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--[[
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Filename: GameSettings.lua
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Written by: jeditkacheff
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Version 1.1
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Description: Takes care of the Game Settings Tab in Settings Menu
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--]]
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-------------- SERVICES --------------
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local CoreGui = game:GetService("CoreGui")
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local RobloxGui = CoreGui:WaitForChild("RobloxGui")
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local GuiService = game:GetService("GuiService")
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local UserInputService = game:GetService("UserInputService")
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local PlatformService = nil
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pcall(function() PlatformService = game:GetService("PlatformService") end)
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local ContextActionService = game:GetService("ContextActionService")
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local StarterGui = game:GetService("StarterGui")
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local Settings = UserSettings()
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local GameSettings = Settings.GameSettings
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-------------- CONSTANTS --------------
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local GRAPHICS_QUALITY_LEVELS = 10
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local GRAPHICS_QUALITY_TO_INT = {
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["Enum.SavedQualitySetting.Automatic"] = 0,
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["Enum.SavedQualitySetting.QualityLevel1"] = 1,
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["Enum.SavedQualitySetting.QualityLevel2"] = 2,
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["Enum.SavedQualitySetting.QualityLevel3"] = 3,
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["Enum.SavedQualitySetting.QualityLevel4"] = 4,
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["Enum.SavedQualitySetting.QualityLevel5"] = 5,
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["Enum.SavedQualitySetting.QualityLevel6"] = 6,
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["Enum.SavedQualitySetting.QualityLevel7"] = 7,
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["Enum.SavedQualitySetting.QualityLevel8"] = 8,
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["Enum.SavedQualitySetting.QualityLevel9"] = 9,
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["Enum.SavedQualitySetting.QualityLevel10"] = 10,
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}
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local PC_CHANGED_PROPS = {
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DevComputerMovementMode = true,
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DevComputerCameraMode = true,
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DevEnableMouseLock = true,
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}
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local TOUCH_CHANGED_PROPS = {
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DevTouchMovementMode = true,
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DevTouchCameraMode = true,
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}
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local CAMERA_MODE_DEFAULT_STRING = UserInputService.TouchEnabled and "Default (Follow)" or "Default (Classic)"
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local MOVEMENT_MODE_DEFAULT_STRING = UserInputService.TouchEnabled and "Default (Thumbstick)" or "Default (Keyboard)"
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local MOVEMENT_MODE_KEYBOARDMOUSE_STRING = "Keyboard + Mouse"
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local MOVEMENT_MODE_CLICKTOMOVE_STRING = UserInputService.TouchEnabled and "Tap to Move" or "Click to Move"
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----------- UTILITIES --------------
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local utility = require(RobloxGui.Modules.Settings.Utility)
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------------ Variables -------------------
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RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
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RobloxGui:WaitForChild("Modules"):WaitForChild("Settings"):WaitForChild("SettingsHub")
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local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
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local HasVRAPI = false
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pcall(function() HasVRAPI = UserInputService.GetUserCFrame ~= nil end)
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local PageInstance = nil
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local LocalPlayer = game.Players.LocalPlayer
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local platform = UserInputService:GetPlatform()
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local overscanScreen = nil
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----------- CLASS DECLARATION --------------
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local function Initialize()
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local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
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local this = settingsPageFactory:CreateNewPage()
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----------- FUNCTIONS ---------------
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local function createGraphicsOptions()
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------------------ Fullscreen Selection GUI Setup ------------------
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local fullScreenInit = 1
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if not GameSettings:InFullScreen() then
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fullScreenInit = 2
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end
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this.FullscreenFrame,
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this.FullscreenLabel,
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this.FullscreenEnabler = utility:AddNewRow(this, "Fullscreen", "Selector", {"On", "Off"}, fullScreenInit)
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local fullScreenSelectionFrame = this.FullscreenEnabler.SliderFrame and this.FullscreenEnabler.SliderFrame or this.FullscreenEnabler.SelectorFrame
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this.FullscreenEnabler.IndexChanged:connect(function(newIndex)
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GuiService:ToggleFullscreen()
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end)
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------------------ Gfx Enabler Selection GUI Setup ------------------
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local graphicsEnablerStart = 1
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if GameSettings.SavedQualityLevel ~= Enum.SavedQualitySetting.Automatic then
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graphicsEnablerStart = 2
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end
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this.GraphicsEnablerFrame,
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this.GraphicsEnablerLabel,
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this.GraphicsQualityEnabler = utility:AddNewRow(this, "Graphics Mode", "Selector", {"Automatic", "Manual"}, graphicsEnablerStart)
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------------------ Gfx Slider GUI Setup ------------------
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this.GraphicsQualityFrame,
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this.GraphicsQualityLabel,
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this.GraphicsQualitySlider = utility:AddNewRow(this, "Graphics Quality", "Slider", GRAPHICS_QUALITY_LEVELS, 1)
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this.GraphicsQualitySlider:SetMinStep(1)
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------------------------- Connection Setup ----------------------------
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settings().Rendering.EnableFRM = true
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function SetGraphicsQuality(newValue, automaticSettingAllowed)
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local percentage = newValue/GRAPHICS_QUALITY_LEVELS
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local newQualityLevel = math.floor((settings().Rendering:GetMaxQualityLevel() - 1) * percentage)
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if newQualityLevel == 20 then
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newQualityLevel = 21
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elseif newValue == 1 then
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newQualityLevel = 1
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elseif newValue < 1 and not automaticSettingAllowed then
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newValue = 1
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newQualityLevel = 1
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elseif newQualityLevel > settings().Rendering:GetMaxQualityLevel() then
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newQualityLevel = settings().Rendering:GetMaxQualityLevel() - 1
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end
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GameSettings.SavedQualityLevel = newValue
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settings().Rendering.QualityLevel = newQualityLevel
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end
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local function setGraphicsToAuto()
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this.GraphicsQualitySlider:SetZIndex(1)
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this.GraphicsQualityLabel.ZIndex = 1
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this.GraphicsQualitySlider:SetInteractable(false)
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SetGraphicsQuality(Enum.QualityLevel.Automatic.Value, true)
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end
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local function setGraphicsToManual(level)
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this.GraphicsQualitySlider:SetZIndex(2)
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this.GraphicsQualityLabel.ZIndex = 2
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this.GraphicsQualitySlider:SetInteractable(true)
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-- need to force the quality change if slider is already at this position
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if this.GraphicsQualitySlider:GetValue() == level then
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SetGraphicsQuality(level)
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else
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this.GraphicsQualitySlider:SetValue(level)
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end
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end
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game.GraphicsQualityChangeRequest:connect(function(isIncrease)
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if settings().Rendering.QualityLevel == Enum.QualityLevel.Automatic then return end
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--
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local currentGraphicsSliderValue = this.GraphicsQualitySlider:GetValue()
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if isIncrease then
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currentGraphicsSliderValue = currentGraphicsSliderValue + 1
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else
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currentGraphicsSliderValue = currentGraphicsSliderValue - 1
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end
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this.GraphicsQualitySlider:SetValue(currentGraphicsSliderValue)
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end)
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this.GraphicsQualitySlider.ValueChanged:connect(function(newValue)
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SetGraphicsQuality(newValue)
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end)
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this.GraphicsQualityEnabler.IndexChanged:connect(function(newIndex)
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if newIndex == 1 then
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setGraphicsToAuto()
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elseif newIndex == 2 then
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setGraphicsToManual( this.GraphicsQualitySlider:GetValue() )
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end
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end)
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-- initialize the slider position
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if GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic then
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this.GraphicsQualitySlider:SetValue(5)
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setGraphicsToAuto()
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else
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local graphicsLevel = tostring(GameSettings.SavedQualityLevel)
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if GRAPHICS_QUALITY_TO_INT[graphicsLevel] then
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graphicsLevel = GRAPHICS_QUALITY_TO_INT[graphicsLevel]
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else
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graphicsLevel = GRAPHICS_QUALITY_LEVELS
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end
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spawn(function()
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this.GraphicsQualitySlider:SetValue(graphicsLevel)
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end)
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end
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end
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local function createCameraModeOptions(movementModeEnabled)
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------------------------------------------------------
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------------------
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------------------ Shift Lock Switch -----------------
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if UserInputService.MouseEnabled then
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this.ShiftLockFrame,
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this.ShiftLockLabel,
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this.ShiftLockMode,
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this.ShiftLockOverrideText = nil
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if UserInputService.MouseEnabled and UserInputService.KeyboardEnabled then
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local startIndex = 2
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if GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch then
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startIndex = 1
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end
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this.ShiftLockFrame,
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this.ShiftLockLabel,
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this.ShiftLockMode = utility:AddNewRow(this, "Shift Lock Switch", "Selector", {"On", "Off"}, startIndex)
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this.ShiftLockOverrideText = utility:Create'TextLabel'
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{
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Name = "ShiftLockOverrideLabel",
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Text = "Set by Developer",
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TextColor3 = Color3.new(1,1,1),
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Font = Enum.Font.SourceSans,
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FontSize = Enum.FontSize.Size24,
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BackgroundTransparency = 1,
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Size = UDim2.new(0,200,1,0),
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Position = UDim2.new(1,-350,0,0),
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Visible = false,
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ZIndex = 2,
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Parent = this.ShiftLockFrame
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};
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this.ShiftLockMode.IndexChanged:connect(function(newIndex)
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if newIndex == 1 then
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GameSettings.ControlMode = Enum.ControlMode.MouseLockSwitch
