This commit is contained in:
lx
2026-07-06 14:01:11 -04:00
commit c4f97d729d
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#include "globals.h"
struct Appdata
{
float4 Position : POSITION;
};
struct VertexOutput
{
float4 HPosition : POSITION;
};
uniform float4 Color;
VertexOutput QuadVS(Appdata IN)
{
VertexOutput OUT = (VertexOutput)0;
OUT.HPosition = IN.Position;
OUT.HPosition.z = 0.5; // force set depth to avoid depth clipping
return OUT;
}
float4 QuadPS(): COLOR0
{
return Color;
}