Files
clients/2016/content/scripts/CoreScripts/Topbar.lua
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2026-07-06 13:39:13 -04:00

1660 lines
43 KiB
Lua

--[[
// FileName: Topbar.lua
// Written by: SolarCrane
// Description: Code for lua side Top Menu items in ROBLOX.
]]
--[[ CONSTANTS ]]
local TOPBAR_THICKNESS = 36
local USERNAME_CONTAINER_WIDTH = 170
local COLUMN_WIDTH = 75
local NAME_LEADERBOARD_SEP_WIDTH = 2
local ITEM_SPACING = 0
local VR_ITEM_SPACING = 3
local FONT_COLOR = Color3.new(1,1,1)
local TOPBAR_BACKGROUND_COLOR = Color3.new(31/255,31/255,31/255)
local TOPBAR_OPAQUE_TRANSPARENCY = 0
local TOPBAR_TRANSLUCENT_TRANSPARENCY = 0.5
local HEALTH_BACKGROUND_COLOR = Color3.new(228/255, 236/255, 246/255)
local HEALTH_RED_COLOR = Color3.new(255/255, 28/255, 0/255)
local HEALTH_YELLOW_COLOR = Color3.new(250/255, 235/255, 0)
local HEALTH_GREEN_COLOR = Color3.new(27/255, 252/255, 107/255)
local HEALTH_PERCANTAGE_FOR_OVERLAY = 5 / 100
local HURT_OVERLAY_IMAGE = "http://www.roblox.com/asset/?id=34854607"
local DEBOUNCE_TIME = 0.25
--[[ END OF CONSTANTS ]]
--[[ FFLAG VALUES ]]
local defeatableTopbarSuccess, defeatableTopbarFlagValue = pcall(function() return settings():GetFFlag("EnableSetCoreTopbarEnabled") end)
local defeatableTopbar = (defeatableTopbarSuccess and defeatableTopbarFlagValue == true)
local vr3dGuisSuccess, vr3dGuisFlagValue = pcall(function() return settings():GetFFlag("RenderUserGuiIn3DSpace") end)
local vr3dGuis = (vr3dGuisSuccess and vr3dGuisFlagValue == true)
--[[ END OF FFLAG VALUES ]]
--[[ SERVICES ]]
local CoreGuiService = game:GetService('CoreGui')
local PlayersService = game:GetService('Players')
local GuiService = game:GetService('GuiService')
local InputService = game:GetService('UserInputService')
local StarterGui = game:GetService('StarterGui')
local ContextActionService = game:GetService("ContextActionService")
local RunService = game:GetService('RunService')
local TextService = game:GetService('TextService')
--[[ END OF SERVICES ]]
local topbarEnabled = true
local topbarEnabledChangedEvent = Instance.new('BindableEvent')
local settingsActive = false
local GameSettings = UserSettings().GameSettings
local Player = PlayersService.LocalPlayer
while Player == nil do
wait()
Player = PlayersService.LocalPlayer
end
local GuiRoot = CoreGuiService:WaitForChild('RobloxGui')
local TenFootInterface = require(GuiRoot.Modules.TenFootInterface)
local isTenFootInterface = TenFootInterface:IsEnabled()
local Panel3D = require(GuiRoot.Modules.VR.Panel3D)
local Topbar3DPanel = Panel3D.Get("Topbar3D")
local Util = {}
do
-- Check if we are running on a touch device
function Util.IsTouchDevice()
return InputService.TouchEnabled
end
function Util.Create(instanceType)
return function(data)
local obj = Instance.new(instanceType)
for k, v in pairs(data) do
if type(k) == 'number' then
v.Parent = obj
else
obj[k] = v
end
end
return obj
end
end
function Util.Clamp(low, high, input)
return math.max(low, math.min(high, input))
end
function Util.DisconnectEvent(conn)
if conn then
conn:disconnect()
end
return nil
end
function Util.SetGUIInsetBounds(x1, y1, x2, y2)
GuiService:SetGlobalGuiInset(x1, y1, x2, y2)
if GuiRoot:FindFirstChild("GuiInsetChanged") then
GuiRoot.GuiInsetChanged:Fire(x1, y1, x2, y2)
end
end
local humanoidCache = {}
function Util.FindPlayerHumanoid(player)
local character = player and player.Character
if character then
local resultHumanoid = humanoidCache[player]
if resultHumanoid and resultHumanoid.Parent == character then
return resultHumanoid
else
humanoidCache[player] = nil -- Bust Old Cache
for _, child in pairs(character:GetChildren()) do
if child:IsA('Humanoid') then
humanoidCache[player] = child
return child
end
end
end
end
end
end
local selectionRing = Util.Create "ImageLabel" {
Name = "SelectionRing",
Position = UDim2.new(0.5, -23, 0.5, -23),
Size = UDim2.new(0, 46, 0, 46),
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/menu/buttonHover.png"
}
local function CreateTopBar()
local this = {}
local playerGuiChangedConn = nil
local topbarContainer = Util.Create'Frame'{
Name = "TopBarContainer";
Size = UDim2.new(1, 0, 0, TOPBAR_THICKNESS);
Position = UDim2.new(0, 0, 0, -TOPBAR_THICKNESS);
BackgroundTransparency = TOPBAR_OPAQUE_TRANSPARENCY;
BackgroundColor3 = TOPBAR_BACKGROUND_COLOR;
BorderSizePixel = 0;
Active = true;
Parent = GuiRoot;
};
local topbarShadow = Util.Create'ImageLabel'{
Name = "TopBarShadow";
Size = UDim2.new(1, 0, 0, 3);
Position = UDim2.new(0, 0, 1, 0);
Image = "rbxasset://textures/ui/TopBar/dropshadow.png";
BackgroundTransparency = 1;
Active = false;
Visible = false;
Parent = topbarContainer;
};
local function ComputeTransparency()
if not topbarEnabled then
return 1
end
local playerGui = Player:FindFirstChild('PlayerGui')
if playerGui then
return playerGui:GetTopbarTransparency()
end
return TOPBAR_TRANSLUCENT_TRANSPARENCY
end
function this:UpdateBackgroundTransparency()
if settingsActive and not VREnabled then