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else
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GameSettings.ControlMode = Enum.ControlMode.Classic
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end
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end)
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end
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end
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------------------------------------------------------
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------------------
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------------------ Camera Mode -----------------------
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do
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local enumItems = nil
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local startingCameraEnumItem = 1
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if UserInputService.TouchEnabled then
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enumItems = Enum.TouchCameraMovementMode:GetEnumItems()
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else
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enumItems = Enum.ComputerCameraMovementMode:GetEnumItems()
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end
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local cameraEnumNames = {}
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local cameraEnumNameToItem = {}
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for i = 1, #enumItems do
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local displayName = enumItems[i].Name
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if displayName == 'Default' then
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displayName = CAMERA_MODE_DEFAULT_STRING
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end
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if UserInputService.TouchEnabled then
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if GameSettings.TouchCameraMovementMode == enumItems[i] then
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startingCameraEnumItem = i
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end
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else
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if GameSettings.ComputerCameraMovementMode == enumItems[i] then
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startingCameraEnumItem = i
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end
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end
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cameraEnumNames[i] = displayName
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cameraEnumNameToItem[displayName] = enumItems[i].Value
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end
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this.CameraModeFrame,
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this.CameraModeLabel,
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this.CameraMode = utility:AddNewRow(this, "Camera Mode", "Selector", cameraEnumNames, startingCameraEnumItem)
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this.CameraModeOverrideText = utility:Create'TextLabel'
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{
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Name = "CameraDevOverrideLabel",
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Text = "Set by Developer",
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TextColor3 = Color3.new(1,1,1),
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Font = Enum.Font.SourceSans,
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FontSize = Enum.FontSize.Size24,
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BackgroundTransparency = 1,
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Size = UDim2.new(0,200,1,0),
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Position = UDim2.new(1,-350,0,0),
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Visible = false,
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ZIndex = 2,
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Parent = this.CameraModeFrame
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};
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this.CameraMode.IndexChanged:connect(function(newIndex)
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local newEnumSetting = cameraEnumNameToItem[cameraEnumNames[newIndex]]
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if UserInputService.TouchEnabled then
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GameSettings.TouchCameraMovementMode = newEnumSetting
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else
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GameSettings.ComputerCameraMovementMode = newEnumSetting
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end
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end)
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end
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------------------------------------------------------
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------------------
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------------------ VR Camera Mode -----------------------
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if HasVRAPI and UserInputService.VREnabled then
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local VR_ROTATION_INTENSITY_OPTIONS = {"Low", "High", "Smooth"}
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if utility:IsSmallTouchScreen() then
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this.VRRotationFrame,
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this.VRRotationLabel,
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this.VRRotationMode = utility:AddNewRow(this, "VR Camera Rotation", "Selector", VR_ROTATION_INTENSITY_OPTIONS, GameSettings.VRRotationIntensity)
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else
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this.VRRotationFrame,
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this.VRRotationLabel,
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this.VRRotationMode = utility:AddNewRow(this, "VR Camera Rotation", "Selector", VR_ROTATION_INTENSITY_OPTIONS, GameSettings.VRRotationIntensity, 3)
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end
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StarterGui:RegisterGetCore("VRRotationIntensity",
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function()
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return VR_ROTATION_INTENSITY_OPTIONS[GameSettings.VRRotationIntensity] or VR_ROTATION_INTENSITY_OPTIONS[1]
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end)
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this.VRRotationMode.IndexChanged:connect(function(newIndex)
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GameSettings.VRRotationIntensity = newIndex
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end)
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end
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------------------------------------------------------
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------------------
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------------------ Movement Mode ---------------------
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if movementModeEnabled then
|
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local movementEnumItems = nil
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local startingMovementEnumItem = 1
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if UserInputService.TouchEnabled then
|
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movementEnumItems = Enum.TouchMovementMode:GetEnumItems()
|
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else
|
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movementEnumItems = Enum.ComputerMovementMode:GetEnumItems()
|
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end
|
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|
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local movementEnumNames = {}
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local movementEnumNameToItem = {}
|
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for i = 1, #movementEnumItems do
|
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local displayName = movementEnumItems[i].Name
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if displayName == "Default" then
|
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displayName = MOVEMENT_MODE_DEFAULT_STRING
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elseif displayName == "KeyboardMouse" then
|
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displayName = MOVEMENT_MODE_KEYBOARDMOUSE_STRING
|
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elseif displayName == "ClickToMove" then
|
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displayName = MOVEMENT_MODE_CLICKTOMOVE_STRING
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end
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|
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if UserInputService.TouchEnabled then
|
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if GameSettings.TouchMovementMode == movementEnumItems[i] then
|
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startingMovementEnumItem = i
|
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end
|
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else
|
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if GameSettings.ComputerMovementMode == movementEnumItems[i] then
|
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startingMovementEnumItem = i
|
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end
|
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end
|
||||
|
||||
movementEnumNames[i] = displayName
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movementEnumNameToItem[displayName] = movementEnumItems[i]
|
||||
end
|
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this.MovementModeFrame,
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this.MovementModeLabel,
|
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this.MovementMode = utility:AddNewRow(this, "Movement Mode", "Selector", movementEnumNames, startingMovementEnumItem)
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|
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this.MovementModeOverrideText = utility:Create'TextLabel'
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{
|
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Name = "MovementDevOverrideLabel",
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Text = "Set by Developer",
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TextColor3 = Color3.new(1,1,1),
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Font = Enum.Font.SourceSans,
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FontSize = Enum.FontSize.Size24,
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BackgroundTransparency = 1,
|
||||
Size = UDim2.new(0,200,1,0),
|
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Position = UDim2.new(1,-350,0,0),
|
||||
Visible = false,
|
||||
ZIndex = 2,
|
||||
Parent = this.MovementModeFrame
|
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};
|
||||
|
||||
this.MovementMode.IndexChanged:connect(function(newIndex)
|
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local newEnumSetting = movementEnumNameToItem[movementEnumNames[newIndex]]
|
||||
|
||||
if UserInputService.TouchEnabled then
|
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GameSettings.TouchMovementMode = newEnumSetting
|
||||
else
|
||||
GameSettings.ComputerMovementMode = newEnumSetting
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
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|
||||
------------------------------------------------------
|
||||
------------------
|
||||
------------------------- Connection Setup -----------
|
||||
function setCameraModeVisible(visible)
|
||||
if this.CameraMode then
|
||||
this.CameraMode.SelectorFrame.Visible = visible
|
||||
this.CameraMode:SetInteractable(visible)
|
||||
end
|
||||
end
|
||||
|
||||
function setMovementModeVisible(visible)
|
||||
if this.MovementMode then
|
||||
this.MovementMode.SelectorFrame.Visible = visible
|
||||
this.MovementMode:SetInteractable(visible)
|
||||
end
|
||||
end
|
||||
|
||||
function setShiftLockVisible(visible)
|
||||
if this.ShiftLockMode then
|
||||
this.ShiftLockMode.SelectorFrame.Visible = visible
|
||||
this.ShiftLockMode:SetInteractable(visible)
|
||||
end
|
||||
end
|
||||
|
||||
do -- initial set of dev vs user choice for guis
|
||||
local isUserChoiceCamera = false
|
||||
if UserInputService.TouchEnabled then
|
||||
isUserChoiceCamera = LocalPlayer.DevTouchCameraMode == Enum.DevTouchCameraMovementMode.UserChoice
|
||||
else
|
||||
isUserChoiceCamera = LocalPlayer.DevComputerCameraMode == Enum.DevComputerCameraMovementMode.UserChoice
|
||||
end
|
||||
|
||||
if not isUserChoiceCamera then
|
||||
this.CameraModeOverrideText.Visible = true
|
||||
setCameraModeVisible(false)
|
||||
else
|
||||
this.CameraModeOverrideText.Visible = false
|
||||
setCameraModeVisible(true)
|
||||
end
|
||||
|
||||
|
||||
local isUserChoiceMovement = false
|
||||
if UserInputService.TouchEnabled then
|
||||
isUserChoiceMovement = LocalPlayer.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice
|
||||
else
|
||||
isUserChoiceMovement = LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.UserChoice
|
||||
end
|
||||
|
||||
if this.MovementModeOverrideText then
|
||||
if not isUserChoiceMovement then
|
||||
this.MovementModeOverrideText.Visible = true
|
||||
setMovementModeVisible(false)
|
||||
else
|
||||
this.MovementModeOverrideText.Visible = false
|
||||
setMovementModeVisible(true)
|
||||
end
|
||||
end
|
||||
|
||||
if this.ShiftLockOverrideText then
|
||||
this.ShiftLockOverrideText.Visible = not LocalPlayer.DevEnableMouseLock
|
||||
setShiftLockVisible(LocalPlayer.DevEnableMouseLock)
|
||||
end
|
||||
end
|
||||
|
||||
local function updateUserSettingsMenu(property)
|
||||
if this.ShiftLockOverrideText and property == "DevEnableMouseLock" then
|
||||
this.ShiftLockOverrideText.Visible = not LocalPlayer.DevEnableMouseLock
|
||||
setShiftLockVisible(LocalPlayer.DevEnableMouseLock)
|
||||
elseif property == "DevComputerCameraMode" then
|
||||
local isUserChoice = LocalPlayer.DevComputerCameraMode == Enum.DevComputerCameraMovementMode.UserChoice
|
||||
setCameraModeVisible(isUserChoice)
|
||||
this.CameraModeOverrideText.Visible = not isUserChoice
|
||||
elseif property == "DevComputerMovementMode" then
|
||||
local isUserChoice = LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.UserChoice
|
||||
setMovementModeVisible(isUserChoice)
|
||||
if this.MovementModeOverrideText then
|
||||
this.MovementModeOverrideText.Visible = not isUserChoice
|
||||
end
|
||||
-- TOUCH
|
||||
elseif property == "DevTouchMovementMode" then
|
||||
local isUserChoice = LocalPlayer.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice
|
||||
setMovementModeVisible(isUserChoice)
|
||||
if this.MovementModeOverrideText then
|
||||
this.MovementModeOverrideText.Visible = not isUserChoice
|
||||
end
|
||||
elseif property == "DevTouchCameraMode" then
|
||||
local isUserChoice = LocalPlayer.DevTouchCameraMode == Enum.DevTouchCameraMovementMode.UserChoice
|
||||
setCameraModeVisible(isUserChoice)
|
||||
this.CameraModeOverrideText.Visible = not isUserChoice
|
||||
end
|
||||
end
|
||||
|
||||
LocalPlayer.Changed:connect(function(property)
|
||||
if IsTouchClient then
|
||||
if TOUCH_CHANGED_PROPS[property] then
|
||||
updateUserSettingsMenu(property)
|
||||
end
|
||||
else
|
||||
if PC_CHANGED_PROPS[property] then
|
||||
updateUserSettingsMenu(property)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local function createVolumeOptions()
|
||||
local startVolumeLevel = math.floor(GameSettings.MasterVolume * 10)
|
||||
this.VolumeFrame,
|
||||
this.VolumeLabel,
|
||||
this.VolumeSlider = utility:AddNewRow(this, "Volume", "Slider", 10, startVolumeLevel)
|
||||
|
||||
local volumeSound = Instance.new("Sound", game.CoreGui.RobloxGui.Sounds)
|
||||
volumeSound.Name = "VolumeChangeSound"
|
||||
volumeSound.SoundId = "rbxasset://sounds/metalstone2.mp3"
|
||||
|
||||
this.VolumeSlider.ValueChanged:connect(function(newValue)
|
||||
local soundPercent = newValue/10
|
||||
volumeSound.Volume = soundPercent
|
||||
volumeSound:Play()
|
||||
GameSettings.MasterVolume = soundPercent
|
||||
end)
|
||||
end
|
||||
|
||||
local function createMouseOptions()
|
||||
local MouseSteps = 10
|
||||
local MinMouseSensitivity = 0.2
|
||||
local AdvancedSuccess, AdvancedValue = pcall(function() return settings():GetFFlag("AdvancedMouseSensitivityEnabled") end)
|
||||
local AdvancedEnabled = AdvancedSuccess and AdvancedValue
|
||||
|
||||
-- equations below map a function to include points (0, 0.2) (5, 1) (10, 4)
|
||||
-- where x is the slider position, y is the mouse sensitivity
|
||||
local function translateEngineMouseSensitivityToGui(engineSensitivity)
|
||||
return math.floor((2.0/3.0) * (math.sqrt(75.0 * engineSensitivity - 11.0) - 2))
|
||||
end
|
||||
|
||||
local function translateGuiMouseSensitivityToEngine(guiSensitivity)
|
||||
return 0.03 * math.pow(guiSensitivity,2) + (0.08 * guiSensitivity) + MinMouseSensitivity
|
||||
end
|
||||
|
||||
local startMouseLevel = translateEngineMouseSensitivityToGui(GameSettings.MouseSensitivity)
|
||||
|
||||
------------------ Mouse Selection GUI Setup ------------------
|
||||
-- switch between basic mode and advanced mode.
