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lx
2026-07-06 13:39:13 -04:00
commit 34bf440a8c
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<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Attachment" referent="RBX13">
<Properties>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>-1</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">LeftFootAttachment</string>
<bool name="Visible">false</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX9">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-0.5</X>
<Y>16</Y>
<Z>22.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<PhysicalProperties name="CustomPhysicalProperties">
<CustomPhysics>false</CustomPhysics>
</PhysicalProperties>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Attachment" referent="RBX14">
<Properties>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>-1</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">RightFootAttachment</string>
<bool name="Visible">false</bool>
</Properties>
</Item>
</Item>
<Item class="Humanoid" referent="RBX10">
<Properties>
<token name="DisplayDistanceType">0</token>
<float name="HealthDisplayDistance">100</float>
<float name="Health_XML">100</float>
<float name="HipHeight">0</float>
<float name="JumpPower">50</float>
<float name="MaxHealth">100</float>
<float name="MaxSlopeAngle">89</float>
<string name="Name">Humanoid</string>
<float name="NameDisplayDistance">100</float>
<token name="NameOcclusion">2</token>
<float name="WalkSpeed">16</float>
</Properties>
</Item>
<Item class="Part" referent="RBX11">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>18</Y>
<Z>22.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<PhysicalProperties name="CustomPhysicalProperties">
<CustomPhysics>false</CustomPhysics>
</PhysicalProperties>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">HumanoidRootPart</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Attachment" referent="RBX12">
<Properties>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">RootAttachment</string>
<bool name="Visible">false</bool>
</Properties>
</Item>
</Item>
</Item>
</roblox>
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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBXf11428b7b777457c8d872c64386aa070">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Sound</string>
<string name="ScriptGuid"></string>
<ProtectedString name="Source"><![CDATA[--[[
Author: @spotco
This script creates sounds which are placed under the character head.
These sounds are used by the "LocalSound" script.
To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound").
The default Sound script loaded for every character will then be replaced with your copy of the script.
]]--
function CreateNewSound(name, id, looped, pitch, parent)
local sound = Instance.new("Sound")
sound.SoundId = id
sound.Name = name
sound.archivable = false
sound.Parent = parent
sound.Pitch = pitch
sound.Looped = looped
sound.MinDistance = 5
sound.MaxDistance = 150
sound.Volume = 0.65
return sound
end
local head = script.Parent:FindFirstChild("Head")
if head == nil then
error("Sound script parent has no child Head.")
return
end
CreateNewSound("GettingUp", "rbxasset://sounds/action_get_up.mp3", false, 1, head)
CreateNewSound("Died", "rbxasset://sounds/uuhhh.mp3", false, 1, head)
CreateNewSound("FreeFalling", "rbxasset://sounds/action_falling.mp3", true, 1, head)
CreateNewSound("Jumping", "rbxasset://sounds/action_jump.mp3", false, 1, head)
CreateNewSound("Landing", "rbxasset://sounds/action_jump_land.mp3", false, 1, head)
CreateNewSound("Splash", "rbxasset://sounds/impact_water.mp3", false, 1, head)
CreateNewSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1.85, head)
CreateNewSound("Swimming", "rbxasset://sounds/action_swim.mp3", true, 1.6, head)
CreateNewSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1, head)]]></ProtectedString>
</Properties>
<Item class="LocalScript" referent="RBXcf674087fdd94888aaa89ff050d72c40">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalSound</string>
<string name="ScriptGuid"></string>
<ProtectedString name="Source"><![CDATA[--[[
Author: @spotco
This script runs locally for the player of the given humanoid.
This script triggers humanoid sound play/pause actions locally.
The Playing/TimePosition properties of Sound objects bypass FilteringEnabled, so this triggers the sound
immediately for the player and is replicated to all other players.
This script is optimized to reduce network traffic through minimizing the amount of property replication.
