add gs
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--[[
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// HintActionView.lua
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// Creates a hint action view that can be used to bind an action
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// to a button on a gamepad.
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]]
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local ShellModules = Modules:FindFirstChild("Shell")
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local ContextActionService = game:GetService("ContextActionService")
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local TextService = game:GetService('TextService')
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local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
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local Utility = require(ShellModules:FindFirstChild('Utility'))
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local TEXT_PADDING = 8
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local function createHintActionView(parent, actionName, positionMult)
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if positionMult == nil then
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positionMult = UDim2.new(1, -1, 1, -1)
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end
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local this = {}
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if actionName == nil or #actionName == 0 then
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actionName = "DefaultHintAction"
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end
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-- GUIs
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local container = Utility.Create'Frame'
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{
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Name = "HintActionContainer";
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Size = UDim2.new(0, 0, 0, 0);
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BackgroundTransparency = 1;
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Parent = parent;
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}
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local text = Utility.Create'TextLabel'
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{
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Name = "HintActionText";
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BackgroundTransparency = 1;
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Font = GlobalSettings.RegularFont;
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FontSize = GlobalSettings.TitleSize;
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TextColor3 = GlobalSettings.WhiteTextColor;
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TextXAlignment = Enum.TextXAlignment.Right;
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Text = "";
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ZIndex = 10;
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Parent = container;
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}
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local buttonImage = Utility.Create'ImageLabel'
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{
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Name = "HintActionImage";
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Size = UDim2.new(0, 83, 0, 83);
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BackgroundTransparency = 1;
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Image = "";
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ZIndex = 10;
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Parent = container;
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}
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local function updateLayout()
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local size = TextService:GetTextSize(text.Text, Utility.ConvertFontSizeEnumToInt(text.FontSize), text.Font, Vector2.new(0, 0))
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text.Size = UDim2.new(0, size.x, 0, buttonImage.Size.Y.Offset)
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text.Position = UDim2.new(1, -size.x, 0, -4)
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size = size.x + buttonImage.Size.X.Offset + TEXT_PADDING
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container.Size = UDim2.new(0, size, 0, buttonImage.Size.Y.Offset)
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container.Position = UDim2.new(
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positionMult.X.Scale,
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positionMult.X.Offset * container.Size.X.Offset,
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positionMult.Y.Scale,
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positionMult.Y.Offset * container.Size.Y.Offset)
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end
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-- Action bind
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function this:BindAction(actionFunc, keyCode)
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if not actionFunc then
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return
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end
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ContextActionService:UnbindCoreAction(actionName)
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ContextActionService:BindCoreAction(actionName, actionFunc, false, keyCode)
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end
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function this:UnbindAction()
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ContextActionService:UnbindCoreAction(actionName)
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end
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function this:SetParent(newParent)
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container.Parent = newParent
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end
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function this:SetVisible(value)
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container.Visible = value
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end
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function this:SetTransparency(value)
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text.TextTransparency = value
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buttonImage.ImageTransparency = value
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end
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function this:SetVisibleWithTween(newValue)
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Utility.PropertyTweener(text, "TextTransparency", text.TextTransparency, newValue, 0.25, Utility.EaseOutQuad, true)
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Utility.PropertyTweener(buttonImage, "ImageTransparency", buttonImage.ImageTransparency, newValue, 0.25, Utility.EaseOutQuad, true)
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end
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function this:SetText(newText)
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if newText == text.Text then
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return
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end
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text.Text = newText
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updateLayout()
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end
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function this:SetImage(newImage)
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if newImage == buttonImage.Image then
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return
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end
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buttonImage.Image = newImage
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end
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return this
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end
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return createHintActionView
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