|
||||
local MouseModeEnablerStart = 2
|
||||
if GameSettings.UseBasicMouseSensitivity or not AdvancedEnabled then
|
||||
MouseModeEnablerStart = 1
|
||||
end
|
||||
|
||||
-- auto-detect mouse invert
|
||||
local MouseInvertStart = 1
|
||||
if GameSettings.MouseSensitivityFirstPerson.y < 0 then
|
||||
MouseInvertStart = 2
|
||||
end
|
||||
|
||||
if AdvancedEnabled then
|
||||
this.MouseModeFrame,
|
||||
this.MouseModeLabel,
|
||||
this.MouseModeEnabler = utility:AddNewRow(this, "Mouse Sensitivity Mode", "Selector", {"Basic", "Advanced"}, MouseModeEnablerStart)
|
||||
end
|
||||
|
||||
------------------ Basic Mouse Sensitivity Slider ------------------
|
||||
-- basic quantized sensitivity with a weird number of settings.
|
||||
local SliderLabel = "Basic Mouse Sensitivity"
|
||||
if not AdvancedEnabled then
|
||||
SliderLabel = "Mouse Sensitivity"
|
||||
end
|
||||
this.MouseSensitivityFrame,
|
||||
this.MouseSensitivityLabel,
|
||||
this.MouseSensitivitySlider = utility:AddNewRow(this, SliderLabel, "Slider", MouseSteps, startMouseLevel)
|
||||
this.MouseSensitivitySlider:SetMinStep(1)
|
||||
|
||||
this.MouseSensitivitySlider.ValueChanged:connect(function(newValue)
|
||||
GameSettings.MouseSensitivity = translateGuiMouseSensitivityToEngine(newValue)
|
||||
end)
|
||||
|
||||
------------------ 3D Sensitivity ------------------
|
||||
-- affects both first and third person.
|
||||
if AdvancedEnabled then
|
||||
local MouseAdvancedStart = tostring(GameSettings.MouseSensitivityFirstPerson.y)
|
||||
this.MouseAdvancedFrame,
|
||||
this.MouseAdvancedLabel,
|
||||
this.MouseAdvancedEntry = utility:AddNewRow(this, "Advanced Mouse Sensitivity", "TextEntry", 1.0, 1.0, MouseAdvancedStart)
|
||||
|
||||
this.MouseAdvancedEntry.ValueChanged:connect(function(newValueText)
|
||||
local currentFirstSensitivity = GameSettings.MouseSensitivityFirstPerson
|
||||
local currentThirdSensitivity = GameSettings.MouseSensitivityThirdPerson
|
||||
|
||||
local newValue = tonumber(newValueText)
|
||||
if not newValue then
|
||||
this.MouseAdvancedEntry:SetValue(string.format("%.3f",currentFirstSensitivity.x))
|
||||
return
|
||||
end
|
||||
|
||||
-- inverted mouse will be handled later
|
||||
if newValue < 0.0 then
|
||||
newValue = -newValue
|
||||
end
|
||||
|
||||
-- * assume a minimum that allows a 16000 dpi mouse a full 800mm travel for 360deg
|
||||
-- ~0.0029: min of 0.001 seems ok.
|
||||
-- * assume a max that allows a 400 dpi mouse a 360deg travel in 10mm
|
||||
-- ~9.2: max of 10 seems ok, but users will want to have a bit of fun with crazy settings.
|
||||
if newValue > 100.0 then
|
||||
newValue = 100.0
|
||||
elseif newValue < 0.001 then
|
||||
newValue = 0.001
|
||||
end
|
||||
|
||||
-- try to keep ratios the same, even though they aren't exposed to the GUI
|
||||
local firstPersonX = newValue
|
||||
local firstPersonY = newValue * (currentFirstSensitivity.y / currentFirstSensitivity.x)
|
||||
local thirdPersonX = newValue * (currentFirstSensitivity.x / currentThirdSensitivity.x)
|
||||
local thirdPersonY = thirdPersonX * (currentThirdSensitivity.y / currentThirdSensitivity.x)
|
||||
|
||||
-- handle invert
|
||||
if currentFirstSensitivity.y < 0.0 then
|
||||
firstPersonY = -firstPersonY
|
||||
end
|
||||
if currentThirdSensitivity.y < 0.0 then
|
||||
thirdPersonY = -thirdPersonY
|
||||
end
|
||||
|
||||
GameSettings.MouseSensitivityFirstPerson = Vector2.new(firstPersonX, firstPersonY)
|
||||
GameSettings.MouseSensitivityThirdPerson = Vector2.new(thirdPersonX, thirdPersonY)
|
||||
this.MouseAdvancedEntry:SetValue(string.format("%.3f",firstPersonX))
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
------------------ Mouse Invert ------------------
|
||||
-- This is a common setting in games, even if it is rare
|
||||
if AdvancedEnabled then
|
||||
this.MouseInvertFrame,
|
||||
this.MouseInvertLabel,
|
||||
this.MouseInvertEnabler = utility:AddNewRow(this, "Advanced Mouse Invert", "Selector", {"Normal", "Inverted"}, MouseInvertStart)
|
||||
|
||||
this.MouseInvertEnabler.IndexChanged:connect(function(newIndex)
|
||||
local currentFirstSensitivity = GameSettings.MouseSensitivityFirstPerson
|
||||
local currentThirdSensitivity = GameSettings.MouseSensitivityThirdPerson
|
||||
|
||||
if newIndex == 1 then
|
||||
if currentFirstSensitivity.y < 0.0 then
|
||||
currentFirstSensitivity = Vector2.new(currentFirstSensitivity.x, -currentFirstSensitivity.y)
|
||||
currentThirdSensitivity = Vector2.new(currentThirdSensitivity.x, -currentThirdSensitivity.y)
|
||||
end
|
||||
elseif newIndex == 2 then
|
||||
if currentFirstSensitivity.y > 0.0 then
|
||||
currentFirstSensitivity = Vector2.new(currentFirstSensitivity.x, -currentFirstSensitivity.y)
|
||||
currentThirdSensitivity = Vector2.new(currentThirdSensitivity.x, -currentThirdSensitivity.y)
|
||||
end
|
||||
end
|
||||
GameSettings.MouseSensitivityFirstPerson = currentFirstSensitivity
|
||||
GameSettings.MouseSensitivityThirdPerson = currentThirdSensitivity
|
||||
end)
|
||||
end
|
||||
|
||||
------------------ Init ------------------
|
||||
if AdvancedEnabled then
|
||||
local function setMouseModeToBasic()
|
||||
this.MouseSensitivitySlider:SetZIndex(2)
|
||||
this.MouseSensitivityLabel.ZIndex = 2
|
||||
this.MouseSensitivitySlider:SetInteractable(true)
|
||||
this.MouseSensitivitySlider:SetValue(translateEngineMouseSensitivityToGui(GameSettings.MouseSensitivity))
|
||||
|
||||
this.MouseAdvancedLabel.ZIndex = 1
|
||||
this.MouseAdvancedEntry:SetInteractable(false)
|
||||
|
||||
this.MouseInvertLabel.ZIndex = 1
|
||||
this.MouseInvertEnabler:SetInteractable(false)
|
||||
|
||||
end
|
||||
local function setMouseModeToAdvanced()
|
||||
this.MouseSensitivitySlider:SetZIndex(1)
|
||||
this.MouseSensitivityLabel.ZIndex = 1
|
||||
this.MouseSensitivitySlider:SetInteractable(false)
|
||||
|
||||
this.MouseAdvancedLabel.ZIndex = 2
|
||||
this.MouseAdvancedEntry:SetInteractable(true)
|
||||
local MouseSensitivity3d = GameSettings.MouseSensitivityFirstPerson
|
||||
this.MouseAdvancedEntry:SetValue(tostring(MouseSensitivity3d.x));
|
||||
|
||||
this.MouseInvertLabel.ZIndex = 2
|
||||
this.MouseInvertEnabler:SetInteractable(true)
|
||||
|
||||
end
|
||||
|
||||
this.MouseModeEnabler.IndexChanged:connect(function(newIndex)
|
||||
if newIndex == 1 then
|
||||
GameSettings.UseBasicMouseSensitivity = true
|
||||
setMouseModeToBasic()
|
||||
elseif newIndex == 2 then
|
||||
GameSettings.UseBasicMouseSensitivity = false
|
||||
setMouseModeToAdvanced()
|
||||
end
|
||||
end)
|
||||
|
||||
if GameSettings.UseBasicMouseSensitivity then
|
||||
setMouseModeToBasic()
|
||||
this.MouseAdvancedEntry:SetValue(tostring(MouseAdvancedStart))
|
||||
else
|
||||
setMouseModeToAdvanced()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function createOverscanOption()
|
||||
local showOverscanScreen = function()
|
||||
|
||||
if not overscanScreen then
|
||||
local createOverscanFunc = require(RobloxGui.Modules.OverscanScreen)
|
||||
overscanScreen = createOverscanFunc(RobloxGui)
|
||||
overscanScreen:SetStyleForInGame()
|
||||
end
|
||||
|
||||
local MenuModule = require(RobloxGui.Modules.Settings.SettingsHub)
|
||||
MenuModule:SetVisibility(false, true)
|
||||
|
||||
local closedCon = nil
|
||||
closedCon = overscanScreen.Closed:connect(function()
|
||||
closedCon:disconnect()
|
||||
pcall(function() PlatformService.BlurIntensity = 0 end)
|
||||
ContextActionService:UnbindCoreAction("RbxStopOverscanMovement")
|
||||
MenuModule:SetVisibility(true, true)
|
||||
end)
|
||||
|
||||
pcall(function() PlatformService.BlurIntensity = 10 end)
|
||||
|
||||
local noOpFunc = function() end
|
||||
ContextActionService:BindCoreAction("RbxStopOverscanMovement", noOpFunc, false,
|
||||
Enum.UserInputType.Gamepad1, Enum.UserInputType.Gamepad2,
|
||||
Enum.UserInputType.Gamepad3, Enum.UserInputType.Gamepad4)
|
||||
|
||||
local ScreenManager = require(RobloxGui.Modules.ScreenManager)
|
||||
ScreenManager:OpenScreen(overscanScreen)
|
||||
|
||||
end
|
||||
|
||||
local adjustButton, adjustText, setButtonRowRef = utility:MakeStyledButton("AdjustButton", "Adjust", UDim2.new(0,300,1,-20), showOverscanScreen, this)
|
||||
adjustText.Font = Enum.Font.SourceSans
|
||||
adjustButton.Position = UDim2.new(1,-400,0,12)
|
||||
|
||||
local row = utility:AddNewRowObject(this, "Safe Zone", adjustButton)
|
||||
setButtonRowRef(row)
|
||||
end
|
||||
|
||||
createCameraModeOptions(not isTenFootInterface and
|
||||
(UserInputService.TouchEnabled or UserInputService.MouseEnabled or UserInputService.KeyboardEnabled))