]]--
--All sounds are referenced by this ID
local SFX = {
Died = 0;
Running = 1;
Swimming = 2;
Climbing = 3,
Jumping = 4;
GettingUp = 5;
FreeFalling = 6;
FallingDown = 7;
Landing = 8;
Splash = 9;
}
local Humanoid = nil
local Head = nil
--SFX ID to Sound object
local Sounds = {}
do
local Figure = script.Parent.Parent
Head = Figure:WaitForChild("Head")
while not Humanoid do
for _,NewHumanoid in pairs(Figure:GetChildren()) do
if NewHumanoid:IsA("Humanoid") then
Humanoid = NewHumanoid
break
end
end
Figure.ChildAdded:wait()
end
Sounds[SFX.Died] = Head:WaitForChild("Died")
Sounds[SFX.Running] = Head:WaitForChild("Running")
Sounds[SFX.Swimming] = Head:WaitForChild("Swimming")
Sounds[SFX.Climbing] = Head:WaitForChild("Climbing")
Sounds[SFX.Jumping] = Head:WaitForChild("Jumping")
Sounds[SFX.GettingUp] = Head:WaitForChild("GettingUp")
Sounds[SFX.FreeFalling] = Head:WaitForChild("FreeFalling")
Sounds[SFX.Landing] = Head:WaitForChild("Landing")
Sounds[SFX.Splash] = Head:WaitForChild("Splash")
end
local Util
Util = {
--Define linear relationship between (pt1x,pt2x) and (pt2x,pt2y). Evaluate this at x.
YForLineGivenXAndTwoPts = function(x,pt1x,pt1y,pt2x,pt2y)
--(y - y1)/(x - x1) = m
local m = (pt1y - pt2y) / (pt1x - pt2x)
--float b = pt1.y - m * pt1.x;
local b = (pt1y - m * pt1x)
return m * x + b
end;
--Clamps the value of "val" between the "min" and "max"
Clamp = function(val,min,max)
return math.min(max,math.max(min,val))
end;
--Gets the horizontal (x,z) velocity magnitude of the given part
HorizontalSpeed = function(Head)
local hVel = Head.Velocity + Vector3.new(0,-Head.Velocity.Y,0)
return hVel.magnitude
end;
--Gets the vertical (y) velocity magnitude of the given part
VerticalSpeed = function(Head)
return math.abs(Head.Velocity.Y)
end;
--Setting Playing/TimePosition values directly result in less network traffic than Play/Pause/Resume/Stop
--If these properties are enabled, use them.
Play = function(sound)
if sound.TimePosition ~= 0 then
sound.TimePosition = 0
end
if not sound.IsPlaying then
sound.Playing = true
end
end;
Pause = function(sound)
if sound.IsPlaying then
sound.Playing = false
end
end;
Resume = function(sound)
if not sound.IsPlaying then
sound.Playing = true
end
end;
Stop = function(sound)
if sound.IsPlaying then
sound.Playing = false
end
if sound.TimePosition ~= 0 then
sound.TimePosition = 0
end
end;
}
do
-- List of all active Looped sounds
local playingLoopedSounds = {}
-- Last seen Enum.HumanoidStateType
local activeState = nil
-- Verify and set that "sound" is in "playingLoopedSounds".
function setSoundInPlayingLoopedSounds(sound)
for i=1, #playingLoopedSounds do
if playingLoopedSounds[i] == sound then
return
end
end
table.insert(playingLoopedSounds,sound)
end
-- Stop all active looped sounds except parameter "except". If "except" is not passed, all looped sounds will be stopped.
function stopPlayingLoopedSoundsExcept(except)
for i=#playingLoopedSounds,1,-1 do
if playingLoopedSounds[i] ~= except then
Util.Pause(playingLoopedSounds[i])
table.remove(playingLoopedSounds,i)
end
end
end
-- Table of Enum.HumanoidStateType to handling function
local stateUpdateHandler = {
[Enum.HumanoidStateType.Dead] = function()
stopPlayingLoopedSoundsExcept()
local sound = Sounds[SFX.Died]
Util.Play(sound)
end;
[Enum.HumanoidStateType.RunningNoPhysics] = function()
stateUpdated(Enum.HumanoidStateType.Running)
end;
[Enum.HumanoidStateType.Running] = function()
local sound = Sounds[SFX.Running]
stopPlayingLoopedSoundsExcept(sound)
if Util.HorizontalSpeed(Head) > 0.5 then
Util.Resume(sound)
setSoundInPlayingLoopedSounds(sound)
else
stopPlayingLoopedSoundsExcept()
end
end;
[Enum.HumanoidStateType.Swimming] = function()
if activeState ~= Enum.HumanoidStateType.Swimming and Util.VerticalSpeed(Head) > 0.1 then
local splashSound = Sounds[SFX.Splash]
splashSound.Volume = Util.Clamp(
Util.YForLineGivenXAndTwoPts(
Util.VerticalSpeed(Head),
100, 0.28,
350, 1),
0,1)
Util.Play(splashSound)
end
do
local sound = Sounds[SFX.Swimming]
stopPlayingLoopedSoundsExcept(sound)
Util.Resume(sound)
setSoundInPlayingLoopedSounds(sound)
end
end;
[Enum.HumanoidStateType.Climbing] = function()
local sound = Sounds[SFX.Climbing]
if Util.VerticalSpeed(Head) > 0.1 then
Util.Resume(sound)
stopPlayingLoopedSoundsExcept(sound)
else
stopPlayingLoopedSoundsExcept()
end
setSoundInPlayingLoopedSounds(sound)
end;
[Enum.HumanoidStateType.Jumping] = function()
if activeState == Enum.HumanoidStateType.Jumping then
return
end
stopPlayingLoopedSoundsExcept()
local sound = Sounds[SFX.Jumping]
Util.Play(sound)
end;
