add gs
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--[[
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// ErrorOverlay.lua
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// Creates and error overlay
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// NOTE: Right now error and alerts look the same, so we're
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// using the same module to make both. If in the future this
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// changes, we'll need to move alert to it's own module.
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]]
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local ShellModules = Modules:FindFirstChild("Shell")
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local GuiService = game:GetService('GuiService')
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local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
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local Utility = require(ShellModules:FindFirstChild('Utility'))
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local Strings = require(ShellModules:FindFirstChild('LocalizedStrings'))
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local BaseOverlay = require(ShellModules:FindFirstChild('BaseOverlay'))
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local SoundManager = require(ShellModules:FindFirstChild('SoundManager'))
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local Analytics = require(ShellModules:FindFirstChild('Analytics'))
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local EventHub = require(ShellModules:FindFirstChild('EventHub'))
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local createErrorOverlay = function(errorType)
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if not errorType then
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return
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end
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local this = BaseOverlay()
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local title = errorType.Title
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local message = errorType.Msg
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--That how we distinguish error and alert, errors have a Code table entry while alerts have a Id table entry.
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local errorCode = errorType.Code
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local alertId = errorType.Id
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local iconImage = Utility.Create'ImageLabel'
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{
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Name = "IconImage";
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BackgroundTransparency = 1;
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}
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iconImage.Image = alertId and 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png' or
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'rbxasset://textures/ui/Shell/Icons/ErrorIconLargeCopy@1080.png'
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iconImage.Size = alertId and UDim2.new(0, 416, 0, 416) or UDim2.new(0, 321, 0, 264)
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iconImage.AnchorPoint = Vector2.new(0.5, 0.5)
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iconImage.Position = UDim2.new(0.5, 0, 0.5, 0)
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this:SetImage(iconImage)
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local titleText = Utility.Create'TextLabel'
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{
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Name = "TitleText";
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Size = UDim2.new(0, 0, 0, 0);
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Position = UDim2.new(0, this.RightAlign, 0, 136);
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BackgroundTransparency = 1;
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Font = GlobalSettings.RegularFont;
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FontSize = GlobalSettings.HeaderSize;
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TextColor3 = GlobalSettings.WhiteTextColor;
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Text = title;
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TextXAlignment = Enum.TextXAlignment.Left;
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Parent = this.Container;
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}
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local descriptionText = Utility.Create'TextLabel'
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{
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Name = "DescriptionText";
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Size = UDim2.new(0, 762, 0, 304);
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Position = UDim2.new(0, this.RightAlign, 0, titleText.Position.Y.Offset + 62);
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BackgroundTransparency = 1;
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TextXAlignment = Enum.TextXAlignment.Left;
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TextYAlignment = Enum.TextYAlignment.Top;
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Font = GlobalSettings.LightFont;
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FontSize = GlobalSettings.TitleSize;
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TextColor3 = GlobalSettings.WhiteTextColor;
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TextWrapped = true;
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Text = message;
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Parent = this.Container;
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}
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if errorCode then
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descriptionText.Text = string.format(Strings:LocalizedString('ErrorMessageAndCodePrase'), message, errorCode)
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end
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local okButton = Utility.Create'TextButton'
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{
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Name = "OkButton";
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Size = UDim2.new(0, 320, 0, 66);
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Position = UDim2.new(0, this.RightAlign, 1, -100 - 66);
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BorderSizePixel = 0;
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BackgroundColor3 = GlobalSettings.BlueButtonColor;
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Font = GlobalSettings.RegularFont;
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FontSize = GlobalSettings.ButtonSize;
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TextColor3 = GlobalSettings.TextSelectedColor;
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Text = Strings:LocalizedString("OkWord");
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Parent = this.Container;
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SoundManager:CreateSound('MoveSelection');
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}
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--if the user can't join game b/c xbox settings, the button will open the xbox account settings page
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local goToSettings = errorCode and (errorCode == 113 or errorCode == 116)
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if goToSettings then
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okButton.Text = Strings:LocalizedString("GoToSettingsPhrase");
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end
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Utility.ResizeButtonWithText(okButton, okButton, GlobalSettings.TextHorizontalPadding)
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-- Override
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function this:GetAnalyticsInfo()
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local analyticsInfo = {}
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analyticsInfo[Analytics.WidgetNames('WidgetId')] = Analytics.WidgetNames('ErrorOverlayId')
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analyticsInfo.Title = errorType.Title
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if errorCode then
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analyticsInfo.ErrorCode = errorCode
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end
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if alertId then
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analyticsInfo.AlertId = alertId
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end
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return analyticsInfo
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end
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function this:GetPriority()
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return GlobalSettings.ElevatedPriority
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end
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--[[ Input Events ]]--
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okButton.MouseButton1Click:connect(function()
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this:Close()
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if goToSettings then
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EventHub:dispatchEvent(EventHub.Notifications["OpenAccountSettingsScreen"], errorCode)
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end
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end)
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local baseFocus = this.Focus
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function this:Focus()
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baseFocus(this)
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GuiService.SelectedCoreObject = okButton
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end
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function this:GetOverlaySound()
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return 'Error'
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end
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-- Track ErrorCode Frequency
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if errorCode then
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Analytics.ReportCounter("Error-"..tostring(errorCode), 1)
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Analytics.SetRBXEventStream("Error", {ErrorCode = errorCode})
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end
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if alertId then
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Analytics.ReportCounter("Alert-"..tostring(alertId), 1)
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Analytics.SetRBXEventStream("Alert", {AlertId = alertId})
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end
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return this
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end
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return createErrorOverlay
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