|
||||
|
||||
if UserInputService.MouseEnabled then
|
||||
createMouseOptions()
|
||||
end
|
||||
|
||||
createVolumeOptions()
|
||||
|
||||
if platform == Enum.Platform.Windows or platform == Enum.Platform.UWP or platform == Enum.Platform.OSX then
|
||||
createGraphicsOptions()
|
||||
end
|
||||
|
||||
if isTenFootInterface then
|
||||
createOverscanOption()
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "GameSettingsTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/GameSettingsTab.png"
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,34,0,34)
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale,this.TabHeader.Icon.Position.X.Offset,0.5,-17)
|
||||
this.TabHeader.Size = UDim2.new(0,125,1,0)
|
||||
elseif isTenFootInterface then
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/GameSettingsTab@2x.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,90,0,90)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,0,0.5,-43)
|
||||
this.TabHeader.Size = UDim2.new(0,280,1,0)
|
||||
else
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,45,0,45)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,15,0.5,-22)
|
||||
end
|
||||
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Settings"
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.ZIndex = 5
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Page Instantiation --------------
|
||||
|
||||
PageInstance = Initialize()
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,489 @@
|
||||
--[[
|
||||
Filename: Help.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the help page in Settings Menu
|
||||
--]]
|
||||
-------------- CONSTANTS --------------
|
||||
local KEYBOARD_MOUSE_TAG = "KeyboardMouse"
|
||||
local TOUCH_TAG = "Touch"
|
||||
local GAMEPAD_TAG = "Gamepad"
|
||||
local PC_TABLE_SPACING = 4
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
this.HelpPages = {}
|
||||
|
||||
-- TODO: Change dev console script to parent this to somewhere other than an engine created gui
|
||||
local ControlFrame = RobloxGui:WaitForChild('ControlFrame')
|
||||
local ToggleDevConsoleBindableFunc = ControlFrame:WaitForChild('ToggleDevConsole')
|
||||
local lastInputType = nil
|
||||
|
||||
function this:GetCurrentInputType()
|
||||
if lastInputType == nil then -- we don't know what controls the user has, just use reasonable defaults
|
||||
local platform = UserInputService:GetPlatform()
|
||||
if platform == Enum.Platform.XBoxOne or platform == Enum.Platform.WiiU then
|
||||
|
||||
return GAMEPAD_TAG
|
||||
elseif platform == Enum.Platform.Windows or platform == Enum.Platform.OSX then
|
||||
return KEYBOARD_MOUSE_TAG
|
||||
else
|
||||
return TOUCH_TAG
|
||||
end
|
||||
end
|
||||
|
||||
if lastInputType == Enum.UserInputType.Keyboard or lastInputType == Enum.UserInputType.MouseMovement or
|
||||
lastInputType == Enum.UserInputType.MouseButton1 or lastInputType == Enum.UserInputType.MouseButton2 or
|
||||
lastInputType == Enum.UserInputType.MouseButton3 or lastInputType == Enum.UserInputType.MouseWheel then
|
||||
return KEYBOARD_MOUSE_TAG
|
||||
elseif lastInputType == Enum.UserInputType.Touch then
|
||||
return TOUCH_TAG
|
||||
elseif lastInputType == Enum.UserInputType.Gamepad1 or lastInputType == Enum.UserInputType.Gamepad2 or
|
||||
inputType == Enum.UserInputType.Gamepad3 or lastInputType == Enum.UserInputType.Gamepad4 then
|
||||
return GAMEPAD_TAG
|
||||
end
|
||||
|
||||
return KEYBOARD_MOUSE_TAG
|
||||
end
|
||||
|
||||
|
||||
local function createPCHelp(parentFrame)
|
||||
local function createPCGroup(title, actionInputBindings)
|
||||
local textIndent = 9
|
||||
|
||||
local pcGroupFrame = utility:Create'Frame'
|
||||
{
|
||||
Size = UDim2.new(1/3,-PC_TABLE_SPACING,1,0),
|
||||
BackgroundTransparency = 1,
|
||||
Name = "PCGroupFrame" .. tostring(title)
|
||||
};
|
||||
local pcGroupTitle = utility:Create'TextLabel'
|
||||
{
|
||||
Position = UDim2.new(0,textIndent,0,0),
|
||||
Size = UDim2.new(1,-textIndent,0,30),
|
||||
BackgroundTransparency = 1,
|
||||
Text = title,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size18,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Name = "PCGroupTitle" .. tostring(title),
|
||||
ZIndex = 2,
|
||||
Parent = pcGroupFrame
|
||||
};
|
||||
|
||||
local count = 0
|
||||
local frameHeight = 42
|
||||
local spacing = 2
|
||||
local offset = pcGroupTitle.Size.Y.Offset
|
||||
for i = 1, #actionInputBindings do
|
||||
for actionName, inputName in pairs(actionInputBindings[i]) do
|
||||
local actionInputFrame = utility:Create'Frame'
|
||||
{
|
||||
Size = UDim2.new(1,0,0,frameHeight),
|
||||
Position = UDim2.new(0,0,0, offset + ((frameHeight + spacing) * count)),
|
||||
BackgroundTransparency = 0.65,
|
||||
BorderSizePixel = 0,
|
||||
ZIndex = 2,
|
||||
Name = "ActionInputBinding" .. tostring(actionName),
|
||||
Parent = pcGroupFrame
|
||||
};
|
||||
|
||||
local nameLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Size = UDim2.new(0.4,-textIndent,0,frameHeight),
|
||||
Position = UDim2.new(0,textIndent,0,0),
|
||||
BackgroundTransparency = 1,
|
||||
Text = actionName,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size18,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Name = actionName .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = actionInputFrame
|
||||
};
|
||||
|
||||
local inputLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Size = UDim2.new(0.6,0,0,frameHeight),
|
||||
Position = UDim2.new(0.5,-4,0,0),
|
||||
BackgroundTransparency = 1,
|
||||
Text = inputName,
|
||||
Font = Enum.Font.SourceSans,
|
||||
FontSize = Enum.FontSize.Size18,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Name = inputName .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = actionInputFrame
|
||||
};
|
||||
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
pcGroupFrame.Size = UDim2.new(pcGroupFrame.Size.X.Scale,pcGroupFrame.Size.X.Offset,
|
||||
0, offset + ((frameHeight + spacing) * count))
|
||||
|
||||
return pcGroupFrame
|
||||
end
|
||||
|
||||
local rowOffset = 50
|
||||
local isOSX = UserInputService:GetPlatform() == Enum.Platform.OSX
|
||||
|
||||
local charMoveFrame = createPCGroup( "Character Movement", {[1] = {["Move Forward"] = "W/Up Arrow"},
|
||||
[2] = {["Move Backward"] = "S/Down Arrow"},
|
||||
[3] = {["Move Left"] = "A/Left Arrow"},
|
||||
[4] = {["Move Right"] = "D/Right Arrow"},
|
||||
[5] = {["Jump"] = "Space"}} )
|
||||
charMoveFrame.Parent = parentFrame
|
||||
|
||||
local accessoriesFrame = createPCGroup("Accessories", { [1] = {["Equip Tools"] = "1,2,3..."},
|
||||
[2] = {["Unequip Tools"] = "1,2,3..."},
|
||||
[3] = {["Drop Tool"] = "Backspace"},
|
||||
[4] = {["Use Tool"] = "Left Mouse Button"},
|
||||
[5] = {["Drop Hats"] = "+"} })
|
||||
accessoriesFrame.Position = UDim2.new(1/3,PC_TABLE_SPACING,0,0)
|
||||
accessoriesFrame.Parent = parentFrame
|
||||
|
||||
local miscFrame = nil
|
||||
local hideHudSuccess, hideHudFlagValue = pcall(function() return settings():GetFFlag("AllowHideHudShortcut") end)
|
||||
if (hideHudSuccess and hideHudFlagValue) then
|
||||
miscFrame = createPCGroup("Misc", { [1] = {["Screenshot"] = "Print Screen"},
|
||||
[2] = {["Record Video"] = isOSX and "F12/fn + F12" or "F12"},
|
||||
[3] = {["Hide HUD"] = isOSX and "F7/fn + F7" or "F7"},
|
||||
[4] = {["Dev Console"] = isOSX and "F9/fn + F9" or "F9"},
|
||||
[5] = {["Mouselock"] = "Shift"},
|
||||
[6] = {["Graphics Level"] = isOSX and "F10/fn + F10" or "F10"},
|
||||
[7] = {["Fullscreen"] = isOSX and "F11/fn + F11" or "F11"} })
|
||||
else
|
||||
miscFrame = createPCGroup("Misc", { [1] = {["Screenshot"] = "Print Screen"},
|
||||
[2] = {["Record Video"] = isOSX and "F12/fn + F12" or "F12"},
|
||||
[3] = {["Dev Console"] = isOSX and "F9/fn + F9" or "F9"},
|
||||
[4] = {["Mouselock"] = "Shift"},
|
||||
[5] = {["Graphics Level"] = isOSX and "F10/fn + F10" or "F10"},
|
||||
[6] = {["Fullscreen"] = isOSX and "F11/fn + F11" or "F11"} })
|
||||
end
|
||||
miscFrame.Position = UDim2.new(2/3,PC_TABLE_SPACING * 2,0,0)
|
||||
miscFrame.Parent = parentFrame
|
||||
|
||||
local camFrame = createPCGroup("Camera Movement", { [1] = {["Rotate"] = "Right Mouse Button"},
|
||||
[2] = {["Zoom In/Out"] = "Mouse Wheel"},
|
||||
[3] = {["Zoom In"] = "I"},
|
||||
[4] = {["Zoom Out"] = "O"} })
|
||||
camFrame.Position = UDim2.new(0,0,charMoveFrame.Size.Y.Scale,charMoveFrame.Size.Y.Offset + rowOffset)
|
||||
camFrame.Parent = parentFrame
|
||||
|
||||
