add gs
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--[[
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// NotificationHandler.lua
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// Handles the display of in-app notifications to the users when certain issues are
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// happening. For example, when we're doing an RCC release, we want to let the users
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// know they may experience game join issues
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// TODO: Make this system more generic. Right now this is going to be bare bolts to get
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// working for disabling parties for the update to the new party system.
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]]
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local ShellModules = Modules:FindFirstChild("Shell")
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local TextService = game:GetService('TextService')
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local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
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local Utility = require(ShellModules:FindFirstChild('Utility'))
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local function CreateNotificationHandler(parentContainer)
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local this = {}
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local TEXT_PADDING = 4
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local MAX_LENGTH = parentContainer.AbsoluteSize.x * 0.5
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local notificationContainer = Utility.Create'Frame'
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{
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Size = UDim2.new(0, 0, 0, 0);
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Position = UDim2.new(1, 0, 0, 0);
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BackgroundTransparency = 1;
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Visible = false;
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Parent = parentContainer;
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}
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local notificationIcon = Utility.Create'ImageLabel'
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{
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Size = UDim2.new(0, 40, 0, 40);
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Position = UDim2.new(0, 0, 0, 0);
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BackgroundTransparency = 1;
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Image = 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png';
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Parent = notificationContainer;
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}
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local notificationText = Utility.Create"TextLabel"
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{
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Size = UDim2.new(0, 0, 0, 0);
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Position = UDim2.new(0, 52 + TEXT_PADDING, 0, 43/2);
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BackgroundTransparency = 1;
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Text = "";
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TextColor3 = GlobalSettings.WhiteTextColor;
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FontSize = GlobalSettings.DescriptionSize;
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Font = GlobalSettings.RegularFont;
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TextXAlignment = Enum.TextXAlignment.Left;
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TextYAlignment = Enum.TextYAlignment.Center;
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Parent = notificationContainer;
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}
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local function updateLayout()
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local textSize = TextService:GetTextSize(notificationText.Text, Utility.ConvertFontSizeEnumToInt(notificationText.FontSize), notificationText.Font, Vector2.new(0, 0))
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textSize = math.min(textSize.x, MAX_LENGTH)
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local rightAlignOffset = textSize + notificationIcon.Size.X.Offset + TEXT_PADDING
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notificationContainer.Position = UDim2.new(1, -rightAlignOffset, 0, notificationIcon.Size.Y.Offset/2)
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end
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function this:SetVisible(value)
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notificationContainer.Visible = value
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end
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function this:SetText(newText)
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if newText == notificationText.Text then
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return
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end
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notificationText.Text = newText
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updateLayout()
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end
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return this
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end
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return CreateNotificationHandler
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