[Enum.HumanoidStateType.GettingUp] = function()
stopPlayingLoopedSoundsExcept()
local sound = Sounds[SFX.GettingUp]
Util.Play(sound)
end;
[Enum.HumanoidStateType.Freefall] = function()
if activeState == Enum.HumanoidStateType.Freefall then
return
end
local sound = Sounds[SFX.FreeFalling]
sound.Volume = 0
stopPlayingLoopedSoundsExcept()
end;
[Enum.HumanoidStateType.FallingDown] = function()
stopPlayingLoopedSoundsExcept()
end;
[Enum.HumanoidStateType.Landed] = function()
stopPlayingLoopedSoundsExcept()
if Util.VerticalSpeed(Head) > 75 then
local landingSound = Sounds[SFX.Landing]
landingSound.Volume = Util.Clamp(
Util.YForLineGivenXAndTwoPts(
Util.VerticalSpeed(Head),
50, 0,
100, 1),
0,1)
Util.Play(landingSound)
end
end;
[Enum.HumanoidStateType.Seated] = function()
stopPlayingLoopedSoundsExcept()
end;
}
-- Handle state event fired or OnChange fired
function stateUpdated(state)
if stateUpdateHandler[state] ~= nil then
stateUpdateHandler[state]()
end
activeState = state
end
Humanoid.Died:connect( function() stateUpdated(Enum.HumanoidStateType.Dead) end)
Humanoid.Running:connect( function() stateUpdated(Enum.HumanoidStateType.Running) end)
Humanoid.Swimming:connect( function() stateUpdated(Enum.HumanoidStateType.Swimming) end)
Humanoid.Climbing:connect( function() stateUpdated(Enum.HumanoidStateType.Climbing) end)
Humanoid.Jumping:connect( function() stateUpdated(Enum.HumanoidStateType.Jumping) end)
Humanoid.GettingUp:connect( function() stateUpdated(Enum.HumanoidStateType.GettingUp) end)
Humanoid.FreeFalling:connect( function() stateUpdated(Enum.HumanoidStateType.Freefall) end)
Humanoid.FallingDown:connect( function() stateUpdated(Enum.HumanoidStateType.FallingDown) end)
-- required for proper handling of Landed event
Humanoid.StateChanged:connect(function(old, new)
stateUpdated(new)
end)
function onUpdate(stepDeltaSeconds, tickSpeedSeconds)
local stepScale = stepDeltaSeconds / tickSpeedSeconds
do
local sound = Sounds[SFX.FreeFalling]
if activeState == Enum.HumanoidStateType.Freefall then
if Head.Velocity.Y < 0 and Util.VerticalSpeed(Head) > 75 then
Util.Resume(sound)
--Volume takes 1.1 seconds to go from volume 0 to 1
local ANIMATION_LENGTH_SECONDS = 1.1
local normalizedIncrement = tickSpeedSeconds / ANIMATION_LENGTH_SECONDS
sound.Volume = Util.Clamp(sound.Volume + normalizedIncrement * stepScale, 0, 1)
else
sound.Volume = 0
end
else
Util.Pause(sound)
end
end
do
local sound = Sounds[SFX.Running]
if activeState == Enum.HumanoidStateType.Running then
if Util.HorizontalSpeed(Head) < 0.5 then
Util.Pause(sound)
end
end
end
end
local lastTick = tick()
local TICK_SPEED_SECONDS = 0.25
while true do
onUpdate(tick() - lastTick,TICK_SPEED_SECONDS)
lastTick = tick()
wait(TICK_SPEED_SECONDS)
end
end
]]></ProtectedString>
</Properties>
</Item>
</Item>
</roblox>
@@ -0,0 +1,664 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="LocalScript" referent="RBXC49238CC391A40B0B08D3C0989F85A53">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Animate</string>
<ProtectedString name="Source"><![CDATA[local Figure = script.Parent
local Torso = Figure:WaitForChild("Torso")
local RightShoulder = Torso:WaitForChild("Right Shoulder")
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
local RightHip = Torso:WaitForChild("Right Hip")
local LeftHip = Torso:WaitForChild("Left Hip")
local Neck = Torso:WaitForChild("Neck")
local Humanoid = Figure:WaitForChild("Humanoid")
local pose = "Standing"
local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
{ id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
},
sit = {
{ id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
},
dance1 = {
{ id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
},
dance2 = {
{ id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
},
dance3 = {
{ id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
},
}
local dances = {"dance1", "dance2", "dance3"}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
function configureAnimationSet(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
if (childPart:IsA("Animation")) then
table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
end
-- Setup animation objects
function scriptChildModified(child)
local fileList = animNames[child.Name]
if (fileList ~= nil) then
configureAnimationSet(child.Name, fileList)
end
end
script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)
for name, fileList in pairs(animNames) do
configureAnimationSet(name, fileList)
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.3
local toolTransitionTime = 0.1
local fallTransitionTime = 0.3