local menuFrame = createPCGroup("Menu Items", { [1] = {["ROBLOX Menu"] = "ESC"},
|
||||
[2] = {["Backpack"] = "~"},
|
||||
[3] = {["Playerlist"] = "TAB"},
|
||||
[4] = {["Chat"] = "/"} })
|
||||
menuFrame.Position = UDim2.new(1/3,PC_TABLE_SPACING,charMoveFrame.Size.Y.Scale,charMoveFrame.Size.Y.Offset + rowOffset)
|
||||
menuFrame.Parent = parentFrame
|
||||
|
||||
parentFrame.Size = UDim2.new(parentFrame.Size.X.Scale, parentFrame.Size.X.Offset, 0,
|
||||
menuFrame.Size.Y.Offset + menuFrame.Position.Y.Offset)
|
||||
end
|
||||
|
||||
local function createGamepadHelp(parentFrame)
|
||||
local gamepadImage = "rbxasset://textures/ui/Settings/Help/GenericController.png"
|
||||
local imageSize = UDim2.new(0,650,0,239)
|
||||
local imagePosition = UDim2.new(0.5,-imageSize.X.Offset/2,0.5,-imageSize.Y.Offset/2)
|
||||
if UserInputService:GetPlatform() == Enum.Platform.XBoxOne or UserInputService:GetPlatform() == Enum.Platform.XBox360 then
|
||||
gamepadImage = "rbxasset://textures/ui/Settings/Help/XboxController.png"
|
||||
imageSize = UDim2.new(0,1334,0,570)
|
||||
imagePosition = UDim2.new(0.5, (-imageSize.X.Offset/2) - 50, 0.5, -imageSize.Y.Offset/2)
|
||||
elseif UserInputService:GetPlatform() == Enum.Platform.PS4 or UserInputService:GetPlatform() == Enum.Platform.PS3 then
|
||||
gamepadImage = "rbxasset://textures/ui/Settings/Help/PSController.png"
|
||||
end
|
||||
|
||||
local gamepadImageLabel = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = "GamepadImage",
|
||||
Size = imageSize,
|
||||
Position = imagePosition,
|
||||
Image = gamepadImage,
|
||||
BackgroundTransparency = 1,
|
||||
ZIndex = 2,
|
||||
Parent = parentFrame
|
||||
};
|
||||
parentFrame.Size = UDim2.new(parentFrame.Size.X.Scale, parentFrame.Size.X.Offset, 0, gamepadImageLabel.Size.Y.Offset + 100)
|
||||
|
||||
local gamepadFontSize = isTenFootInterface and Enum.FontSize.Size36 or Enum.FontSize.Size24
|
||||
local function createGamepadLabel(text, position, size)
|
||||
local nameLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Position = position,
|
||||
Size = size,
|
||||
BackgroundTransparency = 1,
|
||||
Text = text,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = gamepadFontSize,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Name = text .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = gamepadImageLabel
|
||||
};
|
||||
end
|
||||
|
||||
local textVerticalSize = (gamepadFontSize == Enum.FontSize.Size36) and 36 or 24
|
||||
|
||||
if gamepadImage == "rbxasset://textures/ui/Settings/Help/XboxController.png" then
|
||||
createGamepadLabel("Switch Tool", UDim2.new(0,50,0,-textVerticalSize/2), UDim2.new(0,100,0,textVerticalSize))
|
||||
createGamepadLabel("Game Menu Toggle", UDim2.new(0,-38,0.15,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Move", UDim2.new(0,-80,0.31,-textVerticalSize/2), UDim2.new(0,46,0,textVerticalSize))
|
||||
createGamepadLabel("Menu Navigation", UDim2.new(0,-50,0.46,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Use Tool", UDim2.new(0.96,0,0,-textVerticalSize/2), UDim2.new(0,73,0,textVerticalSize))
|
||||
createGamepadLabel("ROBLOX Menu", UDim2.new(0.96,0,0.15,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
createGamepadLabel("Back", UDim2.new(0.96,0,0.31,-textVerticalSize/2), UDim2.new(0,43,0,textVerticalSize))
|
||||
createGamepadLabel("Jump", UDim2.new(0.96,0,0.46,-textVerticalSize/2), UDim2.new(0,49,0,textVerticalSize))
|
||||
createGamepadLabel("Rotate Camera", UDim2.new(1,0,0.62,-textVerticalSize/2), UDim2.new(0,132,0,textVerticalSize))
|
||||
createGamepadLabel("Camera Zoom", UDim2.new(1,0,0.77,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
else
|
||||
createGamepadLabel("Switch Tool", UDim2.new(-0.01,0,0,-textVerticalSize/2), UDim2.new(0,100,0,textVerticalSize))
|
||||
createGamepadLabel("Game Menu Toggle", UDim2.new(-0.11,0,0.15,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Move", UDim2.new(-0.08,0,0.31,-textVerticalSize/2), UDim2.new(0,46,0,textVerticalSize))
|
||||
createGamepadLabel("Menu Navigation", UDim2.new(-0.125,0,0.46,-textVerticalSize/2), UDim2.new(0,164,0,textVerticalSize))
|
||||
createGamepadLabel("Use Tool", UDim2.new(0.96,0,0,-textVerticalSize/2), UDim2.new(0,73,0,textVerticalSize))
|
||||
createGamepadLabel("ROBLOX Menu", UDim2.new(0.9,0,0.15,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
createGamepadLabel("Back", UDim2.new(1.01,0,0.31,-textVerticalSize/2), UDim2.new(0,43,0,textVerticalSize))
|
||||
createGamepadLabel("Jump", UDim2.new(0.91,0,0.46,-textVerticalSize/2), UDim2.new(0,49,0,textVerticalSize))
|
||||
createGamepadLabel("Rotate Camera", UDim2.new(0.91,0,0.62,-textVerticalSize/2), UDim2.new(0,132,0,textVerticalSize))
|
||||
createGamepadLabel("Camera Zoom", UDim2.new(0.91,0,0.77,-textVerticalSize/2), UDim2.new(0,122,0,textVerticalSize))
|
||||
end
|
||||
|
||||
|
||||
-- todo: turn on dev console button when dev console is ready
|
||||
--[[local openDevConsoleFunc = function()
|
||||
this.HubRef:SetVisibility(false)
|
||||
ToggleDevConsoleBindableFunc:Invoke()
|
||||
end
|
||||
local devConsoleButton = utility:MakeStyledButton("ConsoleButton", " Toggle Dev Console", UDim2.new(0,300,0,44), openDevConsoleFunc)
|
||||
devConsoleButton.Size = UDim2.new(devConsoleButton.Size.X.Scale, devConsoleButton.Size.X.Offset, 0, 60)
|
||||
devConsoleButton.Position = UDim2.new(1,-300,1,30)
|
||||
if UserInputService.GamepadEnabled and not UserInputService.TouchEnabled and not UserInputService.MouseEnabled and not UserInputService.KeyboardEnabled then
|
||||
devConsoleButton.ImageTransparency = 1
|
||||
end
|
||||
devConsoleButton.Parent = gamepadImageLabel
|
||||
local aButtonImage = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = "AButtonImage",
|
||||
Size = UDim2.new(0,55,0,55),
|
||||
Position = UDim2.new(0,5,0.5,-28),
|
||||
Image = "rbxasset://textures/ui/Settings/Help/AButtonDark.png",
|
||||
BackgroundTransparency = 1,
|
||||
ZIndex = 2,
|
||||
Parent = devConsoleButton
|
||||
};
|
||||
|
||||
this:AddRow(nil, nil, devConsoleButton, 340)]]
|
||||
end
|
||||
|
||||
local function createTouchHelp(parentFrame)
|
||||
local smallScreen = utility:IsSmallTouchScreen()
|
||||
local ySize = GuiService:GetScreenResolution().y - 350
|
||||
if smallScreen then
|
||||
ySize = GuiService:GetScreenResolution().y - 100
|
||||
end
|
||||
parentFrame.Size = UDim2.new(1,0,0,ySize)
|
||||
|
||||
local function createTouchLabel(text, position, size, parent)
|
||||
local nameLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Position = position,
|
||||
Size = size,
|
||||
BackgroundTransparency = 1,
|
||||
Text = text,
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size14,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Name = text .. "Label",
|
||||
ZIndex = 2,
|
||||
Parent = parent
|
||||
};
|
||||
if not smallScreen then
|
||||
nameLabel.FontSize = Enum.FontSize.Size18
|
||||
nameLabel.Size = UDim2.new(nameLabel.Size.X.Scale, nameLabel.Size.X.Offset, nameLabel.Size.Y.Scale, nameLabel.Size.Y.Offset + 4)
|
||||
end
|
||||
local nameBackgroundImage = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = text .. "BackgroundImage",
|
||||
Size = UDim2.new(1,0,1,0),
|
||||
Position = UDim2.new(0,0,0,2),
|
||||
BackgroundTransparency = 1,
|
||||
Image = "rbxasset://textures/ui/Settings/Radial/RadialLabel.png",
|
||||
ScaleType = Enum.ScaleType.Slice,
|
||||
SliceCenter = Rect.new(12,2,65,21),
|
||||
ZIndex = 2,
|
||||
Parent = nameLabel
|
||||
};
|
||||
|
||||
return nameLabel
|
||||
end
|
||||
|
||||
local function createTouchGestureImage(name, image, position, size, parent)
|
||||
local gestureImage = utility:Create'ImageLabel'
|
||||
{
|
||||
Name = name,
|
||||
Size = size,
|
||||
Position = position,
|
||||
BackgroundTransparency = 1,
|
||||
Image = image,
|
||||
ZIndex = 2,
|
||||
Parent = parent
|
||||
};
|
||||
|
||||
return gestureImage
|
||||
end
|
||||
|
||||
local xSizeOffset = 30
|
||||
local ySize = 25
|
||||
if smallScreen then xSizeOffset = 0 end
|
||||
|
||||
local moveLabel = createTouchLabel("Move", UDim2.new(0.06,0,0.58,0), UDim2.new(0,77 + xSizeOffset,0,ySize), parentFrame)
|
||||
if not smallScreen then moveLabel.Position = UDim2.new(-0.03,0,0.7,0) end
|
||||
local jumpLabel = createTouchLabel("Jump", UDim2.new(0.8,0,0.58,0), UDim2.new(0,77 + xSizeOffset,0,ySize), parentFrame)
|
||||
if not smallScreen then jumpLabel.Position = UDim2.new(0.85,0,0.7,0) end
|
||||
local equipLabel = createTouchLabel("Equip/Unequip Tools", UDim2.new(0.5,-60,0.64,0), UDim2.new(0,120 + xSizeOffset,0,ySize), parentFrame)
