add gs
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struct Globals
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{
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float4x4 ViewProjection;
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float4 ViewRight;
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float4 ViewUp;
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float3 CameraPosition;
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float3 AmbientColor;
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float3 Lamp0Color;
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float3 Lamp0Dir;
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float3 Lamp0Right;
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float3 Lamp0Up;
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float3 Lamp1Color;
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float3 FogColor;
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float4 FogParams;
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float4 LightBorder;
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float4 LightConfig0;
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float4 LightConfig1;
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float4 LightConfig2;
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float4 LightConfig3;
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float3 FadeDistance;
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float4 OutlineBrightness_ShadowInfo;
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float4 BlobShadowData0;
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float4 BlobShadowData1;
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float4 BlobShadowData2;
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float4 BlobShadowData3;
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};
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uniform Globals G: register(c0);
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