettings.HeaderSize;
|
||||
TextXAlignment = Enum.TextXAlignment.Left;
|
||||
TextColor3 = GlobalSettings.WhiteTextColor;
|
||||
Text = "";
|
||||
Parent = container;
|
||||
}
|
||||
|
||||
--[[ Public API ]]--
|
||||
this.Container = container
|
||||
this.BackImage = backImage
|
||||
this.BackText = backText
|
||||
this.TitleText = titleText
|
||||
|
||||
function this:SetBackText(newText)
|
||||
local TextService = game:GetService('TextService')
|
||||
|
||||
local textSize = TextService:GetTextSize(
|
||||
newText,
|
||||
Utility.ConvertFontSizeEnumToInt(backText.FontSize),
|
||||
backText.Font,
|
||||
Vector2.new()) -- Essentially, we don't want to bound our textbox
|
||||
|
||||
local spacing = (backButton.Size.Y.Offset - backImage.Size.Y.Offset) / 2
|
||||
|
||||
backText.Text = newText
|
||||
|
||||
backButton.Size = UDim2.new(0, spacing * 2 + textSize.X + backImage.Size.X.Offset + 8,
|
||||
backButton.Size.Y.Scale, backButton.Size.Y.Offset)
|
||||
end
|
||||
|
||||
this:SetBackText(controller:GetBackText())
|
||||
|
||||
backButton.MouseButton1Click:connect(function()
|
||||
controller:OnBackButtonClick()
|
||||
end)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
return createBaseScreen
|
||||
Reference in New Issue
Block a user