add gs
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+282
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--[[
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// SetAccountCredentialsScreen.lua
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]]
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local ShellModules = Modules:FindFirstChild("Shell")
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local ContextActionService = game:GetService('ContextActionService')
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local GuiService = game:GetService('GuiService')
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local AccountManager = require(ShellModules:FindFirstChild('AccountManager'))
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local BaseSignInScreen = require(ShellModules:FindFirstChild('BaseSignInScreen'))
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local Errors = require(ShellModules:FindFirstChild('Errors'))
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local ErrorOverlay = require(ShellModules:FindFirstChild('ErrorOverlay'))
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local EventHub = require(ShellModules:FindFirstChild('EventHub'))
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local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
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local LoadingWidget = require(ShellModules:FindFirstChild('LoadingWidget'))
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local ScreenManager = require(ShellModules:FindFirstChild('ScreenManager'))
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local SoundManager = require(ShellModules:FindFirstChild('SoundManager'))
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local Strings = require(ShellModules:FindFirstChild('LocalizedStrings'))
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local Utility = require(ShellModules:FindFirstChild('Utility'))
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local Analytics = require(ShellModules:FindFirstChild('Analytics'))
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local function createSetAccountCredentialsScreen(title, description, buttonText)
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local this = BaseSignInScreen()
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this:SetTitle(title or "")
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this:SetDescriptionText(description or "")
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this:SetButtonText(buttonText or "")
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local ModalOverlay = Utility.Create'Frame'
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{
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Name = "ModalOverlay";
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Size = UDim2.new(1, 0, 1, 0);
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BackgroundTransparency = GlobalSettings.ModalBackgroundTransparency;
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BackgroundColor3 = GlobalSettings.ModalBackgroundColor;
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BorderSizePixel = 0;
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ZIndex = 4;
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}
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local myUsername = nil
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local myPassword = nil
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local isUsernameValid = false
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local isPasswordValid = false
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local UserNameProcessingCount = 0
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local PasswordProcessingCount = 0
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this.UsernameObject:SetDefaultText(Strings:LocalizedString("UsernameWord").." ("..
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Strings:LocalizedString("UsernameRulePhrase")..")")
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this.UsernameObject:SetKeyboardTitle(Strings:LocalizedString("UsernameWord"))
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this.UsernameObject:SetKeyboardDescription(Strings:LocalizedString("UsernameRulePhrase"))
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local usernameChangedCn = nil
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this.PasswordObject:SetDefaultText(Strings:LocalizedString("PasswordWord").." ("..
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Strings:LocalizedString("PasswordRulePhrase")..")")
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this.PasswordObject:SetKeyboardTitle(Strings:LocalizedString("PasswordWord"))
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this.PasswordObject:SetKeyboardDescription(Strings:LocalizedString("PasswordRulePhrase"))
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if not UserSettings().GameSettings:InStudioMode() then
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this.PasswordObject:SetKeyboardType(Enum.XboxKeyBoardType.Password)
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end
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local passwordChangedCn = nil
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local function createAndSetCredentialsAsync()
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local result = nil
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local function signupAsync()
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-- legacy check
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-- Users may be in state where they are linked, but have not set credentials from previous
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-- versions of log in logic. If they are in this state, we correct it by having them set their
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-- credentials. Keep this until we can unlink all accounts in this state.
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result = AccountManager:HasLinkedAccountAsync()
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if result == AccountManager.AuthResults.Success then
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result = AccountManager:SetRobloxCredentialsAsync(myUsername, myPassword)
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elseif result == AccountManager.AuthResults.AccountUnlinked then
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result = AccountManager:SignupAsync(myUsername, myPassword)
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end
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if result == AccountManager.AuthResults.Success then
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result = AccountManager:LoginAsync()
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end
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end
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local loader = LoadingWidget(
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{ Parent = ModalOverlay }, { signupAsync } )
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-- set up full screen loader
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ModalOverlay.Parent = GuiRoot
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ContextActionService:BindCoreAction("BlockB", function() end, false, Enum.KeyCode.ButtonB)
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local selectedObject = GuiService.SelectedCoreObject
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GuiService.SelectedCoreObject = nil
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-- call loader
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loader:AwaitFinished()
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-- clean up
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loader:Cleanup()
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loader = nil
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GuiService.SelectedCoreObject = selectedObject
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ContextActionService:UnbindCoreAction("BlockB")
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ModalOverlay.Parent = nil
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if result == AccountManager.AuthResults.Success then
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EventHub:dispatchEvent(EventHub.Notifications["AuthenticationSuccess"])
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else
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local err = result and Errors.Authentication[result] or Errors.Default
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ScreenManager:OpenScreen(ErrorOverlay(err), false)
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end
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end
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local function validatePassword(silent)
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PasswordProcessingCount = PasswordProcessingCount + 1
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local reason = nil
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isPasswordValid, reason = AccountManager:IsValidPasswordAsync(myUsername or "", myPassword)
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if isPasswordValid then
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if myUsername and #myUsername > 0 then
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GuiService.SelectedCoreObject = this.SignInButton
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else
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GuiService.SelectedCoreObject = this.UsernameSelection
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end
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elseif isPasswordValid == false then
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if not silent then
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-- web returns long strings on password error. Lets create our own error type
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GuiService.SelectedCoreObject = this.PasswordSelection
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local err = Errors.Default;
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if reason then
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err = Errors.SignIn.InvalidPassword
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err.Msg = reason