topbarContainer.BackgroundTransparency = TOPBAR_OPAQUE_TRANSPARENCY
topbarShadow.Visible = false
else
topbarContainer.BackgroundTransparency = ComputeTransparency()
topbarShadow.Visible = (topbarContainer.BackgroundTransparency == 0)
end
end
function this:GetInstance()
return topbarContainer
end
spawn(function()
local playerGui = Player:WaitForChild('PlayerGui')
playerGuiChangedConn = Util.DisconnectEvent(playerGuiChangedConn)
pcall(function()
playerGuiChangedConn = playerGui.TopbarTransparencyChangedSignal:connect(this.UpdateBackgroundTransparency)
end)
this:UpdateBackgroundTransparency()
end)
return this
end
local BarAlignmentEnum =
{
Right = 0;
Left = 1;
Middle = 2;
}
local function CreateMenuBar(barAlignment)
local this = {}
local thickness = TOPBAR_THICKNESS
local alignment = barAlignment or BarAlignmentEnum.Right
local items = {}
local propertyChangedConnections = {}
local dock = nil
function this:ArrangeItems()
local totalWidth = 0
local spacing = ITEM_SPACING
if InputService.VREnabled then
spacing = VR_ITEM_SPACING
end
for i, item in ipairs(items) do
local width = item:GetWidth()
if alignment == BarAlignmentEnum.Left then
item.Position = UDim2.new(0, totalWidth, 0, 0)
elseif alignment == BarAlignmentEnum.Right then
item.Position = UDim2.new(1, -totalWidth - width, 0, 0)
end
if i ~= #items then
width = width + spacing
end
totalWidth = totalWidth + width
end
if alignment == BarAlignmentEnum.Middle then
local currentX = -totalWidth / 2
for _, item in ipairs(items) do
item.Position = UDim2.new(0, currentX, 0, 0)
currentX = currentX + item:GetWidth() + spacing
end
end
return totalWidth
end
function this:GetThickness()
return thickness
end
function this:GetNumberOfItems()
return #items
end
function this:SetDock(newDock)
dock = newDock
for _, item in pairs(items) do
item.Parent = dock
end
end
function this:IndexOfItem(searchItem)
for index, item in pairs(items) do
if item == searchItem then
return index
end
end
return nil
end
function this:ItemAtIndex(index)
return items[index]
end
function this:GetItems()
return items
end
function this:AddItem(item, index)
local numItems = self:GetNumberOfItems()
index = Util.Clamp(1, numItems + 1, (index or numItems + 1))
local alreadyFoundIndex = self:IndexOfItem(item)
if alreadyFoundIndex then
return item, index
end
table.insert(items, index, item)
Util.DisconnectEvent(propertyChangedConnections[item])
propertyChangedConnections[item] = item.Changed:connect(function(property)
if property == 'AbsoluteSize' then
self:ArrangeItems()
end
end)
self:ArrangeItems()
if dock then
item.Parent = dock
end
return item, index
end
function this:RemoveItem(item)
local index = self:IndexOfItem(item)
if index then
local removedItem = table.remove(items, index)
removedItem.Parent = nil
Util.DisconnectEvent(propertyChangedConnections[removedItem])
self:ArrangeItems()
return removedItem, index
end
end
return this
end
local function Create3DMenuBar(barAlignment, threeDPanel)
local this = CreateMenuBar(barAlignment)
local superArrangeItems = this.ArrangeItems
function this:ArrangeItems()
local totalWidth = superArrangeItems(self)
if threeDPanel then
threeDPanel:ResizePixels(totalWidth, 120)
end
for _, v in pairs(this:GetItems()) do
v:UpdateHoverText()
end
return totalWidth
end
function this:CloseAllExcept(item)
for _, v in pairs(this:GetItems()) do
if v ~= item then
v:SetActive(false)
end
end
end
return this
end
local function CreateMenuItem(origInstance)
local this = {}
local instance = origInstance
function this:SetInstance(newInstance)
if not instance then
instance = newInstance
else
print("Trying to set an Instance of a Menu Item that already has an instance; doing nothing.")
end
end
function this:GetWidth()
return self.Size.X.Offset
end
-- We are extending a regular instance.
do
local mt =
{
__index = function (t, k)
return instance[k]
end;
__newindex = function (t, k, v)
--if instance[k] ~= nil then
instance[k] = v
--else
-- rawset(t, k, v)
--end
end;
}
setmetatable(this, mt)
end
return this
end
local function Create3DMenuItem()
local menuItem = {}
local backgroundButton = Util.Create 'ImageButton' {
Name = "ButtonBackground",
Size = UDim2.new(0, 52, 0, 52),
BackgroundTransparency = 1,
SelectionImageObject = selectionRing:Clone(),
ClipsDescendants = false
}
local isActive = false
function menuItem:SetActive(active)
isActive = active
if active then
backgroundButton.Image = "rbxasset://textures/ui/menu/buttonActive.png"
else
backgroundButton.Image = "rbxasset://textures/ui/menu/buttonBackground.png"
end
backgroundButton.SelectionImageObject.Visible = not active
end
function menuItem:GetWidth()
return backgroundButton.AbsoluteSize.X
end
function menuItem:GetInstance()
return backgroundButton
end
local function setTransparency(parent, transparency)
if parent:IsA("ImageLabel") or parent:IsA("ImageButton") then
parent.ImageTransparency = transparency
elseif parent:IsA("TextLabel") or parent:IsA("TextButton") then
parent.TextTransparency = transparency
end
for _, v in pairs(parent:GetChildren()) do