|
||||
if not smallScreen then equipLabel.Position = UDim2.new(0.5,-60,0.95,0) end
|
||||
|
||||
local zoomLabel = createTouchLabel("Zoom In/Out", UDim2.new(0.15,-60,0.02,0), UDim2.new(0,120,0,ySize), parentFrame)
|
||||
createTouchGestureImage("ZoomImage", "rbxasset://textures/ui/Settings/Help/ZoomGesture.png", UDim2.new(0.5,-26,1,3), UDim2.new(0,53,0,59), zoomLabel)
|
||||
local rotateLabel = createTouchLabel("Rotate Camera", UDim2.new(0.5,-60,0.02,0), UDim2.new(0,120,0,ySize), parentFrame)
|
||||
createTouchGestureImage("RotateImage", "rbxasset://textures/ui/Settings/Help/RotateCameraGesture.png", UDim2.new(0.5,-32,1,3), UDim2.new(0,65,0,48), rotateLabel)
|
||||
local useToolLabel = createTouchLabel("Use Tool", UDim2.new(0.85,-60,0.02,0), UDim2.new(0,120,0,ySize), parentFrame)
|
||||
createTouchGestureImage("ToolImage", "rbxasset://textures/ui/Settings/Help/UseToolGesture.png", UDim2.new(0.5,-19,1,3), UDim2.new(0,38,0,52), useToolLabel)
|
||||
|
||||
end
|
||||
|
||||
local function createHelpDisplay(typeOfHelp)
|
||||
local helpFrame = utility:Create'Frame'
|
||||
{
|
||||
Size = UDim2.new(1,0,1,0),
|
||||
BackgroundTransparency = 1,
|
||||
Name = "HelpFrame" .. tostring(typeOfHelp)
|
||||
};
|
||||
|
||||
if typeOfHelp == KEYBOARD_MOUSE_TAG then
|
||||
createPCHelp(helpFrame)
|
||||
elseif typeOfHelp == GAMEPAD_TAG then
|
||||
createGamepadHelp(helpFrame)
|
||||
elseif typeOfHelp == TOUCH_TAG then
|
||||
createTouchHelp(helpFrame)
|
||||
end
|
||||
|
||||
return helpFrame
|
||||
end
|
||||
|
||||
local function displayHelp(currentPage)
|
||||
for i, helpPage in pairs(this.HelpPages) do
|
||||
if helpPage == currentPage then
|
||||
helpPage.Parent = this.Page
|
||||
this.Page.Size = helpPage.Size
|
||||
else
|
||||
helpPage.Parent = nil
|
||||
end
|
||||
end
|
||||
if UserInputService:GetPlatform() == Enum.Platform.XBoxOne then
|
||||
this.HubRef.PageViewClipper.ClipsDescendants = false
|
||||
this.HubRef.PageView.ClipsDescendants = false
|
||||
end
|
||||
end
|
||||
|
||||
local function switchToHelp(typeOfHelp)
|
||||
local helpPage = this.HelpPages[typeOfHelp]
|
||||
if helpPage then
|
||||
displayHelp(helpPage)
|
||||
else
|
||||
this.HelpPages[typeOfHelp] = createHelpDisplay(typeOfHelp)
|
||||
switchToHelp(typeOfHelp)
|
||||
end
|
||||
end
|
||||
|
||||
local function showTypeOfHelp()
|
||||
switchToHelp(this:GetCurrentInputType())
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "HelpTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/HelpTab.png"
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,33,0,33)
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale,this.TabHeader.Icon.Position.X.Offset,0.5,-16)
|
||||
this.TabHeader.Size = UDim2.new(0,100,1,0)
|
||||
elseif isTenFootInterface then
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/HelpTab@2x.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,90,0,90)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,0,0.5,-43)
|
||||
this.TabHeader.Size = UDim2.new(0,210,1,0)
|
||||
else
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,44,0,44)
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale,this.TabHeader.Icon.Position.X.Offset,0.5,-22)
|
||||
this.TabHeader.Size = UDim2.new(0,130,1,0)
|
||||
end
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Help"
|
||||
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "Help"
|
||||
|
||||
UserInputService.InputBegan:connect(function(inputObject)
|
||||
local inputType = inputObject.UserInputType
|
||||
if inputType ~= Enum.UserInputType.Focus and inputType ~= Enum.UserInputType.None then
|
||||
lastInputType = inputObject.UserInputType
|
||||
showTypeOfHelp()
|
||||
end
|
||||
end)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
do
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
if PageInstance:GetCurrentInputType() == TOUCH_TAG then
|
||||
if PageInstance.HubRef.BottomButtonFrame and not utility:IsSmallTouchScreen() then
|
||||
PageInstance.HubRef.BottomButtonFrame.Visible = false
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
PageInstance.Hidden.Event:connect(function()
|
||||
PageInstance.HubRef.PageViewClipper.ClipsDescendants = true
|
||||
PageInstance.HubRef.PageView.ClipsDescendants = true
|
||||
|
||||
PageInstance.HubRef:ShowShield()
|
||||
|
||||
if PageInstance:GetCurrentInputType() == TOUCH_TAG then
|
||||
PageInstance.HubRef.BottomButtonFrame.Visible = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,124 @@
|
||||
--[[
|
||||
Filename: LeaveGame.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the leave game in Settings Menu
|
||||
--]]
|
||||
|
||||
|
||||
-------------- CONSTANTS -------------
|
||||
local LEAVE_GAME_ACTION = "LeaveGameCancelAction"
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local ContextActionService = game:GetService("ContextActionService")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
this.DontLeaveFunc = function(isUsingGamepad)
|
||||
if this.HubRef then
|
||||
this.HubRef:PopMenu(isUsingGamepad, true)
|
||||
end
|
||||
end
|
||||
this.DontLeaveFromHotkey = function(name, state, input)
|
||||
if state == Enum.UserInputState.Begin then
|
||||
local isUsingGamepad = input.UserInputType == Enum.UserInputType.Gamepad1 or input.UserInputType == Enum.UserInputType.Gamepad2
|
||||
or input.UserInputType == Enum.UserInputType.Gamepad3 or input.UserInputType == Enum.UserInputType.Gamepad4
|
||||
|
||||
this.DontLeaveFunc(isUsingGamepad)
|
||||
end
|
||||
end
|
||||
this.DontLeaveFromButton = function(isUsingGamepad)
|
||||
this.DontLeaveFunc(isUsingGamepad)
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader = nil -- no tab for this page
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "LeaveGamePage"
|
||||
|
||||
local leaveGameText = utility:Create'TextLabel'
|
||||
{
|
||||
Name = "LeaveGameText",
|
||||
Text = "Are you sure you want to leave the game?",
|
||||
Font = Enum.Font.SourceSansBold,
|
||||
FontSize = Enum.FontSize.Size36,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
BackgroundTransparency = 1,
|
||||
Size = UDim2.new(1,0,0,200),
|
||||
TextWrapped = true,
|
||||
ZIndex = 2,
|
||||
Parent = this.Page
|
||||
};
|
||||
if utility:IsSmallTouchScreen() then
|
||||
leaveGameText.FontSize = Enum.FontSize.Size24
|
||||
leaveGameText.Size = UDim2.new(1,0,0,100)
|
||||
elseif isTenFootInterface then
|
||||
leaveGameText.FontSize = Enum.FontSize.Size48
|
||||
end
|
||||
|
||||
local buttonSpacing = 20
|
||||
local buttonSize = UDim2.new(0, 200, 0, 50)
|
||||
if isTenFootInterface then
|
||||
leaveGameText.Position = UDim2.new(0,0,0,100)
|
||||
buttonSize = UDim2.new(0, 300, 0, 80)
|
||||
end
|
||||
|
||||
this.LeaveGameButton = utility:MakeStyledButton("LeaveGame", "Leave", buttonSize)
|
||||
this.LeaveGameButton.NextSelectionRight = nil
|
||||
this.LeaveGameButton:SetVerb("Exit")
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.LeaveGameButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, 0)
|
||||
else
|
||||
this.LeaveGameButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, -30)
|
||||
end
|
||||
this.LeaveGameButton.Parent = leaveGameText
|
||||
|
||||
|
||||
------------- Init ----------------------------------
|
||||
|
||||
local dontleaveGameButton = utility:MakeStyledButton("DontLeaveGame", "Don't Leave", buttonSize, this.DontLeaveFromButton)
|
||||
dontleaveGameButton.NextSelectionLeft = nil
|
||||
if utility:IsSmallTouchScreen() then
|
||||
dontleaveGameButton.Position = UDim2.new(0.5, buttonSpacing, 1, 0)
|
||||
else
|
||||
dontleaveGameButton.Position = UDim2.new(0.5, buttonSpacing, 1, -30)
|
||||
end
|
||||
dontleaveGameButton.Parent = leaveGameText
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,dontleaveGameButton.AbsolutePosition.Y + dontleaveGameButton.AbsoluteSize.Y)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
GuiService.SelectedCoreObject = PageInstance.LeaveGameButton
|
||||
ContextActionService:BindCoreAction(LEAVE_GAME_ACTION, PageInstance.DontLeaveFromHotkey, false, Enum.KeyCode.ButtonB)
|
||||
end)
|
||||
|
||||
PageInstance.Hidden.Event:connect(function()
|
||||
ContextActionService:UnbindCoreAction(LEAVE_GAME_ACTION)
|
||||
end)
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,170 @@
|
||||
--[[r
|
||||
Filename: Record.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the Record Tab in Settings Menu
|
||||
--]]
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local Settings = UserSettings()
|
||||
local GameSettings = Settings.GameSettings