local jumpMaxLimbVelocity = 0.75
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end
function setAnimationSpeed(speed)
if speed ~= currentAnimSpeed then
currentAnimSpeed = speed
currentAnimTrack:AdjustSpeed(currentAnimSpeed)
end
end
function keyFrameReachedFunc(frameName)
if (frameName == "End") then
local repeatAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
repeatAnim = "idle"
end
local animSpeed = currentAnimSpeed
playAnimation(repeatAnim, 0.0, Humanoid)
setAnimationSpeed(animSpeed)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- switch animation
if (anim ~= currentAnimInstance) then
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop(transitionTime)
currentAnimTrack:Destroy()
end
currentAnimSpeed = 1.0
-- load it to the humanoid; get AnimationTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
currentAnimTrack.Priority = Enum.AnimationPriority.Core
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
currentAnimInstance = anim
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolAnimTrack = nil
local toolAnimInstance = nil
local currentToolAnimKeyframeHandler = nil
function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
playToolAnimation(toolAnimName, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid, priority)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
if (toolAnimInstance ~= anim) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
-- load it to the humanoid; get AnimationTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
if priority then
toolAnimTrack.Priority = priority
end
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
toolAnimInstance = anim
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
toolAnimInstance = nil
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed > 0.01 then
playAnimation("walk", 0.1, Humanoid)
if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
setAnimationSpeed(speed / 14.5)
end
pose = "Running"
else
if emoteNames[currentAnim] == nil then
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / 12.0)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
end
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
playAnimation("sit", 0.5, Humanoid)
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
stopAllAnimations()
amplitude = 0.1
frequency = 1
setAngles = true
end
if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end
-- Tool Animation handling
local tool = getTool()
if tool and tool:FindFirstChild("Handle") then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- setup emote chat hook
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
local emote = ""
if msg == "/e dance" then
emote = dances[math.random(1, #dances)]
elseif (string.sub(msg, 1, 3) == "/e ") then
emote = string.sub(msg, 4)
elseif (string.sub(msg, 1, 7) == "/emote ") then
emote = string.sub(msg, 8)
end
if (pose == "Standing" and emoteNames[emote] ~= nil) then
playAnimation(emote, 0.1, Humanoid)
end
end)
-- main program
-- initialize to idle
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
while Figure.Parent ~= nil do
local _, time = wait(0.1)
move(time)
end
]]></ProtectedString>
</Properties>
<Item class="StringValue" referent="RBX3D115054235C475E9E23460AF948BD6F">
<Properties>
<string name="Name">idle</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBXDB67065FB85E4931999CB515B5F2012A">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=180435571</url></Content>
<string name="Name">Animation1</string>
</Properties>
<Item class="NumberValue" referent="RBX9C1D89D976924979BDD8B81DA97BE114">
<Properties>
<string name="Name">Weight</string>
<double name="Value">9</double>
</Properties>
</Item>
</Item>
<Item class="Animation" referent="RBXEEE171AA4C1C4802A98EA849C0B0A8AC">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=180435792</url></Content>
<string name="Name">Animation2</string>
</Properties>
<Item class="NumberValue" referent="RBX37B140D9414C4473A5F27F7880B0EC4E">
<Properties>
<string name="Name">Weight</string>
<double name="Value">1</double>
</Properties>
</Item>
</Item>
</Item>
<Item class="StringValue" referent="RBX6B0595F7D6464E039C6C20310AF91669">
<Properties>
<string name="Name">walk</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX45D6152C54FA4EF7B0F9CBF069550557">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=180426354</url></Content>
<string name="Name">WalkAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX304A801B2F904AA59F892145C3DA51F4">
<Properties>
<string name="Name">run</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBXA37336981B6E454C90E45A7F01515966">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=180426354</url></Content>