if v:IsA("GuiObject") then
setTransparency(v, transparency)
end
end
end
function menuItem:SetTransparency(transparency)
setTransparency(backgroundButton, transparency)
end
menuItem:SetActive(false)
local hoverTextFrame = Util.Create 'Frame' {
Name = "ButtonHoverText",
BackgroundTransparency = 1,
BorderSizePixel = 0,
Position = UDim2.new(0.5, -45, 0, 55),
Size = UDim2.new(0, 90, 0, 60),
Visible = false,
Parent = backgroundButton
}
local hoverMid = Util.Create 'ImageLabel' {
Name = "HoverMid",
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/Menu/hoverPopupMid.png",
Position = UDim2.new(0.5, -12, 0, 0),
Size = UDim2.new(0, 24, 1, 0),
Parent = hoverTextFrame
}
local hoverLeft = Util.Create 'ImageLabel' {
Name = "HoverLeft",
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/Menu/hoverPopupLeft.png",
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0.5, -12, 1, 0),
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(1, 1, 33, 59),
Parent = hoverTextFrame
}
local hoverRight = Util.Create 'ImageLabel' {
Name = "HoverRight",
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/Menu/hoverPopupRight.png",
Position = UDim2.new(0.5, 12, 0, 0),
Size = UDim2.new(0.5, -12, 1, 0),
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(0, 1, 32, 59),
Parent = hoverTextFrame
}
local hoverTextLabel = Util.Create 'TextLabel' {
Name = "ButtonHoverTextLabel",
BackgroundTransparency = 1,
Font = Enum.Font.SourceSansBold,
FontSize = Enum.FontSize.Size24,
Text = "",
TextColor3 = Color3.new(1, 1, 1),
Position = UDim2.new(0, 0, 0, 8),
Size = UDim2.new(1, 0, 1, -5),
Parent = hoverTextFrame
}
function menuItem:SetHoverText(text)
hoverTextLabel.Text = text
local textSize = TextService:GetTextSize(
hoverTextLabel.Text,
24,
hoverTextLabel.Font,
Vector2.new(1000, 10000))
local frameWidth = textSize.x + 20
hoverTextFrame.Position = UDim2.new(0.5, -frameWidth / 2, 0, 55)
hoverTextFrame.Size = UDim2.new(0, frameWidth, 0, 60)
end
backgroundButton.SelectionGained:connect(function()
hoverTextFrame.Visible = true
end)
backgroundButton.SelectionLost:connect(function()
hoverTextFrame.Visible = false
end)
function menuItem:UpdateHoverText()
self:SetHoverText(hoverTextLabel.Text)
end
setmetatable(menuItem, {
__index = function(t, k)
return backgroundButton[k]
end,
__newindex = function(t, k, v)
backgroundButton[k] = v
end
})
return menuItem
end
local function createNormalHealthBar()
local container = Util.Create'ImageButton'
{
Name = "NameHealthContainer";
Size = UDim2.new(0, USERNAME_CONTAINER_WIDTH, 1, 0);
AutoButtonColor = false;
Image = "";
BackgroundTransparency = 1;
}
local username = Util.Create'TextLabel'{
Name = "Username";
Text = Player.Name;
Size = UDim2.new(1, -14, 0, 22);
Position = UDim2.new(0, 7, 0, 0);
Font = Enum.Font.SourceSansBold;
FontSize = Enum.FontSize.Size14;
BackgroundTransparency = 1;
TextColor3 = FONT_COLOR;
TextYAlignment = Enum.TextYAlignment.Bottom;
TextXAlignment = Enum.TextXAlignment.Left;
Parent = container;
};
local healthContainer = Util.Create'Frame'{
Name = "HealthContainer";
Size = UDim2.new(1, -14, 0, 3);
Position = UDim2.new(0, 7, 1, -9);
BorderSizePixel = 0;
BackgroundColor3 = HEALTH_BACKGROUND_COLOR;
Parent = container;
};
local healthFill = Util.Create'Frame'{
Name = "HealthFill";
Size = UDim2.new(1, 0, 1, 0);
BorderSizePixel = 0;
BackgroundColor3 = HEALTH_GREEN_COLOR;
Parent = healthContainer;
};
return container, username, healthContainer, healthFill
end
----- HEALTH -----
local function CreateUsernameHealthMenuItem()
local container, username, healthContainer, healthFill = nil
if isTenFootInterface then
container, username, healthContainer, healthFill = TenFootInterface:CreateHealthBar()
else
container, username, healthContainer, healthFill = createNormalHealthBar()
end
local hurtOverlay = Util.Create'ImageLabel'
{
Name = "HurtOverlay";
BackgroundTransparency = 1;
Image = HURT_OVERLAY_IMAGE;
Position = UDim2.new(-10,0,-10,0);
Size = UDim2.new(20,0,20,0);
Visible = false;
Parent = GuiRoot;
};
local this = CreateMenuItem(container)
--- EVENTS ---
local humanoidChangedConn, childAddedConn, childRemovedConn = nil
--------------
local function AnimateHurtOverlay()
if hurtOverlay and not VREnabled then
local newSize = UDim2.new(20, 0, 20, 0)
local newPos = UDim2.new(-10, 0, -10, 0)
if hurtOverlay:IsDescendantOf(game) then
-- stop any tweens on overlay
hurtOverlay:TweenSizeAndPosition(newSize, newPos, Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 0, true, function()
-- show the gui
hurtOverlay.Size = UDim2.new(1,0,1,0)
hurtOverlay.Position = UDim2.new(0,0,0,0)
hurtOverlay.Visible = true
-- now tween the hide
if hurtOverlay:IsDescendantOf(game) then
hurtOverlay:TweenSizeAndPosition(newSize, newPos, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 10, false, function()
hurtOverlay.Visible = false
end)
else
hurtOverlay.Size = newSize
hurtOverlay.Position = newPos
end
end)
end
end
end
local healthColorToPosition = {
[Vector3.new(HEALTH_RED_COLOR.r, HEALTH_RED_COLOR.g, HEALTH_RED_COLOR.b)] = 0.1;