|
||||
|
||||
----------- UTILITIES --------------
|
||||
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
|
||||
|
||||
------------ Variables -------------------
|
||||
local PageInstance = nil
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
local isRecordingVideo = false
|
||||
|
||||
local recordingEvent = Instance.new("BindableEvent")
|
||||
recordingEvent.Name = "RecordingEvent"
|
||||
this.RecordingChanged = recordingEvent.Event
|
||||
function this:IsRecording()
|
||||
return isRecordingVideo
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "RecordTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/RecordTab.png"
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,41,0,40)
|
||||
this.TabHeader.Icon.Position = UDim2.new(0,5,0.5,-20)
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Record"
|
||||
|
||||
this.TabHeader.Size = UDim2.new(0,130,1,0)
|
||||
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "Record"
|
||||
|
||||
local function makeTextLabel(name, text, bold, size, pos, parent)
|
||||
local textLabel = utility:Create'TextLabel'
|
||||
{
|
||||
Name = name,
|
||||
BackgroundTransparency = 1,
|
||||
Text = text,
|
||||
TextWrapped = true,
|
||||
Font = Enum.Font.SourceSans,
|
||||
FontSize = Enum.FontSize.Size24,
|
||||
TextColor3 = Color3.new(1,1,1),
|
||||
Size = size,
|
||||
Position = pos,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
TextYAlignment = Enum.TextYAlignment.Top,
|
||||
ZIndex = 2,
|
||||
Parent = parent
|
||||
};
|
||||
if bold then textLabel.Font = Enum.Font.SourceSansBold end
|
||||
|
||||
return textLabel
|
||||
end
|
||||
|
||||
-- need to override this function from SettingsPageFactory
|
||||
-- DropDown menus require hub to to be set when they are initialized
|
||||
function this:SetHub(newHubRef)
|
||||
this.HubRef = newHubRef
|
||||
|
||||
local recordEnumNames = {}
|
||||
recordEnumNames[1] = "Save To Disk"
|
||||
recordEnumNames[2] = "Upload to YouTube"
|
||||
|
||||
local startSetting = 2
|
||||
if GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Never"] then
|
||||
startSetting = 1
|
||||
end
|
||||
|
||||
---------------------------------- SCREENSHOT -------------------------------------
|
||||
local screenshotTitle = makeTextLabel("ScreenshotTitle",
|
||||
"Screenshot",
|
||||
true, UDim2.new(1,0,0,36), UDim2.new(0,10,0.05,0), this.Page)
|
||||
screenshotTitle.FontSize = Enum.FontSize.Size36
|
||||
|
||||
local screenshotBody = makeTextLabel("ScreenshotBody",
|
||||
"By clicking the 'Take Screenshot' button, the menu will close and take a screenshot and save it to your computer.",
|
||||
false, UDim2.new(1,-10,0,70), UDim2.new(0,0,1,0), screenshotTitle)
|
||||
|
||||
local closeSettingsFunc = function()
|
||||
this.HubRef:SetVisibility(false, true)
|
||||
end
|
||||
this.ScreenshotButton = utility:MakeStyledButton("ScreenshotButton", "Take Screenshot", UDim2.new(0,300,0,44), closeSettingsFunc, this)
|
||||
|
||||
this.ScreenshotButton.Position = UDim2.new(0,400,1,0)
|
||||
this.ScreenshotButton.Parent = screenshotBody
|
||||
|
||||
|
||||
---------------------------------- VIDEO -------------------------------------
|
||||
local videoTitle = makeTextLabel("VideoTitle",
|
||||
"Video",
|
||||
true, UDim2.new(1,0,0,36), UDim2.new(0,10,0.5,0), this.Page)
|
||||
videoTitle.FontSize = Enum.FontSize.Size36
|
||||
|
||||
local videoBody = makeTextLabel("VideoBody",
|
||||
"By clicking the 'Record Video' button, the menu will close and start recording your screen.",
|
||||
false, UDim2.new(1,-10,0,70), UDim2.new(0,0,1,0), videoTitle)
|
||||
|
||||
this.VideoSettingsFrame,
|
||||
this.VideoSettingsLabel,
|
||||
this.VideoSettingsMode = utility:AddNewRow(this, "Video Settings", "Selector", recordEnumNames, startSetting, 270)
|
||||
|
||||
this.VideoSettingsMode.IndexChanged:connect(function(newIndex)
|
||||
if newIndex == 1 then
|
||||
GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting.Never
|
||||
elseif newIndex == 2 then
|
||||
GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting.Always
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
local recordButton = utility:MakeStyledButton("RecordButton", "Record Video", UDim2.new(0,300,0,44), closeSettingsFunc, this)
|
||||
|
||||
recordButton.Position = UDim2.new(0,410,1,10)
|
||||
recordButton.Parent = this.VideoSettingsMode.SelectorFrame.Parent
|
||||
recordButton.MouseButton1Click:connect(function()
|
||||
recordingEvent:Fire(not isRecordingVideo)
|
||||
end)
|
||||
|
||||
local gameOptions = settings():FindFirstChild("Game Options")
|
||||
if gameOptions then
|
||||
gameOptions.VideoRecordingChangeRequest:connect(function(recording)
|
||||
isRecordingVideo = recording
|
||||
if recording then
|
||||
recordButton.RecordButtonTextLabel.Text = "Stop Recording"
|
||||
else
|
||||
recordButton.RecordButtonTextLabel.Text = "Record Video"
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
recordButton:SetVerb("RecordToggle")
|
||||
this.ScreenshotButton:SetVerb("Screenshot")
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,400)
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function(switchedFromGamepadInput)
|
||||
if switchedFromGamepadInput then
|
||||
GuiService.SelectedCoreObject = PageInstance.ScreenshotButton
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
return PageInstance
|
||||
@@ -0,0 +1,311 @@
|
||||
--[[
|
||||
Filename: ReportAbuseMenu.lua
|
||||
Written by: jeditkacheff
|
||||
Version 1.0
|
||||
Description: Takes care of the report abuse page in Settings Menu
|
||||
--]]
|
||||
|
||||
-------------- SERVICES --------------
|
||||
local CoreGui = game:GetService("CoreGui")
|
||||
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local PlayersService = game:GetService("Players")
|
||||
|
||||
----------- UTILITIES --------------
|
||||
local utility = require(RobloxGui.Modules.Settings.Utility)
|
||||
|
||||
------------ CONSTANTS -------------------
|
||||
local ABUSE_TYPES_PLAYER = {
|
||||
"Swearing",
|
||||
"Inappropriate Username",
|
||||
"Bullying",
|
||||
"Scamming",
|
||||
"Dating",
|
||||
"Cheating/Exploiting",
|
||||
"Personal Question",
|
||||
"Offsite Links",
|
||||
}
|
||||
|
||||
local ABUSE_TYPES_GAME = {
|
||||
"Inappropriate Content",
|
||||
"Bad Model or Script",
|
||||
"Offsite Link",
|
||||
}
|
||||
local DEFAULT_ABUSE_DESC_TEXT = " Short Description (Optional)"
|
||||
if utility:IsSmallTouchScreen() then
|
||||
DEFAULT_ABUSE_DESC_TEXT = " (Optional)"
|
||||
end
|
||||
|
||||
------------ VARIABLES -------------------
|
||||
local PageInstance = nil
|
||||
|
||||
----------- CLASS DECLARATION --------------
|
||||
local function Initialize()
|
||||
local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
|
||||
local this = settingsPageFactory:CreateNewPage()
|
||||
|
||||
local playerNames = {}
|
||||
local nameToRbxPlayer = {}
|
||||
|
||||
function this:GetPlayerFromIndex(index)
|
||||
local playerName = playerNames[index]
|
||||
if playerName then
|
||||
return nameToRbxPlayer[nameToRbxPlayer]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function this:UpdatePlayerDropDown()
|
||||
playerNames = {}
|
||||
nameToRbxPlayer = {}
|
||||
|
||||
local players = PlayersService:GetPlayers()
|
||||
local index = 1
|
||||
for i = 1, #players do
|
||||
local player = players[i]
|
||||
if player ~= PlayersService.LocalPlayer and player.UserId > 0 then
|
||||
playerNames[index] = player.Name
|
||||
nameToRbxPlayer[player.Name] = player
|
||||
index = index + 1
|
||||
end
|
||||
end
|
||||
|
||||
this.WhichPlayerMode:UpdateDropDownList(playerNames)
|
||||
|
||||
if index == 1 then
|
||||
this.GameOrPlayerMode:SetSelectionIndex(1)
|
||||
this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_GAME)
|
||||
end
|
||||
|
||||
this.WhichPlayerMode:SetInteractable(index > 1 and this.GameOrPlayerMode.CurrentIndex ~= 1)
|
||||
this.GameOrPlayerMode:SetInteractable(index > 1)
|
||||
end
|
||||
|
||||
------ TAB CUSTOMIZATION -------
|
||||
this.TabHeader.Name = "ReportAbuseTab"
|
||||
|
||||
this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/ReportAbuseTab.png"
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,27,0,32)
|
||||
this.TabHeader.Size = UDim2.new(0,120,1,0)
|
||||
else
|
||||
this.TabHeader.Size = UDim2.new(0,150,1,0)
|
||||
this.TabHeader.Icon.Size = UDim2.new(0,36,0,43)
|
||||
end
|
||||
this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale, this.TabHeader.Icon.Position.X.Offset + 10, 0.5,-this.TabHeader.Icon.Size.Y.Offset/2)
|
||||
