add gs
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+39
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local CorePackages = game:GetService("CorePackages")
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local ReceivedUserPresence = require(CorePackages.AppTempCommon.LuaChat.Actions.ReceivedUserPresence)
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local WebPresenceMap = require(CorePackages.AppTempCommon.LuaApp.Enum.WebPresenceMap)
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local luaChatUseNewFriendsAndPresenceEndpoint = settings():GetFFlag("LuaChatUseNewFriendsAndPresenceEndpointV356")
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local luaChatPlayTogetherUseRootPresence = settings():GetFFlag("LuaChatPlayTogetherUseRootPresence")
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local luaChatRootPresenceEnabled = luaChatUseNewFriendsAndPresenceEndpoint and luaChatPlayTogetherUseRootPresence
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return function(friendsPresence, store)
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for _, presenceModel in pairs(friendsPresence) do
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local userInStore = store:getState().Users[tostring(presenceModel.userId)]
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local previousUniverseId = userInStore and userInStore.universeId or nil
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if luaChatRootPresenceEnabled then
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store:dispatch(ReceivedUserPresence(
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tostring(presenceModel.userId),
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WebPresenceMap[presenceModel.userPresenceType],
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presenceModel.lastLocation,
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presenceModel.placeId and tostring(presenceModel.placeId) or nil,
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presenceModel.rootPlaceId and tostring(presenceModel.rootPlaceId) or nil,
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presenceModel.gameId and tostring(presenceModel.gameId) or nil,
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presenceModel.lastOnline and tostring(presenceModel.lastOnline) or nil,
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presenceModel.universeId,
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previousUniverseId
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))
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else
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store:dispatch(ReceivedUserPresence(
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tostring(presenceModel.userId),
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WebPresenceMap[presenceModel.userPresenceType],
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presenceModel.lastLocation,
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presenceModel.placeId and tostring(presenceModel.placeId) or nil,
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presenceModel.gameId and tostring(presenceModel.gameId) or nil,
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presenceModel.universeId,
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previousUniverseId
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))
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end
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end
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end
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