[Vector3.new(HEALTH_YELLOW_COLOR.r, HEALTH_YELLOW_COLOR.g, HEALTH_YELLOW_COLOR.b)] = 0.5;
[Vector3.new(HEALTH_GREEN_COLOR.r, HEALTH_GREEN_COLOR.g, HEALTH_GREEN_COLOR.b)] = 0.8;
}
local min = 0.1
local minColor = HEALTH_RED_COLOR
local max = 0.8
local maxColor = HEALTH_GREEN_COLOR
local function HealthbarColorTransferFunction(healthPercent)
if healthPercent < min then
return minColor
elseif healthPercent > max then
return maxColor
end
-- Shepard's Interpolation
local numeratorSum = Vector3.new(0,0,0)
local denominatorSum = 0
for colorSampleValue, samplePoint in pairs(healthColorToPosition) do
local distance = healthPercent - samplePoint
if distance == 0 then
-- If we are exactly on an existing sample value then we don't need to interpolate
return Color3.new(colorSampleValue.x, colorSampleValue.y, colorSampleValue.z)
else
local wi = 1 / (distance*distance)
numeratorSum = numeratorSum + wi * colorSampleValue
denominatorSum = denominatorSum + wi
end
end
local result = numeratorSum / denominatorSum
return Color3.new(result.x, result.y, result.z)
end
local function OnHumanoidAdded(humanoid)
local lastHealth = humanoid.Health
local function OnHumanoidHealthChanged(health)
if humanoid then
local healthDelta = lastHealth - health
local healthPercent = health / humanoid.MaxHealth
if humanoid.MaxHealth <= 0 then
healthPercent = 0
end
healthPercent = Util.Clamp(0, 1, healthPercent)
local healthColor = HealthbarColorTransferFunction(healthPercent)
local thresholdForHurtOverlay = humanoid.MaxHealth * HEALTH_PERCANTAGE_FOR_OVERLAY
if healthDelta >= thresholdForHurtOverlay and health ~= humanoid.MaxHealth and game.StarterGui:GetCoreGuiEnabled("Health") == true then
AnimateHurtOverlay()
end
healthFill.Size = UDim2.new(healthPercent, 0, 1, 0)
healthFill.BackgroundColor3 = healthColor
lastHealth = health
end
end
Util.DisconnectEvent(humanoidChangedConn)
humanoidChangedConn = humanoid.HealthChanged:connect(OnHumanoidHealthChanged)
OnHumanoidHealthChanged(lastHealth)
end
local function OnCharacterAdded(character)
local humanoid = Util.FindPlayerHumanoid(Player)
if humanoid then
OnHumanoidAdded(humanoid)
end
local function onChildAddedOrRemoved()
local tempHumanoid = Util.FindPlayerHumanoid(Player)
if tempHumanoid and tempHumanoid ~= humanoid then
humanoid = tempHumanoid
OnHumanoidAdded(humanoid)
end
end
Util.DisconnectEvent(childAddedConn)
Util.DisconnectEvent(childRemovedConn)
childAddedConn = character.ChildAdded:connect(onChildAddedOrRemoved)
childRemovedConn = character.ChildRemoved:connect(onChildAddedOrRemoved)
end
rawset(this, "SetHealthbarEnabled",
function(self, enabled)
healthContainer.Visible = enabled
if enabled then
username.Size = UDim2.new(1, -14, 0, 22);
username.TextYAlignment = Enum.TextYAlignment.Bottom;
else
username.Size = UDim2.new(1, -14, 1, 0);
username.TextYAlignment = Enum.TextYAlignment.Center;
end
end)
rawset(this, "SetNameVisible",
function(self, visible)
username.Visible = visible
end)
-- Don't need to disconnect this one because we never reconnect it.
Player.CharacterAdded:connect(OnCharacterAdded)
if Player.Character then
OnCharacterAdded(Player.Character)
end
local PlayerlistModule = require(GuiRoot.Modules.PlayerlistModule)
container.MouseButton1Click:connect(function()
if topbarEnabled then
PlayerlistModule.ToggleVisibility()
end
end)
return this
end
----- END OF HEALTH -----
----- LEADERSTATS -----
local function CreateLeaderstatsMenuItem()
local PlayerlistModule = require(GuiRoot.Modules.PlayerlistModule)
local leaderstatsContainer = Util.Create'ImageButton'
{
Name = "LeaderstatsContainer";
Size = UDim2.new(0, 0, 1, 0);
AutoButtonColor = false;
Image = "";
BackgroundTransparency = 1;
};
local this = CreateMenuItem(leaderstatsContainer)
local columns = {}
rawset(this, "SetColumns",
function(self, columnsList)
-- Should we handle is the screen dimensions change and it is no longer a small touch device after we set columns?
local isSmallTouchDevice = Util.IsTouchDevice() and GuiService:GetScreenResolution().Y < 500
local numColumns = #columnsList
-- Destroy old columns
for _, oldColumn in pairs(columns) do
oldColumn:Destroy()
end
columns = {}
-- End destroy old columns
local count = 0
for index, columnData in pairs(columnsList) do -- i = 1, numColumns do
if not isSmallTouchDevice or index <= 1 then
local columnName = columnData.Name
local columnValue = columnData.Text
local columnframe = Util.Create'Frame'
{
Name = "Column" .. tostring(index);
Size = UDim2.new(0, COLUMN_WIDTH + (index == numColumns and 0 or NAME_LEADERBOARD_SEP_WIDTH), 1, 0);
Position = UDim2.new(0, NAME_LEADERBOARD_SEP_WIDTH + (COLUMN_WIDTH + NAME_LEADERBOARD_SEP_WIDTH) * (index-1), 0, 0);
BackgroundTransparency = 1;
Parent = leaderstatsContainer;
Util.Create'TextLabel'
{
Name = "ColumnName";
Text = columnName;
Size = UDim2.new(1, 0, 0, 10);
Position = UDim2.new(0, 0, 0, 4);
Font = Enum.Font.SourceSans;
FontSize = Enum.FontSize.Size14;
BorderSizePixel = 0;
BackgroundTransparency = 1;