<string name="Name">RunAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX992310CD075D4083AA3FC397200F0E12">
<Properties>
<string name="Name">jump</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBXDB0FB6EAF0A94640AD7C222F7E4E39F4">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=125750702</url></Content>
<string name="Name">JumpAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBXE784B068E17041EDBE1C80F73A8FB305">
<Properties>
<string name="Name">climb</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX94C1F5C954294A889B341487BAC89356">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=180436334</url></Content>
<string name="Name">ClimbAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX40FB7BAC1B514D918FD0D59D70A13401">
<Properties>
<string name="Name">toolnone</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX6B27C35810754C93915CA4FE34E8EB95">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=182393478</url></Content>
<string name="Name">ToolNoneAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX9D56FC8B85B240089A73C4C0BF994681">
<Properties>
<string name="Name">fall</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX0766704DC00944A88D7F0204B7AD2177">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=180436148</url></Content>
<string name="Name">FallAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBXCE77F4BD43F74ECE8CEC4CB497927D27">
<Properties>
<string name="Name">sit</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBXBEBAA19B49FE45FB9D852B2290377C2C">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=178130996</url></Content>
<string name="Name">SitAnim</string>
</Properties>
</Item>
</Item>
</Item>
</roblox>
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@@ -0,0 +1,32 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBX0">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<string name="ScriptGuid">{EC3A881D-5F49-4644-A69D-FB60F2E59FF2}</string>
<ProtectedString name="Source"><![CDATA[-- Gradually regenerates the Humanoid's Health over time.
local REGEN_RATE = 1/100 -- Regenerate this fraction of MaxHealth per second.
local REGEN_STEP = 1 -- Wait this long between each regeneration step.
--------------------------------------------------------------------------------
local Character = script.Parent
local Humanoid = Character:WaitForChild'Humanoid'
--------------------------------------------------------------------------------
while true do
while Humanoid.Health < Humanoid.MaxHealth do
local dt = wait(REGEN_STEP)
local dh = dt*REGEN_RATE*Humanoid.MaxHealth
Humanoid.Health = math.min(Humanoid.Health + dh, Humanoid.MaxHealth)
end
Humanoid.HealthChanged:Wait()
end]]></ProtectedString>
</Properties>
</Item>
</roblox>
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# Windows - DINPUT
8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,
4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,
00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,
ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,
8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,
79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,
4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,
d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,
8f0e0300000000000000504944564944,Trust GTX 28,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
# OS X
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,Platform:Mac OS X,
5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,
4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,
8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
# Linux
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,
03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,
030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,
030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,
0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,
030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
050000004c050000c405000000010000,PS4 Controller (Bluetooth),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
@@ -0,0 +1,191 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBX440EE2113E074565A1C69E447652B15D">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Sound</string>
<ProtectedString name="Source"><![CDATA[---This server script creates the sounds and also exists so that it can be easily copied into an NPC and create sounds for that NPC.
--Remove the local script if you copy this into an NPC.
