add gs
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--[[
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// NoActionOverlay.lua
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// Creates an overlay where the user cannot take an action
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// to remove.
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// This is used when we detect something wrong with input or the active user
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// being lost
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]]
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local DATAMODEL_TYPE = {
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APP_SHELL = 0;
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GAME = 1;
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}
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local ShellModules = Modules:FindFirstChild("Shell")
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local GuiService = game:GetService('GuiService')
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local ContextActionService = game:GetService("ContextActionService")
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local PlatformService = nil
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pcall(function() PlatformService = game:GetService('PlatformService') end)
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local BaseOverlay = require(ShellModules:FindFirstChild('BaseOverlay'))
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local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
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local Utility = require(ShellModules:FindFirstChild('Utility'))
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local Analytics = require(ShellModules:FindFirstChild('Analytics'))
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local Strings = require(ShellModules.LocalizedStrings)
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local createNoActionOverlay = function(errorType)
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local this = BaseOverlay()
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local title = errorType.Title
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local message = errorType.Msg
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--That how we distinguish error and alert, errors have a Code table entry while alerts have a Id table entry.
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local errorCode = errorType.Code
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local alertId = errorType.Id
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local iconImage = Utility.Create'ImageLabel'
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{
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Name = "IconImage";
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Size = UDim2.new(0, 416, 0, 416);
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BackgroundTransparency = 1;
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Image = 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png';
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AnchorPoint = Vector2.new(0.5, 0.5);
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Position = UDim2.new(0.5, 0, 0.5, 0);
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}
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this:SetImage(iconImage)
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local titleText = Utility.Create'TextLabel'
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{
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Name = "TitleText";
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Size = UDim2.new(0, 0, 0, 0);
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Position = UDim2.new(0, this.RightAlign, 0, 136);
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BackgroundTransparency = 1;
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Font = GlobalSettings.RegularFont;
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FontSize = GlobalSettings.HeaderSize;
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TextColor3 = GlobalSettings.WhiteTextColor;
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Text = title;
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TextXAlignment = Enum.TextXAlignment.Left;
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Parent = this.Container;
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}
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local descriptionText = Utility.Create'TextLabel'
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{
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Name = "DescriptionText";
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Size = UDim2.new(0, 762, 0, 304);
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Position = UDim2.new(0, this.RightAlign, 0, titleText.Position.Y.Offset + 62);
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BackgroundTransparency = 1;
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TextXAlignment = Enum.TextXAlignment.Left;
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TextYAlignment = Enum.TextYAlignment.Top;
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Font = GlobalSettings.LightFont;
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FontSize = GlobalSettings.TitleSize;
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TextColor3 = GlobalSettings.WhiteTextColor;
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TextWrapped = true;
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Text = message;
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Parent = this.Container;
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}
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if errorCode then
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descriptionText.Text = string.format(Strings:LocalizedString('ErrorMessageAndCodePrase'), message, errorCode)
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end
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-- Override
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function this:GetPriority()
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return GlobalSettings.ImmediatePriority
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end
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--[[ Public API ]]--
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-- override
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function this:GetAnalyticsInfo()
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local analyticsInfo = {}
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analyticsInfo[Analytics.WidgetNames('WidgetId')] = Analytics.WidgetNames('NoActionOverlayId')
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analyticsInfo.Title = errorType.Title
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if errorCode then
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analyticsInfo.ErrorCode = errorCode
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end
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if alertId then
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analyticsInfo.AlertId = alertId
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end
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return analyticsInfo
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end
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function this:Focus()
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-- DO NOTHING
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end
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function this:RemoveFocus()
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-- DO NOTHING
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end
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local baseShow = this.Show
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function this:Show()
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ContextActionService:BindCoreAction("StopControllerInput", function() end, false, Enum.UserInputType.Gamepad1)
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baseShow(self)
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end
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local baseHide = this.Hide
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function this:Hide()
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baseHide(self)
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ContextActionService:UnbindCoreAction("StopControllerInput")
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end
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local baseFocus = this.Focus
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function this:Focus()
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baseFocus()
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-- NOTE: This might want to be:
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-- `not PlatformService or`
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if PlatformService and PlatformService.DatamodelType == DATAMODEL_TYPE.APP_SHELL then
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GuiService.SelectedCoreObject = nil
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end
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end
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-- Track Error and Alert
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if errorCode then
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Analytics.ReportCounter("Error-"..tostring(errorCode), 1)
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Analytics.SetRBXEventStream("Error", {ErrorCode = errorCode})
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end
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if alertId then
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Analytics.ReportCounter("Alert-"..tostring(alertId), 1)
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Analytics.SetRBXEventStream("Alert", {AlertId = alertId})
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end
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return this
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end
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return createNoActionOverlay
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