TextColor3 = FONT_COLOR;
TextYAlignment = Enum.TextYAlignment.Center;
TextXAlignment = Enum.TextXAlignment.Center;
};
Util.Create'TextLabel'
{
Name = "ColumnValue";
Text = columnValue;
Size = UDim2.new(1, 0, 0, 10);
Position = UDim2.new(0, 0, 0, 19);
Font = Enum.Font.SourceSansBold;
FontSize = Enum.FontSize.Size14;
BorderSizePixel = 0;
BackgroundTransparency = 1;
TextColor3 = FONT_COLOR;
TextYAlignment = Enum.TextYAlignment.Center;
TextXAlignment = Enum.TextXAlignment.Center;
};
};
columns[columnName] = columnframe
count = count + 1
end
end
leaderstatsContainer.Size = UDim2.new(0, COLUMN_WIDTH * count + NAME_LEADERBOARD_SEP_WIDTH * count, 1, 0)
end)
rawset(this, "UpdateColumnValue",
function(self, columnName, value)
local column = columns[columnName]
local columnValue = column and column:FindFirstChild('ColumnValue')
if columnValue then
columnValue.Text = tostring(value)
end
end)
topbarEnabledChangedEvent.Event:connect(function()
PlayerlistModule.TopbarEnabledChanged(topbarEnabled)
end)
this:SetColumns(PlayerlistModule.GetStats())
PlayerlistModule.OnLeaderstatsChanged.Event:connect(function(newStatColumns)
this:SetColumns(newStatColumns)
end)
PlayerlistModule.OnStatChanged.Event:connect(function(statName, statValueAsString)
this:UpdateColumnValue(statName, statValueAsString)
end)
leaderstatsContainer.MouseButton1Click:connect(function()
if topbarEnabled then
PlayerlistModule.ToggleVisibility()
end
end)
return this
end
----- END OF LEADERSTATS -----
--- SETTINGS ---
local function CreateSettingsIcon(topBarInstance)
local MenuModule = require(game.CoreGui.RobloxGui.Modules.Settings.SettingsHub)
local settingsIconButton = Util.Create'ImageButton'
{
Name = "Settings";
Size = UDim2.new(0, 50, 0, TOPBAR_THICKNESS);
Image = "";
AutoButtonColor = false;
BackgroundTransparency = 1;
}
local settingsIconImage = Util.Create'ImageLabel'
{
Name = "SettingsIcon";
Size = UDim2.new(0, 32, 0, 25);
Position = UDim2.new(0.5, -16, 0.5, -12);
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/Menu/Hamburger.png";
Parent = settingsIconButton;
};
local function UpdateHamburgerIcon()
if settingsActive then
settingsIconImage.Image = "rbxasset://textures/ui/Menu/HamburgerDown.png";
else
settingsIconImage.Image = "rbxasset://textures/ui/Menu/Hamburger.png";
end
end
local function toggleSettings()
if settingsActive == false then
settingsActive = true
else
settingsActive = false
end
MenuModule:ToggleVisibility()
UpdateHamburgerIcon()
return settingsActive
end
settingsIconButton.MouseButton1Click:connect(function() toggleSettings() end)
MenuModule.SettingsShowSignal:connect(function(active)
settingsActive = active
topBarInstance:UpdateBackgroundTransparency()
UpdateHamburgerIcon()
end)
local menuItem = CreateMenuItem(settingsIconButton)
rawset(menuItem, "SetTransparency", function(self, transparency)
settingsIconImage.ImageTransparency = transparency
end)
rawset(menuItem, "SetImage", function(self, image)
settingsIconImage.Image = image
end)
rawset(menuItem, "SetSettingsActive", function(self, active)
settingsActive = active
MenuModule:ToggleVisibility(settingsActive)
UpdateHamburgerIcon()
return settingsActive
end)
return menuItem
end
local function Create3DSettingsIcon(topBarInstance, panel, menubar)
local MenuModule = require(game.CoreGui.RobloxGui.Modules.Settings.SettingsHub)
local menuItem = Create3DMenuItem()
menuItem:SetHoverText("Settings")
local icon = Util.Create "ImageLabel" {
Parent = menuItem:GetInstance(),
Position = UDim2.new(0.5, -15, 0.5, -11),
Size = UDim2.new(0, 30, 0, 22),
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/Menu/hamburger3D.png"
}
menuItem.MouseButton1Click:connect(function()
MenuModule:SetVisibility(true)
menubar:CloseAllExcept(menuItem)
end)
local settingsPanel = Panel3D.Get("SettingsMenu")
function settingsPanel:OnVisibilityChanged(visible)
menuItem:SetActive(visible)
end
return menuItem
end
------------
--- CHAT ---
local function CreateUnreadMessagesNotifier(ChatModule)
local chatActive = false
local lastMessageCount = 0
local chatCounter = Util.Create'ImageLabel'
{
Name = "ChatCounter";
Size = UDim2.new(0, 18, 0, 18);
Position = UDim2.new(1, -12, 0, -4);
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/Chat/MessageCounter.png";
Visible = false;
};
local chatCountText = Util.Create'TextLabel'
{
Name = "ChatCounterText";
Text = '';
Size = UDim2.new(0, 13, 0, 9);
Position = UDim2.new(0.5, -7, 0.5, -7);
Font = Enum.Font.SourceSansBold;
FontSize = Enum.FontSize.Size14;
BorderSizePixel = 0;
BackgroundTransparency = 1;
TextColor3 = FONT_COLOR;
TextYAlignment = Enum.TextYAlignment.Center;
TextXAlignment = Enum.TextXAlignment.Center;
Parent = chatCounter;
};
local function OnUnreadMessagesChanged(count)
if chatActive then
lastMessageCount = count
end
local unreadCount = count - lastMessageCount
if unreadCount <= 0 then
chatCountText.Text = ""
chatCounter.Visible = false
else
if unreadCount < 100 then
chatCountText.Text = tostring(unreadCount)
else
chatCountText.Text = "!"
