add gs
This commit is contained in:
@@ -0,0 +1,226 @@
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local ShellModules = Modules:FindFirstChild("Shell")
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local Utility = require(ShellModules:FindFirstChild('Utility'))
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local GamesViewModule = require(ShellModules:FindFirstChild('GamesView'))
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local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
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local ScreenManager = require(ShellModules:FindFirstChild('ScreenManager'))
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local Strings = require(ShellModules:FindFirstChild('LocalizedStrings'))
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local Analytics = require(ShellModules:FindFirstChild('Analytics'))
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local SortsData = require(ShellModules:FindFirstChild('SortsData'))
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local GamesPaneDetailsView = require(ShellModules:FindFirstChild('GamesPaneDetailsView'))
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local function CreateGamesPane(parent)
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local this = {}
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local slideTweens = {}
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local isPaneFocused = false
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local noSelectionObject = Utility.Create'ImageLabel'
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{
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Name = 'NoSelectionObject';
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BackgroundTransparency = 1;
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}
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local GamesPaneContainer = Utility.Create'Frame'
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{
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Name = 'GamesPane';
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Size = UDim2.new(1, 0, 0, 900);
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Position = UDim2.new(0, 0, 0, -120); -- put it above the nav bar
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BackgroundTransparency = 1;
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Visible = false;
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SelectionImageObject = noSelectionObject;
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ClipsDescendants = false;
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Parent = parent;
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}
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local gameDetailsView = GamesPaneDetailsView()
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gameDetailsView:TweenTransparency(1, 0)
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gameDetailsView:SetParent(GamesPaneContainer)
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local GamesViewContainer = Utility.Create'Frame'
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{
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Name = "GamesViewContainer";
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Size = UDim2.new(0, 1730, 0, 700);
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Position = UDim2.new(0, 0, 0, 100);
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BackgroundTransparency = 1;
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ClipsDescendants = false;
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Parent = GamesPaneContainer;
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}
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local UpPosition = UDim2.new(0, 0, 0, 100)
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local UpSize = UDim2.new(0, 1730, 0, 700)
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local DownPosition = UDim2.new(0, 0, 0, 300)
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local DownSize = UDim2.new(0, 1730, 0, 700)
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local function SlideGamesViewDown(tweens, duration)
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local positionTweener = Utility.PropertyTweener(
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GamesViewContainer,
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'Position',
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UpPosition,
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DownPosition,
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duration,
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Utility.SCurveUDim2
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)
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table.insert(tweens, positionTweener)
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local sizeTweener = Utility.PropertyTweener(
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GamesViewContainer,
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'Size',
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UpSize,
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DownSize,
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duration,
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Utility.SCurveUDim2
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)
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table.insert(tweens, sizeTweener)
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end
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local function SlideGamesViewUp(tweens, duration)
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local positionTweener = Utility.PropertyTweener(
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GamesViewContainer,
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'Position',
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DownPosition,
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UpPosition,
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duration,
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Utility.SCurveUDim2
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)
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table.insert(tweens, positionTweener)
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local sizeTweener = Utility.PropertyTweener(
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GamesViewContainer,
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'Size',
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DownSize,
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UpSize,
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duration,
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Utility.SCurveUDim2
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)
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table.insert(tweens, sizeTweener)
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end
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local function onNewGameSelected(data, faded, isSponsored)
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gameDetailsView:SetGamePreview(data, faded, isSponsored)
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end
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local GamesView = GamesViewModule(
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{
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Size = UDim2.new(1, 0, 0, 500);
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Position = UDim2.new(0, -110, 0, 0);
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CellSize = Vector2.new(1900, 300);
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BackgroundTransparency = 1;
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Spacing = Vector2.new(0, 0);
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Padding = Vector2.new(0, 0);
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ScrollDirection = "Vertical";
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ClipsDescendants = false;
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SelectionMode = "TopLeft";
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Dynamic = true;
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},
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onNewGameSelected
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)
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GamesView:SetParent(GamesViewContainer)
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-- Gradient for lower right corner
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local gradient = Utility.Create'ImageLabel'
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{
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Name = "HintGradient";
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Size = UDim2.new(0, 631, 0, 276);
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Position = UDim2.new(1, -631, 1, -276);
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BackgroundTransparency = 1;
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Image = 'rbxasset://textures/ui/Shell/Images/IGG/IGGHintGradient.png';
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Parent = GamesPaneContainer;
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}
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-- need to wait frame for abs size/pos to be set
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spawn(function()
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local xOffset = math.abs(GuiRoot.AbsoluteSize.x - GamesPaneContainer.AbsoluteSize.x - GamesPaneContainer.AbsolutePosition.x)
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local yOffset = math.abs(GuiRoot.AbsoluteSize.y - GamesPaneContainer.AbsoluteSize.y - GamesPaneContainer.AbsolutePosition.y)
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gradient.Position = UDim2.new(1, -631 + xOffset, 1, -276 + yOffset)
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end)
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function this:GetName()
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return Strings:LocalizedString('GamesWord')
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end
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function this:IsFocused()
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return isPaneFocused
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end
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--If we navigate to the gamespane from sub screens(game detail screen), the screen manager maniplulate the hide and show.
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--If we navigate to the gamespane from other tabs, the apphub has it's logic: onSelectedTabChanged, to maniplulate the hide and show.
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function this:Show(fromAppHub)
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GamesPaneContainer.Visible = true
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GamesViewContainer.Visible = true
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--We reload Sorts only if we navigate from other tabs
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if fromAppHub then
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GamesView:Load()
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end
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--Suspend Sorts BG Update whenever we are on GamesPane
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SortsData:SuspendUpdate()
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self.TransitionTweens = ScreenManager:DefaultFadeIn(GamesPaneContainer)
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ScreenManager:PlayDefaultOpenSound()
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end
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function this:Hide(fromAppHub)
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GamesPaneContainer.Visible = false
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GamesViewContainer.Visible = false
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ScreenManager:DefaultCancelFade(self.TransitionTweens)
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self.TransitionTweens = nil
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--Don't delay the other pane showing
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spawn(function()
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--We resume Sorts BG Update only if we navigate to other tabs
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if fromAppHub then
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SortsData:ResumeUpdate()
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SortsData:CallUpdate()
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end
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end)
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end
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function this:Focus(tabDock)
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isPaneFocused = true
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tabDock:Hide()
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Utility.CancelTweens(slideTweens)
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SlideGamesViewDown(slideTweens, GlobalSettings.TabDockTweenDuration)
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GamesView:Focus()
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gameDetailsView:Focus()
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end
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--Whether the removefocus comes from screen manager/bumper/Button B
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function this:RemoveFocus(fromAppHub)
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if not isPaneFocused then return end
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Utility.CancelTweens(slideTweens)
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SlideGamesViewUp(slideTweens, GlobalSettings.TabDockTweenDuration)
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GamesView:RemoveFocus(fromAppHub)
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gameDetailsView:RemoveFocus()
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isPaneFocused = false
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end
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function this:SetPosition(newPosition)
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GamesPaneContainer.Position = newPosition
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end
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function this:SetParent(newParent)
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GamesPaneContainer.Parent = newParent
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end
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function this:GetAnalyticsInfo()
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return {[Analytics.WidgetNames('WidgetId')] = Analytics.WidgetNames('GamesPaneId')}
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end
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function this:IsAncestorOf(object)
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return GamesPaneContainer and GamesPaneContainer:IsAncestorOf(object)
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end
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return this
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end
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return CreateGamesPane
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