--humanoidSoundNewLocal.rbxmx--
function newSound(name, id)
local sound = Instance.new("Sound")
sound.SoundId = id
sound.Name = name
sound.archivable = false
sound.Parent = script.Parent.Head
return sound
end
-- declarations
local sGettingUp = newSound("GettingUp", "rbxasset://sounds/action_get_up.mp3")
local sDied = newSound("Died", "rbxasset://sounds/uuhhh.mp3")
local sFreeFalling = newSound("FreeFalling", "rbxasset://sounds/action_falling.mp3")
local sJumping = newSound("Jumping", "rbxasset://sounds/action_jump.mp3")
local sLanding = newSound("Landing", "rbxasset://sounds/action_jump_land.mp3")
local sSplash = newSound("Splash", "rbxasset://sounds/impact_water.mp3")
local sRunning = newSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3")
sRunning.Looped = true
local sSwimming = newSound("Swimming", "rbxasset://sounds/action_swim.mp3")
sSwimming.Looped = true
local sClimbing = newSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3")
sClimbing.Looped = true
]]></ProtectedString>
</Properties>
<Item class="LocalScript" referent="RBXACC3E7AAF68642CC9341039CBCE06F78">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalSound</string>
<ProtectedString name="Source"><![CDATA[--This local script will run only for the player whos character it is in. It's changes to the sounds will replicate as they are changes to the character.
-- util
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
-- declarations
local Figure = script.Parent.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
local sGettingUp = waitForChild(Head, "GettingUp")
local sDied = waitForChild(Head, "Died")
local sFreeFalling = waitForChild(Head, "FreeFalling")
local sJumping = waitForChild(Head, "Jumping")
local sLanding = waitForChild(Head, "Landing")
local sSplash = waitForChild(Head, "Splash")
local sRunning = waitForChild(Head, "Running")
sRunning.Looped = true
local sSwimming = waitForChild(Head, "Swimming")
sSwimming.Looped = true
local sClimbing =waitForChild(Head, "Climbing")
sClimbing.Looped = true
local prevState = "None"
-- functions
function onDied()
stopLoopedSounds()
sDied:Play()
end
local fallCount = 0
local fallSpeed = 0
function onStateFall(state, sound)
fallCount = fallCount + 1
if state then
sound.Volume = 0
sound:Play()
Spawn( function()
local t = 0
local thisFall = fallCount
while t < 1.5 and fallCount == thisFall do
local vol = math.max(t - 0.3 , 0)
sound.Volume = vol
wait(0.1)
t = t + 0.1
end
end)
else
sound:Stop()
end
fallSpeed = math.max(fallSpeed, math.abs(Head.Velocity.Y))
end
function onStateNoStop(state, sound)
if state then
sound:Play()
end
end
function onRunning(speed)
sClimbing:Stop()
sSwimming:Stop()
if (prevState == "FreeFall" and fallSpeed > 0.1) then
local vol = math.min(1.0, math.max(0.0, (fallSpeed - 50) / 110))
sLanding.Volume = vol
sLanding:Play()
fallSpeed = 0
end
if speed>0.5 then
sRunning:Resume()
sRunning.Pitch = speed / 8.0
else
sRunning:Pause()
end
prevState = "Run"
end
function onSwimming(speed)
if (prevState ~= "Swim" and speed > 0.1) then
local volume = math.min(1.0, speed / 350)
sSplash.Volume = volume
sSplash:Play()
prevState = "Swim"
end
sClimbing:Stop()
sRunning:Stop()
sSwimming.Pitch = 1.6
sSwimming:Resume()
end
function onClimbing(speed)
sRunning:Stop()
sSwimming:Stop()
if speed>0.01 then
sClimbing:Resume()
sClimbing.Pitch = speed / 5.5
else
sClimbing:Pause()
end
prevState = "Climb"
end
-- connect up
function stopLoopedSounds()
sRunning:Stop()
sClimbing:Stop()
sSwimming:Stop()
end
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Swimming:connect(onSwimming)
Humanoid.Climbing:connect(onClimbing)
Humanoid.Jumping:connect(function(state) onStateNoStop(state, sJumping) prevState = "Jump" end)
Humanoid.GettingUp:connect(function(state) stopLoopedSounds() onStateNoStop(state, sGettingUp) prevState = "GetUp" end)
Humanoid.FreeFalling:connect(function(state) stopLoopedSounds() onStateFall(state, sFreeFalling) prevState = "FreeFall" end)
Humanoid.FallingDown:connect(function(state) stopLoopedSounds() end)
Humanoid.StateChanged:connect(function(old, new)
if not (new.Name == "Dead" or
new.Name == "Running" or
new.Name == "RunningNoPhysics" or
new.Name == "Swimming" or
new.Name == "Jumping" or
new.Name == "GettingUp" or
new.Name == "Freefall" or
new.Name == "FallingDown") then
stopLoopedSounds()
end
end)
]]></ProtectedString>
</Properties>
</Item>
</Item>
</roblox>
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