end
chatCounter.Visible = true
end
end
local function onChatStateChanged(visible)
chatActive = visible
if ChatModule then
OnUnreadMessagesChanged(ChatModule:GetMessageCount())
end
end
if ChatModule then
if ChatModule.VisibilityStateChanged then
ChatModule.VisibilityStateChanged:connect(onChatStateChanged)
end
if ChatModule.MessagesChanged then
ChatModule.MessagesChanged:connect(OnUnreadMessagesChanged)
end
onChatStateChanged(ChatModule:GetVisibility())
OnUnreadMessagesChanged(ChatModule:GetMessageCount())
end
return chatCounter
end
local function CreateChatIcon()
local chatEnabled = game:GetService("UserInputService"):GetPlatform() ~= Enum.Platform.XBoxOne
if not chatEnabled then return end
local ChatModule = require(GuiRoot.Modules.Chat)
local bubbleChatIsOn = not PlayersService.ClassicChat and PlayersService.BubbleChat
local debounce = 0
local chatIconButton = Util.Create'ImageButton'
{
Name = "Chat";
Size = UDim2.new(0, 50, 0, TOPBAR_THICKNESS);
Image = "";
AutoButtonColor = false;
BackgroundTransparency = 1;
};
local chatIconImage = Util.Create'ImageLabel'
{
Name = "ChatIcon";
Size = UDim2.new(0, 28, 0, 27);
Position = UDim2.new(0.5, -14, 0.5, -13);
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/Chat/Chat.png";
Parent = chatIconButton;
};
if not Util.IsTouchDevice() then
local chatCounter = CreateUnreadMessagesNotifier(ChatModule)
chatCounter.Parent = chatIconImage;
end
local function updateIcon(down)
if down then
chatIconImage.Image = "rbxasset://textures/ui/Chat/ChatDown.png";
else
chatIconImage.Image = "rbxasset://textures/ui/Chat/Chat.png";
end
end
local function onChatStateChanged(visible)
if not Util.IsTouchDevice() then
updateIcon(visible)
end
end
local function toggleChat()
if InputService.VREnabled then
ChatModule:ToggleVisibility()
elseif Util.IsTouchDevice() or bubbleChatIsOn then
if debounce + DEBOUNCE_TIME < tick() then
if Util.IsTouchDevice() then
ChatModule:SetVisible(true)
end
ChatModule:FocusChatBar()
end
else
ChatModule:ToggleVisibility()
end
end
topbarEnabledChangedEvent.Event:connect(function()
ChatModule:TopbarEnabledChanged(topbarEnabled)
end)
chatIconButton.MouseButton1Click:connect(function()
toggleChat()
end)
if Util.IsTouchDevice() or bubbleChatIsOn then
if ChatModule.ChatBarFocusChanged then
ChatModule.ChatBarFocusChanged:connect(function(isFocused)
updateIcon(isFocused)
debounce = tick()
end)
end
updateIcon(false)
end
if ChatModule.VisibilityStateChanged then
ChatModule.VisibilityStateChanged:connect(onChatStateChanged)
end
onChatStateChanged(ChatModule:GetVisibility())
if not (Util.IsTouchDevice() or InputService.VREnabled) then
ChatModule:SetVisible(true)
end
local menuItem = CreateMenuItem(chatIconButton)
rawset(menuItem, "ToggleChat", function(self)
toggleChat()
end)
rawset(menuItem, "SetTransparency", function(self, transparency)
chatIconImage.ImageTransparency = transparency
end)
rawset(menuItem, "SetImage", function(self, newImage)
chatIconImage.Image = newImage
end)
return menuItem
end
local function CreateMobileHideChatIcon()
local ChatModule = require(GuiRoot.Modules.Chat)
local chatHideIconButton = Util.Create'ImageButton'
{
Name = "ChatVisible";
Size = UDim2.new(0, 50, 0, TOPBAR_THICKNESS);
Image = "";
AutoButtonColor = false;
BackgroundTransparency = 1;
};
local chatIconImage = Util.Create'ImageLabel'
{
Name = "ChatVisibleIcon";
Size = UDim2.new(0, 28, 0, 27);
Position = UDim2.new(0.5, -14, 0.5, -13);
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/Chat/ToggleChat.png";
Parent = chatHideIconButton;
};
local unreadMessageNotifier = CreateUnreadMessagesNotifier(ChatModule)
unreadMessageNotifier.Parent = chatIconImage
local function updateIcon(down)
if down then
chatIconImage.Image = "rbxasset://textures/ui/Chat/ToggleChatDown.png";
else
chatIconImage.Image = "rbxasset://textures/ui/Chat/ToggleChat.png";
end
end
local function toggleChat()
ChatModule:ToggleVisibility()
end
local function onChatStateChanged(visible)
updateIcon(visible)
end
chatHideIconButton.MouseButton1Click:connect(function()
toggleChat()
end)
if ChatModule.VisibilityStateChanged then
ChatModule.VisibilityStateChanged:connect(onChatStateChanged)
end
onChatStateChanged(ChatModule:GetVisibility())
return CreateMenuItem(chatHideIconButton)
end
local function Create3DChatIcon(topBarInstance, panel, menubar)
local chatEnabled = game:GetService("UserInputService"):GetPlatform() ~= Enum.Platform.XBoxOne
if not chatEnabled then return end
local ChatModule = require(GuiRoot.Modules.Chat)
local menuItem = Create3DMenuItem()
menuItem:SetHoverText("Chat")
local icon = Util.Create "ImageLabel" {
Parent = menuItem:GetInstance(),
Position = UDim2.new(0.5, -14, 0.5, -12),
Size = UDim2.new(0, 28, 0, 28),
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/Chat/Chat.png"
}
menuItem.MouseButton1Click:connect(function()
ChatModule:SetVisible(not ChatModule:GetVisibility())
if ChatModule:GetVisibility() then
ChatModule:FocusChatBar()
end
menubar:CloseAllExcept(menuItem)
end)
local closedEventConn = nil
local function OnVREnabled(prop)
if prop == 'VREnabled' then
if closedEventConn then
closedEventConn:disconnect()
closedEventConn = nil
end
if InputService.VREnabled then
local VirtualKeyboardModule = require(GuiRoot.Modules.VR.VirtualKeyboard)
closedEventConn = VirtualKeyboardModule.ClosedEvent:connect(function()
if ChatModule:IsFocused(true) then
ChatModule:SetVisible(false)
end
end)
end
end
end
InputService.Changed:connect(OnVREnabled)
