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--[[
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// Filename: VehicleHud.lua
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// Version 1.0
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// Written by: jmargh
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// Description: Implementation of the VehicleSeat HUD
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// TODO:
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Once this is live and stable, move to PlayerScripts as module
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]]
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local RunService = game:GetService('RunService')
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local Players = game:GetService('Players')
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while not Players.LocalPlayer do
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wait()
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end
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local LocalPlayer = Players.LocalPlayer
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local RobloxGui = script.Parent
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local CurrentVehicleSeat = nil
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local VehicleSeatRenderCn = nil
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local VehicleSeatHUDChangedCn = nil
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local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui")
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RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
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local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
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--[[ Images ]]--
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local VEHICLE_HUD_BG = 'rbxasset://textures/ui/Vehicle/SpeedBarBKG.png'
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local SPEED_BAR_EMPTY = 'rbxasset://textures/ui/Vehicle/SpeedBarEmpty.png'
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local SPEED_BAR = 'rbxasset://textures/ui/Vehicle/SpeedBar.png'
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--[[ Constants ]]--
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local BOTTOM_OFFSET = (isTenFootInterface and 100 or 70)
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--[[ Gui Creation ]]--
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local function createImageLabel(name, size, position, image, parent)
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local imageLabel = Instance.new('ImageLabel')
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imageLabel.Name = name
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imageLabel.Size = size
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imageLabel.Position = position
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imageLabel.BackgroundTransparency = 1
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imageLabel.Image = image
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imageLabel.Parent = parent
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return imageLabel
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end
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local function createTextLabel(name, alignment, text, parent)
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local textLabel = Instance.new('TextLabel')
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textLabel.Name = name
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textLabel.Size = UDim2.new(1, -4, 0, (isTenFootInterface and 50 or 20))
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textLabel.Position = UDim2.new(0, 2, 0, (isTenFootInterface and -50 or -20))
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textLabel.BackgroundTransparency = 1
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textLabel.TextXAlignment = alignment
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textLabel.Font = Enum.Font.SourceSans
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textLabel.FontSize = (isTenFootInterface and Enum.FontSize.Size48 or Enum.FontSize.Size18)
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textLabel.TextColor3 = Color3.new(1, 1, 1)
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textLabel.TextStrokeTransparency = 0.5
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textLabel.TextStrokeColor3 = Color3.new(49/255, 49/255, 49/255)
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textLabel.Text = text
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textLabel.Parent = parent
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return textLabel
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end
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local VehicleHudFrame = Instance.new('Frame')
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VehicleHudFrame.Name = "VehicleHudFrame"
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VehicleHudFrame.Size = UDim2.new(0, (isTenFootInterface and 316 or 158), 0, (isTenFootInterface and 50 or 14))
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VehicleHudFrame.Position = UDim2.new(0.5, -(VehicleHudFrame.Size.X.Offset/2), 1, -BOTTOM_OFFSET - VehicleHudFrame.Size.Y.Offset)
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VehicleHudFrame.BackgroundTransparency = 1
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VehicleHudFrame.Visible = false
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VehicleHudFrame.Parent = RobloxGui
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local speedBarClippingFrame = Instance.new("Frame")
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speedBarClippingFrame.Name = "SpeedBarClippingFrame"
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speedBarClippingFrame.Size = UDim2.new(0, 0, 0, (isTenFootInterface and 24 or 4))
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speedBarClippingFrame.Position = UDim2.new(0.5, (isTenFootInterface and -142 or -71), 0.5, (isTenFootInterface and -13 or -2))
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speedBarClippingFrame.BackgroundTransparency = 1
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speedBarClippingFrame.ClipsDescendants = true
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speedBarClippingFrame.Parent = VehicleHudFrame
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local HudBG = createImageLabel("HudBG", UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 0, 1), VEHICLE_HUD_BG, VehicleHudFrame)
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local SpeedBG = createImageLabel("SpeedBG", UDim2.new(0, (isTenFootInterface and 284 or 142), 0, (isTenFootInterface and 24 or 4)), UDim2.new(0.5, (isTenFootInterface and -142 or -71), 0.5, (isTenFootInterface and -13 or -2)), SPEED_BAR_EMPTY, VehicleHudFrame)
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local SpeedBarImage = createImageLabel("SpeedBarImage", UDim2.new(0, (isTenFootInterface and 284 or 142), 1, 0), UDim2.new(0, 0, 0, 0), SPEED_BAR, speedBarClippingFrame)
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SpeedBarImage.ZIndex = 2
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local SpeedLabel = createTextLabel("SpeedLabel", Enum.TextXAlignment.Left, "Speed", VehicleHudFrame)
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local SpeedText = createTextLabel("SpeedText", Enum.TextXAlignment.Right, "0", VehicleHudFrame)
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--[[ Local Functions ]]--
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local function getHumanoid()
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local character = LocalPlayer and LocalPlayer.Character
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if character then
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for _,child in pairs(character:GetChildren()) do
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if child:IsA('Humanoid') then
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return child
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end
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end
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end
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end
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local function onRenderStepped()
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if CurrentVehicleSeat then
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local speed = CurrentVehicleSeat.Velocity.magnitude
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SpeedText.Text = tostring(math.min(math.floor(speed), 9999))
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local drawSize = math.floor((speed / CurrentVehicleSeat.MaxSpeed) * SpeedBG.Size.X.Offset)
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drawSize = math.min(drawSize, SpeedBG.Size.X.Offset)
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speedBarClippingFrame.Size = UDim2.new(0, drawSize, 0, (isTenFootInterface and 24 or 4))
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end
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end
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local function onVehicleSeatChanged(property)
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if property == "HeadsUpDisplay" then
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VehicleHudFrame.Visible = not VehicleHudFrame.Visible
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end
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end
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local function onSeated(active, currentSeatPart)
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if active then
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-- TODO: Clean up when new API is live for a while
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if currentSeatPart and currentSeatPart:IsA('VehicleSeat') then
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CurrentVehicleSeat = currentSeatPart
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else
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local camSubject = workspace.CurrentCamera.CameraSubject
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if camSubject and camSubject:IsA('VehicleSeat') then
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CurrentVehicleSeat = camSubject
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end
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end
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if CurrentVehicleSeat then
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VehicleHudFrame.Visible = CurrentVehicleSeat.HeadsUpDisplay
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VehicleSeatRenderCn = RunService.RenderStepped:connect(onRenderStepped)
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VehicleSeatHUDChangedCn = CurrentVehicleSeat.Changed:connect(onVehicleSeatChanged)
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end
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else
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if CurrentVehicleSeat then
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VehicleHudFrame.Visible = false
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CurrentVehicleSeat = nil
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if VehicleSeatRenderCn then
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VehicleSeatRenderCn:disconnect()
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VehicleSeatRenderCn = nil
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end
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if VehicleSeatHUDChangedCn then
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VehicleSeatHUDChangedCn:disconnect()
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VehicleSeatHUDChangedCn = nil
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end
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end
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end
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end
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local function connectSeated()
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local humanoid = getHumanoid()
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while not humanoid do
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wait()
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humanoid = getHumanoid()
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end
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humanoid.Seated:connect(onSeated)
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end
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connectSeated()
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LocalPlayer.CharacterAdded:connect(function(character)
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connectSeated()
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end)
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