|
||||
this.TabHeader.Icon.Title.Text = "Report"
|
||||
|
||||
------ PAGE CUSTOMIZATION -------
|
||||
this.Page.Name = "ReportAbusePage"
|
||||
|
||||
-- need to override this function from SettingsPageFactory
|
||||
-- DropDown menus require hub to to be set when they are initialized
|
||||
function this:SetHub(newHubRef)
|
||||
this.HubRef = newHubRef
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.GameOrPlayerFrame,
|
||||
this.GameOrPlayerLabel,
|
||||
this.GameOrPlayerMode = utility:AddNewRow(this, "Game or Player?", "Selector", {"Game", "Player"}, 1)
|
||||
else
|
||||
this.GameOrPlayerFrame,
|
||||
this.GameOrPlayerLabel,
|
||||
this.GameOrPlayerMode = utility:AddNewRow(this, "Game or Player?", "Selector", {"Game", "Player"}, 1, 3)
|
||||
end
|
||||
|
||||
this.WhichPlayerFrame,
|
||||
this.WhichPlayerLabel,
|
||||
this.WhichPlayerMode = utility:AddNewRow(this, "Which Player?", "DropDown", {"update me"})
|
||||
this.WhichPlayerMode:SetInteractable(false)
|
||||
this.WhichPlayerLabel.ZIndex = 1
|
||||
|
||||
this.TypeOfAbuseFrame,
|
||||
this.TypeOfAbuseLabel,
|
||||
this.TypeOfAbuseMode = utility:AddNewRow(this, "Type Of Abuse", "DropDown", ABUSE_TYPES_GAME)
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.AbuseDescriptionFrame,
|
||||
this.AbuseDescriptionLabel,
|
||||
this.AbuseDescription = utility:AddNewRow(this, DEFAULT_ABUSE_DESC_TEXT, "TextBox", nil, nil)
|
||||
else
|
||||
this.AbuseDescriptionFrame,
|
||||
this.AbuseDescriptionLabel,
|
||||
this.AbuseDescription = utility:AddNewRow(this, DEFAULT_ABUSE_DESC_TEXT, "TextBox", nil, nil, 5)
|
||||
end
|
||||
|
||||
if utility:IsSmallTouchScreen() then
|
||||
this.AbuseDescription.Selection.Size = UDim2.new(0, 290, 0, 30)
|
||||
this.AbuseDescription.Selection.Position = UDim2.new(1,-345,this.AbuseDescription.Selection.Position.Y.Scale, this.AbuseDescription.Selection.Position.Y.Offset)
|
||||
|
||||
this.AbuseDescriptionLabel = this.TypeOfAbuseLabel:clone()
|
||||
this.AbuseDescriptionLabel.Text = "Abuse Description"
|
||||
this.AbuseDescriptionLabel.Position = UDim2.new(this.AbuseDescriptionLabel.Position.X.Scale, this.AbuseDescriptionLabel.Position.X.Offset,
|
||||
0,50)
|
||||
this.AbuseDescriptionLabel.Parent = this.Page
|
||||
end
|
||||
|
||||
local SelectionOverrideObject = utility:Create'ImageLabel'
|
||||
{
|
||||
Image = "",
|
||||
BackgroundTransparency = 1
|
||||
};
|
||||
|
||||
local submitButton, submitText = nil, nil
|
||||
|
||||
local function makeSubmitButtonActive()
|
||||
submitButton.ZIndex = 2
|
||||
submitButton.Selectable = true
|
||||
submitText.ZIndex = 2
|
||||
end
|
||||
|
||||
local function makeSubmitButtonInactive()
|
||||
submitButton.ZIndex = 1
|
||||
submitButton.Selectable = false
|
||||
submitText.ZIndex = 1
|
||||
end
|
||||
|
||||
local function updateAbuseDropDown()
|
||||
this.WhichPlayerMode:ResetSelectionIndex()
|
||||
this.TypeOfAbuseMode:ResetSelectionIndex()
|
||||
|
||||
if this.GameOrPlayerMode.CurrentIndex == 1 then
|
||||
this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_GAME)
|
||||
this.WhichPlayerMode:SetInteractable(false)
|
||||
this.WhichPlayerLabel.ZIndex = 1
|
||||
this.GameOrPlayerMode.SelectorFrame.NextSelectionDown = this.TypeOfAbuseMode.DropDownFrame
|
||||
else
|
||||
this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_PLAYER)
|
||||
this.WhichPlayerMode:SetInteractable(true)
|
||||
this.WhichPlayerLabel.ZIndex = 2
|
||||
this.GameOrPlayerMode.SelectorFrame.NextSelectionDown = this.WhichPlayerMode.DropDownFrame
|
||||
end
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
|
||||
local function cleanupReportAbuseMenu()
|
||||
updateAbuseDropDown()
|
||||
this.AbuseDescription.Selection.Text = DEFAULT_ABUSE_DESC_TEXT
|
||||
this.HubRef:SetVisibility(false, true)
|
||||
end
|
||||
|
||||
local function onReportSubmitted()
|
||||
local abuseReason = nil
|
||||
if this.GameOrPlayerMode.CurrentIndex == 2 then
|
||||
abuseReason = ABUSE_TYPES_PLAYER[this.TypeOfAbuseMode.CurrentIndex]
|
||||
|
||||
local currentAbusingPlayer = this:GetPlayerFromIndex(this.WhichPlayerMode.CurrentIndex)
|
||||
if currentAbusingPlayer and abuseReason then
|
||||
spawn(function()
|
||||
game.Players:ReportAbuse(currentAbusingPlayer, abuseReason, this.AbuseDescription.Selection.Text)
|
||||
end)
|
||||
end
|
||||
else
|
||||
abuseReason = ABUSE_TYPES_GAME[this.TypeOfAbuseMode.CurrentIndex]
|
||||
if abuseReason then
|
||||
spawn(function()
|
||||
game.Players:ReportAbuse(nil, abuseReason, this.AbuseDescription.Selection.Text)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
if abuseReason then
|
||||
local alertText = "Thanks for your report! Our moderators will review the chat logs and evaluate what happened."
|
||||
|
||||
if abuseReason == 'Cheating/Exploiting' then
|
||||
alertText = "Thanks for your report! We've recorded your report for evaluation."
|
||||
elseif abuseReason == 'Inappropriate Username' then
|
||||
alertText = "Thanks for your report! Our moderators will evaluate the username."
|
||||
elseif abuseReason == "Bad Model or Script" or abuseReason == "Inappropriate Content" or abuseReason == "Offsite Link" or abuseReason == "Offsite Links" then
|
||||
alertText = "Thanks for your report! Our moderators will review the place and make a determination."
|
||||
end
|
||||
|
||||
utility:ShowAlert(alertText, "Ok", this.HubRef, cleanupReportAbuseMenu)
|
||||
|
||||
this.LastSelectedObject = nil
|
||||
end
|
||||
end
|
||||
|
||||
submitButton, submitText = utility:MakeStyledButton("SubmitButton", "Submit", UDim2.new(0,198,0,50), onReportSubmitted, this)
|
||||
if utility:IsSmallTouchScreen() then
|
||||
submitButton.Position = UDim2.new(1,-220,1,5)
|
||||
else
|
||||
submitButton.Position = UDim2.new(1,-194,1,5)
|
||||
end
|
||||
submitButton.Selectable = false
|
||||
submitButton.ZIndex = 1
|
||||
submitText.ZIndex = 1
|
||||
submitButton.Parent = this.AbuseDescription.Selection
|
||||
|
||||
local function playerSelectionChanged(newIndex)
|
||||
if newIndex ~= nil and this.TypeOfAbuseMode:GetSelectedIndex() ~= nil then
|
||||
makeSubmitButtonActive()
|
||||
else
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
end
|
||||
this.WhichPlayerMode.IndexChanged:connect(playerSelectionChanged)
|
||||
|
||||
local function typeOfAbuseChanged(newIndex)
|
||||
if newIndex ~= nil then
|
||||
if this.GameOrPlayerMode.CurrentIndex == 1 or this.WhichPlayerMode:GetSelectedIndex() ~= nil then
|
||||
makeSubmitButtonActive()
|
||||
else
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
else
|
||||
makeSubmitButtonInactive()
|
||||
end
|
||||
end
|
||||
this.TypeOfAbuseMode.IndexChanged:connect(typeOfAbuseChanged)
|
||||
|
||||
this.GameOrPlayerMode.IndexChanged:connect(updateAbuseDropDown)
|
||||
|
||||
this:AddRow(nil, nil, this.AbuseDescription)
|
||||
|
||||
this.Page.Size = UDim2.new(1,0,0,submitButton.AbsolutePosition.Y + submitButton.AbsoluteSize.Y)
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
|
||||
----------- Public Facing API Additions --------------
|
||||
do
|
||||
PageInstance = Initialize()
|
||||
|
||||
PageInstance.Displayed.Event:connect(function()
|
||||
PageInstance:UpdatePlayerDropDown()
|
||||
end)
|
||||
|
||||
function PageInstance:ReportPlayer(player)
|
||||
if player then
|
||||
local setReportPlayerConnection = nil
|
||||
setReportPlayerConnection = PageInstance.Displayed.Event:connect(function()
|
||||
-- When we change the SelectionIndex of GameOrPlayerMode it waits until the tween is done
|
||||
-- before it fires the IndexChanged signal. The WhichPlayerMode dropdown listens to this signal
|
||||
-- and resets when it is fired. Therefore we need to listen to this signal and set the player we want
|
||||
-- to report the frame after the dropdown is reset
|
||||
local indexChangedConnection = nil
|
||||
indexChangedConnection = PageInstance.GameOrPlayerMode.IndexChanged:connect(function()
|
||||
if indexChangedConnection then
|
||||
indexChangedConnection:disconnect()
|
||||
indexChangedConnection = nil
|
||||
end
|
||||
PageInstance.WhichPlayerMode:SetSelectionByValue(player.Name)
|
||||
end)
|
||||
PageInstance.GameOrPlayerMode:SetSelectionIndex(2)
|
||||
|
||||
if setReportPlayerConnection then
|
||||
setReportPlayerConnection:disconnect()
|
||||
setReportPlayerConnection = nil
|
||||
end
|
||||
end)
|
||||
PageInstance.HubRef:SetVisibility(true, false, PageInstance)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return PageInstance
|
||||
Reference in New Issue
Block a user