spawn(function() OnVREnabled("VREnabled") end)
local chatPanel = Panel3D.Get("Chat")
function chatPanel:OnVisibilityChanged(visible)
menuItem:SetActive(visible)
end
return menuItem
end
local function Create3DUserGuiToggleIcon(topBarInstance, panel, menubar)
local menuItem = Create3DMenuItem()
menuItem:SetHoverText("2D UI")
local icon = Util.Create "ImageLabel" {
Parent = menuItem:GetInstance(),
Position = UDim2.new(0.5, -14, 0.5, -14),
Size = UDim2.new(0, 28, 0, 28),
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/VR/toggle2D.png"
}
local userGuiPanel = Panel3D.Get("UserGui")
userGuiPanel:SetType(Panel3D.Type.Fixed)
userGuiPanel:ResizePixels(300, 125)
userGuiPanel:SetVisible(false, false)
menuItem.MouseButton1Click:connect(function()
if InputService.VREnabled then
userGuiPanel:SetVisible(not userGuiPanel.isVisible, false)
end
end)
function userGuiPanel:OnVisibilityChanged(visible)
if visible then
local headLook = Panel3D.GetHeadLookXZ(true)
userGuiPanel.localCF = headLook * CFrame.Angles(math.rad(5), 0, 0) * CFrame.new(0, 0, 5)
end
menuItem:SetActive(visible)
local success, msg = pcall(function()
CoreGuiService:SetUserGuiRendering(true, visible and userGuiPanel:GetPart() or nil, Enum.NormalId.Front)
end)
end
local function OnVREnabled(prop)
if prop == 'VREnabled' then
local guiPart = nil
if InputService.VREnabled then
if userGuiPanel.isVisible then
guiPart = userGuiPanel:GetPart()
end
else
userGuiPanel:SetVisible(false, false)
end
local success, msg = pcall(function()
CoreGuiService:SetUserGuiRendering(InputService.VREnabled, guiPart, Enum.NormalId.Front)
end)
end
end
InputService.Changed:connect(OnVREnabled)
spawn(function() OnVREnabled("VREnabled") end)
return menuItem
end
-----------
--- Backpack ---
local function CreateBackpackIcon()
local BackpackModule = require(GuiRoot.Modules.BackpackScript)
local backpackIconButton = Util.Create'ImageButton'
{
Name = "Backpack";
Size = UDim2.new(0, 50, 0, TOPBAR_THICKNESS);
Image = "";
AutoButtonColor = false;
BackgroundTransparency = 1;
};
local backpackIconImage = Util.Create'ImageLabel'
{
Name = "BackpackIcon";
Size = UDim2.new(0, 22, 0, 28);
Position = UDim2.new(0.5, -11, 0.5, -14);
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/Backpack/Backpack.png";
Parent = backpackIconButton;
};
local function onBackpackStateChanged(open)
if open then
backpackIconImage.Image = "rbxasset://textures/ui/Backpack/Backpack_Down.png";
else
backpackIconImage.Image = "rbxasset://textures/ui/Backpack/Backpack.png";
end
end
BackpackModule.StateChanged.Event:connect(onBackpackStateChanged)
local function toggleBackpack()
BackpackModule:OpenClose()
end
topbarEnabledChangedEvent.Event:connect(function()
BackpackModule:TopbarEnabledChanged(topbarEnabled)
end)
backpackIconButton.MouseButton1Click:connect(function()
BackpackModule:OpenClose()
end)
return CreateMenuItem(backpackIconButton)
end
--------------
----- Stop Recording --
local function CreateStopRecordIcon()
local stopRecordIconButton = Util.Create'ImageButton'
{
Name = "StopRecording";
Size = UDim2.new(0, 50, 0, TOPBAR_THICKNESS);
Image = "";
Visible = true;
BackgroundTransparency = 1;
};
stopRecordIconButton:SetVerb("RecordToggle")
local stopRecordIconLabel = Util.Create'ImageLabel'
{
Name = "StopRecordingIcon";
Size = UDim2.new(0, 28, 0, 28);
Position = UDim2.new(0.5, -14, 0.5, -14);
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/RecordDown.png";
Parent = stopRecordIconButton;
};
return CreateMenuItem(stopRecordIconButton)
end
-----------------------
local TopBar = CreateTopBar()
local LeftMenubar = CreateMenuBar(BarAlignmentEnum.Left)
local RightMenubar = CreateMenuBar(BarAlignmentEnum.Right)
local ThreeDMenubar = Create3DMenuBar(BarAlignmentEnum.Left, Topbar3DPanel)
local settingsIcon = CreateSettingsIcon(TopBar)
local mobileShowChatIcon = Util.IsTouchDevice() and CreateMobileHideChatIcon() or nil
local chatIcon = CreateChatIcon()
local backpackIcon = CreateBackpackIcon()
local stopRecordingIcon = CreateStopRecordIcon()
local leaderstatsMenuItem = CreateLeaderstatsMenuItem()
local nameAndHealthMenuItem = CreateUsernameHealthMenuItem()
local settingsIcon3D = Create3DSettingsIcon(TopBar, Topbar3DPanel, ThreeDMenubar)
local chatIcon3D = Create3DChatIcon(TopBar, Topbar3DPanel, ThreeDMenubar)
local userGuiIcon3D = Create3DUserGuiToggleIcon(TopBar, Topbar3DPanel, ThreeDMenubar)
local LEFT_ITEM_ORDER = {}
local RIGHT_ITEM_ORDER = {}
local THREE_D_ITEM_ORDER = {}
-- Set Item Orders
if settingsIcon then
LEFT_ITEM_ORDER[settingsIcon] = 1
end
if mobileShowChatIcon then
LEFT_ITEM_ORDER[mobileShowChatIcon] = 2
end
if chatIcon then
LEFT_ITEM_ORDER[chatIcon] = 3
end
if backpackIcon then
LEFT_ITEM_ORDER[backpackIcon] = 4
end
if stopRecordingIcon then
LEFT_ITEM_ORDER[stopRecordingIcon] = 5
end
if leaderstatsMenuItem then
RIGHT_ITEM_ORDER[leaderstatsMenuItem] = 1
end
if nameAndHealthMenuItem and not isTenFootInterface then
RIGHT_ITEM_ORDER[nameAndHealthMenuItem] = 2
end
if settingsIcon3D then
THREE_D_ITEM_ORDER[settingsIcon3D] = 1
end
if chatIcon3D then
THREE_D_ITEM_ORDER[chatIcon3D] = 2
end
if userGuiIcon3D then
THREE_D_ITEM_ORDER[userGuiIcon3D] = 3
end
-------------------------
local function AddItemInOrder(Bar, Item, ItemOrder)
local index = 1
while ItemOrder[Bar:ItemAtIndex(index)] and ItemOrder[Bar:ItemAtIndex(index)] < ItemOrder[Item] do
index = index + 1
end
Bar:AddItem(Item, index)
end
local function OnCoreGuiChanged(coreGuiType, coreGuiEnabled)