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end
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ScreenManager:OpenScreen(ErrorOverlay(err), false)
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end
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else -- Http failure
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ScreenManager:OpenScreen(ErrorOverlay(Errors.Default), false)
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end
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PasswordProcessingCount = PasswordProcessingCount - 1
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end
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local function validateUsername(silent)
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UserNameProcessingCount = UserNameProcessingCount + 1
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-- 1. Check if valid user name
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local reason = nil
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isUsernameValid, reason = AccountManager:IsValidUsernameAsync(myUsername)
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if isUsernameValid then
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-- 2. if password set, need to recheck password rules
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if myPassword and #myPassword > 0 then
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validatePassword()
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else
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GuiService.SelectedCoreObject = this.PasswordSelection
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end
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elseif isUsernameValid == false then
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if not silent then
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GuiService.SelectedCoreObject = this.UsernameSelection
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-- Use the same errorcode to collect all InvalidUsername errors, diffrentiate by the latest reasons return by Web
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local err = Errors.Default
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if reason then
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err = Errors.SignIn.InvalidUsername
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err.Msg = reason
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end
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ScreenManager:OpenScreen(ErrorOverlay(err), false)
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end
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else -- Http Request failed
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ScreenManager:OpenScreen(ErrorOverlay(Errors.Default), false)
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end
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UserNameProcessingCount = UserNameProcessingCount - 1
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end
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local function onUsernameChanged(text)
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myUsername = text
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if #myUsername > 0 then
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validateUsername()
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else
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GuiService.SelectedCoreObject = this.UsernameSelection
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isUsernameValid = false
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end
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end
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local function onPasswordChanged(text)
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myPassword = text
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if #myPassword > 0 then
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validatePassword()
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else
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GuiService.SelectedCoreObject = this.PasswordSelection
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isPasswordValid = false
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end
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end
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local isSettingCredentials = false
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this.SignInButton.MouseButton1Click:connect(function()
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if isSettingCredentials then return end
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isSettingCredentials = true
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local function stillValidatingUserInfo()
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return UserNameProcessingCount > 0 or PasswordProcessingCount > 0
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end
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local function awaitValidatingUserInfo()
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while stillValidatingUserInfo() do wait() end
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end
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SoundManager:Play('ButtonPress')
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local processingFunctions = nil
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-- Wait for current validation to finish
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if stillValidatingUserInfo() then
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processingFunctions = { awaitValidatingUserInfo }
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-- Retry our username and password validation
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elseif isUsernameValid == nil or isPasswordValid == nil then
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processingFunctions = {}
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if isUsernameValid == nil then
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table.insert(processingFunctions, function() validateUsername(true) awaitValidatingUserInfo() end)
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end
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if isPasswordValid == nil then
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table.insert(processingFunctions, function() validatePassword(true) awaitValidatingUserInfo() end)
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end
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end
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if processingFunctions then
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local processingLoader = LoadingWidget(
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{ Parent = ModalOverlay },
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processingFunctions)
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-- NOTE: may need to get a separate overlay for this spinner
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-- Also should we disable input while overlay is active?
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ModalOverlay.Parent = GuiRoot
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processingLoader:AwaitFinished()
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processingLoader:Cleanup()
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processingLoader = nil
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ModalOverlay.Parent = nil
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end
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if isUsernameValid and isPasswordValid then
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createAndSetCredentialsAsync()
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elseif isUsernameValid == false or isPasswordValid == false then
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local err = Errors.SignIn.NoUsernameOrPasswordEntered
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ScreenManager:OpenScreen(ErrorOverlay(err), false)
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else -- Http failed to validate your password or username
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local err = Errors.SignIn.ConnectionFailed
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ScreenManager:OpenScreen(ErrorOverlay(err), false)
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end
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isSettingCredentials = false
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end)
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--[[ Public API ]]--
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function this:GetAnalyticsInfo()
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return {[Analytics.WidgetNames('WidgetId')] = Analytics.WidgetNames('SetAccountCredentialsScreenId')}
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end
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-- override
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local baseFocus = this.Focus
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function this:Focus()
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baseFocus(self)
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usernameChangedCn = this.UsernameObject.OnTextChanged:connect(onUsernameChanged)
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passwordChangedCn = this.PasswordObject.OnTextChanged:connect(onPasswordChanged)
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end
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-- override
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local baseRemoveFocus = this.RemoveFocus
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function this:RemoveFocus()
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baseRemoveFocus(self)
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Utility.DisconnectEvent(usernameChangedCn)
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Utility.DisconnectEvent(passwordChangedCn)
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end
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return this
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end
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return createSetAccountCredentialsScreen
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