local enabled = coreGuiEnabled and topbarEnabled
if coreGuiType == Enum.CoreGuiType.PlayerList or coreGuiType == Enum.CoreGuiType.All then
if leaderstatsMenuItem then
if enabled then
AddItemInOrder(RightMenubar, leaderstatsMenuItem, RIGHT_ITEM_ORDER)
else
RightMenubar:RemoveItem(leaderstatsMenuItem)
end
end
end
if coreGuiType == Enum.CoreGuiType.Health or coreGuiType == Enum.CoreGuiType.All then
if nameAndHealthMenuItem then
nameAndHealthMenuItem:SetHealthbarEnabled(enabled)
end
end
if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All then
if backpackIcon then
if enabled then
AddItemInOrder(LeftMenubar, backpackIcon, LEFT_ITEM_ORDER)
else
LeftMenubar:RemoveItem(backpackIcon)
end
end
end
if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All then
local showTopbarChatIcon = enabled and Player.ChatMode == Enum.ChatMode.TextAndMenu
local showThree3DChatIcon = coreGuiEnabled and InputService.VREnabled and Player.ChatMode == Enum.ChatMode.TextAndMenu
if showThree3DChatIcon then
if chatIcon3D then
AddItemInOrder(ThreeDMenubar, chatIcon3D, THREE_D_ITEM_ORDER)
end
else
if chatIcon3D then
ThreeDMenubar:RemoveItem(chatIcon3D)
end
end
if showTopbarChatIcon then
if chatIcon then
AddItemInOrder(LeftMenubar, chatIcon, LEFT_ITEM_ORDER)
end
if mobileShowChatIcon and PlayersService.ClassicChat then
AddItemInOrder(LeftMenubar, mobileShowChatIcon, LEFT_ITEM_ORDER)
end
else
if chatIcon then
LeftMenubar:RemoveItem(chatIcon)
end
if mobileShowChatIcon then
LeftMenubar:RemoveItem(mobileShowChatIcon)
end
end
end
if nameAndHealthMenuItem then
local playerListOn = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.PlayerList)
local healthbarOn = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health)
-- Left-align the player's name if either playerlist or healthbar is shown
nameAndHealthMenuItem:SetNameVisible((playerListOn or healthbarOn) and topbarEnabled)
end
end
TopBar:UpdateBackgroundTransparency()
LeftMenubar:SetDock(TopBar:GetInstance())
RightMenubar:SetDock(TopBar:GetInstance())
ThreeDMenubar:SetDock(Topbar3DPanel:GetGUI())
if not isTenFootInterface then
Util.SetGUIInsetBounds(0, TOPBAR_THICKNESS, 0, 0)
end
if settingsIcon then
AddItemInOrder(LeftMenubar, settingsIcon, LEFT_ITEM_ORDER)
end
if nameAndHealthMenuItem and topbarEnabled and not isTenFootInterface then
AddItemInOrder(RightMenubar, nameAndHealthMenuItem, RIGHT_ITEM_ORDER)
end
if userGuiIcon3D and vr3dGuis then
local function FindScreenGuiChild(object)
for _, child in pairs(object:GetChildren()) do
if child:IsA('ScreenGui') then
return child
end
end
end
local function onPlayerGuiAdded(playerGui)
playerGui.ChildAdded:connect(function(child)
if FindScreenGuiChild(playerGui) then
AddItemInOrder(ThreeDMenubar, userGuiIcon3D, THREE_D_ITEM_ORDER)
end
end)
playerGui.ChildRemoved:connect(function(child)
if child:IsA('ScreenGui') and not FindScreenGuiChild(playerGui) then
ThreeDMenubar:RemoveItem(userGuiIcon3D)
end
end)
if FindScreenGuiChild(playerGui) then
AddItemInOrder(ThreeDMenubar, userGuiIcon3D, THREE_D_ITEM_ORDER)
end
end
Player.ChildAdded:connect(function(child)
if child:IsA('PlayerGui') then
onPlayerGuiAdded(child)
end
end)
if Player:FindFirstChild('PlayerGui') then
onPlayerGuiAdded(Player:FindFirstChild('PlayerGui'))
end
end
local function MoveHamburgerTo3D()
Topbar3DPanel:SetType(Panel3D.Type.Fixed)
Topbar3DPanel:LinkTo("Backpack")
Topbar3DPanel:SetVisible(true)
local backpackPanel = Panel3D.Get("Backpack")
local panelLocalCF = CFrame.Angles(math.rad(5), 0, 0) * CFrame.new(0, -1.625, 0) * CFrame.Angles(math.rad(5), 0, 0)
function Topbar3DPanel:PreUpdate(cameraCF, cameraRenderCF, userHeadCF, lookRay)
local panelOriginCF = backpackPanel.localCF or CFrame.new()
self.localCF = panelOriginCF * panelLocalCF
end
function Topbar3DPanel:OnUpdate()
for _, item in pairs(ThreeDMenubar:GetItems()) do
item:SetTransparency(self.transparency)
end
end
LeftMenubar:RemoveItem(settingsIcon)
AddItemInOrder(ThreeDMenubar, settingsIcon3D, THREE_D_ITEM_ORDER)
end
local gameOptions = settings():FindFirstChild("Game Options")
if gameOptions and not isTenFootInterface then
local success, result = pcall(function()
gameOptions.VideoRecordingChangeRequest:connect(function(recording)
if recording and topbarEnabled then
AddItemInOrder(LeftMenubar, stopRecordingIcon, LEFT_ITEM_ORDER)
else
LeftMenubar:RemoveItem(stopRecordingIcon)
end
end)
end)
end
local function topBarEnabledChanged()
topbarEnabledChangedEvent:Fire(topbarEnabled)
TopBar:UpdateBackgroundTransparency()
for _, enumItem in pairs(Enum.CoreGuiType:GetEnumItems()) do
-- The All enum will be false if any of the coreguis are false
-- therefore by force updating it we are clobbering the previous sets
if enumItem ~= Enum.CoreGuiType.All then
OnCoreGuiChanged(enumItem, StarterGui:GetCoreGuiEnabled(enumItem))
end
end
end
local UISChanged;
local function OnVREnabled(prop)
if prop == "VREnabled" and InputService.VREnabled then
VREnabled = true
topbarEnabled = false
MoveHamburgerTo3D()
topBarEnabledChanged()
if UISChanged then
UISChanged:disconnect()
UISChanged = nil
end
end
end
UISChanged = InputService.Changed:connect(OnVREnabled)
OnVREnabled("VREnabled")
if defeatableTopbar then
StarterGui:RegisterSetCore("TopbarEnabled", function(enabled)
if type(enabled) == "boolean" then
topbarEnabled = enabled
topBarEnabledChanged()
end
end)
end
-- Hook-up coregui changing
StarterGui.CoreGuiChangedSignal:connect(OnCoreGuiChanged)
topBarEnabledChanged()